The 7th Guest for iPhone and iPad won't launch with all the puzzles included in the original CD-ROM version of the title, Trilobyte Games told us over the weekend. A total of three puzzles have been cut out of the original 22, due to various technical challenges that Trilobyte can't tackle before the game's December release.

The cut puzzles, which have been stripped from differing points in the game, won't disrupt your ability to progress in The 7th Guest, nor will you be missing any of the puzzle title's memorable FMV sequences -- the scenes that follow or proceed these missing puzzles will remain in their proper places.

To be specific, the three cut puzzles are the "Pentagon / Knife Puzzle," the "Piano Puzzle," and the "Microscope Puzzle." The latter two, according to Trilobyte, are getting cut because they needed to be rebuilt from the ground up, and that's not something that can be done easily. The reason the former is receiving the axe is simply because it doesn't play nice with small screens like the ones on iDevices.

Here's what Trilobyte told us about the puzzles:

The three puzzles we are unable to include in this release are the Pentagon / Knife Puzzle, the Piano Puzzle, and the Microscope Puzzle. The knife puzzle has been taken out because it is too small to be played effectively on the iPhone screen. We are currently testing a mod of that puzzle for the iPad version, and also experimenting with other ways to make it playable on a small screen.

The other two puzzles with outstanding technical issues are the microscope and the piano puzzles. With a hint of sadness and note of admiration, the original Microscope and Piano puzzles are not going to be in this December / holiday release. Our engineers have carefully studied the code and determined that we would have to rebuild these puzzles from scratch to put them back in the game. Even so, we’re not ruling-out the reappearance of the Microscope puzzle in a future version, or as a standalone app. It will likely go down as one of the most legendary AI puzzles ever created for a video game.

Just as a quick reminder if your humours are beginning to rattle out of place or you feel your choler rising: The 7th Guest was one of the first CD-ROM games, created back in 1993 for computers. If you thought that everything in The 7th Guest would translate to modern touch screen platforms, well, let's just say your expectations were unrealistic.

However, there's at least a chance we could see these puzzles in future updates to the game or even in separate Apps. As noted in the above, Trilobyte Games isn't ruling anything out post-release and is even looking into dropping the Knife puzzle into the iPad version of the game. Keep the faith!

  • Frumius

    In the headline: You mean three "FEWER" puzzles.
    Ugh! That's a glaring grammatical error.

  • Anonymous

    I hope they at least keep the zoom in and zoom out of the pentagram puzzle with the appropriate loud musical sting, because there were only a couple of things in the game that ever freaked me out in the original, and that was one of them... largely because I didn't expect it or see it coming. If it just skips right to the attic, that'd kinda suck.

    As for the other two puzzles, I certainly won't miss them! That piano puzzle was terrible, because sometimes the leftmost and rightmost keys (which you have to play) were interpreted as 'turn left' or 'turn right', meaning you'd have to restart the puzzle ALL OVER AGAIN, and the microscope one against Stauf felt near-impossible.

  • Verxion

    Man! The microscope puzzle was absolutely uber! It is a version of the arcade game "Ataxx".

    Here is a video of Ataxx:

    And one of the microscope game in 7th Guest:

    Visually different, to be sure, but the same game, nonetheless. I loved it!

  • Sunrun

    The Microscope puzzle (essentially Ataxx) is so difficult that the author of "Concurrent Programming in Java: Design Principles and Patterns" wrote a java-based solver where you'd enter your move and the move the computer responded with and it'd compute-ahead multiple moves in order to determine the best course of action. It was almost impossible

    Still, it's a shame to see any puzzles dropped from this great game. One thing they SHOULD do is remove the Library book cheat - way too many people used that to finish difficult puzzles.

    • Anonymous

      One of my favourite things about the original T7G is that the manual said something like "Don't use the library too much, else something bad will happen!", and because of that one single line, I still find people who genuinely believe that there's a 'bad ending' or that 'the game becomes unwinnable' if you use the library book too much... of course, they never actually confirm it for themselves, because they have it stuck in their head to use the library book as little as possible. :D

      That said, there were some puzzles which NEEDED that hint book just to solve normally. The cans puzzle, for example... there was only one sentence that the game treats as correct, but a few different possible sentences you could enter. Replacing shy and slyly with sly and shyly, for example, wouldn't be considered correct even though it worked fine as a sentence.

      The only way to find out the correct order was to use the hint book a couple of times until it gave a clue sentence that meant the same thing as the correct solution, but with the words replaced with other words.

      • Sunrun

        That's a good point - the cans puzzle was another horrible one where there weren't any obvious in-game clues about which words should be used (or if there were I never found them). At least with a puzzle like the maze there was a definite answer/solution (and a hint/solution in another room) so it wasn't just a guessing game, and the rest of the puzzles were self-contained.

        Still, it's such a great game that I think it's a bit sad that you can just go to the Library and skip over any puzzle - kind of defeats the point. Then again, with something like the Microscope puzzle.........

    • Dave L

      I thought that the only puzzle you could use the library on without consequence was the microscope puzzle... If I remember right, if you used it to solve other puzzles it wouldn't let you finish the game.

      • Sunrun

        Wikipedia says "the hint book can be used without penalty for all but the final puzzle".

      • Anonymous

        As I mentioned in an earlier comment, that's an amusing urban legend that paranoid people assumed was true after reading the instruction manual and 'hearing it from a friend'. ;D

        It's kind of like how people used to be convinced that Mew was under a truck in the Japanese version of Pokemon, or that you could uppercut people into the trees mouths as a stage fatality in MK2, because it 'seemed correct enough' that the word spread around, but nobody ever really bothered to find out for themselves before telling other people.

        There's absolutely zero consequence from using the library, just a throwaway line in the manual that caused that particular urban legend to spread around.

      • Brad Nicholson

        I think you'll just see the FMV intro and outro around it. No big deal, though perhaps a bit jarring.

  • Leffuejk

    The can puzzle was the absolute worst! I'm fine with puzzles that require thought to fininsh, but I hate puzzles that require you to be an English language guru. I was maybe 14 when I got this game. I'd never heard of the word "Tryst". So this was the only puzzle I couldn't solve at a young age. Not because I was dumb, just because I hadn't learned all the words with only "Y" as the vowel. Cut the cans in other words.

    • Steini Pé

      As a kid i could not beat the cans, i had to look it up to be able to continue. You can't expect people to arrange the sentence "Shy Gypsy... and so on" same with blocks in the drawer it was just to hard, 3 words and you had to get them in order however me and my friend did finish it but only because my friend is a fan of hardcore brain teasers.

  • Ahiru Nakamura

    i remember beating the microscope puzzle by taking notes and drawing (yes) like 10 steps ahead of EACH movement i was doing, trying to figure out what would be the best move the computer would play.

    it took me hours to beat but it is perfectly possible, just take time and patience... (of course back then we didn't have any ataxx or similar on the pc to play and redo moves)

    i still own the original '93 cd-rom and of course the 11th hour as well... i play them both throughout every 2 years or so...

    • Steini Pé

      Except the AI thinks way to fast today, i am trying to beat the ScummVM version of the game and it is nearly impossible, the computer never makes mistakes and i have tried 100 times!. It is always like 50 steps ahead of me, the AI uses in the version i THINK a set of time to think the next move and being on a 386 reduced the amount of moves it could think before it acted, now it almost has the puzzle figured out from the getgo!

  • Anonymous

    Three fewer puzzles? That's not too hot. I mean, , the game is ancient... you would think the i-device version would actually have three MORE puzzles LOL. Part of the fuss with 7th Guest was the CD format itself, being fairly new to the computer scene; there was nothing like this adventure on that media. The game as a whole, however, was just OK. Now there are fewer puzzles? really?

  • Argonomic

    Three fewer puzzles but one of them is the most important puzzle of all: the microscope puzzle. It took me weeks to master defeat and longer to master it to the point where I could defeat it consistently.

    Ah well, still have the original cds.