Here's a neat one. The creative nucleus of Infinity Blade [$5.99] was originally concieved as a Kinect title instead of an iOS game. Game creator Chair Entertainment's co-founder Donald Mustard explains in another delicious Joystiq interview post.

"We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: 'If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?'," he said.

"That discussion happened, you know, a year and a half ago. We had this really cool design, and it's not that dissimilar from the game you're playing today; it's just been refined and adapted to the iOS screen, which honestly I think is where the design works the best. "

Mustard neglected to get specific about what ideas were being thrown around in these conceptual stages of Infinity Blade, but theoretically, a Kinect version of the action RPG would have you acting out the sword swings and parries and near-miss dodges with your body and arms instead of your fingers. It's a neat idea, and what's wild is, it could totally work. Kinect fairs best with broad, sweeping motions such as a pretend sword slash. But that's not to say Infinity Blade sucks on the iOS. It's, as we've said before, a fantastic Chair joint.

The kicker here is that even though plans changed for Infinity Blade, a Kinect version could still happen. "Yeah," other Chair co-founder Geremy Mustard told Joystiq, "if the Kinect really takes off over the holiday season, who knows?"

Who knows, indeed. Maybe I'll actually turn on my Kinect again if Chair decides to bless it with the gift of Infinity Blade.

[via Joystiq]

  • Thisisnotmyrealname

    Kinect's too laggy, how about a move version? Please? Lol.

  • Scott Colbert

    "...bless it with the gift of Infinity Blade."

    Hyperbole much?

    • Brad Nicholson

      Have you played this game yet!?

  • Fsdf

    this explains the shallow gameplay - now after few days i only start the game as a show off the iphone can do

    • Anonymous

      I'm still playing my copy and love it. Each to their own, I guess.

      • Hiddenderek



    I play it every day because i like it. I know it is repetitive but i just like how simple it is. I can pick it up any time and master my weapons and rank up. What mostly keeps me playing is that they are making multiplayer and adding more stuff.

  • andrzej raczynski

    i have both, and i'd vote for a move version as well, the kinect (microsoft hardware engineering in general) just doesn't compare in terms of precision/responsiveness to the move (sony engineering in general).

  • Adams Immersive

    An Unreal Engine 3 title on an Apple handheld first, waiting-and-seeing about a possible port to XBox in future. I would have called this pure craziness a couple years ago!

    • FredDee

      A Kinect title to be exact, not really the same as if it were a pure Xbox 360 title.

      Kinect still has a long way to go.

      • Adams Immersive

        Right—there are a lot of factors in the games market today that would have sounded pretty weird in times past!

  • Zoet

    This is interesting to hear, as when I was looking at the Kinect games available, I was wondering if Fruit Ninja would work on Kinect, and I was thinking that designers should look to iOS games for inspiration.... It seems that it wasn't such a crazy idea after all.

    • Anonymous

      For the sake of argument, PS Move has a game much like Fruit Ninja, and it is incredibly fun.

      • Anonymous

        Are you referring to Start the Party? I agree, quite fun, especially holding that virtual sword a la awesome augmented reality

  • Michael A. Robson


    Yea, 'We couldn't decide whether to go through with the Kinect version, or just sell this to hundreds of millions of iOS users'... that must have been a real tough decision