Back when dinosaurs roamed the Earth, January of 2011, we awarded Dungeon Raid [$2.99] a stunning five stars in our review. I argued that we needed to embed a .JPEG of Eli doing a thumbs-up into the editorial as well, but those plans fell through. The point I’m making here is that Dungeon Raid is super awesome, and the new note I want to make with this post is that it’s going to get even better. A big update is being submitted.
What’s in this magical update? Well, according to a forum post by the devs, version 1.3 of Dungeon Raid will boast ten additional character classes, ten new skills, and five new monsters. “Lord Gek” on our forums elaborated on what’s being added in a later post. Races will, essentially, add in an advantage versus drawback element. Each race has a special bonus, but is also weak to a specific enemy type, so there’s an obvious strategic piece being added to the core game here, a perfect addition for those seeking more challenge.
As for the items, well, here’s what Gek had to say about the new “Arrows” variant. The picture he’s referencing is on the left:
“[Arrows] are essentially a new sword symbol variant with the special power of jumping over a space to keep the chain going,” he wrote. “If the player linked that arrow on the far left under Mr. Tosser they could continue the chain OVER the potion located NE of the arrow to link to the sword right under the sparkling dude.
“These arrows are spawned naturally with the Ranger class (5% any sword added to the grid will show up as an arrow) or all of the current swords in grid can be converted to arrows via one of the new skills,” he said.
Cool stuff, right? And there are more updates on the way, though in smaller, much more manageable forms. Frequent updates are always better than less frequent mega updates, right? Right!
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