The studio that built Skittles the Tiger is dipping its toes in App Store development later in 2011. Kinectimals creator Frontier Developments has announced its intentions to port its critically successful WiiWare puzzle title, LostWinds, to Android, the iPhone, and the iPad. LostWinds originally hit in 2008 and was soon followed by a sequel in 2009.

Eurogamer nabbed the exclusive on this one via a conversation with Frontier head honcho David Braben. Braben showed the pub the game running on an iPad and demoed its virtual control / touch control scheme. As of right now, players will move Toku with a virtual joystick, but will be able to create the wind effects with on-screen touch.

Not familiar with LostWinds? You and a lot of other people, I’m guessing, considering it debuted and was soon buried on a lackluster digital service notorious for its clutter. Toku is the lead, but the real star is the wind that you conjure with gestures. Check it out:

Braben is a big deal in retro circles. He co-wrote the space trading game Elite in the 80s and went on to establish Frontier. Since then, he’s had a hand in Zarch / Virus, Frontier: Elite II, V2000, Darxide and several other titles leading up to its more recent, more gesture-friendly titles. We'll be keeping our eyes on this one, for sure.

[Via Eurogamer]

  • Jonah

    Oh, awesome! LostWinds is easily the best thing to come out of WiiWare, and the controls should be great on iOS. I was wondering why LostWinds 3 was taking so long, but I guess this is a pretty good excuse.

  • Adam

    I have resisted getting it on the Wii for many reasons.  It is good to see Braben is thinking of iOS.  Now if he would release a frontier elite 2 port for iOS I would be set.

  • Adams Immersive

    My first though: how annoying would that be WITHOUT a touchscreen? We’re spoiled, I guess.

    • Dollor

      It works pretty well with the Wiimote actually.

      Really looking forward to this. It's truly a great game!

    • Rawk

      I can see it working much better with the wiimote, than touchscreen. On the Wii, it was like you were conductng the wind with your motion, and there were no pesky fingers to get in the way of the visuals. 

      Great game and I hope lots of people check it out for sure, but I don't see the draw if you've already played what is likely the definitive version. 

  • Anonymous

    A third of that video is logo splash screens.  :

  • SMP

    I wasnt expecting that. I though lost winds was an amazing looking for a wii game, let alone wiiware, so Im looking forward to this.

  • http://www.facebook.com/OoOoOomonkey John Usher

    Wow I loved this on the wii and I can see it working really well on iOS.

  • Anonymous

    Made my day! I loved Lost Winds on the Wii and I'd been dreaming of am iOS port!

  • Anonymous

    One of the few wiiware titles that was worthy of a DL. Hey Mr. Braben of  the all mighty Frontier  - how about an iPad specific RollerCoaster Tycoon 3-LIKE game. :-)

  • http://costa.kofeina.net CoSTa

    Mr. Braben, please, enough waiting. Just port Frontier to iOS!

  • http://twitter.com/SirEdge Enrique Jose Legaspi

    Loved this on the Wii, hope more people will do so on the iOS.

  • Carl

    Looks like the boy from the Kleenex commercials in the Winter time.

  • Rawk

    "Not familiar with LostWinds? You and a lot of other people, I’m guessing, considering it debuted and was soon buried on a lackluster digital service notorious for its clutter."

    You are kidding right? Like the App Store doesn't have clutter. That was funny. 

    As much as I love iOS, this game was meant for the Wii and I have doubts that it will translate to touch. Controlling the wind with a wave of the hand is more analogous to the mechanic than touching something physical. 

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