After an epic wait this morning, I managed to get my hot little hands on an iPhone 4. After rushing home and loading it up with every game I thought would be worth trying on the device, the results were somewhat predictable. The small handful of games that have been released or updated to with support for the Retina Display are gorgeous, and everything else both loads faster and performs better. If for any reason you were sitting on the fence trying to decide if upgrading to an iPhone 4 (or the presumed 4th generation iPod touch when it's released) is worth it for gaming, it absolutely is.

I know we're kind of beating a dead horse at this point, what with posting high-resolution screenshots of the few games that take advantage of the Retina Display already, but the quality of the screen is truly something you need to see with your own eyes to fully appreciate. I was at the WWDC keynote, heard everything Steve had to say about it first hand, spent the following weeks wondering what it was going to be like, and it still exceeded my expectations. The pixels are so tightly packed on the 3.5" screen that games running at 960x640 look more like screenshot renderings you'd see in some kind of a magazine advertisement than any actual game you've played before.

Being unable to distinguish individual pixels really does make things look like they're just printed on the screen. Flight Control [99¢] is unbelievably crisp, and while better graphics doesn't change the gameplay in the slightest, the difference is even more amazing when I run the game side by side both on my new iPhone 4 and old iPhone 3GS. 3D games like Real Racing [$4.99] look absolutely fantastic, and even run at a great frame rate to boot.

One thing that is apparent in these 3D games is that while the output resolution has been increased, the polygon count of the in-game models seems to have remained the same. This can make blocky models stand out even more, and while it wasn't much of an issue in Real Racing, the low-detail players in the recently releasedNCAA Football HD [$7.99] really do stick out like a sore thumb as their little 3D stick legs prance about the field. I expect this to improve over time, as both of these games were likely quick and dirty upscale jobs. 3D games designed from the get go with the iPhone 4 in mind in the future will likely be where the true eye candy is.

Speaking of EA's NCAA Football HD, having yet another platform for developers to target could lead to an even messier App Store. It's too early to really tell how this is going to play out, but currently it seems EA is content splitting their releases in to a normal release for the iPhone 3G, 3GS, and the iPod Touch along with a "HD" release for the iPhone 4, and finally a "for iPad" release for the iPad. This gets even more confusing when you consider how many developers are already labeling things as "HD" for the iPad even though technically speaking neither the iPhone 4 or the iPad are a HD device. Let's all just cross our fingers that developers eventually just settle on single universal releases of their games as I'm sure everyone would rather deal with larger file sizes than potentially purchasing the same game three (or more) times.

Currently the best demonstration of the new gyroscope controls available on the iPhone 4 is ngmoco's Eliminate: Gun Range [99¢]. While the game is just a basic shooting gallery, controlling your aim both by tilting the iPhone 4 as well as moving it about in 3D space is worth 99¢ for the novelty alone. Real Racing also has gyroscope controls but overall they didn't make much of a difference compared to the regular version.

After fiddling around in both games, however, I was really am impressed with just how precise the sensor inside the iPhone is... Although the current implementations feel a tad gimmicky at this point instead of really adding any real benefits to gameplay similar to the iPhone 3GS compass-controlled games. To be fair, we don't believe either Firemint or ngmoco had actual devices in hand to test these games with, and it stands to reason that each implementation will improve once they're able to work outside of the iPhone simulator.

Just like 3D games that fully harness the power of the A4 chip, I expect it will also be a while before developers realize what's possible with the gyroscope. There's definitely some amazing potential waiting to be unleashed here, and maybe not even by using the gyroscope strictly as an input method. For instance, I suspect using gyroscope data could even allow you to play tilt controlled games in a moving vehicle, though haven't gotten confirmation on that possibility.

As far as older games running on the iPhone 4, they load tons faster, so much so that many of my favorite simple games (obligatory Doodle Jump [99¢] plug) have almost no load time at all. Also, unlike the iPad where running games in 2X mode makes most games look blurry or blocky, since the screen size in the iPhone 4 is identical all the old games look just like they did on the previous iPhones. In fact, I'd even go as far as to say they look a little better as often times text is rendered at the higher resolution, and the Retina Display has better color reproduction.

In my initial tests, the battery life on the iPhone 4 seems in line with what Apple has been boasting, and I've both been able to play games and use my phone for other tasks with substantially less drain on my overall battery percentage. None of my tests have been that scientific, but practically everyone with an iPhone 4 is reporting similar battery experiences. A bigger battery obviously means more play time, and who doesn't want that?

Overall the iPhone 4 is most definitely a worthy upgrade for any serious App Store gamer. I'm sure we'll see a similarly specced out iPod touch this fall (or potentially even sooner) that might be worth waiting for if you dislike AT&T, but overall I've been extremely happy with my day of gaming on the iPhone 4.

  • amroc

    Very true, the screen is fantastic. I love the way that it's *so* close up against the glass, it almost feels like the screen is outside the phone.

  • amroc

    Very true, the screen is fantastic. I love the way that it's *so* close up against the glass, it almost feels like the screen is outside the phone.

  • jesse

    Ugh, now we have the normal app, an iPad version, and then another iphone 4 version? I hope EA is one of the few developers that will do this. I already dislike having "HD" iPad versions of all the apps I have.

    • SalsaMD

      But will developers make iphone 4 and ipad versions of a game, and reciprocally, will consumers bother to buy the ipad version if they have the iphone 4 version (which should look pretty darn good pixel doubled on the ipad).?

  • jesse

    Ugh, now we have the normal app, an iPad version, and then another iphone 4 version? I hope EA is one of the few developers that will do this. I already dislike having "HD" iPad versions of all the apps I have.

    • SalsaMD

      But will developers make iphone 4 and ipad versions of a game, and reciprocally, will consumers bother to buy the ipad version if they have the iphone 4 version (which should look pretty darn good pixel doubled on the ipad).?

  • SalsaMD

    From a confused iTunes customer re NCAA Football:

    "happy but

    by TrAvatar
    ive been waiting for a ncaa football game for a while and im happy its fianlly here but when i try to put it on my ipod is says it isnt compatible with the version even though ive upgraded to 4.0
    is it because i dont have an iphone
    please fix cause i really dont want to have wasted 8 bucks on wat looks like an awesome game that i cnt play"

  • SalsaMD

    From a confused iTunes customer re NCAA Football:

    "happy but

    by TrAvatar
    ive been waiting for a ncaa football game for a while and im happy its fianlly here but when i try to put it on my ipod is says it isnt compatible with the version even though ive upgraded to 4.0
    is it because i dont have an iphone
    please fix cause i really dont want to have wasted 8 bucks on wat looks like an awesome game that i cnt play"

  • Gekkota

    New phone? Yawn.
    I still prefer the big, beautiful screen on my iPad.

    • Anonymous

      yeah i'd never have guessed the iphone and ipad are aimed at slightly different audiences. thanks for pointing that out bro, i really don't know what we'd do without people like you.

      • Greg

        What i think he is saying is once you go iPad you don't go back. I have and love my iPod Touch. When I got my iPad, I fell in love too. Now whenever I need to use my iPod it feels so... Small. Restrained. The keyboard frustrates me now. I don't see what the fuss is about with a new iPhone because it just seems too small for me now.

      • Anonymous

        yeah, i guess if you compare it to the ipod touch, fair enough. but i like the fact that i can quickly pull my iphone out of my pocket wherever i am, to make calls, check my email, look up stuff on the internet, or, well, play a game. i didn't get an ipad simply because these things are harder to do with it on the go.

        as i said, different audiences. i expect different things from my idevice than the average ipad owner (or ipod touch owner, for that matter). that's why apple made three different devices, to suit different peoples' needs, and thus reach a broader audience.

    • http://mayblogmaynot.blogspot.com Maniacfive

      Because people need to make calls and send SMS, For that the iPad sucks balls ;-)

    • MrMuesli

      I had a fiddle with an iPad in the shop the other day, and to be honest I still don't really 'get it'. It's heavy too. Despite that, I see people in the streets now brandishing iPads like some sort of divining rod and can't help feeling it looks a little daft. So much for the coffee table theory.
      Anyway, as for the iPhone 4, that looks very groovy indeed. Unfortunately , I made a pact with myself to only upgrade every other gen, so I'll stick with my lovely iPod Touch 3rd gen until the 5th gen comes around next year.

      • JohnnyB82

        Heavy? Seriously? What do you weight, like 80lbs? I can understand you have a disability, and I'm not trying to be rude, but the iPad isn't even remotely heavy. Thats just a ridiculous comment. If you find it heavy, I can't even begin to imagine how heavy a car door feels to you, let alone opening your front door!

        Do you even lean up to get out of bed?

        LOL, sorry to be so sarcastic, but really, heavy?

      • MrMuesli

        I doubt you are even remotely sorry for being sarcastic. Car doors? What are you driveling on about? All I meant was that it felt heavier than I expected it to be. Are you with me? It's not brain surgery...

  • Gekkota

    New phone? Yawn.
    I still prefer the big, beautiful screen on my iPad.

    • Anonymous

      yeah i'd never have guessed the iphone and ipad are aimed at slightly different audiences. thanks for pointing that out bro, i really don't know what we'd do without people like you.

      • Greg

        What i think he is saying is once you go iPad you don't go back. I have and love my iPod Touch. When I got my iPad, I fell in love too. Now whenever I need to use my iPod it feels so... Small. Restrained. The keyboard frustrates me now. I don't see what the fuss is about with a new iPhone because it just seems too small for me now.

      • Anonymous

        yeah, i guess if you compare it to the ipod touch, fair enough. but i like the fact that i can quickly pull my iphone out of my pocket wherever i am, to make calls, check my email, look up stuff on the internet, or, well, play a game. i didn't get an ipad simply because these things are harder to do with it on the go.

        as i said, different audiences. i expect different things from my idevice than the average ipad owner (or ipod touch owner, for that matter). that's why apple made three different devices, to suit different peoples' needs, and thus reach a broader audience.

    • http://mayblogmaynot.blogspot.com Maniacfive

      Because people need to make calls and send SMS, For that the iPad sucks balls ;-)

    • MrMuesli

      I had a fiddle with an iPad in the shop the other day, and to be honest I still don't really 'get it'. It's heavy too. Despite that, I see people in the streets now brandishing iPads like some sort of divining rod and can't help feeling it looks a little daft. So much for the coffee table theory.
      Anyway, as for the iPhone 4, that looks very groovy indeed. Unfortunately , I made a pact with myself to only upgrade every other gen, so I'll stick with my lovely iPod Touch 3rd gen until the 5th gen comes around next year.

      • JohnnyB82

        Heavy? Seriously? What do you weight, like 80lbs? I can understand you have a disability, and I'm not trying to be rude, but the iPad isn't even remotely heavy. Thats just a ridiculous comment. If you find it heavy, I can't even begin to imagine how heavy a car door feels to you, let alone opening your front door!

        Do you even lean up to get out of bed?

        LOL, sorry to be so sarcastic, but really, heavy?

      • MrMuesli

        I doubt you are even remotely sorry for being sarcastic. Car doors? What are you driveling on about? All I meant was that it felt heavier than I expected it to be. Are you with me? It's not brain surgery...

  • 1337brian

    I never noticed the "Arcade" in Toucharcade was little pixels until today using my i4, The screen is freaking sharp!

    • JohnnyB82

      Its sharp, but the pixel art is hard to miss on the 3GS and earlier... maybe glasses?

  • 1337brian

    I never noticed the "Arcade" in Toucharcade was little pixels until today using my i4, The screen is freaking sharp!

    • JohnnyB82

      Its sharp, but the pixel art is hard to miss on the 3GS and earlier... maybe glasses?

  • Johnny

    The thing is, developers never came out with anything specific for the 3GS to make use of the extra features. There was the odd game or more like tech demo, but nothing which was awesome to go out and buy a 3GS.

    The install base of earlier iDevices is too big.

    • Anonymous

      in my experience, most devs DID use the features of the 3GS. it's just the 3GS's only real game-relevant new feature was faster hardware. notice how every other game that came out during the 3GS era lagged on the 3G? there's your feature use.

      • Johnny

        The 3GS is more than speed, it has support for OPENGL ES 2.0, which supports more complex textures and shading operations.

      • Blinky McWeird

        "notice how every other game that came out during the 3GS era lagged on the 3G? "

        No, I didn't notice that. I have over 800 games and the number with noticeable lag on the older hardware I could count on my fingers and have several spare.

  • Johnny

    The thing is, developers never came out with anything specific for the 3GS to make use of the extra features. There was the odd game or more like tech demo, but nothing which was awesome to go out and buy a 3GS.

    The install base of earlier iDevices is too big.

    • Anonymous

      in my experience, most devs DID use the features of the 3GS. it's just the 3GS's only real game-relevant new feature was faster hardware. notice how every other game that came out during the 3GS era lagged on the 3G? there's your feature use.

      • Johnny

        The 3GS is more than speed, it has support for OPENGL ES 2.0, which supports more complex textures and shading operations.

      • Blinky McWeird

        "notice how every other game that came out during the 3GS era lagged on the 3G? "

        No, I didn't notice that. I have over 800 games and the number with noticeable lag on the older hardware I could count on my fingers and have several spare.

  • Galaxius

    Are there any games that take advantage of the gyro other than that Eliminate game? (I know Real Racing has something to make it more precise but I want to see how the orientation works!)

  • Galaxius

    Are there any games that take advantage of the gyro other than that Eliminate game? (I know Real Racing has something to make it more precise but I want to see how the orientation works!)

  • Lprox5

    I haven't been real impressed by the battery life. I have used my phone minimally today and it's down to 58%.....

  • Lprox5

    I haven't been real impressed by the battery life. I have used my phone minimally today and it's down to 58%.....

  • manaman

    This is the first iteration of the iPhone that had truly compelled me to get one, even if I have to give up my preferred T-Mobile. The cosmetic looks of the device along with everything I hear about its display is amazing.

    The only thing that really bothers me is the continued fracturing of the App Store as you mentioned in your review. As an iPad and iPod Touch owner, I already have a difficult time deciding on a version to purchase as I don't want to buy two versions of games. If I buy an iPad version, I'm not going to be able to play it on my iPod Touch but the ability to play iPod Touch games almost betrays me by suckering me in because I can play it on both but I don't have the quality experience on my iPad. If they add iPhone 4 apps as well and I have an iPhone 4 along with the other two devices and I'm looking at an app that is released in three versions, I know I've got one option that will allow me to play on each device but if I want a better experience on a sharper or larger display, I have to be content with only playing on the one device. Blarg!

    • SalsaMD

      except that the iphone 4 version should look pretty good pixel doubled on the ipad.

    • J

      I belive pushing the pixels, hw in general to iphone and ipod touch apple is trying to unite a single app to work on all 3..

      now the ball is in devs court

    • Newguy

      I see people getting the ipod touch and an iphone. Why have both if the iphone can do everything the ipod touch can do and more? Sell the ipod touch. If you need "capacity" a full ipod would be justifiable though over kill considering you can't listen to that much music unless you took a month long trip.

  • manaman

    This is the first iteration of the iPhone that had truly compelled me to get one, even if I have to give up my preferred T-Mobile. The cosmetic looks of the device along with everything I hear about its display is amazing.

    The only thing that really bothers me is the continued fracturing of the App Store as you mentioned in your review. As an iPad and iPod Touch owner, I already have a difficult time deciding on a version to purchase as I don't want to buy two versions of games. If I buy an iPad version, I'm not going to be able to play it on my iPod Touch but the ability to play iPod Touch games almost betrays me by suckering me in because I can play it on both but I don't have the quality experience on my iPad. If they add iPhone 4 apps as well and I have an iPhone 4 along with the other two devices and I'm looking at an app that is released in three versions, I know I've got one option that will allow me to play on each device but if I want a better experience on a sharper or larger display, I have to be content with only playing on the one device. Blarg!

    • SalsaMD

      except that the iphone 4 version should look pretty good pixel doubled on the ipad.

    • http://- J

      I belive pushing the pixels, hw in general to iphone and ipod touch apple is trying to unite a single app to work on all 3..

      now the ball is in devs court

    • Newguy

      I see people getting the ipod touch and an iphone. Why have both if the iphone can do everything the ipod touch can do and more? Sell the ipod touch. If you need "capacity" a full ipod would be justifiable though over kill considering you can't listen to that much music unless you took a month long trip.

  • wohdin

    I don't understand why Apple doesn't just have one entry for every title and then have iTunes store detect which device is downloading it and then just install the appropriate version automatically. We should not be forced to buy the same apps from the same store multiple times in order for it to work on all of our devices. That's just silly.

  • wohdin

    I don't understand why Apple doesn't just have one entry for every title and then have iTunes store detect which device is downloading it and then just install the appropriate version automatically. We should not be forced to buy the same apps from the same store multiple times in order for it to work on all of our devices. That's just silly.

  • Carlos-Sz

    Great article Eli. I hope to get my iPhone 4 as soon as it is available here. For now my 3GS + iOS 4 is a great combination, way better than I thought it would.

  • ltcommander.data

    I wonder what is the visual difference between an iPhone 4 running a 480x320 game with anti-aliasing versus an iPhone 4 running a 960x640 game without anti-aliasing? The performance impact would probably be fairly similar, with 480x320 + AA probably a bit faster and pixel doubling is basically anti-aliasing anyways. If they are similar, developers simplify things by building their engine as OpenGL ES 2.0 only, with a common 480x320 + AA path for 3rd and 4th gen devices and a 1024x768 path for the iPad.

  • Carlos-Sz

    Great article Eli. I hope to get my iPhone 4 as soon as it is available here. For now my 3GS + iOS 4 is a great combination, way better than I thought it would.

  • ltcommander.data

    I wonder what is the visual difference between an iPhone 4 running a 480x320 game with anti-aliasing versus an iPhone 4 running a 960x640 game without anti-aliasing? The performance impact would probably be fairly similar, with 480x320 + AA probably a bit faster and pixel doubling is basically anti-aliasing anyways. If they are similar, developers simplify things by building their engine as OpenGL ES 2.0 only, with a common 480x320 + AA path for 3rd and 4th gen devices and a 1024x768 path for the iPad.

  • joe

    As a developer I hate to break it to you but the polygon counts in games will not be going up at all. The iPhone 4 uses the very same GPU as the 3GS yet has four times the fill rate due to resolution. So far in our testing we have found that we can support roughly the same as the 3G but have to scale back what you would do in comparison to a theoretical 3GS-only title.

    • Johnny

      Wow! Didn't expect that, thought it would be faster. So my 3GS is not obsolete afterall.

    • Marconelly

      Crap, I was worried about this as well, but I thought higher clock rate of A4 chip might do something. Please tell me we're not looking at the same situation as with Ipad, where some Iphone games even when just 2x upscaled on it, still run at lower framerates than on 3GS? I sure hope not...

    • ltcommander.data

      Which is why I'm curious if sticking to 480x320 with anti-aliasing, say 4x on the iPhone 4 and 2x on the 3rd gen devices is a good compromise? Would that free up processing power for other effects compared to driving at native 960x640 resolution?

    • http://ifonekit.com bomber

      iPhone2G/3G were more limited by the slow CPU. With the iPhone4 having a much better CPU this means you can actually transmit much more data to the GPU. The difference is huge.

  • joe

    As a developer I hate to break it to you but the polygon counts in games will not be going up at all. The iPhone 4 uses the very same GPU as the 3GS yet has four times the fill rate due to resolution. So far in our testing we have found that we can support roughly the same as the 3G but have to scale back what you would do in comparison to a theoretical 3GS-only title.

    • Johnny

      Wow! Didn't expect that, thought it would be faster. So my 3GS is not obsolete afterall.

    • Marconelly

      Crap, I was worried about this as well, but I thought higher clock rate of A4 chip might do something. Please tell me we're not looking at the same situation as with Ipad, where some Iphone games even when just 2x upscaled on it, still run at lower framerates than on 3GS? I sure hope not...

    • ltcommander.data

      Which is why I'm curious if sticking to 480x320 with anti-aliasing, say 4x on the iPhone 4 and 2x on the 3rd gen devices is a good compromise? Would that free up processing power for other effects compared to driving at native 960x640 resolution?

    • http://ifonekit.com bomber

      iPhone2G/3G were more limited by the slow CPU. With the iPhone4 having a much better CPU this means you can actually transmit much more data to the GPU. The difference is huge.

  • mike adams

    got mine today with no hassle, i didnt even preorder it haha. its so awesome. and going from a jailbroken slow 2g to this is incredible.

  • mike adams

    got mine today with no hassle, i didnt even preorder it haha. its so awesome. and going from a jailbroken slow 2g to this is incredible.

  • Mr Slinky Spring

    My Mrs got an IPhone 4 last nite (I have a 3gs with OS4) and I ran Real Racing side by side. The only difference is the resolution of the textures (most noticeable is the road) and I'd be surprised if the 3gs version could really perform quite a lot better if it was given as much love. After all, when Real Racing first came out u may remember Firemint said that the SGX535 could absolutely eat the game for breakfast.

  • Mr Slinky Spring

    My Mrs got an IPhone 4 last nite (I have a 3gs with OS4) and I ran Real Racing side by side. The only difference is the resolution of the textures (most noticeable is the road) and I'd be surprised if the 3gs version could really perform quite a lot better if it was given as much love. After all, when Real Racing first came out u may remember Firemint said that the SGX535 could absolutely eat the game for breakfast.

  • Marconelly

    Eli, I would be really, really curious to hear how the framerate in Espgaluda 2 on Iphone 4 stacks up to 3GS.

    If you play 2nd level, while the game is set to 'Large' screen size there's plenty of framedrops on 3GS. I really wonder if it's going to be better (or worse?) on Iphone 4

    • russiaone

      My name isn't Eli, but I just finished a playthrough of the second stage, large screen, and found no discernible lag. Smooth and fast. And made even more beautiful by the retina screen.

      • Marconelly

        That's really good to hear! Thanks!

  • Mr Slinky Spring

    Hmmmm maybe I should've read Joe's comment above first. Apologies for being a dumbass.

  • Marconelly

    Eli, I would be really, really curious to hear how the framerate in Espgaluda 2 on Iphone 4 stacks up to 3GS.

    If you play 2nd level, while the game is set to 'Large' screen size there's plenty of framedrops on 3GS. I really wonder if it's going to be better (or worse?) on Iphone 4

    • russiaone

      My name isn't Eli, but I just finished a playthrough of the second stage, large screen, and found no discernible lag. Smooth and fast. And made even more beautiful by the retina screen.

      • Marconelly

        That's really good to hear! Thanks!

  • Mr Slinky Spring

    Hmmmm maybe I should've read Joe's comment above first. Apologies for being a dumbass.

  • Chris

    Ok they gave done the iPhone now can you make the iPod touch 4g soon. I can't wait much longer!

  • Chris

    Ok they gave done the iPhone now can you make the iPod touch 4g soon. I can't wait much longer!

  • Hugin

    Can you just sync your current 3g/3gs apps to the new iphone 4 or do you have to rebuy them all over again?

  • Hugin

    Can you just sync your current 3g/3gs apps to the new iphone 4 or do you have to rebuy them all over again?

  • Blinky McWeird

    "I've both been able to play games and use my phone for other tasks with substantially less drain on my overall battery percentage"

    Is there any chance of any website telling us anything *actually useful* in this regard? How much better is it? Is it really so far beyond everyone to fully charge a 3GS and an i4, tell them to do the same thing and write down how long each one lasts?

  • Blinky McWeird

    "I've both been able to play games and use my phone for other tasks with substantially less drain on my overall battery percentage"

    Is there any chance of any website telling us anything *actually useful* in this regard? How much better is it? Is it really so far beyond everyone to fully charge a 3GS and an i4, tell them to do the same thing and write down how long each one lasts?

  • http://www.revolutionaryconcepts.net Revolutionary Concepts

    Lookin good! Can't wait to get ours down here in Australia and unleash some new truly hi- Rez gsmes.

    With regards Eli's observations about polygon counts in the new/revamped iPhone4 titles an often overlooked point is that while the A4 CPU and added memory in the iPad and now iPhone4 enable devs to paint much larger and more detailed textures there's a real bottleneck still in the fact that the GPU is pretty much what was in the 3GS, and so limits the number of polygons you can shift before things like the framerate take a hit.

    As ever it's a juggling act, but super exciting and I think we'll see some really awesome new apps coming down the line in the next few months.
    Great time to be a gamer ;)

  • http://www.revolutionaryconcepts.net Revolutionary Concepts

    Lookin good! Can't wait to get ours down here in Australia and unleash some new truly hi- Rez gsmes.

    With regards Eli's observations about polygon counts in the new/revamped iPhone4 titles an often overlooked point is that while the A4 CPU and added memory in the iPad and now iPhone4 enable devs to paint much larger and more detailed textures there's a real bottleneck still in the fact that the GPU is pretty much what was in the 3GS, and so limits the number of polygons you can shift before things like the framerate take a hit.

    As ever it's a juggling act, but super exciting and I think we'll see some really awesome new apps coming down the line in the next few months.
    Great time to be a gamer ;)

  • Shibuya_109

    For me coming from a 3G, the step up is really big, and as others have said, the screen is astounding.

    Now the wait begins for more games to be patched for the new higher resolution. I'm particularly looking forward to seeing Geometry Wars in high-res.

    I've been disappointed by the lack of increased performance in some games though. Having long given up on SEGA's useless Mega Drive/Genesis iPhone ports I dug out Sonic the Hedgehog and stuck it on my new iPhone 4. It still limped along at a shockingly low frame rate. I was also disappointed to see Chaos Rings still running quite poorly.

    • amroc

      I wonder if those games are frame capped? For instance zen bound runs loads faster than it did on my 3g

  • Shibuya_109

    For me coming from a 3G, the step up is really big, and as others have said, the screen is astounding.

    Now the wait begins for more games to be patched for the new higher resolution. I'm particularly looking forward to seeing Geometry Wars in high-res.

    I've been disappointed by the lack of increased performance in some games though. Having long given up on SEGA's useless Mega Drive/Genesis iPhone ports I dug out Sonic the Hedgehog and stuck it on my new iPhone 4. It still limped along at a shockingly low frame rate. I was also disappointed to see Chaos Rings still running quite poorly.

    • amroc

      I wonder if those games are frame capped? For instance zen bound runs loads faster than it did on my 3g

  • Eric

    omg ur so lucky
    i preodered mine at the apple store (bad move)
    i went 7 in the morning and the line stretched around the Tysons Corner mall
    then i left and came back at 4 in the afternoon the line hadnt died down
    i asked the dude in the front of the line to see how long he waited
    He waited 8 hours!!
    i left and came back at 9:30
    then i waited till 11
    they said they would give out vouchers because the mall shouldve closed at 9:30
    vouchers expired saturday

  • Eric

    omg ur so lucky
    i preodered mine at the apple store (bad move)
    i went 7 in the morning and the line stretched around the Tysons Corner mall
    then i left and came back at 4 in the afternoon the line hadnt died down
    i asked the dude in the front of the line to see how long he waited
    He waited 8 hours!!
    i left and came back at 9:30
    then i waited till 11
    they said they would give out vouchers because the mall shouldve closed at 9:30
    vouchers expired saturday

  • Deluxe

    One thing that I find annoying for those which don't have iPhone 4 is the size of the updated games...
    One example: Real Racing moves from 77 to 138 Mo!

  • Deluxe

    One thing that I find annoying for those which don't have iPhone 4 is the size of the updated games...
    One example: Real Racing moves from 77 to 138 Mo!

  • http://johnnytwoshoes.com Josh

    Been really impressed with the iphone 4 so far, the screen and camera especially.

    We are creating Plunderland with high resoloution on launch - it is amazing.

    Also it runs so smooth and you can play through the entire game, 3 campaigns and 2 game modes with only one loading screen when you launch the game. That takes 3 seconds on the iphone 4 lol.

    Talk about seemless gaming!

  • http://johnnytwoshoes.com Josh

    Been really impressed with the iphone 4 so far, the screen and camera especially.

    We are creating Plunderland with high resoloution on launch - it is amazing.

    Also it runs so smooth and you can play through the entire game, 3 campaigns and 2 game modes with only one loading screen when you launch the game. That takes 3 seconds on the iphone 4 lol.

    Talk about seemless gaming!