Tonight, the folks at Team Phobic released a video of their next App Store installment, the forthcoming game GravBot. If you aren't familiar with Team Phobic, they are most well known for the excellent platforming games Bounce On [$1.99/Lite] and Bounce On 2: Drallo's Demise [$3.99/Lite], as well as the collaborative effort with Backflip Studios on the colorful tunnel shooter aptly named Tunnel Shoot [99¢]. This new game will be a physics-based puzzle-platformer with an emphasis on manipulating gravity to navigate levels filled with switches, buttons, elevators, and traps.

Here is the gameplay trailer for GravBot that shows some of these mechanics in action:

Team Phobic has proven they have a knack for first-rate level design with the Bounce On series, and they are known for the charming visuals in their games as well. The main character in GravBot already seems to show quite a bit of personality for what is essentially a TV with a unicycle wheel (which immediately gave me that GizmoDuck vibe). The game is slated for a September release, and we'll have more on GravBot as it becomes available. In the meantime you can check out the thread in our upcoming games forum or the GravBot Facebook page for additional screenshots of the game.

  • WiseWeasel

    This looks like a definite buy. The gameplay looks very creative, and the cross between physics puzzler and platformer seems like a perfect match for my iPhone gaming needs.

  • WiseWeasel

    This looks like a definite buy. The gameplay looks very creative, and the cross between physics puzzler and platformer seems like a perfect match for my iPhone gaming needs.

  • Alex Dickey

    Watching the video, it seems this game directly inspires from a PC game called "And Yet It Moves". Look up some videos on YouTube, you will see the similarities. It will be interesting to see how "GravBot" will deviate from the formula, making it less of a "AYIM" clone.

  • Alex Dickey

    Watching the video, it seems this game directly inspires from a PC game called "And Yet It Moves". Look up some videos on YouTube, you will see the similarities. It will be interesting to see how "GravBot" will deviate from the formula, making it less of a "AYIM" clone.

  • http://www.jindofox.com jindofox

    The little wheelie bot dude is adorable, but the puzzles look like they would hurt my brain. I'll probably get it anyway, because I get everything.

  • http://www.jindofox.com jindofox

    The little wheelie bot dude is adorable, but the puzzles look like they would hurt my brain. I'll probably get it anyway, because I get everything.

  • emett

    cool can't wait..

  • emett

    cool can't wait..

  • Alex.B

    I don't think they have to worry about that. The puzzles in Gravbot seem more challenging. You are right that they are similar.

  • Alex.B

    I don't think they have to worry about that. The puzzles in Gravbot seem more challenging. You are right that they are similar.

  • Franck

    It reminds me the game Upside Down, same principle with gravity : http://itunes.apple.com/us/app/upside-down/id323667273?mt=8

  • Franck

    It reminds me the game Upside Down, same principle with gravity : http://itunes.apple.com/us/app/upside-down/id323667273?mt=8

  • http://www.robotplague.com robotplague

    Reminds me of some Super Mario Galaxy levels... not a bad thing!

  • http://www.robotplague.com robotplague

    Reminds me of some Super Mario Galaxy levels... not a bad thing!

  • John

    looks like it will give me a headache, would have preffered if the whole perspective didnt change. Cant buy this, even though it looks quite interesting.

  • John

    looks like it will give me a headache, would have preffered if the whole perspective didnt change. Cant buy this, even though it looks quite interesting.

  • nizy

    @ Franck, some of the space themed levels from Bounce On (or its sequel) had that same gravity-flip mechanic. It wasn't as fleshed out as this, and certainly wasn't very puzzle orientated, but was there none the less.

    Anyway this looks good, will pick this up when it lands on the store. :)

  • nizy

    @ Franck, some of the space themed levels from Bounce On (or its sequel) had that same gravity-flip mechanic. It wasn't as fleshed out as this, and certainly wasn't very puzzle orientated, but was there none the less.

    Anyway this looks good, will pick this up when it lands on the store. :)

  • estyst

    awesome! =^_^= I want it! ^^

  • estyst

    awesome! =^_^= I want it! ^^

  • starmonkey101

    looks like an interesting puzzle platformer! but i hate the graphix, they are just so cluttered and choppy

  • starmonkey101

    looks like an interesting puzzle platformer! but i hate the graphix, they are just so cluttered and choppy

  • Anonymous

    Main character looks a lot like the Clap Trap from Borderlands.

  • Anonymous

    Main character looks a lot like the Clap Trap from Borderlands.

  • h

    Around the time And Yet It Moves was released Super Paper Mario had a gravity manipulation level. Before that Super Princess Peach on the DS had a ghost house where you rotated the level to navigate it. Castlevania SotN on PS1 had the inverted castle. Legend of the Mystical Ninja on SNES had a level you played through, rotated then played back through. Battle of Olympus on NES had a pair of sandals that allowed you to walk on the ceiling. AYIM does not have a monopoly on gravity manipulation.

  • h

    Around the time And Yet It Moves was released Super Paper Mario had a gravity manipulation level. Before that Super Princess Peach on the DS had a ghost house where you rotated the level to navigate it. Castlevania SotN on PS1 had the inverted castle. Legend of the Mystical Ninja on SNES had a level you played through, rotated then played back through. Battle of Olympus on NES had a pair of sandals that allowed you to walk on the ceiling. AYIM does not have a monopoly on gravity manipulation.