At WWDC 2010, we got a chance to meet up with New Zealand developer David Frampton who had his latest creation in hand to show off. Frampton was a long time Mac developer turned fulltime iPhone developer after the success of his original App Store launch title Chopper. Reminiscent of Choplifter, Chopper put you in tilt-control of a chopper with missions to save your comrades while taking on enemy forces.

After a year in development, Chopper 2 hopes to add a number of improvements to the game. Frampton has worked hard on improving the graphical engine for the game. The sequel offers a 3d terrain over which to fly as well as offering both iPad and iPhone/iPod Touch support. The level designs have also been tweaked by adding a variety of goals. Goals can include saving your men, pick up and drop off goals, as well as defending a structure from spawning enemies. The game comes with 4 different terrains each with 3 different missions. Meanwhile, these 12 missions come in 3 different difficulties offering 36 total distinct levels.

One eye-catching feature that Frampton will be adding to the final version is the inclusion of the Bluetooth remote control that allows the iPhone to act as a controlled for the iPad version.

The game will come in a single universal binary that can be used on either device and includes the remote functionality within. So, a single purchase can be used for both devices.

We shot some video of the current version of Chopper 2 at WWDC. This shows a couple of terrains as well as the Bluetooth iPhone/iPad interaction.


Chopper 2 is expected to be complete in the next couple of months and the base price is going to be $4.99 (Universal) but with an introductory sale.

  • jesse

    next couple of MONTHS?!

  • jesse

    next couple of MONTHS?!

  • Sacha

    Hey, David should work on this till it's good to ship, not ship something just to add tons of bugfixes later. Developing software hard and often complicated work with lots of opportunities for mistakes. Give the devs the time to catch as many bugs as possible before shipping, OK?

  • Sacha

    Hey, David should work on this till it's good to ship, not ship something just to add tons of bugfixes later. Developing software hard and often complicated work with lots of opportunities for mistakes. Give the devs the time to catch as many bugs as possible before shipping, OK?

  • araczynski

    controls translate wonky, or the guy playing tipped back one too many the night before...

    • araczynski

      ...but love the look/feel of it.

  • araczynski

    controls translate wonky, or the guy playing tipped back one too many the night before...

    • araczynski

      ...but love the look/feel of it.

  • Gavin

    This looks interesting, but for the time being, my Helicopter game of choice is Mobile Assault. (airstrikes anyone?)

  • Gavin

    This looks interesting, but for the time being, my Helicopter game of choice is Mobile Assault. (airstrikes anyone?)