Few games inspire more heartfelt nostalgia than the classic LucasArts adventure games of the late 80's and early 90's. While we've still got our fingers and toes crossed that we'll eventually see similar "special edition" treatments to Maniac Mansion and/or Day of the Tentacle, we couldn't be happier that the Monkey Island series is being re-released with the level of intimate care that we've seen so far both with the previously released The Secret of Monkey Island: Special Edition [$7.99 / Free], and Monkey Island 2 Special Edition: LeChuck's Revenge [iPhone: $7.99 / Free - iPad: $9.99 / Free] which just hit the App Store mere moments ago.

Monkey Island 2 takes place after the events of the first Monkey Island where wannabe pirate Guybrush Threepwood is introduced and meets the cast of characters included in the game as he seeks out the pirate leaders and attempts to prove himself through three challenges. A ghost pirate named LeChuck is thrown in to the mix, along with the beautiful Elaine Marley. Without spoiling too much, the game concludes with romance, root beer, and fireworks. Even though playing the original is by no means required to enjoy the sequel, Monkey Island is filled with great writing, silly characters, funny situations, and often extremely odd solutions to the problems that Guybrush must overcome which is really worth checking out-- Especially considering the fantastic job LucasArts did on the iPhone port of the special edition release.

Monkey Island 2 opens with our familiar protagonist Guybrush Threepwood setting the scene for his next adventure. Now that LeChuck is no more, he decides to search for the treasure of "Big Whoop", and in typical Guybrush fashion, he has no idea where it is, has no way to get there, and doesn't really know if it even exists at all. Regardless, this hasn't stopped him in the past, and it certainly won't stop him now. Of course no LucasArts adventure game could ever be as straight forward as finding out where some treasure is, figuring out a way to get there, then digging it up, and it doesn't take long before you're toe to toe with Largo LaGrande, LeChuck's old henchman. One thing leads to another, and LeChuck returns, turning your simple treasure hunt in to yet another epic battle with the ghost (now zombie) pirate.

With a development team that was nearly identical to that of the original Secret of Monkey Island, the sequel shares all of the same fantastic writing and cartoonish charm. Monkey Island 2 is hilarious at times, and incredibly cheesy at others, but manages to maintain a highly entertaining witty atmosphere the whole way through. The port of the original to the iPhone was a load of fun, with the only real complaint being the control system which treated the touchscreen like a trackpad which you used to move the in-game cursor around. Thankfully, this has been replaced by a new default control scheme in the sequel which works like many other iPhone adventures games where you just touch areas in the game world that you want to move to, or objects you want to interact with.


Interactive objects highlighted on right.

The special edition of Monkey Island 2 also has several other refinements over the first, my personal favorite being the highlighting system that shows you objects and areas that you can interact with. Tapping the screen with two fingers makes everything interactive glow, easily allowing you to see things you've missed, or other things to try. This is an incredibly welcome change from the standard tap/click on absolutely everything once you get stuck in an area. This two finger tap also illuminates doors you can walk through, making it very easy to see where you're able to go so you don't miss anything on your journey.

If you do get stuck, Monkey Island 2 features the same great hint system found in the original where you can get hints which initially start out extremely vague to push you in the right direction which eventually ramp up to flat out telling you where to go and what to do. Having played quite a few classic adventure game ports on the iPhone, this really is the best approach as you never need to leave the game to check a walkthrough online, and it's usually much more fun to just get a small hint to send you in the right direction instead of just reading exactly what to do. (Of course, that's there if you need it.)



iPad top, iPhone bottom - Comparing both graphical styles.

Monkey Island 2 also has the incredibly superfluous yet amazingly cool classic graphics included which blew out mind when we first saw the previous special edition. By default you can play the game with its redone graphics, stellar voiceovers, and the toolbar of actions that Guybrush is capable of. Swiping two fingers across the screen causes the game to fade out in to its original pixelated glory with the top half of the screen displaying the original game with the set of actions below.

Monkey Island 2 Special Edition: LeChuck's Revenge launched with separate iPad and iPhone versions of the game, and while I would have loved there to be one universal version for both devices, the iPad game is definitely the one to have. Not only does it have the same adventure from its iPhone counterpart, but currently for an additional two bucks (assuming you own an iPad) you get high resolution graphics and audio commentary. On quite a few areas of the game, you're able to tap a microphone icon in the top right corner and listen to the creators talk about wherever you are in game. It's not exactly a killer feature that's worth getting upset over if you only have an iPhone or iPod touch, but it is a nice addition.

The one thing that is a bit of a disappointment is that LucasArts flaunts these fantastic looking high resolution art assets in the iPad version, but played on my iPhone 4, the iPhone version is disappointingly low resolution in comparison. It still looks good, but I would have loved to have seen some Retina Display support in Monkey Island 2, I'm hopeful for future updates that might beef up the graphics, but it seems doubtful that audio commentary will ever make its way to the iPhone.

I could go on and on about how great the Monkey Island series is, how wonderful any game build on the SCUMM engine is, and the genius of the original creators Ron Gilbert, Tim Schafer, and Dave Grossman, but really this is just a game you need to play. LucasArts is covering all its bases with this launch, with free lites corresponding to both the full iPhone or iPad versions. If you've never played an adventure game before, I can't think of a better place to start. The Monkey Island series is great, and the few minor refinements added to the sequel makes this one of the most accessible point and click (point and tap?) games on the App Store. Download the lite version and give it a try, if the game hooks you in, chances are you will enjoy the entirety of both Monkey Island and Monkey Island 2.

On the other hand, if you're ever played a Monkey Island game before, I doubt you even made it this far in this review before just clicking the first iTunes link you could find and downloading the game for whatever device you own.

TouchArcade Rating

  • Guybrush Threepwood

    I am rubber, you are glue.

    • rev

      Everything you say bounces off me and sticks back to you.

  • Guybrush Threepwood

    I am rubber, you are glue.

    • rev

      Everything you say bounces off me and sticks back to you.

  • Geb

    So I (of course) bought this for the iPad -- but…. Where on God's green earth is Indiana Jones and the Fate of Atlantis!?!?!?!

    • TheFamousEccles

      Steam has a Lucasarts bundle for $10, check that out if you haven't already.

  • Geb

    So I (of course) bought this for the iPad -- but…. Where on God's green earth is Indiana Jones and the Fate of Atlantis!?!?!?!

    • TheFamousEccles

      Steam has a Lucasarts bundle for $10, check that out if you haven't already.

  • swarmster

    Wait, will they release an iPad version of the first one now? Haven't played these in a long time, and I'd like to go in order.

  • swarmster

    Wait, will they release an iPad version of the first one now? Haven't played these in a long time, and I'd like to go in order.

  • http://www.raylucke.com/ rwl4

    I absolutely love this franchise to pieces. The only way this could be better is if they released a new retina display / iPad resolution update. I'd even (shudder) pay for a separate HD version if necessary.

    • http://www.raylucke.com/ rwl4

      Just to be clear, I mean for the first episode... :)

    • Shibuya_109

      Don't give them any ideas, the last thing the app store needs is any more fragmentation.

  • http://www.raylucke.com/ rwl4

    I absolutely love this franchise to pieces. The only way this could be better is if they released a new retina display / iPad resolution update. I'd even (shudder) pay for a separate HD version if necessary.

    • http://www.raylucke.com/ rwl4

      Just to be clear, I mean for the first episode... :)

    • Shibuya_109

      Don't give them any ideas, the last thing the app store needs is any more fragmentation.

  • HawkEye

    As an huge Monkey Island (and SCUMM in general) fanboy from growing up with these games, I pre-ordered this game on Steam, and too impatient to wait another 12 hours, bought the iPad version as well. >_>

    This is my favorite game in the series, and I really hope it continues selling well for them to encourage more SCUMM titles to get a makeover. I don't normally like supporting the "milk sales on multiple platforms" angle, but this is one of my favorite series, so I'll probably buy the iPhone version as well once they put in retina display resolution graphics or when it goes on sale just to support the developers a bit more.

  • HawkEye

    As an huge Monkey Island (and SCUMM in general) fanboy from growing up with these games, I pre-ordered this game on Steam, and too impatient to wait another 12 hours, bought the iPad version as well. >_>

    This is my favorite game in the series, and I really hope it continues selling well for them to encourage more SCUMM titles to get a makeover. I don't normally like supporting the "milk sales on multiple platforms" angle, but this is one of my favorite series, so I'll probably buy the iPhone version as well once they put in retina display resolution graphics or when it goes on sale just to support the developers a bit more.

  • cbf

    I'll echo Hawkeye -- I need more of these to hit the store. Day of the Tentacle would be my next choice - that one was awesome.

  • cbf

    I'll echo Hawkeye -- I need more of these to hit the store. Day of the Tentacle would be my next choice - that one was awesome.

  • Shibuya_109

    The lack of retina display support is deal breaker for me now. And I don't want to see devs putting out iPhone 4 specific 'HD' versions either. Everything should be universal now, anything less just comes across as money grabbing and grubby.

    • http://Www.squiddrop.com NickFalk

      Nonsense. The memory footprint of the gfx alone for a title like this means those of us without the hi-res devices will have to give up 3/4 of the memory space on our devices. Separating iPad/iPhone4 and iPhone3g/3GS makes perfect sense.

      • HawkEye

        Ironically, the iPad version of Monkey Island 2 is actually smaller than the iPhone version of Monkey Island 1. So I'm thinking you might be a bit off there. Monkey Island isn't exactly a graphics intensive game... it has no polygons to texture, only beautiful static backgrounds and animated sprites. The full voice work is what's taking up the lion's share of the file size.

      • http://www.tbenjaminlarsen.com T. Benjamin Larsen

        Actually the iPad app is still nearly twice the size. Yes, there are no textures but there are LOADS of backgrounds and animation frames. As someone who's already finding my 3GS' 32GB limiting I'd certainly not be happy if every app would suddenly double the foot-print!

      • HawkEye

        Unless it's unpacking at massively different compression levels, the original iPhone game is 434.2MB, and the iPad version of Monkey 2 is 420.9MB as seen in the iTunes game list. This matches up with the space I had on my iPad before and after installing the game last night (9GB to 8.57GB). So I'm not sure where you're getting your double the size claim.

      • http://Www.squiddrop.com NickFalk

        I'm talking about the difference in size between the iPhone and iPad versions of Monkey2. Can't really see why you insist bringing monkey1 into the discussion? Monkey2 iPad=348Mb iPhone=189. (both according to the app store).

      • HawkEye

        My point is that you're complaining about the space higher resolution assets take up when the original game on iPhone was bigger than the iPad version of the second is. So unless you have a problem with the original taking up too much space as well, your stance is kind of hypocritical. And for the record, the iPhone version lacks the developer audio commentary throughout the game, which probably accounts for a large chunk of that "space saving".

    • John

      I agree with the others, keeping it seperate on games bigger than 20 mg should be a must. I would hate to have to download this game at twice the size just to keep a minority of iphone owners happy.

    • http://www.tbenjaminlarsen.com T. Benjamin Larsen

      @HawkEYe How exactly am I being a hypocrite? I'm simply stating that I don't want my 3GS game to be twice the size necessary so that iPad/iPhone4 owners can save a few bucks. Whether the original Monkey1 iPhone game is larger or not doesn't really matter. Yes, I would definitely have liked if they were able to compress it a bit more, but at least it doesn't contain 100+ MB's of graphic resources I'll never see.

      Also: To make a single universal app LucasArts would have had to include both sets of graphics further bloating the file-size. It would also have to contain the audio you referring too.

  • Shibuya_109

    The lack of retina display support is deal breaker for me now. And I don't want to see devs putting out iPhone 4 specific 'HD' versions either. Everything should be universal now, anything less just comes across as money grabbing and grubby.

    • http://Www.squiddrop.com NickFalk

      Nonsense. The memory footprint of the gfx alone for a title like this means those of us without the hi-res devices will have to give up 3/4 of the memory space on our devices. Separating iPad/iPhone4 and iPhone3g/3GS makes perfect sense.

      • HawkEye

        Ironically, the iPad version of Monkey Island 2 is actually smaller than the iPhone version of Monkey Island 1. So I'm thinking you might be a bit off there. Monkey Island isn't exactly a graphics intensive game... it has no polygons to texture, only beautiful static backgrounds and animated sprites. The full voice work is what's taking up the lion's share of the file size.

      • http://www.tbenjaminlarsen.com T. Benjamin Larsen

        Actually the iPad app is still nearly twice the size. Yes, there are no textures but there are LOADS of backgrounds and animation frames. As someone who's already finding my 3GS' 32GB limiting I'd certainly not be happy if every app would suddenly double the foot-print!

      • HawkEye

        Unless it's unpacking at massively different compression levels, the original iPhone game is 434.2MB, and the iPad version of Monkey 2 is 420.9MB as seen in the iTunes game list. This matches up with the space I had on my iPad before and after installing the game last night (9GB to 8.57GB). So I'm not sure where you're getting your double the size claim.

      • http://Www.squiddrop.com NickFalk

        I'm talking about the difference in size between the iPhone and iPad versions of Monkey2. Can't really see why you insist bringing monkey1 into the discussion? Monkey2 iPad=348Mb iPhone=189. (both according to the app store).

      • HawkEye

        My point is that you're complaining about the space higher resolution assets take up when the original game on iPhone was bigger than the iPad version of the second is. So unless you have a problem with the original taking up too much space as well, your stance is kind of hypocritical. And for the record, the iPhone version lacks the developer audio commentary throughout the game, which probably accounts for a large chunk of that "space saving".

    • John

      I agree with the others, keeping it seperate on games bigger than 20 mg should be a must. I would hate to have to download this game at twice the size just to keep a minority of iphone owners happy.

    • http://www.tbenjaminlarsen.com T. Benjamin Larsen

      @HawkEYe How exactly am I being a hypocrite? I'm simply stating that I don't want my 3GS game to be twice the size necessary so that iPad/iPhone4 owners can save a few bucks. Whether the original Monkey1 iPhone game is larger or not doesn't really matter. Yes, I would definitely have liked if they were able to compress it a bit more, but at least it doesn't contain 100+ MB's of graphic resources I'll never see.

      Also: To make a single universal app LucasArts would have had to include both sets of graphics further bloating the file-size. It would also have to contain the audio you referring too.

  • Miffy

    I'm waiting for Monkey Island 3, that's my fave with the best animation. I just hope they keep it like the original and don't touch the graphics.

  • Miffy

    I'm waiting for Monkey Island 3, that's my fave with the best animation. I just hope they keep it like the original and don't touch the graphics.

  • Elkas

    I would gladly pay 15$ for a single monkey island app with iPad and iPhone 4's Retina Display support instead of buying each one separatedly, sigh.

  • Elkas

    I would gladly pay 15$ for a single monkey island app with iPad and iPhone 4's Retina Display support instead of buying each one separatedly, sigh.

  • http://www.taptoplay.de Oliver

    Hm. I tried the lite version and while it looks and feels fantastic, the lite version seems to have problems with saving the game state. It _never_ saves the game! I can leave the running game with the home button, come back later and have to start all over again.

    Does the full version autosaves the progress like Broken Sword does?

  • http://www.taptoplay.de Oliver

    Hm. I tried the lite version and while it looks and feels fantastic, the lite version seems to have problems with saving the game state. It _never_ saves the game! I can leave the running game with the home button, come back later and have to start all over again.

    Does the full version autosaves the progress like Broken Sword does?

  • Kadelka

    Honestly, I'm so fond of this game I can't even begin to describe my love for it.
    But (yeah, there's always a but), they screwed up some things.

    They chose to implement the easy version of Monkey Island 2. Why ?
    Why couldn't they let people choose ?

    Where are the beginning credits as well as end ones ?

    And the iMuse system for the music was incredible.
    "Was" because they just cut it out, even in the "classic' version of the game !

    Also, why the f**k didn't they pause the game during commentaries ?

    Seriously disappointed because MI 2 is such a good game in the heart of so many, I don't understand why they would cut things out instead of adding content...

    Still one of the best games out there.
    Just not as good as the original...

    • http://Www.squiddrop.com NickFalk

      I sorely miss the credits to. Remembering actually sitting through them every time I played! A perfect mood setter.

    • HawkEye

      What? It's not the easy version of MI2. I played through the entirety of chapter 1 last night in special edition mode and it has every single puzzle of the hard mode of the original PC game. I know this for sure because Largo's shirt isn't hanging off the back of the door when you first walk in. Also, the game ends in easy mode after chapter 1 and tells you to restart in hard mode. Obviously, this did not happen.

  • Kadelka

    Honestly, I'm so fond of this game I can't even begin to describe my love for it.
    But (yeah, there's always a but), they screwed up some things.

    They chose to implement the easy version of Monkey Island 2. Why ?
    Why couldn't they let people choose ?

    Where are the beginning credits as well as end ones ?

    And the iMuse system for the music was incredible.
    "Was" because they just cut it out, even in the "classic' version of the game !

    Also, why the f**k didn't they pause the game during commentaries ?

    Seriously disappointed because MI 2 is such a good game in the heart of so many, I don't understand why they would cut things out instead of adding content...

    Still one of the best games out there.
    Just not as good as the original...

    • http://Www.squiddrop.com NickFalk

      I sorely miss the credits to. Remembering actually sitting through them every time I played! A perfect mood setter.

    • HawkEye

      What? It's not the easy version of MI2. I played through the entirety of chapter 1 last night in special edition mode and it has every single puzzle of the hard mode of the original PC game. I know this for sure because Largo's shirt isn't hanging off the back of the door when you first walk in. Also, the game ends in easy mode after chapter 1 and tells you to restart in hard mode. Obviously, this did not happen.

  • Jassen

    @Kadelka

    "They chose to implement the easy version of Monkey Island 2. Why ?
    Why couldn't they let people choose ?"

    Are you saying that they do not have the regular mode?!?! :-0 Easy mode was kinda pointless! I hope this isn't the case!

    I am disappointed that the imuse system wasn't kept, I loved the seamless flow of the original music.

  • Jassen

    @Kadelka

    "They chose to implement the easy version of Monkey Island 2. Why ?
    Why couldn't they let people choose ?"

    Are you saying that they do not have the regular mode?!?! :-0 Easy mode was kinda pointless! I hope this isn't the case!

    I am disappointed that the imuse system wasn't kept, I loved the seamless flow of the original music.

  • iMuseIsThere

    According to the ScummVM guys, the implementation of iMuse in the special edition is impressive...

    http://forums.scummvm.org/viewtopic.php?p=59304#59304

  • iMuseIsThere

    According to the ScummVM guys, the implementation of iMuse in the special edition is impressive...

    http://forums.scummvm.org/viewtopic.php?p=59304#59304

  • Kadelka

    @iMuseIsThere

    Check up the 1up review
    http://www.1up.com/do/reviewPage?cId=3180274

    iMuse would kinda be here but there are awkward transitions in the music which I believe weren't in the original.

    @Jassen

    Yeah, seams like they just cut the hard mode out.
    I'm preying it'll be there on a second play through but the 1up review doesn't let to much place for hope there :(

  • Kadelka

    @iMuseIsThere

    Check up the 1up review
    http://www.1up.com/do/reviewPage?cId=3180274

    iMuse would kinda be here but there are awkward transitions in the music which I believe weren't in the original.

    @Jassen

    Yeah, seams like they just cut the hard mode out.
    I'm preying it'll be there on a second play through but the 1up review doesn't let to much place for hope there :(

  • Jassen

    @Kadelka

    I read the IGN review, which says the the regular FULL mode is in, and the easy LITE mode has been cut. If this is the case, I'm happy!

  • Jassen

    @Kadelka

    I read the IGN review, which says the the regular FULL mode is in, and the easy LITE mode has been cut. If this is the case, I'm happy!

  • Jassen

    Just read in 1UP and a few places that it is the EASY mode that has been removed! I will try this later tonight when I get home!

  • Jassen

    Just read in 1UP and a few places that it is the EASY mode that has been removed! I will try this later tonight when I get home!

  • ChrizzieFrizzie

    I am not sure at all that its the easy mode. Why do you think so?

    I've just played through the first two episodes and they seem to have implemented every puzzle that i can remember. I just read through a FAQ for hard mode and easy mode, and the hard mode definitely describes what i just played through.
    Hard (this is what i've been playing on the iPad)
    http://www.gamefaqs.com/pc/562680-monkey-island-2-lechucks-revenge/faqs/6457

    Easy (seems to describe an entirely different game)
    http://www.gamefaqs.com/pc/562680-monkey-island-2-lechucks-revenge/faqs/6447

    Maybe you are playing the LITE version, or the iphone version?
    I am playing the full iPad version and it is absolutely FLAWLESS.

  • ChrizzieFrizzie

    I am not sure at all that its the easy mode. Why do you think so?

    I've just played through the first two episodes and they seem to have implemented every puzzle that i can remember. I just read through a FAQ for hard mode and easy mode, and the hard mode definitely describes what i just played through.
    Hard (this is what i've been playing on the iPad)
    http://www.gamefaqs.com/pc/562680-monkey-island-2-lechucks-revenge/faqs/6457

    Easy (seems to describe an entirely different game)
    http://www.gamefaqs.com/pc/562680-monkey-island-2-lechucks-revenge/faqs/6447

    Maybe you are playing the LITE version, or the iphone version?
    I am playing the full iPad version and it is absolutely FLAWLESS.

  • Mr.C

    So if I buy the iPad version I can't play it on my iPhone, is that right?

    • Adda

      Yeah I'd like to know this as well. It's an annoying trend that I have to pay for iPhone apps when I have them on iPad already.

      • Peter

        Absolutely. I don't mind paying a little more, especially with added content, but the expensive version better include everything from the cheaper version! So I'm not buying the iPad version unless I get to use it on my iPhone as well.

        (In this case, they could even easily make the iPad version iPhone 4 compatible and name it "HD". That would still leave a smaller file size version for those who complained.)

  • Mr.C

    So if I buy the iPad version I can't play it on my iPhone, is that right?

    • Adda

      Yeah I'd like to know this as well. It's an annoying trend that I have to pay for iPhone apps when I have them on iPad already.

      • Peter

        Absolutely. I don't mind paying a little more, especially with added content, but the expensive version better include everything from the cheaper version! So I'm not buying the iPad version unless I get to use it on my iPhone as well.

        (In this case, they could even easily make the iPad version iPhone 4 compatible and name it "HD". That would still leave a smaller file size version for those who complained.)

  • Nefhril

    Really no need for a review here... you just had to say "'Monkey Island 2 Special Edition: LeChuck's Revenge' Click here to Buy" ;)

    Now bring us Day Of The Tentacle Special Edition!!!! :D

  • Nefhril

    Really no need for a review here... you just had to say "'Monkey Island 2 Special Edition: LeChuck's Revenge' Click here to Buy" ;)

    Now bring us Day Of The Tentacle Special Edition!!!! :D

  • iPhone is the ideal adventurin

    "On the other hand, if you're ever played a Monkey Island game before, I doubt you even made it this far in this review before just clicking the first iTunes link you could find and downloading the game for whatever device you own."

    That was very true! :-)

  • iPhone is the ideal adventuring device

    "On the other hand, if you're ever played a Monkey Island game before, I doubt you even made it this far in this review before just clicking the first iTunes link you could find and downloading the game for whatever device you own."

    That was very true! :-)

  • iPhone is the ideal adventurin

    Elkas wrote:
    "I would gladly pay 15$ for a single monkey island app with iPad and iPhone 4's Retina Display support instead of buying each one separatedly, sigh."

    So true...

  • iPhone is the ideal adventuring device

    Elkas wrote:
    "I would gladly pay 15$ for a single monkey island app with iPad and iPhone 4's Retina Display support instead of buying each one separatedly, sigh."

    So true...

  • Lawlessomega

    It was indeed the easy mode that was removed. I noticed instantly when I entered the carpenters shack and couldn't pick up the hammer or nails. Such a good remake and I agree they really need to leave curse of MI intact as it is the best in the series graphically and would be such a shame to mess with it's greatness. Please please we need day of the tentacle lucasarts.

    • Remon

      Day of the tentacle +1 

  • Lawlessomega

    It was indeed the easy mode that was removed. I noticed instantly when I entered the carpenters shack and couldn't pick up the hammer or nails. Such a good remake and I agree they really need to leave curse of MI intact as it is the best in the series graphically and would be such a shame to mess with it's greatness. Please please we need day of the tentacle lucasarts.

    • Remon

      Day of the tentacle +1 

  • ZildjianKX

    Still waiting for the first game to either hit the iPad or Steam... Direct2Drive has awful DRM and I don't really want to play on my iPhone or with a controller on my PS3.

  • ZildjianKX

    Still waiting for the first game to either hit the iPad or Steam... Direct2Drive has awful DRM and I don't really want to play on my iPhone or with a controller on my PS3.

  • mike

    Got the free one and played it for about 5 minutes... delete ... 1 star..

    Get Phoenix Wright instead its a hundred times better.

    • HawkEye

      So you pretty much walked off the beach, got accosted by Largo, maybe walked around Woodtick for a minute, and quit? Did you even try to solve any of the puzzles? Not that I don't agree that Phoenix Wright is great, but it takes just as long, if not longer, getting into the game as Monkey Island does. Way to give the game a chance to win you over.

  • mike

    Got the free one and played it for about 5 minutes... delete ... 1 star..

    Get Phoenix Wright instead its a hundred times better.

    • HawkEye

      So you pretty much walked off the beach, got accosted by Largo, maybe walked around Woodtick for a minute, and quit? Did you even try to solve any of the puzzles? Not that I don't agree that Phoenix Wright is great, but it takes just as long, if not longer, getting into the game as Monkey Island does. Way to give the game a chance to win you over.

  • glon

    Am I the only one who just doesn't see the appeal of playing these classic overlong point-and-click adventures on the tiny iPhone display?

    Especially if they are available on the PC as well?

  • glon

    Am I the only one who just doesn't see the appeal of playing these classic overlong point-and-click adventures on the tiny iPhone display?

    Especially if they are available on the PC as well?

  • bruteoutlawz

    ^
    yes you are the only one

    • sal

      the ipad version has plenty of appeal though/ i want one :(

  • bruteoutlawz

    ^
    yes you are the only one

    • sal

      the ipad version has plenty of appeal though/ i want one :(

  • Prodigy_BE

    After 10 years of doing absolutely everything wrong, Lucasarts is once again a brand I love. Welcome home old friend... And please, no more lapses of delusion from now on :-)

  • Prodigy_BE

    After 10 years of doing absolutely everything wrong, Lucasarts is once again a brand I love. Welcome home old friend... And please, no more lapses of delusion from now on :-)

  • Ali McCarley

    Just tried MI1, and was very disappointed - the game simply does not translate well to such a smal screen. I fondly remember playing this on my Amiga 500 and actually enjoyed desperately clicking on items to try and interact with them - much of this curiosity has been lost on such a fiddly interface.

    On a minor point, what's with Guybrush's American accent? Was hoping for an English dandified one as if I'm not mistaken, the character was based on P.G. Wodehouse's 'Freddie Threepwood' - a typically gentrified Englisman if ever there was one. I need to take a second look to see if you can mute speech but keep the better visuals.

    Don't get me wrong, I love the series and it's probably one of my favourite games of all time - but it's back to the Mac version for me. No doubt the iPad version is amazing though, if only I could afford one!

  • Ali McCarley

    Just tried MI1, and was very disappointed - the game simply does not translate well to such a smal screen. I fondly remember playing this on my Amiga 500 and actually enjoyed desperately clicking on items to try and interact with them - much of this curiosity has been lost on such a fiddly interface.

    On a minor point, what's with Guybrush's American accent? Was hoping for an English dandified one as if I'm not mistaken, the character was based on P.G. Wodehouse's 'Freddie Threepwood' - a typically gentrified Englisman if ever there was one. I need to take a second look to see if you can mute speech but keep the better visuals.

    Don't get me wrong, I love the series and it's probably one of my favourite games of all time - but it's back to the Mac version for me. No doubt the iPad version is amazing though, if only I could afford one!