Here's one I'm so anxious to share that I'm fumbling over my fingers here at the keyboard. Brandon Williamson over at Nyarlu Labs just sent me the heads-up on some major updates to one of the very best games I have ever played in my entire life, on any platform. The game in question is the modern retro title Forget-Me-Not [App Store] that easily got a five-star rating in my March review (which I urge the unacquainted to read, to get an idea of what the game is all about).

Brandon, yesterday, made a post to his blog announcing the release of a Mac OS X and Windows version of Forget-Me-Not that can be downloaded from his website. And it's freeware! It's not just some dumbed-down, redheaded stepchild build of the game, either -- no, no. The free Mac and PC versions of the game are, in fact, the latest, most full-featured versions of the game, bringing many enhancements over the current iOS version.

Some of the new features found in these new versions:

  • New enemy: "Thief" guys (pink and green monster) who usually hunt down the key, and when they get it, try to run away from the player. They don't attack anyone and no one attacks them (except for when they get exploded or whatever).
  • New enemy: White ceramic square guys who sit there charging up power, then "dash" in a random direction until they hit a wall, instakilling everything in their path. They're indestructible while dashing, and have really high health. The only way to really kill them is squishing them while they're sitting still.  A later variant charges much quicker so is almost constantly dashing.
  • New enemy: Some kind of diamond thing that reminds me of diamonds in Boulderdash. If anything hits it, it multiplies. That's all they do, apart from making annoying loud noises. If you're not careful they can quickly fill up all available space. Basically they just hinder you. If you're charged up, you can bash through them and also grind off them at the same time, so you can keep up a steady level of charge.
  • New enemy: A stone variant of the spotted "pudding" enemy (the ones which clone when you shoot them). After a certain number of generations, a stone pudding is born. They're indestructible and don't attack, they just plod around slowly blocking the way.
  • New enemy: The "floppy disk" enemies now have two kinds: the normal kind which just start moving towards anything that goes past their line of sight, and the new kind which moves around in unpredictable patterns, and sometimes homes in on the player.
  • Tweak: Extra lives are increasingly difficult to get
  • Tweak: Health potions are more predictable
  • Tweak: You now start speeding up as soon as you start wall-grinding, making the whole game play a lot faster
  • Tweak: Once the hurry-up ghost appears after a certain amount of time, when the time limit for a level runs out, the lights go off and you can only see a small area around yourself, in pseudo-roguelike style

Fans of the iOS game need not feel left out, however. All of these changes are headed to iOS in a coming update, along with full iCade support! Brandon tells me that the controls have been rewritten for eight-directional joysticks (which the PC version supports, but not yet the Mac) and he feels the game will work quite nicely on the iCade. Touchscreen controls will, of course, be maintained in the iOS version, but with a few speed tweaks to prevent things from getting too fast to play.

Have a look at the iOS game in action:

If you happen to own either a Mac or a PC, there is no excuse for not grabbing this free game, immediately.

Mac download: Mac OS X
PC download: Windows

  • Anonymous

    This is one of the best examples of why game-play will always be more important than graphics. One of my personal favs

  • Tim Lord Gek Jordan

    Too cool!

  • Macaroon

    Brandon - Any chance you could get it to work on 10.4.11 (Tiger)?

    • nyarlu

      ah it still crashes on 10.4? doh. i'll look into it..

      • Macaroon

        Cool, thanks : )

  • Mister Ed

    This game is a favorite of mine as well.

    The update looks impressive, but I'm wondering if it's going to increase the difficulty without boosting the rewards.

    Its always fun to gain 300,000 pts and 7 lives in a single level.

    • Misery

      The difficulty does go up.... and yeah, getting 300,000 per level... probably not going to happen anymore.    That being said, the scoring is MUCH better in this version.   In the previous version, getting high scores consisted of "grind puddings over and over".   The multiplier for grinding was WAY too high, and it was WAY too easy to do.  I've managed 1.5 mil in one level before, and that wasnt even against puddings, it was against those spinning star things.  Just kept squishing them till the ghost appeared.   It kinda made flower-chains and fruit-chains pointless.     Now, it's ALOT more evened out;  you cant get insane amounts of points from just grinding things, so all three scoring methods are now equally important.   They're still just as darn fun, too, and satisfying.   Managing to grab 15 fruits in a row is definitely a fun moment in this game.   And grind-squishing those stupid blocky dudes is ALSO a fun moment.

      And yeah, you'll be dying more, if the iOS version really is exactly the same as the new PC version.   But the game got even more exciting and crazy while never feeling unfair, so.... it's a good thing.   

  • John Reno La Motta

    My personal favorite iOS game, thank you so much for the freeware Mac version! 

    I would love to build a tabletop two-player arcade version, how incredibly awesome would that be?

  • Anonymous

    I'm excited to try this game on my mac!  Is there any way to play fullscreen?  I can't figure it out how to change the small default window.

    • nyarlu

      press O from the start screen to bring up the options menu, from where you can set fullscreen mode, plus some other settings.

      yeah it's not the most user friendly of programs yet... 🙂 

  • HelperMonkey

    "If you happen to own either a Mac or a PC..."
    Sorry, but this line cracked me up. Like, what are the odds?

  • Mister Ed

    Checked it out on a windows laptop. Not going to give anything away, but it's a significant change, and I'd say an overall winner.

    V1.00 was outstanding. Let's hear it for devs who upgrade their games.

  • Jase Wayne

    are u on crack?! one of the best games ever? a pacman clone? u need to play more games.

    • Renoreno

      Don't diss it before you play it.

      • Jase Wayne

        i dissed after I played and deleted it. FYI.

      • Sumatori

        How exactly is this a Pac-Man clone?

    • Anonymous

      you must be 12 years old. if so, i understand where you are coming from. now go away, and let the adults discuss the matter.

      • Jase Wayne

        lol. troll all u want. it's still not the best game ever on any platform. 

    • Anonymous

      It's not aimed at kids to be honest.

  • Vidar Åttiseks

    Hate to be that guy, but these changes seem more frustrating than fun to me. Played some games on the PC version, and I'm not (yet, at least) a fan. The new game speed is fine for the first few levels, but later levels were chaotic enough already. The blackout as the ghost comes is probably a good idea as it puts an end to abusing puddings and other fruitfilled enemies, but abusing them is so much fun! Love the iOS version. Gathered 229149 flowers so far!

  • KDR_11k

    I didn't enjoy it on the iPod and the PC version isn't more fun either despite better controls. Especially the shoot-yourself-in-the-back mechanic sucks, the first level the PC version produced for me had only a few paths and all of them had warp tunnels at the end so no matter where I was going I'd ALWAYS shoot myself.

  • Andy Raczynski

    love the graphics, but have absolutely no interest in anything even remotely resembling pacman.

    • Anonymous

      His name is "Pac-Man" - not "pacman." Show some respect for your video game elders.

    • Anonymous

      This is true. Pac-Man is a sleep inducer these days; this isn't.

    • Sumatori

      And again, how exactly does the gameplay resemble Pac-Man aside from the grid-like maps?

      • Jase Wayne

        yeah, nothing like pacman. besides the grid maps, sounds, respawning ghosts, eating pills, eating fruit. but now u can shoot and have to collect a key. nothing like it! dont u ppl under stand it's "ironic"? 

  • Guest

    what is your keyboard i love it!

  • John Harrison

    Here's a pac man like applet that I wrote years ago.  The mazes become progressively more detailed: