Firaxis Games’ spiritual successor to Civilization II’s Space Race conclusion, Sid Meier’s Alpha Centauri, might see new life in this generation. The all-seeing eyes over at NeoGAF have spotted two unique and new EA trademarks for the game (simply Alpha Centauri) across the US and Europe, which begs the question of what exactly the publisher plans to do with the sci-fi inspired, turn-based strategy property.

Trademarks are a slippery slope in the gaming arena. It’s just as possible that we’ll never see Alpha Centauri in a new form as it’s possible that we could. EA isn’t talking and I seriously doubt it will until it has a marketing campaign good and ready. Also, to be crystal clear, the trademarks are for “computer game software” and “online computer games.”

One place we’d love to see the game again would be, naturally, on the iPad. Turn-based games function pretty well on the platform in general, and provided any possible new form of the game keeps to the original’s roots, we see ourselves having a blast with it. Heck, we’d even take a straight-up port of the 1999 game. Fingers crossed.

[Via Rock, Paper, Shotgun]

  • Vimy

    this is the best strategy game of the 90's if you ask me.

    please, please,please don't dumb it down like civilizations.
    please

    • http://www.facebook.com/profile.php?id=600515876 Damjan Cvetkov-Dimitrov

      STRAIGHT UP PORT PLEASE, EA can't be trusted with a gem like this

    • Anonymous

      SMAC was the best of the Civ series. Still runs under Snow Leopard.

  • Jay

    I'd love a direct port of Alpha Centauri for the iPad!

  • Anonymous

    --developer bias alert--

    (cough) Ascendancy (cough)

  • www

    This would be the greatest thing that ever was. I loved AC.

  • http://twitter.com/Swampthing Swampthing

    (cough)Stop using the threads to promote your own titles(cough)

  • Anonymous

    I haven't tried Civ 5 yet, but I like SMAC better than Civ 1-4. If you loved SMAC you can buy it at gog.com for cheap. 

  • Kenkin34

    Very appreciate if someone make a port of Might and Magic VII or VIII and the same kind of old school, fist person, party lineup RPG to IPAD!!

  • http://www.muschamp.ca/ Muskie

    This is probably the best game in the Civilization series.  I still had it on my computer right up until I installed Mac OS X Lion...  Maybe I could run my PC copy in emulation through parallels.  I think it could be just another game named "Alpha Centauri" as it was "Sid Meier's Alpha Centauri, a Brian Reynold's design".  The full title was reflective of the fact Brian had way more to do with it than Sid.  Brian then left Firaxis for his own game studio and promptly made an RTS as that is what sells or did at the time.  The iPhone screen seems too small for a full Civ game but maybe it could work on the iPad.  Not getting my hopes up, I don't even own an iPad.

    One of the coders at Aspyr was working on getting Alpha Centauri to run better on OS X but that project fell by the way side after a while.  It was playable, but crashed more than the original OS 9 port I.  Possible the Mac OS X codebase could be moved to iOS...

    Where is that troll who questioned my gamer credibility SoupWannabeWhatever?  Somehow I'm one person from Brian Reynold's in LinkedIn but I've never met him, now Will Wright I have seen in person in BC.

    Too old for Touch Arcade trolls.

  • http://twitter.com/teknikal69 P Allen

    Loved the game I played Alpha Centauri and the Alien Crossfire addon for years, I can't see it working on IOS though there is just to much going on especially in huge maps and I know mobile chips are getting better but I don't think they would cope.

  • Guest

    While such version would be appreciated... It's only a wish. The trademark so far only points at a computer game, nowhere it was said that it would come on iOS.

    Speculative news only?

  • Twittedapps

    what about stop porting great old games and make new great games?

  • http://www.facebook.com/people/Tim-Lord-Gek-Jordan/1559737263 Tim Lord Gek Jordan

    I'm sorry but why is it thought this MIGHT be for the iPad?  As much as I would LOVE this to be true, my more cynical side suspects this would more likely be them making a SMAC spin-off of their recent Facebook Civilization (or Civ-Farmville) atrocity.

  • Graison Swaan

    How about a SMAC 2?

  • Anonymous

    I doubt AC will ever come to the iPad. The Windows version sold poorly by EA standards. Only recently did it become available on Good Old Games.

  • Anonymous

    THREE THINGS TO KEEP ABSOLUTELY FOR THE 2: Flexibility (can do all that you want with the map with terraforming(annoying mountains in Civ!)) Creativity (Design units with technology and allow to be creative in the strategy, be creative in the social engineering table, and in your research choice, pop booms are great) and a Level up component, with the possibility to upgrade as a non exorbitant cost (like on ewwww civilization IV).

    I would definitely keep the supply crawlers, as it makes the map more flexible and you can harvest as you will, not getting wasted squares harvested by 2 bases at the same time or 1-2 squares between bases without being able to take profit of them. It is a strenght of SMACX.

    The research availability system wastes a part of the game by bringing a math system to see if all techs are available and make only people who wants to make some efforts calculate it and it's better if all tech would be available as in Civ. (Was ''Your player number'' + ''Number of tech you have accumulated'' + ''The number of the tech you want in the alpha centauri file'', if the number is divided by 2=available. Too complex.)

  • Anonymous

    THREE THINGS TO KEEP ABSOLUTELY FOR THE 2: Flexibility (can do all that
    you want with the map with terraforming(annoying mountains in Civ!))
    Creativity (Design units with technology and allow to be creative in the
    strategy, be creative in the social engineering table, and in your
    research choice, pop booms are great) and a Level up component, with the possibility to upgrade as a non exorbitant cost (like on ewwww civilization IV).

    I would definitely keep the supply crawlers, as it makes the map more
    flexible and you can harvest as you will, not getting wasted squares
    harvested by 2 bases at the same time or 1-2 squares between bases
    without being able to take profit of them. It is a strenght of SMACX.

    The research availability system wastes a part of the game by bringing a
    math system to see if all techs are available and make only people who
    wants to make some efforts calculate it and it's better if all tech
    would be available as in Civ. (Was ''Your player number'' + ''Number of
    tech you have accumulated'' + ''The number of the tech you want in the
    alpha centauri file'', if the number is divided by 3=available. Too
    complex.)