Last month, CAVE released Mushihimesama Bug Panic [$4.99/Lite] to the App Store. Like their previous offerings Espgaluda II [$8.99/Lite] and Dodonpachi Resurrection [$8.99/Lite], Bug Panic offered frantic bullet-hell style gameplay, intense explosions, and attractive pixel graphics. But instead of their trademark vertically scrolling shooter, Bug Panic was a dual-stick affair. We really enjoyed the game in our review, noting that it was a satisfying and unique take on the typical dual-stick shooter formula. However, Bug Panic contained a high level of difficulty, and many players felt frustrated as they got stuck at the harder levels later in the game.

CAVE has addressed this pretty effectively with the latest 1.0.1 update for Bug Panic that hit a few days ago. They have tweaked the difficulty across the board to make things more balanced, and added an auto-bomb mechanic to help prevent cheap deaths. If you have at least one explosion seed saved up (the red seeds above the charging meter that build up as you collect sap bottles), upon getting hit by an enemy or stray bullet the explosion seed will automatically detonate, creating a large blast around your character that destroys any enemies or bullets within its radius. The tradeoff is that this will wipe away any explosion seeds or collected sap bottles, but it does prevent you from losing a life and is a welcome change. The auto-bomb only works in Adventure mode, and isn't a part of the survival-like Score Trials modes.

This video explains the new auto-bomb feature, as well as gives some hints for finding the hidden Kabutans in the game:

Also worth mentioning is that since our original review a free version of Bug Panic has been made available for those who want to give the game a spin before plunking down the cash for the full version. Mushihimesama Bug Panic Lite [Free] only features the first two stages from the first world, and no Score Trial modes, but should give players an adequate taste of what to expect from the full version. In related but significantly stranger news, CAVE has also released Mushihimesama Bug Timer [Free], a kitchen timer app featuring Reco from Bug Panic. It seems like an odd thing to come from CAVE, but it's free to download and useful if you need a timer for whatever reason.

If you thought Bug Panic was a bit too hard before, check out this newest update and give the game another try. It's still a difficult game, but it feels a lot more fair with the changes that have been made. Also, make sure to give the lite version a try as Mushihimesama Bug Panic is still one of my favorite takes on the dual-stick shooter.

  • tonyunreal

    I want who's buying this consider they didn't bother to add game center and retina display support into dodonpachi resurrection...

    • tonyunreal

      I wonder*

    • Dyscode

      if that is a deal breaker you for these high quality fun games, I really pity you.
      I guess you also don´t watch certain Movies because you don´t like the colors or something similar.

      • tonyunreal

        Sure, I appreciate your opinion. It's not a deal breaker for me, but it definitely is for some people.

        I don't watch any DVD movie on a 40" screen, even though I had a pretty large collection of them(for my wage at least). It's not because the movies are bad, it's because the media that carry them is outdated.

    • http://twitter.com/GDMFSOB81 Johan Henriksson

      It sounds like you're unfamiliar with Cave... They're not an iPhone dev that started making games like two weeks ago, they're one of the biggest legends in hardcore gaming. They don't need to add silly game center support to make money.

      Oh, and another thing: Cave traditionally doesn't give a crap what the fans want. They're a douche company. But they're incredibly good at what they do, so we put up with it. It's been like that since they formed about 15 years ago.

      • SkullScience

        Granted, the games are ok, for a bye gone age, but the fact that they can not (or will not) make their sprite based apps universal is either lazy programming or simply trying to look cool and niche. To suggest this (or any of the other cave games) is not capable on older gen iPods is a scam to the gaming populous. Anyone who has a slight inkling of what technology is under even the original IPod/iPhones' hood would know that it isn't even funny and borderline scandalous. I guess Cave are in Apples' pocket so to speak. Thus contradicting the view "they're incredibly good at what they do". I sincerely hope they are not, otherwise they sold out!!

      • Jared Nelson

        Except that anything below a 3rd gen has half the RAM of the newer devices, and is incapable of loading the amount of sprites in a CAVE game without crashing. It's not just some thing they made up, they are cutting out millions of potential customers because they HAVE to, not because they want to.

  • Dfdfdf

    Oh yeah, The Bug Timer! At last!

    No, wait...

  • Smegley

    Too bad they didn't add support for OS 3.x.

  • Guest