Perfection is a strong word, but Capcom isn’t shying from using it when describing Street Fighter 4: Volt, a fleshed out iPod Touch and iPhone sequel to the original Street Fighter 4 [$4.99]. Volt will feature a cast of 18 characters, and will see the addition of Wi-Fi competitive play, which was something its predecessor lacked. It’ll also, according to Capcom, offer “perfected” action with a control feature set reminiscent of the original game.

Of those 18 characters, four will be new to iPhone and iPod Touch series: Balrog, Vega, and Cody will make their debut alongside a “mystery character.” If I were a betting man, I’d bet that this mystery dude is one of the four new cast members of Super Street Fighter 4: Arcade Edition -- Yun, Yang, Evil Ryu, or Oni.

The teaser trailer revealed during E3 shows a lot of the in-game action, but it doesn’t do a great job at expressing that the touch controls can be customized, just like they can be in Street Fighter 4. Neat!

Looking good, right? No word on price, but Capcom has confirmed that launch will be soon -- the game should be available on the App Store this July.

  • Anonymous

    No iPad version?

  • Vlad

    Where in the ASS is Dudley?!

  • http://pulse.yahoo.com/_SGBZOZI67JW2CJDAIBZ2PU7WX4 Jason

    Where the hell is the iPad version of these games?

  • Anonymous

    Hey capcom, just a heads up. You prolly didnt hear about it but Apple just recently launched a new iOS Device which has sold something like 25 million in 14 months. Lame right! I think its called an iSlate or something like that. Any chance you'll be supporting that anytime soon?

  • Anonymous

    Hey capcom, just a heads up. You prolly didnt hear about it but Apple just recently launched a new iOS Device which has sold something like 25 million in 14 months. Lame right! I think its called an iSlate or something like that. Any chance you'll be supporting that anytime soon?

  • Anonymous

    Hey capcom, just a heads up. You prolly didnt hear about it but Apple just recently launched a new iOS Device which has sold something like 25 million in 14 months. Lame right! I think its called an iSlate or something like that. Any chance you'll be supporting that anytime soon?

  • Anonymous

    The iPhone is capable of doing graphics like the console versions yet they don't try. What a let down.

    • nizy

      Have you seen Capcom's 3d games on the app store? Hardly what i'd call great, console-like graphics, unless you mean somewhere between a PS1 and an N64. I doubt they'd do any better with this, so this'll do just fine. Plus the framerate in the original is far better than any other 3d Capcom game for iOS.

      • http://www.facebook.com/people/Marshall-Pope/100000602530531 Marshall Pope

        Thats his point...the ipad is capable but capcom doesnt put any effort into their games.  If you half ass it and your games dont sell well you can just blame the device...

  • Anonymous

    Plus no iPad version?! Wtf

  • http://twitter.com/IphoneTnT Trent Taylor

    Oh boy 18 fighters!!!

    Wait, didn't SSF 4 3D for 3DS get all 35 fighters from the console version?

    That doesn't sound like perfect to me...

    • Anonymous

      $40 vs $10 (max). Sounds perfectly fine to me.

      • Anonymous

        That's not an argument because even if it was an exact duplicate it would never cost 40 dollars.

        It's a port of an existing game with no costs to recoup for the development, cartridge, case, insert, and artwork.

        At most it would be 20-25 dollars since they would have costs associated with porting and wouldn't want to devalue their product by going lower.

        Capcom even has an excellent version of SSF4 for iOS. They only need to bring assets over and tweak them to run on the existing engine.

    • nizy

      Except the 3DS version costs about $40 and this will likely be less than $10. So thats about half the fighters for 1/4 of the cost - sounds like quite a good deal actually.

    • nizy

      Except the 3DS version costs about $40 and this will likely be less than $10. So thats about half the fighters for 1/4 of the cost - sounds like quite a good deal actually.

  • Guest

    I can't believe no one's commented on the fact that this could have been an update. But instead of doing that, Capcom has made a new game (which looks exactly like the first one) and will probably end up charging $9.99 for it.

    • YoureAMessy

      I know, right? This is SSF IV all over again.

    • Anonymous

      You're right, they could have made this a huge update instead but it's a business and they want your money.  I think they were generous enough with all the updates they provided free of charge for the last 2 years.

      I'm just hoping it runs optimized for the new hardware.

    • ltcommander.data

      As others have pointed out, Capcom is a victim of their own success here since they have been very generous in updating SFIV with new content up to now.

      Even if the graphics engine doesn't look that different, if the input code has been rewritten for more accuracy and the network code has been rewritten for WiFi and online play, then there may well be a lot of changes at the code level which make it nontrivial to issue as an update.

      • Comissar Stumpy

        Still, they could have made it so that it was an update that costs some money. I think people would have been willing to pay for the update. Now it just seems a waste to have two of the same game floating around on your iPod/iPhone.

  • Guest

    Wait a second-- this looks like it has 3D graphics. The start-up animations for the Ultras are in 3D. That was not present in the original version right? The original version was completely 2D sprites, right? Now its completely 3D? That's a very big notable change...

    • Plasmakirby3

      Start-up animations for Ultras were always 3D, with 2D sprites executing the rest of the ultra.

    • Anonymous

      They are still sprites.  The super moves pan to a 3D'ish look for a few seconds then back to sprites.

  • Utz030303

    I hope they add some nice little stuffs like the smoke or fog effects (when they walk and jump around) from the console version. And true retina support is a must! (The screenshots don't look too promising).

    Finally online multiplayer though! 

  • Arcadefan

    Thanks Capcom, for saving me $10, by ignoring iPad and offering nothing really new.

  • Snapfreeze

    Hooray, yet another Capcom game with no iPad support!

  • http://profiles.google.com/3rdxlucky Don Hues

    sheesh, tough crowd.  I remember a time not so long ago (just slightly before the first SSFIV for iphone came out) when folks siad "no frikkin WAY will there ever be a decent version of SSFIV on a phone!"

    I think the first one was great, and I think its pretty damn nice looking too...

  • Est 1986

    How hard is it to make an app universal so the buyer can play on both iOS devices. More importantly iPad.

  • Murderin Murphy

    Oh, good!  Another non-HD Street Fighter release!

    Thanks, Capcom.

  • Ken

    You people need to learn how to read. No where in the article did it say online multiplayer. Wifi play doesn't equal online. It means me and you playing on the same wifi network instead of blutooth.

    • http://www.facebook.com/Fi2do Brian Gonzalez

      No, you need to watch the video, exactly at min 1:10 it says: "Compete with player around the globe via Wi-Fi"

    • Whatsupmario

      The video does say that you can battle with people from around the globe, so hopefully it'll have some great multiplayer. It looks like it's going to be a Super Streetfighter for the iPhone, since there seems to be a lighting bolt "S" after the Street Fighter logo.

  • Anonymous

    Man you guys are a tough crowd. This will play just fine on my ipad and im probably gonna spring for some fling sticks too so it'll play even better. 

    It would be great to get an HD version ,but Japanese companies only move toward what is selling in their country so at the glacial pace they notice stuff I would say Ipad support will come hot and heavy next year or later.It's how they roll.

  • Parranoya

    The girl playing the game is really ugly....but why does not capcom just add the players to the old game. Oh they just want to add more characters and sell a new game...so the people who bought the original also buy the new.....kind of a sad move to cash in

  • http://www.facebook.com/Merc501st Terry Vongsouthi

    So I guess they arent going to update SF4? Man....

  • http://twitter.com/teknikal69 P Allen

    I think their first one was terrible I don't know why people praise it. It's the worst port of street fighter I've played on any system and I will definitely not be buying this still gimped version either.

  • Zpiders

    Can't imagine playing SF4 with touch controls that cover half the screen, especially considering how it requires precise controls.

  • https://twitter.com/BulkSlash BulkSlash

    I'm cautiously excited as long as they've kept the assists, like performing special moves by holding a direction and pressing the special button or tapping the health bar to perform a super move. I'm useless at Street Fighter games without something like that.

    I am somewhat surprised this isn't based on the 3DS code, but I suppose re-using the existing 2D engine was quicker and it keeps compatibility right back to the original iPhone 1 and iPod Touch. It also very likely means it won't support the Retina Display, as the original never did, which would also explain why there's no iPad version. (Judging from watching the YouTube trailer in 1080p the sprites look far too jagged to be Retina resolution).

  • https://twitter.com/BulkSlash BulkSlash

    I'm cautiously excited as long as they've kept the assists, like performing special moves by holding a direction and pressing the special button or tapping the health bar to perform a super move. I'm useless at Street Fighter games without something like that.

    I am somewhat surprised this isn't based on the 3DS code, but I suppose re-using the existing 2D engine was quicker and it keeps compatibility right back to the original iPhone 1 and iPod Touch. It also very likely means it won't support the Retina Display, as the original never did, which would also explain why there's no iPad version. (Judging from watching the YouTube trailer in 1080p the sprites look far too jagged to be Retina resolution).

  • Anonymous

    Although the iPhone 4 and iPad are more than capable of
    handling a decent port with 3D graphics ala the 3DS, Capcom will put in the
    minimum effort because people will still buy this. This is also politics,
    because the big game companies, apart from EA, are very scared of devaluing games,
    they want to keep a distinction between 'mobile' games and dedicated portable
    machines, where they can still get away with charging more money.

    I know I won't bother with this until they produce a decent version, at least
    based on the 3DS engine.

  • jivemaster

    A missed opportunity. They really need to bring a true 3d version to the iphone 4 and ipad 2. The 3ds is capable, surely recent idevices can do the same.

  • Anonymous

    Hope compatible with my iPhone 3g

  • MEDzZ3R0

    People actually bought an iPad?, shocker; it's a nice gimmick I suppose but not all that functional when compared to a regular laptop
    The iPhone's overrated rubbish as well.
    I'd rather see Arcade Edition come to 3DS (a proper handheld game system).

  • http://twitter.com/baby_Twitty baby Twitty

    WHERE IN HELL IS AKUMA?!!?!??!!?!?!?!!?

    • Bankizzlah

      You unlock him when you beat Arcade mode with everyone.

  • Istar Michael
  • anyonymoose

    Hey iPad users.

    YOU BOUGHT THE WRONG DEVICE.

    Go browse big web pages and watch movies, or trade in your iPad for an iPhone/iTouch. Games go on real handhelds.