For fans of the excellent iPhone port of Street Fighter IV, you'll be happy to know that a new character is making her way to the roster. Capcom has just announced that Crimson Viper, who first made her debut as one of the four brand new characters in the Street Fighter IV franchise rebirth on arcade machines and home consoles, will be the latest addition to the iPhone conversion via a free update. This follows the previous update from Capcom that added Cammy and Zangief as playable characters, which we covered back in June, bringing the roster total to ten combatants.

Here are a couple of shots of C. Viper showing off her special moves (click to enlarge):

If you've been following along since the release of Street Fighter IV for iPhone, then you will remember that Capcom announced the addition of Cammy back in April, and didn't announce Zangief until over a month later. This leads me to believe that another character will be announced in the near future for this forthcoming update. This has not been confirmed in any way and is purely speculation on my part, but as a rabid Street Fighter fan I can only hope. Plus, it just seems to make sense to add two characters at a time, brining the total to a nice even twelve.

In the meantime, enjoy some video of C. Viper in action on the iPhone:

If you have yet to check out Street Fighter IV on the iPhone, take a look at our full review from March. No firm release date has been set for this new update other than “soon”, but we'll keep you posted if Capcom happens to narrow it down (or announce any additional characters).

  • Shibuya_109

    Nice to get more free content but I'd like to see the core code of SF4 iPhone itself improved. Even on an iPhone 4 the frame rate is awful. Considering how it's only rendering a ground plane, 2 sprites, a background image, and a HUD, it should never drop from 60fps. Instead it's more like 15fps.

    • postmanmanman

      Must be a problem with your phone, or perhaps your download. I always get a great framerate on my third-gen iPod. Not 60 FPS, but definitely 30.

      • Zonko

        I've played it on my old iPhone 3G and now my iPhone 4. SF4 runs terribly on both devices. To check I just watched a few videos of SF4 on iPhone on YouTube, and I saw exactly the same low frame rate.

        Seriously, the game is rendering virtually nothing. It should be able to render what's on screen at several hundred frames per second if unlocked.

      • Beto

        I'm always amazed at people that don't understand fighting game mechanics. Adding more random frames = change gameplay entirelly.

        Just go back a FPS and let real games for someone else, please.

    • http://twitter.com/BulkSlash BulkSlash

      I'm not sure it has a frame rate problem as such, I think it's just down to how many frames they've captured for each character's moves. It's basically a 2D Street Fighter game using sprites created from the 3D game, so while it looks like a 3D game, it's not got the smooth animation of one.

      So unless Capcom re-do all the sprites to add more frames of animation, it likely won't get any smoother, and I'm not sure they'll bother doing that for free. I would imagine they picked the relatively sparse animation so that the game was capable of running well on the 3G (I can't see any difference between it on my 3G and my iPhone 4).

      IIRC they are porting this game to either the DS or PSP (maybe both), which is probably where these extra characters are coming from. Maybe if we're lucking during the porting they will add a few more frames of animation...

      • Eduku

        Yeah, basically it's not a problem with efficient coding or whatever, but the number of frames they captured in the first place.

        Also, IIRC, Capcom have dropped development for porting SFIV to the PSP/DS in favour of porting SSFIV to the 3DS.

  • Shibuya_109

    Nice to get more free content but I'd like to see the core code of SF4 iPhone itself improved. Even on an iPhone 4 the frame rate is awful. Considering how it's only rendering a ground plane, 2 sprites, a background image, and a HUD, it should never drop from 60fps. Instead it's more like 15fps.

    • postmanmanman

      Must be a problem with your phone, or perhaps your download. I always get a great framerate on my third-gen iPod. Not 60 FPS, but definitely 30.

      • Zonko

        I've played it on my old iPhone 3G and now my iPhone 4. SF4 runs terribly on both devices. To check I just watched a few videos of SF4 on iPhone on YouTube, and I saw exactly the same low frame rate.

        Seriously, the game is rendering virtually nothing. It should be able to render what's on screen at several hundred frames per second if unlocked.

      • Beto

        I'm always amazed at people that don't understand fighting game mechanics. Adding more random frames = change gameplay entirelly.

        Just go back a FPS and let real games for someone else, please.

    • http://twitter.com/BulkSlash BulkSlash

      I'm not sure it has a frame rate problem as such, I think it's just down to how many frames they've captured for each character's moves. It's basically a 2D Street Fighter game using sprites created from the 3D game, so while it looks like a 3D game, it's not got the smooth animation of one.

      So unless Capcom re-do all the sprites to add more frames of animation, it likely won't get any smoother, and I'm not sure they'll bother doing that for free. I would imagine they picked the relatively sparse animation so that the game was capable of running well on the 3G (I can't see any difference between it on my 3G and my iPhone 4).

      IIRC they are porting this game to either the DS or PSP (maybe both), which is probably where these extra characters are coming from. Maybe if we're lucking during the porting they will add a few more frames of animation...

      • Eduku

        Yeah, basically it's not a problem with efficient coding or whatever, but the number of frames they captured in the first place.

        Also, IIRC, Capcom have dropped development for porting SFIV to the PSP/DS in favour of porting SSFIV to the 3DS.

  • jack

    the 2nd character probably will be a guy..hmm

    • psyc

      Akuma! I know he's another Shoto but he's SOO much more fun then Ken and Ryu...

  • jack

    the 2nd character probably will be a guy..hmm

    • psyc

      Akuma! I know he's another Shoto but he's SOO much more fun then Ken and Ryu...

  • http://mayblogmaynot.blogspot.com Maniacfive

    Cool, more characters, though I've no idea who this one is as I've not played the arcade.

    Also, In before "Should be added for free damn you Capcom."

    • Xurkey

      It is free. Learn to comment.

  • http://mayblogmaynot.blogspot.com Maniacfive

    Cool, more characters, though I've no idea who this one is as I've not played the arcade.

    Also, In before "Should be added for free damn you Capcom."

    • Xurkey

      It is free. Learn to comment.

  • SDG1904

    I have no idea who this character is. Awesome they keep adding but it'd be nice to get the original cast before the arcade cast. Like E. Honda Vega and Balrog. Still love the game tho.

    • Harejordan

      C. Viper is/was a new addition to Street Fighter 4 along with Abel, who we already have, Rufus and El Fuerte. Though I do agree, I would like some more Honda and Balrog.

    • Anonymous

      yeah, they DID add e. honda

  • SDG1904

    I have no idea who this character is. Awesome they keep adding but it'd be nice to get the original cast before the arcade cast. Like E. Honda Vega and Balrog. Still love the game tho.

    • Harejordan

      C. Viper is/was a new addition to Street Fighter 4 along with Abel, who we already have, Rufus and El Fuerte. Though I do agree, I would like some more Honda and Balrog.

  • Itzcoatl

    C'mon, bring Sagat to the iphone! plizz

  • Itzcoatl

    C'mon, bring Sagat to the iphone! plizz

  • roadrunner123

    Glad theres gonna be new characters. I hope the other character will be vega or sagat x.x

    • whosatm

      Please let the next character be Vega!

  • roadrunner123

    Glad theres gonna be new characters. I hope the other character will be vega or sagat x.x

    • whosatm

      Please let the next character be Vega!

  • Guile

    Yes, finally someone else to flash kick!

  • Guile

    Yes, finally someone else to flash kick!

  • Marco

    Akuma Please

  • Marco

    Akuma Please

  • Raygan

    I love additional characters, but what I'm really hoping for is new graphics for the Retina Display. The current ones looked great on my 3G but look rather jaggy on the iPhone 4.

    • psyc

      Content > Graphics IMO since they are good enough to not negatively impact the gameplay. Also the controls are solid.

      Once they decide, ok, no more character support...then fix the art. Since for a game like this it could take a considerable amount of work.

      Oh and put the graphics update on the backburner once more if they plan on supporting ONLINE versus.

  • Raygan

    I love additional characters, but what I'm really hoping for is new graphics for the Retina Display. The current ones looked great on my 3G but look rather jaggy on the iPhone 4.

    • psyc

      Content > Graphics IMO since they are good enough to not negatively impact the gameplay. Also the controls are solid.

      Once they decide, ok, no more character support...then fix the art. Since for a game like this it could take a considerable amount of work.

      Oh and put the graphics update on the backburner once more if they plan on supporting ONLINE versus.

  • Leland

    If you're going to complain about framerate, just be sure whether you're talking about the number of frames of animation or the speed of movement across the screen. Capcom sacrificed animation frames to keep the movement fast (remember MKII on the original GameBoy? Same principle there..), and I think it's plenty responsive, even on my ol' 3G. Slowdowns come from background tasks like push email or other notifications, not the game itself.

  • Leland

    If you're going to complain about framerate, just be sure whether you're talking about the number of frames of animation or the speed of movement across the screen. Capcom sacrificed animation frames to keep the movement fast (remember MKII on the original GameBoy? Same principle there..), and I think it's plenty responsive, even on my ol' 3G. Slowdowns come from background tasks like push email or other notifications, not the game itself.