Developers seem to love scheduling their release dates for Thursday, causing their games to slowly leak out over the world over the course of the day on Wednesday and we're in for another onslaught of releases tonight. These games should all appear for download in the US App Store at 11:00 PM EST unless you download your games from the various European or Asian App Stores, in which case they will be available much earlier (possibly even as you're reading this).

R-Type, $1.99 - We've covered R-Type a number of times in the past, including getting a sneak peek at it at the recent EA pre-holiday event. R-Type is a sidescrolling shooter that hardly need an introduction filled with huge bosses, tons of power-ups, and everything else that makes a shooter awesome. For more information, and impressions as the game trickles out over the world, check out the thread in our forums.

Dodonpachi Resurrection, $4.99 - Another bullet hell shooter from Cave which unfortunately only runs on 3rd generation devices and later due to the sheer amount of things happening at once on screen. We've been following this game closely, and bullet hell fanatics are already debating Dodonpachi Resurrection versus Cave's previous game, ESPGaluda II [$8.99 / Free] in the forum thread.

Phantasy Star II - Sega's classic Genesis RPG should be available on the US App Store tonight, although it doesn't yet appear to be available internationally. Sega often releases two versions, one American and one international, and while it seems unlikely it's possible that the international version simply hasn't been approved yet. Regardless, we're keeping our eyes peeled for it.

Knight's Rush, $2.99 - From the developers of Knights Onrush [99¢ / Free] and A Quest of Knights Onrush [Free] comes a full featured arcade style hack and slash which sounds like it has a ton of content. 50 enemy types, 8 bosses and 40 levels across 8 different worlds have people pretty excited in our forums.

Cave Run, $1.99 - Randomized survival platformers seem to be the name of the game lately between Monster Dash [99¢], A Skeleton Story [$1.99], and others. Cave Run is universal and has generated quite a bit of buzz in our forums, packed with an Indiana Jones-like theme and tons of obstacles to avoid.

We're going to spend the day working up reviews for as many of these games as possible, and if you've been looking forward to any of them in particular be sure to stop by the threads linked with each game as international forum members almost always post first impressions throughout the day.

  • araczynski

    rtype would be a no brainer if it was universal, sadly, no reason to waste 2 bucks on something so regurgitated (to me).

    knight's rush looks quite nice, but again, no mention of ipad version, so automatically goes on wait list.

    would it really hurt a dev to let us know what their plans are for the 3 devices (iphone/iphone4/ipad) at release time?

    • swarmster

      I agree. Since so few devs seem to keep all the devices in mind, it would be nice to know.

    • http://www.mentation.nl/thanatist/ Thaurin

      I reckon most devs don't know at release time. With the App Store's unpredictable nature, it probably depends on wether it sells 10 units or 100.000. Wouldn't want to waste money if you know the iPad version probably won't be making you more than a few dollars to pay for the deveopment cost.

  • araczynski

    rtype would be a no brainer if it was universal, sadly, no reason to waste 2 bucks on something so regurgitated (to me).

    knight's rush looks quite nice, but again, no mention of ipad version, so automatically goes on wait list.

    would it really hurt a dev to let us know what their plans are for the 3 devices (iphone/iphone4/ipad) at release time?

    • swarmster

      I agree. Since so few devs seem to keep all the devices in mind, it would be nice to know.

    • http://www.mentation.nl/thanatist/ Thaurin

      I reckon most devs don't know at release time. With the App Store's unpredictable nature, it probably depends on wether it sells 10 units or 100.000. Wouldn't want to waste money if you know the iPad version probably won't be making you more than a few dollars to pay for the deveopment cost.

  • http://twitter.com/BulkSlash BulkSlash

    That's clever, Dodonpachi and R-Type released right on top of each other. Couldn't they at least stagger the releases by a week or two?

  • http://twitter.com/BulkSlash BulkSlash

    That's clever, Dodonpachi and R-Type released right on top of each other. Couldn't they at least stagger the releases by a week or two?

  • http://www.robotplague.com robotplague

    Really curious about Knight's Rush. First game looked gorgeous.

  • http://www.robotplague.com robotplague

    Really curious about Knight's Rush. First game looked gorgeous.

  • MrMuesli

    Can't wait to get my hands on R-Type: )

  • MrMuesli

    Can't wait to get my hands on R-Type: )

  • U4iA

    R-Type...that brings back good memories :)

  • U4iA

    R-Type...that brings back good memories :)

  • http://www.planetshooter.com Planetshooter

    R-Type will always make me think of Barry Island in the late 80s. Whether or not that's a good thing, I'm still unsure. Either way, I'm getting this game as soon as I'm awake tomorrow morning. If you're pompous enough to be looking for a game to describe as a "genre defining classic" then look no further. For anyone young enough not to know what R-Type is, go play something else because this will be way too hard for you.

  • http://www.planetshooter.com Planetshooter

    R-Type will always make me think of Barry Island in the late 80s. Whether or not that's a good thing, I'm still unsure. Either way, I'm getting this game as soon as I'm awake tomorrow morning. If you're pompous enough to be looking for a game to describe as a "genre defining classic" then look no further. For anyone young enough not to know what R-Type is, go play something else because this will be way too hard for you.

  • Eng

    It's ALWAYS the nights when i have nothing to do AND there's nothing good on T.V...yawn...guess i'll just have to wait and be bored until 12.00...

  • Eng

    It's ALWAYS the nights when i have nothing to do AND there's nothing good on T.V...yawn...guess i'll just have to wait and be bored until 12.00...

  • Jas

    I too avoid iPhone only game now. Universal apps are normally instabuys for me.

  • Jas

    I too avoid iPhone only game now. Universal apps are normally instabuys for me.

  • Spamcan

    I don't know why people are so down on iPhone only games. Espgaluda looked great on the iPad and Dodonpachi plus R-Type for a total of $7 sounds like a hell of a deal to me.

  • Spamcan

    I don't know why people are so down on iPhone only games. Espgaluda looked great on the iPad and Dodonpachi plus R-Type for a total of $7 sounds like a hell of a deal to me.

  • MrMuesli

    Hmmm, just gave R-type a go. Brilliant to play again, although for me none of the controls are really ideal. That's not to say they're are dreadful, just could be better. Coin-Op is the worst, where it shrinks the screen and angles it as though you were back in the arcades. Pass. Touch (relative) is the most responsive and fast, although you end up covering the screen of course with your finger and blocking the view. The last is Tilt which I think would be perfect if they could sort it out so that the ship moved faster/slower relative to the angle of the tilt. At the moment the ship has only one sluggish speed. In Tilt mode, you can use Touch if you want the ship to go faster sometimes, but it's a bit awkward using the two simultaneously I find.

    Anyway, all that aside, brilliant to have this game. I used to play it a lot on my Atari ST: )

  • MrMuesli

    Hmmm, just gave R-type a go. Brilliant to play again, although for me none of the controls are really ideal. That's not to say they're are dreadful, just could be better. Coin-Op is the worst, where it shrinks the screen and angles it as though you were back in the arcades. Pass. Touch (relative) is the most responsive and fast, although you end up covering the screen of course with your finger and blocking the view. The last is Tilt which I think would be perfect if they could sort it out so that the ship moved faster/slower relative to the angle of the tilt. At the moment the ship has only one sluggish speed. In Tilt mode, you can use Touch if you want the ship to go faster sometimes, but it's a bit awkward using the two simultaneously I find.

    Anyway, all that aside, brilliant to have this game. I used to play it a lot on my Atari ST: )