Announced at GDC in 2009, OnLive takes the concept of cloud computing to the next level in providing high-end video games running at HD resolution streamed in realtime over the internet playable on any device capable of running the OnLive client connected to an internet connection with a downstream of at least 5 megabit. Following its announcement, speculation ran wild regarding whether or not this sort of remote technology could even possibly exist and provide the same lag-free experience as a home console.

OnLive had an impressive presence at E3 this year, with playable clients running on the OnLive set-top box, Macs, PC's, and we even got a peek at the games running on the iPad. On a computer or the actual OnLive device, the experience was flawless. According to the people I spoke with at the event, everything we were seeing was being rendered and streamed live from their datacenter hundreds of miles away to the E3 show floor. I'm still skeptical, as the technology as it was presented to me today just seems too good to be true. If a simple set-top box or a client running on a low-end computer can in fact easily stream high-end HD video games for a low monthly fee it really does have the potential to change the face of gaming forever.

If this is the first you've heard of OnLive, stop by the Wikipedia article and read about it. They cover all the origins of the service, the skepticism, as well as the sheer clout of the executive team behind the company. You can also see the featured OnLive games on the OnLive web site.

Today I got a peek at the iPad client for OnLive, something they stressed over and over was not representative of any final product, but rather just exists to serve as an example of how ubiquitous the OnLive service truly is. When a new platform comes along, all they have to do is write a client for it and you will be able to play all of your games live and in the cloud just like you presumably already have been on your TV or computer easily and seamlessly over the internet.

Because of its raw tech demo state, the controls are less than ideal. The client uses a weird virtual joystick button layout that I don't really think would be very useful for anything outside of just demonstrating what is possible. The following video walks through the OnLive iPad client, and shows Borderlands running, an XBOX and PC game. Also, after that, we load up Dragon Age: Origins, which didn't work because it didn't have gamepad controls, and finally we spectated on some games in session by other OnLive members.

If you watch to the end, you can see a side by side of someone playing a game on the OnLive unit hooked up to an HDTV, that same game is then instantly streamed to both that TV as well as the iPad. The video stream is identical. It really is amazing to see. As explained in the video, they're not sure when or if the iPad client will even ever be available, but needless to say, we've got our fingers crossed.

  • Adams Immersive

    I’m as skeptical as anyone regarding whether REAL world usage could be as reliable and lag-free as the demos. But if it somehow actually works, an iPad client with custom controls for certain games would be awesome. Some games could never make sense on a touchscreen. But some could.

  • Adams Immersive

    I’m as skeptical as anyone regarding whether REAL world usage could be as reliable and lag-free as the demos. But if it somehow actually works, an iPad client with custom controls for certain games would be awesome. Some games could never make sense on a touchscreen. But some could.

  • Best RN

    I would totally be ok with lugging a game controller connected by bluetooth around with me to play all those games on my iPad. Awesomeness

  • Best RN

    I would totally be ok with lugging a game controller connected by bluetooth around with me to play all those games on my iPad. Awesomeness

  • dumas1000

    Pseudoscience. That's what this whole thing sounds like to me. It's illogical. The whole damn thing. The technology just doesn't seem to compute, commen sense wise.

    • http://www.squarezerostudio.com squarezero

      Well, I've been invited to the preview (which starts later this month), so I'll report on whether the technology is for real.

      • http://www.mentation.nl/thanatist/ Thaurin

        There's no NDA bullshit, or anything?

  • dumas1000

    Pseudoscience. That's what this whole thing sounds like to me. It's illogical. The whole damn thing. The technology just doesn't seem to compute, commen sense wise.

    • http://www.squarezerostudio.com squarezero

      Well, I've been invited to the preview (which starts later this month), so I'll report on whether the technology is for real.

      • http://www.mentation.nl/thanatist/ Thaurin

        There's no NDA bullshit, or anything?

  • Sticktron

    I just don't see it being good enough to replace local execution. I can see audio/video codecs being good enough in a generation or two to get nearly uncompressed-looking results at a decent bandwidth, but you can't overcome the latency delay.

    I guess well see.

    • http://www.squarezerostudio.com squarezero

      That seems to be common refrain (see dumas1000 comment above). Of course, neither you nor dumas has any actual knowledge of the science and technology involved, so I'm not sure how you can make categorical statements like "you can't overcome the latency delay." They say they have, and we'll see when the thing actually ships.

      • ibwb

        squarezero, I think many of us know enough about the technology involved to know that latency will be a problem. The service works over the Internet and a delay of 50ms or more for a control to respond will have an impact -- and for many users 50ms will be the baseline, the best result possible, even if their technology is completely zero-latency. Latency can't be technolgied away (especially since a substantial portion of it comes from physics).

        I'm sure the tech will work pretty well to games where this isn't as much of an issue.

      • Sticktron

        What do you know about what I know? I DO happen to be very familiar with the science and technology involved, and I also know you don't need to be expert to see the elephant in the room.

  • Sticktron

    I just don't see it being good enough to replace local execution. I can see audio/video codecs being good enough in a generation or two to get nearly uncompressed-looking results at a decent bandwidth, but you can't overcome the latency delay.

    I guess well see.

    • http://www.squarezerostudio.com squarezero

      That seems to be common refrain (see dumas1000 comment above). Of course, neither you nor dumas has any actual knowledge of the science and technology involved, so I'm not sure how you can make categorical statements like "you can't overcome the latency delay." They say they have, and we'll see when the thing actually ships.

      • ibwb

        squarezero, I think many of us know enough about the technology involved to know that latency will be a problem. The service works over the Internet and a delay of 50ms or more for a control to respond will have an impact -- and for many users 50ms will be the baseline, the best result possible, even if their technology is completely zero-latency. Latency can't be technolgied away (especially since a substantial portion of it comes from physics).

        I'm sure the tech will work pretty well to games where this isn't as much of an issue.

      • Sticktron

        What do you know about what I know? I DO happen to be very familiar with the science and technology involved, and I also know you don't need to be expert to see the elephant in the room.

  • Haliaeetus

    As they are making progress, they must have a pretty good handle on the
    technology behind the service. The real problem is going to be the service itself. The last I heard, which was about a month ago, there is going to be a subscription fee to use the service at a premium level with a free option which has a user cap. Then you will buy the games to use on the service, but since the whole thing is streamed to you, you won't get physical media or digital media. It seems to me like onLive has the potential to mek Ubisoft look like saints. That is just my thoughts however.

  • Haliaeetus

    As they are making progress, they must have a pretty good handle on the
    technology behind the service. The real problem is going to be the service itself. The last I heard, which was about a month ago, there is going to be a subscription fee to use the service at a premium level with a free option which has a user cap. Then you will buy the games to use on the service, but since the whole thing is streamed to you, you won't get physical media or digital media. It seems to me like onLive has the potential to mek Ubisoft look like saints. That is just my thoughts however.

  • Epileptiiisddflkbdfs

    I'd be happy enough if they port the streaming technology to the Youtube app. I'm on a cable and it still takes 5 minutes to download and watch a 1 minute clip.

  • Matt

    If there was a bluetooth controller you could use with this and it works as they say even with thousands of people online I would totally get this service. I just wonder if they expect you to buy the games in addition to paying the monthly fee because I wouldn't be down with that.

  • Epileptiiisddflkbdfs

    I'd be happy enough if they port the streaming technology to the Youtube app. I'm on a cable and it still takes 5 minutes to download and watch a 1 minute clip.

  • Matt

    If there was a bluetooth controller you could use with this and it works as they say even with thousands of people online I would totally get this service. I just wonder if they expect you to buy the games in addition to paying the monthly fee because I wouldn't be down with that.

  • http://Www.hbdia.com IzzyNobre

    Controllde tests with local servers and barely anyone connected doesn't make me all that hopeful. But, as the article says, this could change gaming forever.

    And it'll make me wish I sprung for the 3G iPad... Well, at least I can wifi tether my iPad to my jailbroken iPhone.

  • http://Www.hbdia.com IzzyNobre

    Controllde tests with local servers and barely anyone connected doesn't make me all that hopeful. But, as the article says, this could change gaming forever.

    And it'll make me wish I sprung for the 3G iPad... Well, at least I can wifi tether my iPad to my jailbroken iPhone.

  • RhythmMan

    This project has been under works for the past decade, I've heard the tech that went into it is great. If it performs this well then it could take over console gaming. That was the intention, it's developed and funded by many big name game companies who got tired of losing/sharing profits with controlling console makers.

    Google the history of the company - it's impressive!

  • RhythmMan

    This project has been under works for the past decade, I've heard the tech that went into it is great. If it performs this well then it could take over console gaming. That was the intention, it's developed and funded by many big name game companies who got tired of losing/sharing profits with controlling console makers.

    Google the history of the company - it's impressive!

  • Jumpman

    You guys wouldn't be down for a monthly fee?!? What do you think xbox live is?! The only difference is you pay annually 50 bills for xbox live. ONLIVE service is $4.95 a month AFTER the first FREE year by the way when you sign up before July 15. Now do the math.. That's $59.40 a year. That's comparable to xbox live service without the inconvenience of waiting how many hours to download an ON-DEMAND game?? Xbox should change the name of their ON-DEMAND section to ON-DEMAND after 2-3 hours. I can say this because I own a 360 (and love it) AND I'm a beta tester for ONLIVE. Just witnessing how this service works is jaw-dropping! We're talking about clicking play on a game and it pops up INSTANTLY! No waiting hours on end to play it... It's that good. Also, we're not talking about greatest hits games or game of the year editions which 360 currently has. We're talking about when games first hit the shelves it'll be available to you ONLIVE. I can't tell you how many times I wished someone would deliver my pre ordered games directly to my door at 10am... The time which most game stores open. Oh... and definitely NOT a fan of waiting in long lines listening to people GEEK out, as they say. ONLIVE eliminates all this.. And the games look great.. AND... I can do all this in my pajamas with my hair turned left and right with crust in my eyes. AhHhHh.. Indeed a revolutionary game service. THE END

    Feel free to add me when ONLIVE
    Player tag is Jumpman

    • DudleyDawson

      From the website:

      "The OnLive Game Service (the “Service”) Fee will be waived for the first 12 months from the date you activate your OnLive Account. During these 12 months, your access to the Service will include free demos and community features, such as member Profiles, Friending, Chat, Spectating and Brag Clip™ videos, but will not include any games, content or other services that are offered for purchase, and which must be purchased separately."

    • Xurkey

      You realize OnLive sucks right?

      Learn to game.

  • Jumpman

    You guys wouldn't be down for a monthly fee?!? What do you think xbox live is?! The only difference is you pay annually 50 bills for xbox live. ONLIVE service is $4.95 a month AFTER the first FREE year by the way when you sign up before July 15. Now do the math.. That's $59.40 a year. That's comparable to xbox live service without the inconvenience of waiting how many hours to download an ON-DEMAND game?? Xbox should change the name of their ON-DEMAND section to ON-DEMAND after 2-3 hours. I can say this because I own a 360 (and love it) AND I'm a beta tester for ONLIVE. Just witnessing how this service works is jaw-dropping! We're talking about clicking play on a game and it pops up INSTANTLY! No waiting hours on end to play it... It's that good. Also, we're not talking about greatest hits games or game of the year editions which 360 currently has. We're talking about when games first hit the shelves it'll be available to you ONLIVE. I can't tell you how many times I wished someone would deliver my pre ordered games directly to my door at 10am... The time which most game stores open. Oh... and definitely NOT a fan of waiting in long lines listening to people GEEK out, as they say. ONLIVE eliminates all this.. And the games look great.. AND... I can do all this in my pajamas with my hair turned left and right with crust in my eyes. AhHhHh.. Indeed a revolutionary game service. THE END

    Feel free to add me when ONLIVE
    Player tag is Jumpman

    • DudleyDawson

      From the website:

      "The OnLive Game Service (the “Service”) Fee will be waived for the first 12 months from the date you activate your OnLive Account. During these 12 months, your access to the Service will include free demos and community features, such as member Profiles, Friending, Chat, Spectating and Brag Clip™ videos, but will not include any games, content or other services that are offered for purchase, and which must be purchased separately."

    • Xurkey

      You realize OnLive sucks right?

      Learn to game.

  • JeFurry

    5 megabits, huh? Well, that's that as far as the UK is concerned.

    The UK government has a target of getting the entire UK on broadband by 2015. Their target? *2* megabits per second.

    Several people in the UK are on "up to 8" or "up to 20" megabit connections, but most don't get more than 4 or so except perhaps in the middle of the night. There are exceptions, but they're a minority.

    It's an interesting tech, but if that quoted bandwidth is correct, it's not going to roll out quickly.

    Plus, Sticktron is correct — there is no way in software to overcome the latency delay, it's inherent in TCP/IP communications, and it cannot be reduced by client or server software. It could be reduced only by upgrading most of not all routers and cables between them. The best you can do otherwise is anticipate player moves, which is a risky prospect at best. They may have developed new ways of doing that, perhaps.

    • MidianGTX

      My thoughts exactly. OnLive sounds great in theory, and looks nice in all the places it's been tested... with enormous ****ing connection speeds. Now dish it out to us average people in areas where World of Warcraft isn't the government's main priority and watch it lag like hell. I'm lucky to hit 1Mbit these days.

    • Remon

      Here in Holland (almere) we got a "free" hookup to the glasfiber net and that's up to 100 mb, so when more providers deliver via that net, it will become the next cheap connecton like ADSL is now. ADSL is now €20,-/ month and glasfiber is at €80,-/ month and getting cheaper. Already 3 providers are on there, one will be delivering 100mb up and down for €50,- in a couple of months. So bring up the online streamed gaming!

  • JeFurry

    5 megabits, huh? Well, that's that as far as the UK is concerned.

    The UK government has a target of getting the entire UK on broadband by 2015. Their target? *2* megabits per second.

    Several people in the UK are on "up to 8" or "up to 20" megabit connections, but most don't get more than 4 or so except perhaps in the middle of the night. There are exceptions, but they're a minority.

    It's an interesting tech, but if that quoted bandwidth is correct, it's not going to roll out quickly.

    Plus, Sticktron is correct — there is no way in software to overcome the latency delay, it's inherent in TCP/IP communications, and it cannot be reduced by client or server software. It could be reduced only by upgrading most of not all routers and cables between them. The best you can do otherwise is anticipate player moves, which is a risky prospect at best. They may have developed new ways of doing that, perhaps.

    • MidianGTX

      My thoughts exactly. OnLive sounds great in theory, and looks nice in all the places it's been tested... with enormous ****ing connection speeds. Now dish it out to us average people in areas where World of Warcraft isn't the government's main priority and watch it lag like hell. I'm lucky to hit 1Mbit these days.

    • Remon

      Here in Holland (almere) we got a "free" hookup to the glasfiber net and that's up to 100 mb, so when more providers deliver via that net, it will become the next cheap connecton like ADSL is now. ADSL is now €20,-/ month and glasfiber is at €80,-/ month and getting cheaper. Already 3 providers are on there, one will be delivering 100mb up and down for €50,- in a couple of months. So bring up the online streamed gaming!

  • JCat

    It's interesting that the PC/Mac set up requires a "wired" connection, but the tech demo on the iPad was obviously running wireless. All the more reason this is not going to happen for a while..if it even makes it to to iPad. Wonder how this will go over with broadband providers. Still, I have to say it's quite intriguing, and if it came out on iPad today, I'd make the plunge. On another note, maybe next time they'll get someone a bit more skilled to show the demo.

  • JCat

    It's interesting that the PC/Mac set up requires a "wired" connection, but the tech demo on the iPad was obviously running wireless. All the more reason this is not going to happen for a while..if it even makes it to to iPad. Wonder how this will go over with broadband providers. Still, I have to say it's quite intriguing, and if it came out on iPad today, I'd make the plunge. On another note, maybe next time they'll get someone a bit more skilled to show the demo.

  • Acidbottle

    as pointed out, its a fail before it starts due to inept communications network (here in the uk at least). almost everyone i know has connection problems on a regular basis. then theres the speed issue ...

    • Dusse

      That doesn't mean it doesn't have a grand future though. In Sweden I reckon it'd be perfectly fine with the broadband these days.

      • MidianGTX

        No ****, Sweden is one of the world leaders in insane internet speeds.

  • Acidbottle

    as pointed out, its a fail before it starts due to inept communications network (here in the uk at least). almost everyone i know has connection problems on a regular basis. then theres the speed issue ...

    • Dusse

      That doesn't mean it doesn't have a grand future though. In Sweden I reckon it'd be perfectly fine with the broadband these days.

      • MidianGTX

        No ****, Sweden is one of the world leaders in insane internet speeds.

  • Alex

    For me isn't the broadband a problem. I live in Germany and I've got a broadband connection up to 30 to 50 megabit and all my friends an people I know have the same one. I hope Onlive come to Europe to.

    • eev

      so far people download and stream music and videos (porn mostly), but now they gonna start to stream games, i wonder how happy will be isp's with the increase of traffic?

  • Alex

    For me isn't the broadband a problem. I live in Germany and I've got a broadband connection up to 30 to 50 megabit and all my friends an people I know have the same one. I hope Onlive come to Europe to.

    • eev

      so far people download and stream music and videos (porn mostly), but now they gonna start to stream games, i wonder how happy will be isp's with the increase of traffic?

  • Kamazar

    Eh, I'm not too keen on subscription-based gaming. There's pros, of course, like not having to go out to buy a game, or decent savings, but it's the same deal with subscription-based music. You don't actually own anything, and that kinda bugs me. And still, all my friends are on the 360.

  • Kamazar

    Eh, I'm not too keen on subscription-based gaming. There's pros, of course, like not having to go out to buy a game, or decent savings, but it's the same deal with subscription-based music. You don't actually own anything, and that kinda bugs me. And still, all my friends are on the 360.

  • araczynski

    looks like they're making progress, hope it buries the consoles.

  • araczynski

    looks like they're making progress, hope it buries the consoles.

  • Justin

    If this does work it looks like it will be one of the best things I have ever seen. We all have too much love for owning things. Materialism is ruining the world. We need to get off that. If I can stream 100s or 1000s of different games anytime I want and not have to worry about physical media and the cost of all those games, why wouldn't I be all over that?? It cuts down on the pollution and waste of production of the games, the packaging, the packaging all of my new high-end PC kit would have come in, etc. Think of all the money that saves you and the manufacturers!! In the end it sounds like an altogether amazingly smart solution to a number of the world's problems.

    • synther

      If OnLive will ever work, it's going to screw a lot. You can't buy a special edition game (which I do quite alot) because your computer (in this case iPad) doesn't have the guts to play it.

      Sony and Microsoft will be screwed, Playstation and Xbox won't be sold anymore. Intel and AMD will be screwed, they won't sell their high/mid end processors anymore, AMD won't sell their superb GPU's anymore, etc.

      Onlive will screw everything (if it will ever work).

      • Goose

        no matter what, someone is going to lose. better it's some hugely gas guzzling, environment destroying conglomerates than some small, waste saving companies. everything you've mentioned is a god send. hallelujah.

      • Remon

        @goose 

  • Justin

    If this does work it looks like it will be one of the best things I have ever seen. We all have too much love for owning things. Materialism is ruining the world. We need to get off that. If I can stream 100s or 1000s of different games anytime I want and not have to worry about physical media and the cost of all those games, why wouldn't I be all over that?? It cuts down on the pollution and waste of production of the games, the packaging, the packaging all of my new high-end PC kit would have come in, etc. Think of all the money that saves you and the manufacturers!! In the end it sounds like an altogether amazingly smart solution to a number of the world's problems.

    • synther

      If OnLive will ever work, it's going to screw a lot. You can't buy a special edition game (which I do quite alot) because your computer (in this case iPad) doesn't have the guts to play it.

      Sony and Microsoft will be screwed, Playstation and Xbox won't be sold anymore. Intel and AMD will be screwed, they won't sell their high/mid end processors anymore, AMD won't sell their superb GPU's anymore, etc.

      Onlive will screw everything (if it will ever work).

      • Goose

        no matter what, someone is going to lose. better it's some hugely gas guzzling, environment destroying conglomerates than some small, waste saving companies. everything you've mentioned is a god send. hallelujah.

      • Remon

        @goose 

  • Philly

    The biggest problem with game streaming technologies isn't even latency, but it's the costs on the server end. Technologies like this don't scale well. You need an expensive server farm to handle game execution - the amount of hardware you need to stream and real-time encode a high end console game has a price tag and operational costs much greater than a servers dedicated to simply streaming out video. Maybe the owners of OnLive will manage to flip the company to a deep-pocketed investor, but I can't imagine something like this being commercially viable within the next decade.

  • Philly

    The biggest problem with game streaming technologies isn't even latency, but it's the costs on the server end. Technologies like this don't scale well. You need an expensive server farm to handle game execution - the amount of hardware you need to stream and real-time encode a high end console game has a price tag and operational costs much greater than a servers dedicated to simply streaming out video. Maybe the owners of OnLive will manage to flip the company to a deep-pocketed investor, but I can't imagine something like this being commercially viable within the next decade.

  • http://appVersity.com Glenn

    I thought I would let you all know some more information about ONLIVE. I have been in the soft launch since a week ago. There is a NDA but it's lifted today since it goes live at 6pm today. Anyway I just completed my first complete game using ONLIVE and in the cloud..

    First and foremost this is the future like it or not it is.. Im about 300 miles form the datacenter in Virginia on the east coast here in PA and I have comcast 22/3 Internet. Its not all about speed at all its about sustained data rates so if you have 5mb and it sustains a good ping you will do better than me at 22mb...

    I know there are people who are skeptics and thats fine, TRY IT OUT you will be a beliver! No it's not going to replace High END PC's today with its 720 resolution but it looks very good on my iMac, PC, and Netbook! All three I played on and all three worked flawless with a 360 wired controller.

    I did have a few disconnects but we were warned this might happen due to it being a final beta so to speak tweaks were happening all in all about 4 drops in 5 days of gameplay. I just relogged in and I was back into the action nothing bad.

    I noticed NO LAG issues even playing Unreal Tournament 3 albeit with a 360 controller I was able to lockon and kill everyone even Mouse and Keyboard folks! I did experience a slight frame rate drop in heavy instances 10+ on the screen but it did not effect gameplay so to speak..

    Online is basically a VIDEO GAME CONSOLE like the PS3 and 360 but built into your browser! (FYI on iMac remove any 3rd party drivers for the 360 or it wont work) Drivers are built into the client so they conflict..

    Games can be rented for 5-10.00 for 3-5 days or full pass bought for retail or slightly less..

    Overall I was really impressed and they stated they can do 1080p now but due to bandwidth concerns they are leaving it at 720p.. I did some tests and found for an hour of gameplay I consumed about 2.3 gigs of bandwidth so that translates in about 3.8 hours of gameplay a day for a comncast 250 cap..

    Being able to play anywhere was a GOD SEND I even played at a friends house. Just brought my controller over and WOWED him..

    I understand the skepticism and the people who say this will fail, but until you try it you should refrain from that thought.. This is really out there I mean it is a complete change from traditional gaming and one I welcome with open arms... Not only has Onlive won my respect.. They also have earned a customer in the process..

    If you check it out look me up: Dorfdad is my gamertag oh and check out my Brag Clips :)

  • http://appVersity.com Glenn

    I thought I would let you all know some more information about ONLIVE. I have been in the soft launch since a week ago. There is a NDA but it's lifted today since it goes live at 6pm today. Anyway I just completed my first complete game using ONLIVE and in the cloud..

    First and foremost this is the future like it or not it is.. Im about 300 miles form the datacenter in Virginia on the east coast here in PA and I have comcast 22/3 Internet. Its not all about speed at all its about sustained data rates so if you have 5mb and it sustains a good ping you will do better than me at 22mb...

    I know there are people who are skeptics and thats fine, TRY IT OUT you will be a beliver! No it's not going to replace High END PC's today with its 720 resolution but it looks very good on my iMac, PC, and Netbook! All three I played on and all three worked flawless with a 360 wired controller.

    I did have a few disconnects but we were warned this might happen due to it being a final beta so to speak tweaks were happening all in all about 4 drops in 5 days of gameplay. I just relogged in and I was back into the action nothing bad.

    I noticed NO LAG issues even playing Unreal Tournament 3 albeit with a 360 controller I was able to lockon and kill everyone even Mouse and Keyboard folks! I did experience a slight frame rate drop in heavy instances 10+ on the screen but it did not effect gameplay so to speak..

    Online is basically a VIDEO GAME CONSOLE like the PS3 and 360 but built into your browser! (FYI on iMac remove any 3rd party drivers for the 360 or it wont work) Drivers are built into the client so they conflict..

    Games can be rented for 5-10.00 for 3-5 days or full pass bought for retail or slightly less..

    Overall I was really impressed and they stated they can do 1080p now but due to bandwidth concerns they are leaving it at 720p.. I did some tests and found for an hour of gameplay I consumed about 2.3 gigs of bandwidth so that translates in about 3.8 hours of gameplay a day for a comncast 250 cap..

    Being able to play anywhere was a GOD SEND I even played at a friends house. Just brought my controller over and WOWED him..

    I understand the skepticism and the people who say this will fail, but until you try it you should refrain from that thought.. This is really out there I mean it is a complete change from traditional gaming and one I welcome with open arms... Not only has Onlive won my respect.. They also have earned a customer in the process..

    If you check it out look me up: Dorfdad is my gamertag oh and check out my Brag Clips :)

  • Charred Toast

    This works and works well. Don't believe me? I think it goes live today. The first year is free, so try it for yourself. If you have a PC you can use an Xbox controller or mouse and keyboard. I was in the Beta for a long time, and can talk about it now that it went live today. I am in Washington state playing on a server in San Fransisco. I live in a rural area with Comcast cable internet, and Onlive works flawlessly for me so far (we will see as more people flood in).

    I have an iPad and hope this comes out for it soon.

    • WiseWeasel

      How about the lag when you try to turn around and aim in a first-person shooter?

  • Charred Toast

    This works and works well. Don't believe me? I think it goes live today. The first year is free, so try it for yourself. If you have a PC you can use an Xbox controller or mouse and keyboard. I was in the Beta for a long time, and can talk about it now that it went live today. I am in Washington state playing on a server in San Fransisco. I live in a rural area with Comcast cable internet, and Onlive works flawlessly for me so far (we will see as more people flood in).

    I have an iPad and hope this comes out for it soon.

    • WiseWeasel

      How about the lag when you try to turn around and aim in a first-person shooter?

  • Rad

    Controls at the top of the screen. What were they thinking?

    • Dusse

      I bet: "This is just for a simple demo..let's not put any work in to it". Pretty logical.

  • Rad

    Controls at the top of the screen. What were they thinking?

    • Dusse

      I bet: "This is just for a simple demo..let's not put any work in to it". Pretty logical.

  • blackHorse

    LOL, if Apple doesn't get a cut from the subscription and in app game purchases, we are never going to see this on iPad...

    • http://www.squarezerostudio.com squarezero

      You can always switch to the browser to complete the transaction, like the Kindle app does. No cut for Apple, there.

  • blackHorse

    LOL, if Apple doesn't get a cut from the subscription and in app game purchases, we are never going to see this on iPad...

    • http://www.squarezerostudio.com squarezero

      You can always switch to the browser to complete the transaction, like the Kindle app does. No cut for Apple, there.

  • Brian

    If it is available now... how do you log into it to create an account. The Sign In on the top does not allow new users.

  • Brian

    If it is available now... how do you log into it to create an account. The Sign In on the top does not allow new users.

  • synther

    These controls are horrible! Come on, everyone sees this doesnt work (well at least not with shooters) and most people don't have that fast internet, and if you want to play games like this you can also just get a desktop.

  • synther

    These controls are horrible! Come on, everyone sees this doesnt work (well at least not with shooters) and most people don't have that fast internet, and if you want to play games like this you can also just get a desktop.

  • Erich

    With ISP's putting usage caps, and extra charges for people say that use, 50GB's of data a month. I wonder how much easier it will be for people to hit caps/usage rates, with this type of cloud gaming.

    • I'm Not Telling

      LOL you all really are missing the point . Onlive hosst 100 percent of all game files. That means you wont need Gigs of Hdd space. They have your games on their hosts, you dont access it in any way except simple 4-10 .cfg file, no downloads no waiting for timed logins casue you need a update.

      Well let me say that i have been a tester for a long time. Users wont need to buy new SLI 1024 meg card every six months. Yhat puts ATI Nvidia gonads in the vise now....they Lose Millions/Billions with On live.
      So you post or most of you are thinking in old technology ways, Yes at first it may be minimal games but

      Who can say as of now that a company in business at this moment can run any of the games from On live Streamed while user has not one of the game files on or in his desired application Such as a I-phone, I-pad, PC, Apple, Hi DEf 1080 TV,Google's New Phone, and the new console. Think outside the line.
      I am debating to post a Video of my beta test footage. But here is a Email i got earlier this week

      Dear XXXXX XXXXXX,

      We're almost to the end of the Private Early Access Beta for the OnLive Game Service! Thanks for all of your help and feedback during this beta period. We are really excited to take the wraps off the OnLive Game Service during the E3 Entertainment Expo in Los Angeles over the next few days.

      The E3 Expo is kicking off tomorrow and we would love to have YOU help us show off the amazing OnLive Game Service. As beta testers, you have a unique opportunity to be a part of E3 without being on the show floor! How great would it be to show visitors to our booth an Arena full of users, while they're checking out the OnLive Game Service? We will have 12 demo stations that will be used by press and other attendees to "Just Play". If you're playing games during show hours, there is a chance people will see you playing and that press may take photos or videos of your game play!

      The hours for the E3 Show Floor are (all times Pacific):
      Tuesday 6/15 - Noon to 6pm
      Wednesday 6/16 - 10am to 6pm
      Thursday 6/17 - 10am to 5pm

      On June 17th, at 5pm the OnLive Game Service will be going LIVE for pre-registrants and the beta will be ending. ----> Until this time (again, June 17th at 5pm Pacific), we would like to remind you that you are bound by the Beta Program terms in the TOS you agreed to when you joined. <-----
      Included in which is you may not do any Tweets, Facebook posts, or other online posting of details, and you may not post or otherwise communicate screenshots, or videos, or any other content whatsoever about your participation in the Beta.

      One last thing: as of June 17th, at 5pm the beta-help@onlive.com email address will no longer be active. If you have any further questions or requests for assistance, please email us at support@onlive.com.

      Thank you all again, and we look forward to seeing you playing during E3!

      OnLive Member Services

      PS- We haven't forgotten about the XXXXXX XXXX XXXXX we promised those who helped us test the beta. Keep an eye out for an email about that next week!
      ____________________________________________________________
      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
      ___________________________________________________________

      - Try this perspective. PLease look at what they have done and Bring to this table. These guys Pioneers in their technologies.
      Look at the Heads of Onlive and What they bring in knowledge.

      --Steve Perlman, OnLive founder, president & CEO, Best known for the development of QuickTime®, WebTV® and Mova has been a Microsoft division president and a principal scientist at Apple Computer.

      --Steve’s technology work is built into all iPhones, video iPods, Macs and most PCs, and has been deployed by DirecTV, Dish, Comcast, Time Warner, Charter and Adelphia cable TV and satellite TV networks. Consumer products incorporating Steve’s work have also been retailed by Sony, Philips, RCA, Panasonic, Mitsubishi, Samsung, Fujitsu, Motorola, Scientific Atlanta, Sega and Nintendo.

      --Mike McGarvey served as the CEO and member of the board of directors for Eidos Plc, a publicly traded interactive entertainment publisher, and creator of many popular entertainment franchises including “Lara Croft Tomb Raider” and “Hitman.” Mike is credited with leading the company’s turnaround by redefining its corporate strategy and reorganizing the company.

      --Tom Paquin helped found Netscape—the company that popularized Web browsing—and was named its first fellow.
      Tom led the engineering of browsers and servers for Netscape 1.0 and 2.0, and spearheaded many innovative initiatives, such as the development of SSL and Web “cookies.” He later founded Mozilla.org, the not-for-profit company responsible for such successful software as the Firefox Web browser and the Thunderbird email application.

      --John has built and rebuilt numerous development organizations, serving as SVP of product development at Eidos during its recent turnaround and sale. Prior to this, he played a key role in the revitalization of Activision.
      --John founded and ran Bitmo, a wireless messaging start-up, which was acquired in 2001 and has since grown to become the world’s largest mobile transaction network.

      --Paul served as EVP of business development for open source database pioneer MySQL (acquired by Sun Microsystems). Other senior-level business development and marketing positions that Paul has held in his career include VP of worldwide business development and alliances at Check Point Software, VP of business development and international operations at Zone Labs (acquired by Check Point Software) and SVP of sales and marketing at ThinkLink (acquired by Microsoft).

      --Charlie 16 years with the National Broadcasting Corporation (NBC), where he served as head of engineering and technology. He was awarded four Emmys for his work on NBC’s coverage of the Olympics, and is a fellow and former president of SMPTE (Society of Motion Picture and Television Engineers). Charlie serves on several boards, including Azcar, Visible World, VCI and Alloptic, as well as the advisory board for the School of Engineering for Rensselaer Polytechnic Institute.

      --Eve Saltman is the Vice President of Legal at OnLive . THE LAWER

      Hope this may enlighten your lives as the bombshell they have dropped.

      • I'm Not Telling

        Well what the heck on my veoh site acct you find 2 new demo Vids that i made. The video's chug a little bit due to the software that i used to record . Also you will find a few from back in DEC. 2009 Alot of the games in 09 are not on 2010 ver. In the most recent one Made today the time line 7:13 up to 13:13 is my desktop recorded. Also my acct is real and so is my Desktop.
        If the admins of onlive Admins happen to come across my posts here . I apologize if i broke a rule but i wanted to say this new service has alot of potential.
        Here is my videos links , please they are made in a rush and posted in same
        http://www.veoh.com/search/videos/q/publisher:streetmedic

      • Xurkey

        The service stinks.

  • Erich

    With ISP's putting usage caps, and extra charges for people say that use, 50GB's of data a month. I wonder how much easier it will be for people to hit caps/usage rates, with this type of cloud gaming.

    • I'm Not Telling

      LOL you all really are missing the point . Onlive hosst 100 percent of all game files. That means you wont need Gigs of Hdd space. They have your games on their hosts, you dont access it in any way except simple 4-10 .cfg file, no downloads no waiting for timed logins casue you need a update.

      Well let me say that i have been a tester for a long time. Users wont need to buy new SLI 1024 meg card every six months. Yhat puts ATI Nvidia gonads in the vise now....they Lose Millions/Billions with On live.
      So you post or most of you are thinking in old technology ways, Yes at first it may be minimal games but

      Who can say as of now that a company in business at this moment can run any of the games from On live Streamed while user has not one of the game files on or in his desired application Such as a I-phone, I-pad, PC, Apple, Hi DEf 1080 TV,Google's New Phone, and the new console. Think outside the line.
      I am debating to post a Video of my beta test footage. But here is a Email i got earlier this week

      Dear XXXXX XXXXXX,

      We're almost to the end of the Private Early Access Beta for the OnLive Game Service! Thanks for all of your help and feedback during this beta period. We are really excited to take the wraps off the OnLive Game Service during the E3 Entertainment Expo in Los Angeles over the next few days.

      The E3 Expo is kicking off tomorrow and we would love to have YOU help us show off the amazing OnLive Game Service. As beta testers, you have a unique opportunity to be a part of E3 without being on the show floor! How great would it be to show visitors to our booth an Arena full of users, while they're checking out the OnLive Game Service? We will have 12 demo stations that will be used by press and other attendees to "Just Play". If you're playing games during show hours, there is a chance people will see you playing and that press may take photos or videos of your game play!

      The hours for the E3 Show Floor are (all times Pacific):
      Tuesday 6/15 - Noon to 6pm
      Wednesday 6/16 - 10am to 6pm
      Thursday 6/17 - 10am to 5pm

      On June 17th, at 5pm the OnLive Game Service will be going LIVE for pre-registrants and the beta will be ending. ----> Until this time (again, June 17th at 5pm Pacific), we would like to remind you that you are bound by the Beta Program terms in the TOS you agreed to when you joined. <-----
      Included in which is you may not do any Tweets, Facebook posts, or other online posting of details, and you may not post or otherwise communicate screenshots, or videos, or any other content whatsoever about your participation in the Beta.

      One last thing: as of June 17th, at 5pm the beta-help@onlive.com email address will no longer be active. If you have any further questions or requests for assistance, please email us at support@onlive.com.

      Thank you all again, and we look forward to seeing you playing during E3!

      OnLive Member Services

      PS- We haven't forgotten about the XXXXXX XXXX XXXXX we promised those who helped us test the beta. Keep an eye out for an email about that next week!
      ____________________________________________________________
      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
      ___________________________________________________________

      - Try this perspective. PLease look at what they have done and Bring to this table. These guys Pioneers in their technologies.
      Look at the Heads of Onlive and What they bring in knowledge.

      --Steve Perlman, OnLive founder, president & CEO, Best known for the development of QuickTime®, WebTV® and Mova has been a Microsoft division president and a principal scientist at Apple Computer.

      --Steve’s technology work is built into all iPhones, video iPods, Macs and most PCs, and has been deployed by DirecTV, Dish, Comcast, Time Warner, Charter and Adelphia cable TV and satellite TV networks. Consumer products incorporating Steve’s work have also been retailed by Sony, Philips, RCA, Panasonic, Mitsubishi, Samsung, Fujitsu, Motorola, Scientific Atlanta, Sega and Nintendo.

      --Mike McGarvey served as the CEO and member of the board of directors for Eidos Plc, a publicly traded interactive entertainment publisher, and creator of many popular entertainment franchises including “Lara Croft Tomb Raider” and “Hitman.” Mike is credited with leading the company’s turnaround by redefining its corporate strategy and reorganizing the company.

      --Tom Paquin helped found Netscape—the company that popularized Web browsing—and was named its first fellow.
      Tom led the engineering of browsers and servers for Netscape 1.0 and 2.0, and spearheaded many innovative initiatives, such as the development of SSL and Web “cookies.” He later founded Mozilla.org, the not-for-profit company responsible for such successful software as the Firefox Web browser and the Thunderbird email application.

      --John has built and rebuilt numerous development organizations, serving as SVP of product development at Eidos during its recent turnaround and sale. Prior to this, he played a key role in the revitalization of Activision.
      --John founded and ran Bitmo, a wireless messaging start-up, which was acquired in 2001 and has since grown to become the world’s largest mobile transaction network.

      --Paul served as EVP of business development for open source database pioneer MySQL (acquired by Sun Microsystems). Other senior-level business development and marketing positions that Paul has held in his career include VP of worldwide business development and alliances at Check Point Software, VP of business development and international operations at Zone Labs (acquired by Check Point Software) and SVP of sales and marketing at ThinkLink (acquired by Microsoft).

      --Charlie 16 years with the National Broadcasting Corporation (NBC), where he served as head of engineering and technology. He was awarded four Emmys for his work on NBC’s coverage of the Olympics, and is a fellow and former president of SMPTE (Society of Motion Picture and Television Engineers). Charlie serves on several boards, including Azcar, Visible World, VCI and Alloptic, as well as the advisory board for the School of Engineering for Rensselaer Polytechnic Institute.

      --Eve Saltman is the Vice President of Legal at OnLive . THE LAWER

      Hope this may enlighten your lives as the bombshell they have dropped.

      • I'm Not Telling

        Well what the heck on my veoh site acct you find 2 new demo Vids that i made. The video's chug a little bit due to the software that i used to record . Also you will find a few from back in DEC. 2009 Alot of the games in 09 are not on 2010 ver. In the most recent one Made today the time line 7:13 up to 13:13 is my desktop recorded. Also my acct is real and so is my Desktop.
        If the admins of onlive Admins happen to come across my posts here . I apologize if i broke a rule but i wanted to say this new service has alot of potential.
        Here is my videos links , please they are made in a rush and posted in same
        http://www.veoh.com/search/videos/q/publisher:streetmedic

      • Xurkey

        The service stinks.

  • Spyder

    I just signed up and played from my 2009 Mac Pro - Un-fing believable. It really works. This truly is the pinnacle of cloud computing. One of the only reasons I update my gaming PC every 3 years is to play games. At $5 months after my first free year its a no brainer, this is the way I will play games in the future.

    I still can't believe they did it - great job. If you don't believe cloud computing is the future you're going to be left behind fast... On a side note, games like Trine (which is available on the service) would be perfect for the iPad.

  • Spyder

    I just signed up and played from my 2009 Mac Pro - Un-fing believable. It really works. This truly is the pinnacle of cloud computing. One of the only reasons I update my gaming PC every 3 years is to play games. At $5 months after my first free year its a no brainer, this is the way I will play games in the future.

    I still can't believe they did it - great job. If you don't believe cloud computing is the future you're going to be left behind fast... On a side note, games like Trine (which is available on the service) would be perfect for the iPad.

  • PETNAHM

    shut up yeh dis ting gona wurk simples so go fick ur self yh PETNAHM!!

  • PETNAHM

    shut up yeh dis ting gona wurk simples so go fick ur self yh PETNAHM!!

  • http://hughs-net.com Lillie Hemlepp

    Seriously? Is post a joke? I must be missing something right here...

  • http://hughs-net.com Lillie Hemlepp

    Seriously? Is post a joke? I must be missing something right here...

  • http://bestpcrpg.net Info

    Hey guys! Please don't attack each other with dirty words. We are not chealdren after all.