2D Boy's World of Goo has a ton of history behind it. It was originally released completely DRM and license-free for the Mac and PC (as well as the Wii nearly a year later) and saw amazing reviews from the gaming press. This is where you'd expect the story of the game to then end in 2D Boy making tons of money and everyone living happily ever after, as PC gamers are constantly harping on developers about restrictive copy protection (like StarForce) or cumbersome CD key systems is what drives them to piracy. Sadly, not long after its release, despite all the critical acclaim and awards, 2D Boy's publisher filed for chapter 11 bankruptcy as only 1 out of 10 people playing World of Goo had paid for it.

The good news despite all that is 2D Boy is still around, and they've been hard at work on an iPad version of World of Goo that's scheduled to launch on December 16th for $9.99. If you've never played the game before, you're going to be in for an absolute delight. The goal of each of the levels is to use the various goos to construct structures to reach the end pipe of each level where they're sucked up in to a huge tank. It isn't a new gameplay mechanic at all, as tons of developers (even on the App Store) have built strikingly similar structure building games before.

Where World of Goo pulls ahead of the pack is in its remarkable presentation. Everything in this game flows together flawlessly, from the difficulty curve to how the graphics combine with the music, to the various silly cut scenes and introductions of new goos, and more. This is all enhanced by the new multitouch interface which allows you to drag around multiple goos, build and move the camera at the same time, and more. It feels so natural that I'm not sure how I played the game with a mouse before.

Next week is going to be insane with even more pre-holiday releases than today, but if you own an iPad, make sure you save ten bucks to download World of Goo. Even if you've played through it before, it's such a substantially different and better experience on the iPad that I cannot recommend it enough.

  • http://twitter.com/NoSuperMan ImNoSuperMan

    #Instabuy. Nuff Said!!

  • JackRog

    Can I just say... I LOVE iOS! What a great time to be alive.

  • David Amador

    2D Boy never filed for bankruptcy, their retail publisher did, you know, the boxed version.

  • TheFrost

    and for iPhone???

  • http://pulse.yahoo.com/_JZIZ6NLYZDGC52DL4QEVBIALMU Hackmodford

    YES! but I want an iphone version ๐Ÿ™

    cries and wails...

  • ihandystore.com

    He must have to be stupid to not release it on iPhone when the game is already made for iOS (yes it's ipad but its same os)!?

    • http://toucharcade.com Eli Hodapp

      I'm not sure how well the game will even work for the iPhone. If you watch the videos, you can see that the goos are about the perfect size for touch manipulation on the iPad screen. There's going to need to be a considerable amount of work done to get the game workable on the iPhone. I'm not sure zooming the camera way in to keep the size of everything is the same, because you need to be able to see a lot for the game to work. Similarly, you can't really shrink everything because then working with the goos would be just as annoying as other games that require very small touch points to play.

  • O_p

    Very nice but like most iPad game much too expensive.

    • Vidkid72

      I've got to agree. I was checking out the video and expected a 4.99 price only to be dismayed. Ah well, I'll add it to my appshopper wish list and wait for a price drop.

      • starmonkey

        Obviously you have never played Wog before ๐Ÿ˜› Because if you have, then you would drop 10 instantly for this stunning masterpiece, one of the best games I have ever played on any system.

      • O_p

        I finished World of Goo on PC long ago.

      • Vidkid72

        No I have never played it before and will wait to play it now. ๐Ÿ˜‰

    • Anonymous

      Hmm... This matches if not is lower than any other option to play the game. Do you need a discount just because it's on an iPad?

    • http://twitter.com/spongefile Tina Aspiala

      When will this "iPad games should be cheap" idiocy stop? It's just as good a game on iPad as it is on a PC. In some ways, it's even better. Why the hell should it cost a fraction of the $20 PC price? Modding it to work on the iPad cost dev time too!

      This is a poster child example of an awesome tiny indie developer team creating a deep original game with lots of levels, great graphics, perfect soundtrack and interesting twists, only for people to whine about it costing more than they'd spend on a latte.

      $10 for this gem is a steal.

      Skip buying 10 x 99c knock-off trash games and get this one instead. You won't be disappointed.

  • Anonymous

    Having heard about the Chapter 11 issue I am going to make it my mission to report any link that points to a cracked version of this game. I bought it for PC a while back and its still on of the most fun puzzle games I have played. It's absolute bullsh*t that this happened and that they had to file bankruptcy, but I will try to do my part and help out anyway I can.

  • Dactilardesign

    must have.
    Buying iPad to be able to play this on touch screen.

  • Anonymous

    This is fantastic news!

    I paid and played the Mac version when it first came out and have been hoping for an iPad version ever since iPad Day One (when I got mine!). WoG was on my iPad short list!

    World of Goo is a wonderful game. It's sheer brilliance! I'll gladly pay again.

  • Anonymous


  • http://www.facebook.com/profile.php?id=1048855618 David Lawrence

    That's not fair, I've been bugging them for years to make an IPod Touch version,
    iPad shouldn't be allowed to jump to the head of the line, Buggers!!!