Famed game producer and co-designer of Mega Man, Keiji Inafune, fled Capcom earlier this year to pursue his own goals. At a press conference this week, the man announced his first project with his new studio Comcept. It's called The Island of Dr. Momo, and it’s a social game because, duh, that’s what all the hip designers who rag on their huge publishers for being complacent do once they jump screaming from the ship.

Details are light on Dr. Momo at the moment, but we do know that it’s centered on a man named Dr. Momo. He’s a lover of ‘cute’ stuff and you’ll somehow help him on a quest to gather the cutest animals on Earth to make something... cute.

(This is not Dr. Momo, FYI.)

Dr. Momo will be released in Japan via GREE, which is yet another Japanese mobile games service that offers free games in vast quantities and makes its revenue through IAP options like, say, clothing or bonus perks. Think Mobage, as it's a pretty good analogue.

At the press conference, Inafune didn’t say if the game was bound for a worldwide release. I wouldn’t hold my breath on that, though.

Social games won’t be the only thing Inafune has to offer the world going forward, but it seems like a big part of what he wants to do in the near future. In a conversation with Kotaku earlier this summer he said that he wants to learn from this genre and push a few titles out quickly. After he feels fulfilled, though, who knows?

  • Daxmort

    Eh..while I would like to get a look at it, I'd still far prefer MegaMan Legends 3 over a 'cute mobile game', sorry. Though that's as much Capcom's fault as it is his, I suppose.

  • http://www.vitaltitles.com/ Nick

    Sigh. IAP will continue to destroy gaming as we know it, cheapening the gaming industry as a whole.

    I hate to sound all whatever, but it's 1 in a hundred social IAP freemium games that happen to be good, the rest are awful, and prey on our impulsive nature to suck money from us. No better than shading gambling machines, except here you actually get nothing other than fake nothing.

    • http://toucharcade.com Eli Hodapp

      I'd say 1 out of 100 games of any kind are actually good, regardless of how you pay for them.

      • http://www.vitaltitles.com/ Nick

        I guess this is where you AMD I disagree. I see endless freemium games focused on sucking money from its players, creating a game that entices people to pay money into a game to make it complete, or to make it enjoyably playable.

        Everyone says "oh, you dont need to pay money to play the game!"... Well we as humans have anmassive competitive streak in us, and are weak, having many look at the leader boards obsessively, and then realizing they have to pay money to be at the top, which is true for MANY of these free games. Sure it's still the people who are paying, but the devs know and prey on the weakness of our brains.

        And it's all okay, because they're not forcing it down our throats, they're not making us pay for it. No, they rent, but at the same time they're not creating a level playing field for all players.

        I look at We Rule, which I loved to play. The leader boards were impossible UNLESS you were willing to sink in hundreds upon hundreds of dollars evey month.

        Compare that to, say, Trials where the leader boards are fair game to everyone who plays. This IAP insanity needs to stop, it is a poison infecting gaming.

  • chengkun he