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Has Apple Adjusted the App Store Charting Algorithms?

posted April 18th, 2011 2:10 PM EST by Eli Hodapp in News

Careful watchers of the top charts on the App Store have noticed an interesting trend over the weekend with various apps inexplicably substantially changing position. Previously (and possibly still currently) Apple seemed to use the number of downloads an app had to form both the top free and paid lists. While this method might have made sense originally, gaming these download-only lists has turned into a remarkably profitable enterprise for those that have apps with a large install base which also have a way to push users into downloading other apps.

If you've played a freemium game lately that offered some kind of benefit for downloading a completely different game, chances are the developer behind the title you're being incentivized into downloading paid the original developer a bucket full of money for that promotion. For both developers it's a win/win situation, one (often) gets a fat stack of cash while the other gets a massive boost in overall charting position along with all the benefits that includes. The issue with this is that clicking a link in your favorite social farming time sink to get more virtual oats for your virtual cows to download another game creates a top-download list that might not be entirely representative of what people are actually even using for anything more than that download bonus.

Google's Android rankings also used to work like this until a recent change that substantially altered the algorithm which resulted in apps like Seesmic [Free] jumping from #39 to #10 while Gowalla [Free] went all the way from #78 to #18. Developers speculated that the cause for these jumps were something referred to as the "sticky factor" which instead of relying only on downloads looks at daily active users, or perhaps factoring in a ratio of daily active users compared to monthly active users. Of course Google hasn't commented on what actually is going on behind the scenes, likely out of fear that this new system will be gamed like the old lists.


Chart courtesy of App Annie!

Apple could potentially to be following suit with a similar algorithm which might explain some recent shifts in the free charts. For instance, Facebook [Free] previously was comfortably floating around the middle of the top 25 for quite some time, and recently shot up to #1. Similarly, Pandora [Free] jumped into the top ten after living in the top 20's for ages. Speculating this has to do with engagement-based charting could make sense, as there wasn't any immediately apparent reason (such as a large influx of new devices from a launch or something similar) for Facebook to see a massive surge in downloads over the weekend. Previously, the amount of downloads needed to even climb single positions in top ten free was incredible, making it even more likely that the top lists as they are now factor in something else.

What that something is is anyone's guess. Apple obviously is notoriously secretive, so it will likely be up to developers analyzing their apps' movements on the charts compared to their own analytics inside of those apps. From a gaming perspective, it will be interesting to watch what kind of impact this new charting algorithm has on the freemium market which historically has been heavily influenced by paid installs, incentives, and other tricks to game the system sending specific games rocketing up the charts. If they are in fact using daily active users to factor in how apps are ranked, developers are going to need to build freemium games that are actually engaging to play which keep people coming back instead of cutting deals with other developers to essentially buy chart positioning.

[via Gigaom]

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  • Robotron2084

    So basically the gig may be (partially) up, and devs may have to (gasp!) actually make good games to get recognized?! OMG!

  • http://twitter.com/jtjdt • Joseph Thornton •

    If {AppTitle} contains "Bird" then Move to top 10.

  • Anonymous

    yeah, this was a good change. It makes sense for facebook, pandora, et al to be at the top due to the fact that those are the apps PEOPLE ACTUALLY USE.

  • http://www.facebook.com/people/Sam-Livesley/647216356 Sam Livesley

    Thanks for the article. Good heads up notice.
    Be interesting to see how this pans out over the next few weeks. Hopefully it will mean developers who actually put time and effort into making a good game will be rewarded with a better chart position based on actually game-play.

  • SMP

    Well, I still voluntarily downloaded the app on my own free will, naturally that download still technically counts. I have no problem downloading free apps in Gun Bros that I have no need for, and delete shortly after, such as the bible......uh, anyway, Top selling has never translated to "must buy" for me, and for people who do buy off the top 25, if they get burned, they'll think otherwise.

    • Joe

      SMP, it's really a function of what constitutes a "top app". I'd argue that to make the "top app" lists useful, then it should be a fairly accurate predictor of how likely the average user will actually keep using the app.

      Toward that end, there's not as much useful information in "number of downloads" as there is in "number of times used per day." There may have been more useful information in "number of downloads" if that was solely driven by word of mouth popularity and thus indicative of how much people actually liked it. These marketing deals, however, dilute that to the point of uselessness. At that point, it's time to move to better measures.

  • Anonymous

    I'd be surprised if they're actually tracking usage. A change in what time slice is used to calculate download popularity - per hour, per day, per month, etc. - seems more likely.

  • RegularStormy

    Apple isn't tracking your usage of apps. The only way they could do that is if the developer of every app actually built something in to the app that would send usage data to Apple. Or I suppose Apple could have built in usage spying into iOS and it sends usage info without your consent... but I highly doubt it. Apple can check game center usage to get some idea of usage, but that is only for game center enabled apps, and even then a large portion of people don't use game center (no internet connection, or they just don't want to use it). I'm guessing they still use downloads as a metric, but maybe they have adjusted the window, or adjusted the weight of today's downloads vs yesterday's vs a week ago's.

    • Steve

      @RegularStormy ur a a dumb ass. With your app a 2M stack of Apples code is shipped. Its just that you dont know. They Know EVERYTHING(almost)!

      • Kyle

        Judging by the way Steve Jobs flipped over some of the analytics tools being used about a year ago, I doubt he's obsessed with tracking everything himself.

        IMO, RegularStormy's interpretations of what they are and aren't tracking and when its happening, is probably accurate

      • Steve

        that was a marketing stunt. They do it. Dont want you to do it.

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