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This Just In: ‘Sword & Sworcery’ is a Success

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Superbrothers’ Sword & Sworcery [$2.99 / HD] can now be considered a financial success. In a new post on the game’s official blog, Superbrothers’ went on record for the first time about the game’s sells, noting that it has shifted over 200,000 copies on the App Store. The fees and costs incurred over the development have been recouped and, I suppose, the team can now start planning elaborate vacations on forgotten islands.

A lot of games sell big on the App Store, but it’s rare when one like S&S does. It’s an adventurous point and click game that blends old-school concepts with experiential art and musical points of design. It was a risky project from the onset.

I’m not sure if we can point to one specific reason as to how the game managed to rope so many consumers in. But whether it was the social media presence it had, the fantastic critical reception, or the fact that it was just a good game, people obviously took note and went out to grab one of the most fascinating and intuitive titles on an Apple device. And it’s only two months in. This thing hasn’t peaked yet, right?

On a slightly related note, I think there’s something up Superbrothers’ collaborative sleeves. Superbrothers’ Craig Adams had this to say  on Twitter earlier this afternoon: “Sword & Sworcery news, final: the project launched around the vernal equinox & the summer solstice is just a few weeks away…" I’ll leave the speculation to you.

  • Superbrothers: Sword&Sworcery

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  • 37 Comments

    1. CRASH_Override

      Definitely looks impressive but just not sure I really want more games like this.  I save stuff like this for consoles, personally.  Still, mighty impressive graphics!

    2. mrtz

      As a Unity developer, who has also experience with UDK, I'm happy to see this post demonstrating the engines capabilities to the public.
      This whole "iphone game made with unreal engine - lets hype it" is so senseless, as UDK is harder to handle than Unity and simply doesn't provide better results on mobile platforms.
      regards!

      1. Eli Hodapp

        I think it's a big perception issue. When people think of the Unreal Engine they think of things like Unreal Tournament and other top-tier console games. For quite a long time, when people thought Unity Engine they thought super-slow loading "hello world" basic physics game. Honestly, I remember being skeptical that Ravensword used Unity because it was one of the first games that I saw that did more than just offer some kind of wacky physics game.

        1. mrtz

          i totally agree with you, eli.
          for a long time, the unreal engine was just affordable for serious developers with great resources and experience - so they made great games.
          as the unity engine is affordable for everyone (including loads of beginners), the average quality of a unity game is below an unreal engine game.
          however, it's wrong to blame the engine for this situation, especially since unity offers awesome quality, especially on mobile devices, if it is done right.

      2. Kaley

        Ur nice

    3. andrzej raczynski

      definitely looks beautiful, was excited until i saw the dual stick controls in action, about as fun as console controller aiming.

      still, beautiful, i'll probably pick it up eventually.

    4. BruteOutlawz

      Looks great, be nice to know how it runs on the 4g iphone/ipod touch. I do remember the developer saying it runs @30fps on the 4g touch in the shadow gun thread. If it is 30fps, i think thats acceptable.

    5. BruteOutlawz

      Looks great, be nice to know how it runs on 4g iphone/ipod touch. I do remember the developer saying it runs @30fps on the ipod touch in the shadow gun thread. If it is 30fps, i think thats acceptable

    6. Zandog

      Gameloft R&D, where are you?

    7. jmoll

      I need it.

    8. TheGeekNextDoor

      Give my a game controller and wireless airplay, and we have a winner!

    9. Glennsyder695

      ive seen this running on a tegra dual core looks even more amazing as its a better processor

      1. CRASH_Override

        cool story bro

        1. Glennsyder695

          those benchmarks mean nothing its down to how it handles things overall put it this way i have an ipad 2 and a tegra the same game running on both i have slowdown on the ipad 2 but none on the tegra . The playstaion 3 has better benchmarks than the 360 but alot of games look better on the 360 

          1. IMNS

            which game?

            Edit: just in case there is some confusion, I'm asking about the ipad 2, tegra game and not the ps3/360 one.

            1. Boland

              There isn't one.  He's making things up.

              1. LOL U Mad

                lol he mad

          2. Chris Marshall

            Those benchmarks acutally DO mean quite a bit. Tegra fanboys who cant see that that tech is outdate... man I never thought I would have seen the day. The PowerVR SGX543 MP2 is far superior in graphical performance and capability than the GPU in the Tegra 2. The data mentioned in those benchmarks are real time data, like that of 3D mark. Now the tegra 3 will be a very nice platform for games, however compared to what is in the Sony PSVita, PowerVR's SGX 543 MP series is still better and cheaper overall.

            Here is the breakdown

            PSVita >/= Tegra 3 > A5 > Tegra 2 > A4

            *note: This is on Graphical Performance only not CPU performance*

      2. akira

        no, this isn't true. And the A5 is far better than the tegra 2.

        1. Decoy Octopus

          Tegra 2 is better

          1. Eli Hodapp

            Sega does what Nintendon't.

      3. Boland

        Awful job at trolling... 

    10. E_Domina

      Wow. The graphics are really awesome. I think this is right on par with mobile UR3. And we can all take a laugh at Gamelofts unreal take since it looks the same still. This will probably blow out any attempt

    11. Indievisio

      amazing graphics but it's hard to play shooters on tablets, iPhone and other smartphones are better for this genre 

    12. Rej

      it runs 60FPS on iPad2 btw

    13. Mac

      No tilt aiming, no thanks!

    14. Joecarr

      definitely needs gyro aiming......

    15. Thomas

      Yeah well, this summer there will be Nvidia Tegra Quad Core processors that beat a Macbook Air. The focus of ur camera is really bad btw. You should turn of auto focus, do it manually (if ur using a DSLR or video recorder).

      1. Boland

        And in 10 years time my watch will be faster.... Let's talk about the hardware we have right now okay?.

      1. Boland

        By good.. You mean the same as iOS... 

    16. Adams Immersive

      The engine reminds me of something from Id. In a good way.

    17. Sexylando

      It's clear who ever is playing, has never played Gears.  They didn't use cover and just ran at the guy, out in the open.

    18. omicron123

      That lighting system is clever indeed! It seems somewhat similar (maybe identical?) to spherical harmonics, but seeing it on the iThing is something else.

      I may just have to steal (borrow) it for my own purposes. Although, I doubt it works nearly as well for open-world, non-handcrafted systems...

    19. abasketfullofpuppies

      The lighting system essentially mimics the type of effect UDK provides within their lightmass system. Its called a light environment in UDK. While its not a new trick, or a particularly difficult or expensive one, its nice to see Unity is starting to catch up to industry standard. I personally cant stand Unity compared to UDK but i have a few friends who like developing in it so its nice for them.