Last week we posted the video for the upcoming platformer 1-bit Ninja from developer Kode80. Taking huge inspiration from Super Mario Land on the Game Boy, at first glance 1-bit Ninja looks like a simple platformer with monochrome colors and blocky pixel graphics. It is all those things, incidentally, but it also contains an interesting twist.
At any time during play you can shift the entire level perspective, revealing that it’s actually modeled completely in 3D. This opens up some interesting new mechanics as hidden passageways and items are only revealed once you look at the level from a different angle.
Kode80 has just released a new gameplay video for 1-bit Ninja that shows an uninterrupted run through the first level in the game:
Since 1-bit Ninja only has 2 control inputs - a button for running and one for jumping - there is a big emphasis on striving for that “perfect run” through a level, since you cannot freely move back and forth to collect missed coins or kill enemies. Though the mechanics aren’t entirely the same, 1-bit Ninja sounds like it will have the same type of replay appeal of a current platforming obsession of mine, Mos Speedrun [99¢].
For that reason, I’m really excited to check out 1-bit Ninja, and it’s slated to hit sometime before the end of this month. Until then you can check out the discussion thread in our forums for more information.