Superbrothers’ Sword & Sworcery [$2.99 / HD] can now be considered a financial success. In a new post on the game’s official blog, Superbrothers’ went on record for the first time about the game’s sells, noting that it has shifted over 200,000 copies on the App Store. The fees and costs incurred over the development have been recouped and, I suppose, the team can now start planning elaborate vacations on forgotten islands.

A lot of games sell big on the App Store, but it’s rare when one like S&S does. It’s an adventurous point and click game that blends old-school concepts with experiential art and musical points of design. It was a risky project from the onset.

I’m not sure if we can point to one specific reason as to how the game managed to rope so many consumers in. But whether it was the social media presence it had, the fantastic critical reception, or the fact that it was just a good game, people obviously took note and went out to grab one of the most fascinating and intuitive titles on an Apple device. And it's only two months in. This thing hasn't peaked yet, right?

On a slightly related note, I think there's something up Superbrothers' collaborative sleeves. Superbrothers' Craig Adams had this to say  on Twitter earlier this afternoon: "Sword & Sworcery news, final: the project launched around the vernal equinox & the summer solstice is just a few weeks away..." I'll leave the speculation to you.

  • http://twitter.com/MaximillianHill Maximillian

    S&S was featured in a WWDC presentation!

  • http://twitter.com/theplotlessplot Henrique de Sousa

    I'm glad I could play this game and I hope Capy goes on to make more amazing games!

  • http://twitter.com/zirooo Jackal

    all thanks to the media circus (toucharcade included)

  • http://www.vitaltitles.com/ Nick

    This makes me terrifically happy.

    I'm proud of the entire team behind this, I'm proud of everyone who purchased it, tweeted it and helped promote it.

    Thanks to the ENTIRE Superbrothers team for making such an amazing piece of art.

    Please, more, more and more - NEVER

  • Toasty

    That's great news for all experimental devs. 
    I got the Superbrothers games just for the visual style. Unfortunately, i was one of those who fell asleep playing the game. It was to slow for me. But this is great news, that should push devs to try new art styles. The AppStore really needs it from all the fruit cake / Childrens book stuff that is some kind of standard now. Great news.

  • Kina

    i fell asleep playing  also. i have to say that when people said that game looks and sounds great they were right but under that lies a bloody boring game. love the animation and pixel artwork though. still i stand by it the gameplay is lame.

    • http://twitter.com/21tigermike Michael A. Robson

      Yeah, its more of a work of art than anything... I actually looked up the gameplay (??) online (yes, a walkthrough).. so that I could get through the game... what the hell... randomly hitting the screen looking for 'bells'... ah.. ok

    • http://twitter.com/21tigermike Michael A. Robson

      Yeah, its more of a work of art than anything... I actually looked up the gameplay (??) online (yes, a walkthrough).. so that I could get through the game... what the hell... randomly hitting the screen looking for 'bells'... ah.. ok

  • Vikram

    So when exactly is the summer solstice?