According to Kotaku, gaming guru Graeme Devine has left Apple. Devine got his start in development in the late 70's on the TRS-80 before being hired at the age of 16 to work at Atari, helping to bring Pole Position to various home computers including the Commodore 64 and Apple IIe. From there, he went on to co-found Trilobyte Games which then went on to release both The 7th Guest and The 11th Hour. After leaving Trilobyte, he worked with Id on many games, including Quake III Arena and Doom 3. More recently, he was lead designer for Halo Wars, an RTS set in the Halo universe.

At Apple, Graeme held a key position making sure that gaming on iOS devices was as good as it could be. In an interview with Kotaku, he explained some specifics of his responsibilities:

"My job there was basically to make gaming on the iOS devices fantastic," Devine said. "Basically that meant looking at the technologies involved and making sure the software played well with the hardware, to look at upcoming hardware/API and say 'Yup, that is a good thing'.

"Apple didn't have an in-house game designer before me so I think it was pretty unique, game technologies touch everything from the graphics stack to touch latency to push notifications. No other app type covers so many technologies and having someone there to validate and help shape that was basically my day job. It was pretty kick ass."

His reasoning for leaving Apple lies in his desire to return to game design, specifically targeting the iPhone and iPad. He even provided the following hint for his next title, which is going to be for the "Mac desktop".:

We're not sure if this means it will be appearing in the Mac App Store or not, but we hope so. Either way, we're sad to hear that Apple has lost such fantastic game design talent, but at the same time it's great to hear that Graeme Devine is getting back to building games.

[via Kotaku]

  • lukwtwz

    Now I know who to thank for such a tremendous intersection of something and something else; I'm latently touched to hear of his involvement with the iOS gaming project.

  • MarcoPolo

    Good Luck to Graeme. Hope he builds some Kick Butt games to the IOS platform.

  • Jim

    "before being hire"

  • Thaurin

    Screenshot reminds me of Clandestiny, which disappointed after 11th Hour. No idea if he was involved, but if it's anything like that--returning to old values--I'm interested.

    • Thaurin

      Oh my god(s) I was right! After fifteen years I still recognize a single screenshot haha. I watched the into again on YouTUbe, made me want to play the game again.

    • Ouisch

      ding ding ding.

      Yeah, that's Clandestiny.

      Oddly enough, the newly re-founded Trilobyte games acknowledged that they "no longer have the rights to the game" on their facebook page as they were asked about it multiple times.

      To be completely honest, I'm super psyched about the 7th Guest re-release, but I couldn't care less about a Clandestiny iOS release. Even back in the day when I was wearing rose-tinted glasses, I was underwhelmed with that game. I think I just dig the horror vibe of 7th Guest/11th Hour more.

  • HelperMonkey

    I've always been a fan of Mr. Devine. I'd been impressed and excited that Apple sought him out to work with them on their gaming technology, and hopefully his exit doesn't slow the growth we've seen in gaming on the iOS devices. But I'm glad he plans to continue working on the platform.

    ...Actually I'm lying. I've never heard of the guy.

  • Rasmus Andersson

    He also said:

    "I don't think a lot of people are really thinking yet what games mean on these touch platforms, the joystick is gone, there is no proxy in between you and the screen anymore. When I first saw the photos being rotated and pinch / zoomed on the iPhone I knew things had changed forever, and people are trying to insert something back in there when clearly the best applications are the ones where the screen is a window onto a world that you can touch. I am not a fan of virtual d-pads, pointers, or other crutches, we have an opportunity on these devices to let players hold, move, touch, and feel the game in front of them and I intend to focus on that."

    ..which is spot on IMO.

  • SILen(e

    So he was the dude that made sure, that device-design and operating system features had gaming on their mind?

    So, why did he never yell "NO, we have to make sure that all savegames are synced with iTunes or the cloud, losing gamesaves when removing a game from the device is a No-Go"?

  • MyName

    Hodapp are you on the same level as Devine? I mean, both of you guys are pretty well known..