We've posted about Sword of Fargoal [$3.99] and its iPad counterpart Sword of Fargoal Legends [$6.99] numerous times now, even including it in our Best iPhone Games of 2009 listing. The thread on our forums has been going strong since March, and is filled with close to 2000 posts of people suggesting new features and telling tales of their adventures, with the developers participating constantly in the discussion.

From reading comments we get on articles, as well as endlessly pouring over our forums, it seems above all what our community seems to unanimously love is any developer who sticks with their game, and there is a short list of developers I can even think of who have done as much with their games as the Fargoal team has done over the life of Sword of Fargoal. Since its initial release on the iPhone, all kinds of new items and treasures have been added, along with new monsters, sound effects, potions, dungeon levels, and graphical effects. New traps have been thrown in, as well as multiple difficulty levels to make the game both more forgiving to new players and more brutal to veterans.

This latest update adds high resolution graphics, allowing players with iPhone 4's to enjoy the game at full Retina Display resolution. If you've been following the development of the game, specifically its pre-iPhone origins, it's really great to see how far Fargoal has come while still maintaining a retro feel. The original Sword of Fargoal was a 40x30 dungeon tile game with monster sprite graphics that ran on the Commodore 64, which can be seen in the bottom corner of the following comparison screen shot::

On the horizon for Fargoal in future updates is a complete overhaul of the random dungeon building system. Instead of the current 40x30 tile area that every dungeon floor is made of, floors can be any length and width. The developers are hoping that this will give Fargoal a much more "architectural" feeling to the dungeon generator. Dungeon generation is also said to be getting more purposeful, with things like guard rooms, store rooms, underground lairs, vaults, oubliettes, and other rooms for players to come across.

There is going to be more environmental interaction and danger outside of combat, and with these two things are coming even more descriptive text to help set the scene a little better. Fargoal will also eventually have an even wider variety of monsters that vary in intelligence and ability. Some will even use battle tactics and strategy, with certain enemies organizing with other enemies when appropriate to quicken your demise.

If you haven't updated Sword of Fargoal recently, now is a great time to do so. If you still haven't downloaded Sword of Fargoal, it's among the best roguelikes available on the App Store, and certainly the most approachable, especially with the recent difficulty settings. Sword of Fargoal is one of my favorite games, and it's really easy to recommend, especially with how committed the developers have been to both updating the game in the past and continue to update it in the future.

  • Josh-kun

    Looking forward to the new possibilities with the random dungeon generator. I love this game, but sometimes the same-ness of it can really make the game more plodding than it should.

  • Josh-kun

    Looking forward to the new possibilities with the random dungeon generator. I love this game, but sometimes the same-ness of it can really make the game more plodding than it should.

  • http://www.saucelifter.com Madgarden

    Wow, thanks for the great article once again, Eli & Touch Arcade! You guys rule. :)

    Josh-kun, indeed, that is exactly what Fargoal 2.0 will take care of... we aim to keep each play experience fresh, with surprises and adventure around every corner. :)

  • http://www.saucelifter.com Madgarden

    Wow, thanks for the great article once again, Eli & Touch Arcade! You guys rule. :)

    Josh-kun, indeed, that is exactly what Fargoal 2.0 will take care of... we aim to keep each play experience fresh, with surprises and adventure around every corner. :)

  • MrMuesli

    I'm not sure what I love most about this game, the game itself or the dedication the devs have to it. Up-dates are always just around the corner with seemingly endless ideas for the future, and here we are with more stunning additions. SoF, I dub thee a trusty companion indeed: )

  • MrMuesli

    I'm not sure what I love most about this game, the game itself or the dedication the devs have to it. Up-dates are always just around the corner with seemingly endless ideas for the future, and here we are with more stunning additions. SoF, I dub thee a trusty companion indeed: )

  • http://www.fargoal.com/ fargoal

    I wanted to second what Madgarden says and also say "Thanks!" to all of our fans who have helped us to continue to build a fun and replayable game. We invite anyone who wishes to give us suggestions and feedback to post them in the great Touch Arcade forums and/or contact us directly from our website.

    — Jeff McCord, Fargoal, LLC

  • http://www.fargoal.com/ fargoal

    I wanted to second what Madgarden says and also say "Thanks!" to all of our fans who have helped us to continue to build a fun and replayable game. We invite anyone who wishes to give us suggestions and feedback to post them in the great Touch Arcade forums and/or contact us directly from our website.

    — Jeff McCord, Fargoal, LLC

  • Joe

    This seems like as good a place as any to ask. I have a few iPhone games that support the iPhone 4 Retina display on my iPad. (Real Racing, now Fargoal, maybe something else). How come these games still run at the old iPhone resolution rather than at the iPhone 4 resolution? Is this a limitation imposed by Apple or the developers of each game? Will it change when the iPad gets iOS 4? Is it done on purpose to try to get me to buy the iPad native versions?

    There are still advantages to be had on a larger screen vs. just a higher resolution screen, and it makes sense that there are still differences in the HD (or universal) versions of games. But it would be nice to see games that support the higher resolution use that on the iPad rather than just pixel doubling the low-res version.

  • Joe

    This seems like as good a place as any to ask. I have a few iPhone games that support the iPhone 4 Retina display on my iPad. (Real Racing, now Fargoal, maybe something else). How come these games still run at the old iPhone resolution rather than at the iPhone 4 resolution? Is this a limitation imposed by Apple or the developers of each game? Will it change when the iPad gets iOS 4? Is it done on purpose to try to get me to buy the iPad native versions?

    There are still advantages to be had on a larger screen vs. just a higher resolution screen, and it makes sense that there are still differences in the HD (or universal) versions of games. But it would be nice to see games that support the higher resolution use that on the iPad rather than just pixel doubling the low-res version.

  • http://www.metroccolis.com Silent Rocco

    One of the best games in the world. Period.

  • http://www.metroccolis.com Silent Rocco

    One of the best games in the world. Period.

  • http://www.saucelifter.com Madgarden

    Joe, the iPad doesn't benefit from the retina display, so whatever you have seen with the iPad in the past is all you get. The iPad is actually a higher resolution than iPhone 4, but the pixel density isn't as great, so the iPad won't look as sharp as iPhone 4 no matter what you do. Otherwise, the graphics for Fargoal are the same on iPad as iPhone 4, scale-wise.

  • http://www.saucelifter.com Madgarden

    Joe, the iPad doesn't benefit from the retina display, so whatever you have seen with the iPad in the past is all you get. The iPad is actually a higher resolution than iPhone 4, but the pixel density isn't as great, so the iPad won't look as sharp as iPhone 4 no matter what you do. Otherwise, the graphics for Fargoal are the same on iPad as iPhone 4, scale-wise.

  • SeveringGecko

    is it just me or is the icon still not supporting the retina display? i have a few apps that have retina support in the app but not the icon, and pulse mini looks like the icon does but not the app...weird

  • SeveringGecko

    is it just me or is the icon still not supporting the retina display? i have a few apps that have retina support in the app but not the icon, and pulse mini looks like the icon does but not the app...weird

  • http://www.fargoal.com/ fargoal

    SeveringGecko,

    We planned to update the icon in the 1.7 update but didn't get the new one done by "press time." We have even bigger plans for a completely updated, fun, cool icon for "Sword of Fargoal" version 2.0, so please stay tuned!

    Sincerely,

    Jeff McCord

  • http://www.fargoal.com/ fargoal

    SeveringGecko,

    We planned to update the icon in the 1.7 update but didn't get the new one done by "press time." We have even bigger plans for a completely updated, fun, cool icon for "Sword of Fargoal" version 2.0, so please stay tuned!

    Sincerely,

    Jeff McCord

  • Joe

    Madgarden,
    Thanks for the reply, but I'm asking about running the iPhone version on the iPad, not the native iPad version. It works fine, but it uses the lower resolution graphics despite having a display with a resolution that could display the retina-enabled graphics.

    This is true for all iPhone games with retina display support as far as I know (granted, I only have a sample size of 2 I'm sure about), so I suspect it is an Apple limitation, I'm just looking for clarification.

  • Joe

    Madgarden,
    Thanks for the reply, but I'm asking about running the iPhone version on the iPad, not the native iPad version. It works fine, but it uses the lower resolution graphics despite having a display with a resolution that could display the retina-enabled graphics.

    This is true for all iPhone games with retina display support as far as I know (granted, I only have a sample size of 2 I'm sure about), so I suspect it is an Apple limitation, I'm just looking for clarification.

  • longadin

    @Joe: Actually if you have a jailbroken iPad and have Fullforce installed, it runs with the high resolution graphics. Looks very nice.

  • longadin

    @Joe: Actually if you have a jailbroken iPad and have Fullforce installed, it runs with the high resolution graphics. Looks very nice.

  • http://www.saucelifter.com Madgarden

    Joe, that is currently a limitation of the Apple OS, but yes it does make sense that the retina ones could almost fill the screen, doesn't it? Who knows, Apple may do something like that in an OS update.

  • http://www.saucelifter.com Madgarden

    Joe, that is currently a limitation of the Apple OS, but yes it does make sense that the retina ones could almost fill the screen, doesn't it? Who knows, Apple may do something like that in an OS update.

  • JCat

    Best dungeon romp on the Iphone/Touch/Pad. Play it all the time - have it on my iphone 4 and ipad. It's also one of the best supported apps by developers to date. Bravo from a major fan (who also played the C64 version when half the members here weren't born yet lol).

  • JCat

    Best dungeon romp on the Iphone/Touch/Pad. Play it all the time - have it on my iphone 4 and ipad. It's also one of the best supported apps by developers to date. Bravo from a major fan (who also played the C64 version when half the members here weren't born yet lol).

  • SeveringGecko

    Fargoal

    alright cool, i was just making sure i was not going crazy lol!
    I love this game, have it for iphone and native for ipad, and play it all the time! cant wait for the next update!

    • http://www.fargoal.com/ fargoal

      Hey, thanks! Glad you like it and play it regularly… We are driven to keep adding more and more all the time, largely because of our fans!

      — Jeff

  • SeveringGecko

    Fargoal

    alright cool, i was just making sure i was not going crazy lol!
    I love this game, have it for iphone and native for ipad, and play it all the time! cant wait for the next update!

    • http://www.fargoal.com/ fargoal

      Hey, thanks! Glad you like it and play it regularly… We are driven to keep adding more and more all the time, largely because of our fans!

      — Jeff

  • Mike Wagner

    This is a game with almost 30 years under it's belt, and it's still giving people enjoyment. The guys really do a great job at making it fun and accessible for everyone :)

  • Mike Wagner

    This is a game with almost 30 years under it's belt, and it's still giving people enjoyment. The guys really do a great job at making it fun and accessible for everyone :)

  • TrueTom

    Can we please have a fullscreen map that shows all dungeons of a floor level at the same time? That would be really helpful if you only play from time to time in the bus.

  • TrueTom

    Can we please have a fullscreen map that shows all dungeons of a floor level at the same time? That would be really helpful if you only play from time to time in the bus.