Superbrothers’ Sword & Sworcery [$2.99 / HD] can now be considered a financial success. In a new post on the game’s official blog, Superbrothers’ went on record for the first time about the game’s sells, noting that it has shifted over 200,000 copies on the App Store. The fees and costs incurred over the development have been recouped and, I suppose, the team can now start planning elaborate vacations on forgotten islands.
A lot of games sell big on the App Store, but it’s rare when one like S&S does. It’s an adventurous point and click game that blends old-school concepts with experiential art and musical points of design. It was a risky project from the onset.
I’m not sure if we can point to one specific reason as to how the game managed to rope so many consumers in. But whether it was the social media presence it had, the fantastic critical reception, or the fact that it was just a good game, people obviously took note and went out to grab one of the most fascinating and intuitive titles on an Apple device. And it's only two months in. This thing hasn't peaked yet, right?
On a slightly related note, I think there's something up Superbrothers' collaborative sleeves. Superbrothers' Craig Adams had this to say on Twitter earlier this afternoon: "Sword & Sworcery news, final: the project launched around the vernal equinox & the summer solstice is just a few weeks away..." I'll leave the speculation to you.
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