This afternoon at QuakeCon, John Carmack surprised everybody by pulling out his iPhone 4 and running a demo of id Software's upcoming title Rage. Rage is an upcoming console and PC title that has been in development for the last few years, and is a brand new IP from id. It will be a mixture of first-person shooting and driving, set in a post-apocalyptic world similar to something like the Fallout series.

Rage for iPhone uses the same id Tech 5 engine that they are using to build the console versions of the game, and the demo is quite possibly the most impressive looking graphics we've ever seen running on the platform. Carmack states that there will be one Rage title released this year as sort of a “show off” game for what is capable, with a more full fledged Rage game to be released next year to coincide with the console release.

Check out the video demonstration from the QuakeCon keynote over at Kotaku to see for yourself how impressive Rage looks running on the iPhone.  The game runs at a solid 60fps on an iPhone 4, but Carmack states that the game will be able to run well even on an original iPhone and up.  This is exciting news, and we'll be looking forward to hearing more information on these upcoming Rage titles, as well as whatever else id may be cooking up for the iPhone, in the future.

Update: Much better video showing the smooth framerate.

  • bob

    wow

  • bob

    wow

  • iPhone User

    Those enemies looks like sprites. In any case, the enviroments are certainly really impressive.

    • Adams Immersive

      The people are real 3D, not sprites—you can tell about 2/3 of the way though.

  • iPhone User

    Those enemies looks like sprites. In any case, the enviroments are certainly really impressive.

    • Adams Immersive

      The people are real 3D, not sprites—you can tell about 2/3 of the way though.

  • JumanjiJoe

    To think that something that looks equivalent to if not better than anything I've seen on an XBOX 360 can run on a iphone is almost as awesome as chuck norris....almost....

    • Adams Immersive

      Not Xbox 360 :) just Xbox.

      Still very cool and looks like some post-apocalyptic fun!

      • Yrogerg212

        I'd say 360. Those textures are amazing.

  • JumanjiJoe

    To think that something that looks equivalent to if not better than anything I've seen on an XBOX 360 can run on a iphone is almost as awesome as chuck norris....almost....

    • Adams Immersive

      Not Xbox 360 :) just Xbox.

      Still very cool and looks like some post-apocalyptic fun!

      • Yrogerg212

        I'd say 360. Those textures are amazing.

  • Dee

    From a gameplay standpoint it's not a huge deal because it can cause more complexity and doesn't necessary mean it will be a good game but from a technology standpoint this is fantastic. At the rate mobile technology is advancing we could start seeing more games approaching PSP/PS2/Xbox/GC graphics soon if developers are willing to invest in the resources. It's a huge risk but I do think consumers are willing to pay a little more money for console quality games that offer instant gratification.

    • Christian Bale

      iPhone 4 graphics are already on par with PSP. And it's only a matter of time until it reaches PS2/Xbox/GC because devs havent maxed out the iPhone 4 capabilities. Btw the Nintendo 3DS has Gamecube graphics.

      • blackHose

        Nintendo 3DS has a real 3D display.

  • Dee

    From a gameplay standpoint it's not a huge deal because it can cause more complexity and doesn't necessary mean it will be a good game but from a technology standpoint this is fantastic. At the rate mobile technology is advancing we could start seeing more games approaching PSP/PS2/Xbox/GC graphics soon if developers are willing to invest in the resources. It's a huge risk but I do think consumers are willing to pay a little more money for console quality games that offer instant gratification.

    • Christian Bale

      iPhone 4 graphics are already on par with PSP. And it's only a matter of time until it reaches PS2/Xbox/GC because devs havent maxed out the iPhone 4 capabilities. Btw the Nintendo 3DS has Gamecube graphics.

      • blackHose

        Nintendo 3DS has a real 3D display.

  • Miffy

    I dunno it all looks good on the iPhone but Id haven't made a good game themselves since the 90s, and now they've whored their IPs out to other developers who butchered them like Wolfenstein.

    Also is this going to be on rails like their other titles? Cause that makes it an instant no buy in itself.

  • Miffy

    I dunno it all looks good on the iPhone but Id haven't made a good game themselves since the 90s, and now they've whored their IPs out to other developers who butchered them like Wolfenstein.

    Also is this going to be on rails like their other titles? Cause that makes it an instant no buy in itself.

  • http://www.squarezerostudio.com squarezero

    Well, Rage was awarded best game at E3 on both IGN and GameSpot, so at least the press is impressed with what they've seen so far. As far as on rails or full FPS, guess time will tell. Obviously, on the demo shown here Carmack was controlling movement and views (he could pause to make a point, for example).

    My two take aways from that segment are:

    1) A game like Rage is technologically possible on the iPhone

    2) We're making a profit off the iPhone platform

    Sounds positive to me.

  • http://www.squarezerostudio.com squarezero

    Well, Rage was awarded best game at E3 on both IGN and GameSpot, so at least the press is impressed with what they've seen so far. As far as on rails or full FPS, guess time will tell. Obviously, on the demo shown here Carmack was controlling movement and views (he could pause to make a point, for example).

    My two take aways from that segment are:

    1) A game like Rage is technologically possible on the iPhone

    2) We're making a profit off the iPhone platform

    Sounds positive to me.

  • thinkthis

    The iPhone 4 is MANY times more powerful than a PSP, which came out SIX years ago.

    Remember that the iPhone 3GS and under only have to push 1/4 of the pixels and thus need 1/4 of the processing power to keep pace with an iPhone 4 running a game running at full resolution.

    In any case, it is an incredible tech demo. You get the feeling that companies have only scratched the surface of what the device is capable of.

  • thinkthis

    The iPhone 4 is MANY times more powerful than a PSP, which came out SIX years ago.

    Remember that the iPhone 3GS and under only have to push 1/4 of the pixels and thus need 1/4 of the processing power to keep pace with an iPhone 4 running a game running at full resolution.

    In any case, it is an incredible tech demo. You get the feeling that companies have only scratched the surface of what the device is capable of.

  • araczynski

    should look even better on the ipad.

  • araczynski

    should look even better on the ipad.

  • Zonko

    Very impressive, but I'll be interested to see how it handles the big outdoor scenes in Rage.

    It's always nice though to see what a device can do when the right coder is behind the wheel. Hopefully it will serve as a lesson to all those badly coded iPhone titles out there which struggle to run at 20fps with PS1 level visuals.

  • Zonko

    Very impressive, but I'll be interested to see how it handles the big outdoor scenes in Rage.

    It's always nice though to see what a device can do when the right coder is behind the wheel. Hopefully it will serve as a lesson to all those badly coded iPhone titles out there which struggle to run at 20fps with PS1 level visuals.

  • jordz

    coff! coff! C-wake!! coff! QUAKE!

    • silentcorp

      Carmack really is a coding genius... for my dollar his controls in Doom are spot on, some of the most responsive and on point controls in any iPhone FPS I've played. But wow, the demo looks fantastic - all that at a locked 60fps?! Can't wait to see/hear more!

      Personally I loved Doom 3 when I played it waaay back when (PC version) and with the press response to Rage at E3, well I'm pretty sure we'll be getting at the very least a competent and fun game!

  • jordz

    coff! coff! C-wake!! coff! QUAKE!

    • silentcorp

      Carmack really is a coding genius... for my dollar his controls in Doom are spot on, some of the most responsive and on point controls in any iPhone FPS I've played. But wow, the demo looks fantastic - all that at a locked 60fps?! Can't wait to see/hear more!

      Personally I loved Doom 3 when I played it waaay back when (PC version) and with the press response to Rage at E3, well I'm pretty sure we'll be getting at the very least a competent and fun game!

  • JCat

    I realize it's super early and a demo, but I hope Carmack has plans to get this on an iPad as well; come on, it's a no-brainer. Please don't do the EA thing and shove a squint-inducing Sim City game on to the iphone, and give ipad owners the less screen demanding Yatzee instead. Even better, a universal Rage...so everyone's happy (especially if you own both i-devices) ;-)

    • ImNoSuperMan

      He mentioned about it running on iPad, Iphone 4 and even iPod touch 2G.

      • JCat

        Thanks - yeah, saw the video after the comment and was very happy about HIS comment. lol

  • JCat

    I realize it's super early and a demo, but I hope Carmack has plans to get this on an iPad as well; come on, it's a no-brainer. Please don't do the EA thing and shove a squint-inducing Sim City game on to the iphone, and give ipad owners the less screen demanding Yatzee instead. Even better, a universal Rage...so everyone's happy (especially if you own both i-devices) ;-)

    • ImNoSuperMan

      He mentioned about it running on iPad, Iphone 4 and even iPod touch 2G.

      • JCat

        Thanks - yeah, saw the video after the comment and was very happy about HIS comment. lol

  • http://mugampi.com DeShaun Zollicoffer

    This is crazy! Really, hats off to these guys for pulling this off!

  • http://mugampi.com DeShaun Zollicoffer

    This is crazy! Really, hats off to these guys for pulling this off!

  • 1337brian

    Mr. Carmack, TouchArcade LOVES You! Quite impressive!

  • 1337brian

    Mr. Carmack, TouchArcade LOVES You! Quite impressive!

  • chris

    yeah, amazing stuff. rock on mr. carmack!

    chris.

  • chris

    yeah, amazing stuff. rock on mr. carmack!

    chris.

  • Shadowsfall

    Oh wow.. Never knew the iphone could play something like that, plus it can play on the ipod touch 2g!! Too bad they haven't planned on using the engine from Rage to the iphone :, or maybe they have :D.

  • Shadowsfall

    Oh wow.. Never knew the iphone could play something like that, plus it can play on the ipod touch 2g!! Too bad they haven't planned on using the engine from Rage to the iphone :\, or maybe they have :D.

  • Submission by armbar.
  • Submission by armbar.
  • otakon

    it's always been like that, developers need a carmack punch in the face to see what they can do with a system. hope the rest wakes up now but probably people will just buy licenses for the engine :) hope at least that they'll sell them

  • otakon

    it's always been like that, developers need a carmack punch in the face to see what they can do with a system. hope the rest wakes up now but probably people will just buy licenses for the engine :) hope at least that they'll sell them

  • narr

    It will be great for the iPad!

    • mgabrys

      Yes, when he mentioned the iPad in the video I came. Consoles have all but died for me this generation (that and I don't have a TV anymore) so I'm looking forward to console-level gaming entire on my mobile devices (iPad / iPhone4).

  • narr

    It will be great for the iPad!

    • mgabrys

      Yes, when he mentioned the iPad in the video I came. Consoles have all but died for me this generation (that and I don't have a TV anymore) so I'm looking forward to console-level gaming entire on my mobile devices (iPad / iPhone4).

  • blackHose

    Add in physics engine, particle effects, enemy AI, dynamic lighting etc. all that technology that makes a game, to this static 3D scene viewer, and you'll see the framerate take a serious hit.

    • http://www.squarezerostudio.com squarezero

      Carmack says it runs at 60 FPS. He made Doom. What have you done?

      • mike

        Channelling El Jobso?

  • blackHose

    Add in physics engine, particle effects, enemy AI, dynamic lighting etc. all that technology that makes a game, to this static 3D scene viewer, and you'll see the framerate take a serious hit.

    • http://www.squarezerostudio.com squarezero

      Carmack says it runs at 60 FPS. He made Doom. What have you done?

      • mike

        Channelling El Jobso?

  • Topinas

    Well i was impressed like that with a UT3 on 3GS a year ago, but after that one video, there was nothing so...

  • Topinas

    Well i was impressed like that with a UT3 on 3GS a year ago, but after that one video, there was nothing so...

  • Stooovie

    For me, the most amazinig thing is in the middle of the video where Carmack says this runs pretty good even on the original iPhone. I mean, if 2G/3G is approx. 4 times slower, it could still play about 15 fps which is fairly playable (minus all the niceties of the newer OpenGL of 3GS/4). Here's hoping this will lead to an actual game this time.

    • Topinas

      Stoovie - well that may be true BUT Iphone 4 has also much larger resolution, so game needs more of its power :-) so i think it may be more like a 30fps :-) maybe even more :-)

      • Stooovie

        Right you are :) let's not forget that Carmack made original Doom to run smoothly on 386DX/40 MHz :)

  • Stooovie

    For me, the most amazinig thing is in the middle of the video where Carmack says this runs pretty good even on the original iPhone. I mean, if 2G/3G is approx. 4 times slower, it could still play about 15 fps which is fairly playable (minus all the niceties of the newer OpenGL of 3GS/4). Here's hoping this will lead to an actual game this time.

    • Topinas

      Stoovie - well that may be true BUT Iphone 4 has also much larger resolution, so game needs more of its power :-) so i think it may be more like a 30fps :-) maybe even more :-)

      • Stooovie

        Right you are :) let's not forget that Carmack made original Doom to run smoothly on 386DX/40 MHz :)

  • Alex

    To me this is really impressive that a freaking phone.... something that 4 years ago there were absolutely no 3D games on phones that were decent....can run something that good.

    It's so sad to see all these people just immediately jump up and hate.. What did you want the actual xbox360 quality graphics on the phone ? Man. What have you ever done ? None of haters have accomplished anything. Never listen to naysayers. The people that get great things done for all of us are the poeple who just go do it.

  • Alex

    To me this is really impressive that a freaking phone.... something that 4 years ago there were absolutely no 3D games on phones that were decent....can run something that good.

    It's so sad to see all these people just immediately jump up and hate.. What did you want the actual xbox360 quality graphics on the phone ? Man. What have you ever done ? None of haters have accomplished anything. Never listen to naysayers. The people that get great things done for all of us are the poeple who just go do it.