Xpect Games is nearing the release of their upcoming post-apocalyptic racer, Race After 1977 which has been in development since January of 2009. The game takes place after a massive nuclear war of sorts, leaving the world ravaged and the survivors just racing their pieced together racecars around Mad Max style. Xpect has built a completely customized 3D engine for the game with physics tweaked for realistic driving across all different types of terrain, jumps, ramps, and other obstacles as you fight your way to the finish line. (Or, as realistic as any post-apocalyptic racer can get I suppose.)

The developers have released two videos of the game, the first of which is a teaser trailer seen below:

The second video is a hands-on gameplay trailer which shows several different cars being driven around a few different tracks. The game is being played on an iPhone 3GS in this video, so presumably the framerate should be even smoother on the iPhone 4 and new iPod touch:

Race After 1977 is being released this fall, and as someone who loved Mad Max, the Fallout series, and really anything to do with crazy post-apocalyptic stuff, I can't wait.

  • Mad Max

    Frame rate is often lower on iPhone 4 not higher. The device has 4x as many pixels but isn't 4 times as powerful.

    Love the post apocalyptic genre, please don't screw it up guys! It looks awesome.

    • http://www.squarezerostudio.com squarezero

      That seems to make sense, but I have yet to see a game where the retina display version is slower than the standard version.

      And yes, it does loom great -- I'm definitely getting a Motorstorm vibe from that footage.

    • Not true

      That doesn't make sense. There isn't a directly proportional relationship between screen pixels and processor speed. For one things, there are many other variables. Regarding just the processor, it's certainly not the case that double the pixels requires double the processor speed etc. in order to have the same framerate.

      • vulture3

        Yeah what kinda cracked out thinking was that? Double the pixels, double the processor? That's so wrong... It's almost genius.

    • http://www.glenncorpes.com GlennX

      You are absolutely correct about 4x the pixels having the potential to be slower but in practice it isn't happening much yet. It's all down to the complexity of the fragment shaders (including the ones GL1.1 uses to emulate the old hardware on new hardware). Most GL1.1 games don't have a problem but some do. Anything using fog for example causes huge issues. Ground Effect running at iPad res for example runs at 13 FPS with fog on, it isn't much better on Retina. Turning the fog off gets it back to 40FPS of course...

      Anyway, the point is that the iPhone 4 absolutely can't be relied on to be able to do everything 3gs does at 4x the resolution. Sure, most iPhone games port to it fine but anything using fog or other badly emulated features is going to suffer.

      More importantly some of the cool stuff that's just coming out with complex bump shaders, awesome shadows etc.might actually run better in full res on 3gs.

  • Mad Max

    Frame rate is often lower on iPhone 4 not higher. The device has 4x as many pixels but isn't 4 times as powerful.

    Love the post apocalyptic genre, please don't screw it up guys! It looks awesome.

    • http://www.squarezerostudio.com squarezero

      That seems to make sense, but I have yet to see a game where the retina display version is slower than the standard version.

      And yes, it does loom great -- I'm definitely getting a Motorstorm vibe from that footage.

    • Not true

      That doesn't make sense. There isn't a directly proportional relationship between screen pixels and processor speed. For one things, there are many other variables. Regarding just the processor, it's certainly not the case that double the pixels requires double the processor speed etc. in order to have the same framerate.

      • vulture3

        Yeah what kinda cracked out thinking was that? Double the pixels, double the processor? That's so wrong... It's almost genius.

    • http://www.glenncorpes.com GlennX

      You are absolutely correct about 4x the pixels having the potential to be slower but in practice it isn't happening much yet. It's all down to the complexity of the fragment shaders (including the ones GL1.1 uses to emulate the old hardware on new hardware). Most GL1.1 games don't have a problem but some do. Anything using fog for example causes huge issues. Ground Effect running at iPad res for example runs at 13 FPS with fog on, it isn't much better on Retina. Turning the fog off gets it back to 40FPS of course...

      Anyway, the point is that the iPhone 4 absolutely can't be relied on to be able to do everything 3gs does at 4x the resolution. Sure, most iPhone games port to it fine but anything using fog or other badly emulated features is going to suffer.

      More importantly some of the cool stuff that's just coming out with complex bump shaders, awesome shadows etc.might actually run better in full res on 3gs.

  • Der-Kleine

    Looks like a great game, I hope they change the HUD though, because that'S the part that I don't like! :p

  • Der-Kleine

    Looks like a great game, I hope they change the HUD though, because that'S the part that I don't like! :p

  • cyberpyrot

    the atmosphere is nicely drawn however the cars are what kill it for me if you look at the tiers there boxy and the cars look like bricks on wheeles. it needs more work. It has the potential for greatness but if it going to be .99 then leav it as it is and I would buy it. 2.99 or more it will need a graphical improvement. needs to look like real racing. I cant wait till some one utilses the the camaras like the up cumming 3ds.

  • cyberpyrot

    the atmosphere is nicely drawn however the cars are what kill it for me if you look at the tiers there boxy and the cars look like bricks on wheeles. it needs more work. It has the potential for greatness but if it going to be .99 then leav it as it is and I would buy it. 2.99 or more it will need a graphical improvement. needs to look like real racing. I cant wait till some one utilses the the camaras like the up cumming 3ds.

  • Rad

    The cars need weapons and various power ups.

    • switchit

      No. But it do need boost.

  • Rad

    The cars need weapons and various power ups.

    • switchit

      No. But it do need boost.

  • powersurge

    I love the Fallout/Mad Max theme but will there be an iPad version (or even better universal)? 2x scaling is alright but its not great. I'm a little disappointed that not a lot of developers are sinking into the iPad or at least universal support. Some games scaled are down right unplayable due to the controls not being scaled and moved.

    • Eng

      Seconded, this looks AWESOME and i'm really hoping for an iPad version...

    • Yrogerg212

      Agreed. Plus, this game looks to be a bad candidate for 2x where graphics are concerned.

    • Remon

      + 1 for an iPad version.

  • powersurge

    I love the Fallout/Mad Max theme but will there be an iPad version (or even better universal)? 2x scaling is alright but its not great. I'm a little disappointed that not a lot of developers are sinking into the iPad or at least universal support. Some games scaled are down right unplayable due to the controls not being scaled and moved.

    • Eng

      Seconded, this looks AWESOME and i'm really hoping for an iPad version...

    • Yrogerg212

      Agreed. Plus, this game looks to be a bad candidate for 2x where graphics are concerned.

    • Remon

      + 1 for an iPad version.

  • ultimo

    Wow... what an Icon :eek:

  • ultimo

    Wow... what an Icon :eek:

  • Tim K

    The analog speedometer is a nice touch even though it occupies a good chunk of real estate

  • Tim K

    The analog speedometer is a nice touch even though it occupies a good chunk of real estate

  • PEP

    Meh, just another ipod racer with different textures, just give me Reckless Racing!

  • PEP

    Meh, just another ipod racer with different textures, just give me Reckless Racing!

  • hong

    The first racing game on AppStore where the curves are real curves

  • hong

    The first racing game on AppStore where the curves are real curves

  • Christian Bale

    *yawn* this looks boring, looks slow and doesnt have weapons or anything.

  • Christian Bale

    *yawn* this looks boring, looks slow and doesnt have weapons or anything.

  • PeterM11

    Love the idea of it and has a huge amount of potential but from the gameplay video it looks a bit too drift-senstive to me and I don't get a great sense of speed from it either. Like I said though, huge amount of potential.

  • PeterM11

    Love the idea of it and has a huge amount of potential but from the gameplay video it looks a bit too drift-senstive to me and I don't get a great sense of speed from it either. Like I said though, huge amount of potential.

  • http://www.glenncorpes.com GlennX

    It reminds me of one of my all time favourite racing games, Powerslide on windows. That said, a lot of the fun in that game came from the 8 player LAN games in the office...

  • http://www.glenncorpes.com GlennX

    It reminds me of one of my all time favourite racing games, Powerslide on windows. That said, a lot of the fun in that game came from the 8 player LAN games in the office...

  • Jebby Deringer

    You think in an alternate future we wouldn't be stuck listening to generic electronic music.

  • Jebby Deringer

    You think in an alternate future we wouldn't be stuck listening to generic electronic music.