Nintendo president Satoru Iwata has purportedly dubbed Apple's iPad and iPhone devices to senior executives as the "enemy of the future," according to the Times Online UK.

His words come at a time when Nintendo is witnessing falling profits, as millions own a DS and a Wii -- and an iPhone. Oddly enough, Iwata's remarks come little more than a month after Nintendo of America president Reggie Fils-Aime told Kotaku "Clearly it doesn't look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads."

It's unknown as of this press time if Nintendo has a time machine, a T-1000 of their own, or one of those cool fountains people throw pennies in. But one thing is clear: the family-friendly developer appears to be readying itself to compete with Apple going forward.

According to Times Online, Iwata also told his executives to consider their fight against Sony's handheld, the PlayStation Portable, as over and won.

The question of how the company will position itself to fight the "enemy of the future," though, remains unanswered. Perhaps the answer simply lies consistently releasing decent games over its own handheld digital download platform, DSiWare.

  • Brandon

    HAHAHAHA....
    How is it the enemy of the future? IT IS THE FUTURE!

    I love nintendo, I love apple. I don't see a conflict. Infact I always thought the companies should join each other!

    • Elle

      Agreed! They both rock. But I think they should hurry up, join forces and make Mario for the iphone already! That would keep the money coming in!

  • Brandon

    HAHAHAHA....
    How is it the enemy of the future? IT IS THE FUTURE!

    I love nintendo, I love apple. I don't see a conflict. Infact I always thought the companies should join each other!

    • Elle

      Agreed! They both rock. But I think they should hurry up, join forces and make Mario for the iphone already! That would keep the money coming in!

  • kaboom132

    Aw, I wanted to see Nintendo release on the iPhone...

    • http://www.thedara.com Chris

      +1 I'd pay 10-15 extra for their games.

  • kaboom132

    Aw, I wanted to see Nintendo release on the iPhone...

    • http://www.thedara.com Chris

      +1 I'd pay 10-15 extra for their games.

  • emtking

    R.I.P nintendo you were great in 1985. Your now going to join SEGA.

    • MartiNZ

      If only they would join Sega and actually release games for the iDevices :).

      • ultimo

        lol!

    • SiDCrAzY

      Don't be stupid. Nintendo has never sold better and NOW is when they're going to "do a Sega"?

  • emtking

    R.I.P nintendo you were great in 1985. Your now going to join SEGA.

    • MartiNZ

      If only they would join Sega and actually release games for the iDevices :).

      • http://doesnothaveoneyet ultimo

        lol!

    • SiDCrAzY

      Don't be stupid. Nintendo has never sold better and NOW is when they're going to "do a Sega"?

  • Bobby

    I have a DS. It used to be my primary gaming machine, and I bought a lot of games for it. I loved the portability, and the fact that the games are a lot cheaper than console games ($20-$35).

    When the App Store was first about to open, I can remember talk that year about competing with the DS and PSP. I thought it was amusing to think that iPhone gaming could compete with Sony and Nintendo.

    So, what's happened?

    I haven't bought any DS games since the App Store opened. I am doing all of my mobile gaming on my iPhone instead. Sure the games aren't usually as long but they're usually pretty good and a lot cheaper than DS games. Even a premium iPhone game is 1/3 the cost of a DS game. Plus, free demos are easier to get, and the graphics are so good that my DS games look blocky and primitive now.

    So, I'm not laughing anymore. And it sounds like neither is Nintendo. If other people are coming to the same conclusions I have (and it sounds like they are), it looks like the iPhone is competing quite successfully with the big boys after all.

    • Phillip

      Nintendo is scared and it shows. The iphone is certainly competing in the handheld gaming market just as it was meant to all along.

      • mike

        "The iPhone is certainly competing.."

        Ah, that's iPad + iPhone + iPod touch....

        iDevices: 100 million sold
        Games: 50,000+

        Say what you want about shovelware, every platform has it, the bottom line is, there are awesome 3rd party devs making really exciting games on the iPhone OS.

      • Phillip

        Fair enough Mike. I was using "iPhone" erroniously as a metonym, but you are correct in your assertion that I mean all iDevices that can access the app store.

    • Shynmas

      Same story here: i'm now constantly on my iPad after having lived the same on my DS. Now I feel a different -but as pleasant- experience and, while still having fun, i now have so many more services (web, mail, music...) avalaible at hand and at the same time! Love it!

  • Bobby

    I have a DS. It used to be my primary gaming machine, and I bought a lot of games for it. I loved the portability, and the fact that the games are a lot cheaper than console games ($20-$35).

    When the App Store was first about to open, I can remember talk that year about competing with the DS and PSP. I thought it was amusing to think that iPhone gaming could compete with Sony and Nintendo.

    So, what's happened?

    I haven't bought any DS games since the App Store opened. I am doing all of my mobile gaming on my iPhone instead. Sure the games aren't usually as long but they're usually pretty good and a lot cheaper than DS games. Even a premium iPhone game is 1/3 the cost of a DS game. Plus, free demos are easier to get, and the graphics are so good that my DS games look blocky and primitive now.

    So, I'm not laughing anymore. And it sounds like neither is Nintendo. If other people are coming to the same conclusions I have (and it sounds like they are), it looks like the iPhone is competing quite successfully with the big boys after all.

    • Phillip

      Nintendo is scared and it shows. The iphone is certainly competing in the handheld gaming market just as it was meant to all along.

      • mike

        "The iPhone is certainly competing.."

        Ah, that's iPad + iPhone + iPod touch....

        iDevices: 100 million sold
        Games: 50,000+

        Say what you want about shovelware, every platform has it, the bottom line is, there are awesome 3rd party devs making really exciting games on the iPhone OS.

      • Phillip

        Fair enough Mike. I was using "iPhone" erroniously as a metonym, but you are correct in your assertion that I mean all iDevices that can access the app store.

  • David

    Bobby, you are exactly right, my household did the same thing,

    My wife wanted a DS, but got the iphone, and has never looked back the apps are great, she plays is constantly.

    My son liked it so much, we got him the ipod touch, and he hasn't brought out the ds for a long time. Cheaper fun games. That is hard to beat.

  • David

    Bobby, you are exactly right, my household did the same thing,

    My wife wanted a DS, but got the iphone, and has never looked back the apps are great, she plays is constantly.

    My son liked it so much, we got him the ipod touch, and he hasn't brought out the ds for a long time. Cheaper fun games. That is hard to beat.

  • JCat

    I went through pretty much the same pattern as the poster above. Yes, there is a lot of immediately disposable fluff in the app store, but if you look good, there are a huge amount of really great games. y ipod touch was already getting more attention than my DSi, now that I've got an iPad, nothing else is getting attention, period. Heck, my 360 is gathering dust but I'll keep it around for when my relatives are visiting with kids.

  • JCat

    I went through pretty much the same pattern as the poster above. Yes, there is a lot of immediately disposable fluff in the app store, but if you look good, there are a huge amount of really great games. y ipod touch was already getting more attention than my DSi, now that I've got an iPad, nothing else is getting attention, period. Heck, my 360 is gathering dust but I'll keep it around for when my relatives are visiting with kids.

  • Name goes here

    I went through the same thing as the posters above.

  • Name goes here

    I went through the same thing as the posters above.

  • RNF

    Nintendo should be releasing their titles on the iPhone. Why not make a few bizillion dollars more?

  • RNF

    Nintendo should be releasing their titles on the iPhone. Why not make a few bizillion dollars more?

  • dumas1000

    There is an incredible amount of "crapapp" games released onto the DS in physical-cartridge form. The DS market is saturated with bloatware crud. I'd say upwards of 80% of the market. The difference between the AppStore and Nintendo's marketplace is that crapapps on the AppStore often times cost .99, or even free. This same junk on the DS runs 19.99 a pop.

    The DS must either eliminate bloatware altogether, or drive their prices down significantly in order to compete. Nintendo could move away from physical cartridges an digitally distribute premium titles for 50-70% off. Or they could sell a premium gaming experience to customers. All these second-rate, extremely casual, ametuerish, "girlie" & kiddish DS titles would have to go though. Either way, Drowning their marketplace in cheaply produced lowend games, all selling for 19.99 a piece, is what's killing the DS market.

  • dumas1000

    There is an incredible amount of "crapapp" games released onto the DS in physical-cartridge form. The DS market is saturated with bloatware crud. I'd say upwards of 80% of the market. The difference between the AppStore and Nintendo's marketplace is that crapapps on the AppStore often times cost .99, or even free. This same junk on the DS runs 19.99 a pop.

    The DS must either eliminate bloatware altogether, or drive their prices down significantly in order to compete. Nintendo could move away from physical cartridges an digitally distribute premium titles for 50-70% off. Or they could sell a premium gaming experience to customers. All these second-rate, extremely casual, ametuerish, "girlie" & kiddish DS titles would have to go though. Either way, Drowning their marketplace in cheaply produced lowend games, all selling for 19.99 a piece, is what's killing the DS market.

  • dixonnnnn

    pokemon without jailbraking !!! i want that shit

    • facundo.ferri

      Hahaha, I want that shit too!

  • dixonnnnn

    pokemon without jailbraking !!! i want that shit

    • facundo.ferri

      Hahaha, I want that shit too!

  • Appaholic

    I'm a HUGE Nintendo fan and I even have to admit that they dropped the ball with their DS and it's downloadable content.

    A somewhat wise man (well, not really wise) once said, "Can't we all get along?"

    • http://nodpad.com/ MidianGTX

      ...and the Wii, which pretty much sums up everything they have now.

  • Daxmort

    @emtking

    What? Not quite. Ever. /Ever/.

  • Appaholic

    I'm a HUGE Nintendo fan and I even have to admit that they dropped the ball with their DS and it's downloadable content.

    A somewhat wise man (well, not really wise) once said, "Can't we all get along?"

    • http://nodpad.com/ MidianGTX

      ...and the Wii, which pretty much sums up everything they have now.

  • Daxmort

    @emtking

    What? Not quite. Ever. /Ever/.

  • http://forums.toucharcade.com/member.php?u=46196 NightHawk64345

    Personally, I think that Nintendo is making a BIG mistake. If they released SMB 1 on the iPhone/iPad, they would make millions. Just think of how much they would make if they released all of their NES, SNES, N64, and DS games for the iPhone and iPad.

    • Eli Hodapp

      If they had some Nintendo Virtual Console app that worked like the Virtual Console on the Wii, I'd probably go bankrupt.

    • http://musicgamespickles.blogger.com Robert M.

      And while they're at it why not also release them on the 360 and PS3? Seriously, Nintendo wil never put their first party titles on any other platform. Unless they go under like Sega, but I wouldn't hold my breath...

      • Koopatrooper360

        True dat my friend, true dat!

    • GDSage

      Nintendo has no need to because they already sell tens of millions for their games on the DS and at 34.99. Nintendogs has sold 24 million copies at full price, New Super Mario Bros sold 21 million copies at full price, and the same goes for well over two dozen games of theirs on the DS.

      Releasing content on another device but also for far cheaper than it needs be (as the App store is skewed to that end) would be counter-productive for Nintendo.

    • Mister Mumbles

      But that's never going to happen, since that isn't how Nintendo rolls. Besides, no matter what a person may want to say, Nintendo is still raking in the cash with the DS line. It certainly doesn't look like that iDevice gaming has affected their business much.

      I'm curious to see what the 3DS will have to offer.

    • Phil_Lapineau

      I'm personally looking very much forward to the 3DS. Nintendo innovated touch screen gaming (while Apple imitated), and they're going to do it again with a glasses-free 3D display. I will say, though, that Apple should get credit for Nintendo's glossy white hardware makeover.

      • RhythmMan

        Glasses-free 3D? Have you seen what they're calling "3D"? The 3DS is not what you think, Nintendo is using a misnomer, not what you're expecting...you'll see

    • jon

      That would be the end of them. They'd make gobs of money in the short term, but in the long term they'd effective kill themselves.

  • http://forums.toucharcade.com/member.php?u=46196 NightHawk64345

    Personally, I think that Nintendo is making a BIG mistake. If they released SMB 1 on the iPhone/iPad, they would make millions. Just think of how much they would make if they released all of their NES, SNES, N64, and DS games for the iPhone and iPad.

    • Eli Hodapp

      If they had some Nintendo Virtual Console app that worked like the Virtual Console on the Wii, I'd probably go bankrupt.

    • http://musicgamespickles.blogger.com Robert M.

      And while they're at it why not also release them on the 360 and PS3? Seriously, Nintendo wil never put their first party titles on any other platform. Unless they go under like Sega, but I wouldn't hold my breath...

      • Koopatrooper360

        True dat my friend, true dat!

    • GDSage

      Nintendo has no need to because they already sell tens of millions for their games on the DS and at 34.99. Nintendogs has sold 24 million copies at full price, New Super Mario Bros sold 21 million copies at full price, and the same goes for well over two dozen games of theirs on the DS.

      Releasing content on another device but also for far cheaper than it needs be (as the App store is skewed to that end) would be counter-productive for Nintendo.

    • Mister Mumbles

      But that's never going to happen, since that isn't how Nintendo rolls. Besides, no matter what a person may want to say, Nintendo is still raking in the cash with the DS line. It certainly doesn't look like that iDevice gaming has affected their business much.

      I'm curious to see what the 3DS will have to offer.

    • Phil_Lapineau

      I'm personally looking very much forward to the 3DS. Nintendo innovated touch screen gaming (while Apple imitated), and they're going to do it again with a glasses-free 3D display. I will say, though, that Apple should get credit for Nintendo's glossy white hardware makeover.

      • RhythmMan

        Glasses-free 3D? Have you seen what they're calling "3D"? The 3DS is not what you think, Nintendo is using a misnomer, not what you're expecting...you'll see

    • jon

      That would be the end of them. They'd make gobs of money in the short term, but in the long term they'd effective kill themselves.

  • Steve

    Haven't even turned on my DS since I've owned my iPhone....

    Steve

    • remon

      same here...

  • Steve

    Haven't even turned on my DS since I've owned my iPhone....

    Steve

    • remon

      same here...

  • Vinvu

    I dont think anything on iphone truly competes with the best ds games, but still, i find ds games too big an investment, both the higher cost and the longer play time. Im finding as i get older, games over 10 hours let alone 20/30/40+, never get finished no matter the production value. My iphone is pretty much all i play now, its more convinient, cheaper games, and the games are built with smaller play times in mind. I always find myself looking at new ds games and thinking how awesome they look, but i know id never find myself playing them like i used too. Iphone is also getting lots of really creative talent, and i prefer games that try something new as opposed to what has(funny enough) become the more traditional platform(ds).

    • mgabrys

      re:"anything"

      Grand Theft Auto Chinatown Wars. Same - damn - game, except it looks a lot better on Apple's hardware. So, yes - it competes just fine.

      • SiDCrAzY

        Not exactly the same, but I agree that it does compare with the DS version. Overall I much prefer the DS's library though and find it to have higher quality titles that the iPhone has barely started to touch with GTA and Chaos Rings. Even Chaos Rings in all it's "glory" isn't as good as the best DS rpgs.

  • Vinvu

    I dont think anything on iphone truly competes with the best ds games, but still, i find ds games too big an investment, both the higher cost and the longer play time. Im finding as i get older, games over 10 hours let alone 20/30/40+, never get finished no matter the production value. My iphone is pretty much all i play now, its more convinient, cheaper games, and the games are built with smaller play times in mind. I always find myself looking at new ds games and thinking how awesome they look, but i know id never find myself playing them like i used too. Iphone is also getting lots of really creative talent, and i prefer games that try something new as opposed to what has(funny enough) become the more traditional platform(ds).

    • mgabrys

      re:"anything"

      Grand Theft Auto Chinatown Wars. Same - damn - game, except it looks a lot better on Apple's hardware. So, yes - it competes just fine.

      • SiDCrAzY

        Not exactly the same, but I agree that it does compare with the DS version. Overall I much prefer the DS's library though and find it to have higher quality titles that the iPhone has barely started to touch with GTA and Chaos Rings. Even Chaos Rings in all it's "glory" isn't as good as the best DS rpgs.

  • Carl

    I'd pay $10-15 for Mario games. C'mon Nintendo, give everyone what they want! Can you imagine Mario Party 64 on the iPhone with WiFi and 3G enabled multiplayer!?

  • Carl

    I'd pay $10-15 for Mario games. C'mon Nintendo, give everyone what they want! Can you imagine Mario Party 64 on the iPhone with WiFi and 3G enabled multiplayer!?

  • EpicfailNintendo

    Nintendo ain't got shit against! xD
    Touching is the new gaming era.

  • EpicfailNintendo

    Nintendo ain't got shit against! xD
    Touching is the new gaming era.

  • EpicfailNintendo

    Nintendo ain't got shit against the iphone! xD
    Touching is the new gaming era.

    • SiDCrAzY

      More like EpicDoublePostFail amirite? ;)

      Anyways, you do realize the DS is touch based as well right?

  • EpicfailNintendo

    Nintendo ain't got shit against the iphone! xD
    Touching is the new gaming era.

    • SiDCrAzY

      More like EpicDoublePostFail amirite? ;)

      Anyways, you do realize the DS is touch based as well right?

  • http://digg.com WhoCares

    All these handheld platforms had/have crappy closed development apis and cater to big companies. I didn't check into the pricing but I think it was much more expensive to develop for them. Apple came along, gave any developer a great api, tools and examples. They also provided a marketplace and it's only $99 a year.

    Apple - "A winner is you."

    Everybody else - playing catch up and it's too late.

  • http://digg.com WhoCares

    All these handheld platforms had/have crappy closed development apis and cater to big companies. I didn't check into the pricing but I think it was much more expensive to develop for them. Apple came along, gave any developer a great api, tools and examples. They also provided a marketplace and it's only $99 a year.

    Apple - "A winner is you."

    Everybody else - playing catch up and it's too late.

  • Nick

    I agree with what a lot of people have said.

    Why is Nintendo trying to battle Apple rather than join up? Apple is moving forward with technology, whereas technology in systems like the Wii became quickly outdated in many ways (and I own a Wii and am a huge Nintendo fan).

    Also, PS3 and Xbox 360 sales have far surpassed Wii sales, are they enemies of the future as well?

    Many people, myself included, would be willing to pay up to $15 for nintendo ports on the iphone and ipad. The ipad would be a perfect vessel for nintendo ports as it is already changing the ways in which we play games.

    Nintendo could definitely use Apple technology in inventive and clever ways and would benefit from a partnership rather than wasting resources battling the company.

    • SiDCrAzY

      What do you mean 360 and PS3 sales have surpassed Wii sales? The Wii has sold WAYYY more than those two systems.

  • Nick

    I agree with what a lot of people have said.

    Why is Nintendo trying to battle Apple rather than join up? Apple is moving forward with technology, whereas technology in systems like the Wii became quickly outdated in many ways (and I own a Wii and am a huge Nintendo fan).

    Also, PS3 and Xbox 360 sales have far surpassed Wii sales, are they enemies of the future as well?

    Many people, myself included, would be willing to pay up to $15 for nintendo ports on the iphone and ipad. The ipad would be a perfect vessel for nintendo ports as it is already changing the ways in which we play games.

    Nintendo could definitely use Apple technology in inventive and clever ways and would benefit from a partnership rather than wasting resources battling the company.

    • SiDCrAzY

      What do you mean 360 and PS3 sales have surpassed Wii sales? The Wii has sold WAYYY more than those two systems.

  • spiffyone

    Different markets. Different markets. Different markets.

    iPhone/touch = mobile platform.
    DS (and PSP) = portable game systems.

    Different as home consoles (Wii, 360, PS3) and the PC platform. Nintendo, like Sony before it, is falling into the trap of seeing direct competition where there isn't much at all. Those in the market for an iPhone/touch are not necessarily in the market for gaming, while those in the market for DS are definitely in the market for gaming. That's a sizable difference in markets.

    • akira01

      Not today, not anymore.
      today it's the same market
      today it's Toki tori, GTA, Espgaluda2, POP Warrior and all the great iphone's games.
      Read the posts here. How many people says to you they have a DS and don't touch her because of their iPhone or iPod touch ? a lot.
      Why don't you listen Nintendo who say that Apple is THE enemy of the future ?
      Same market: great games for real gamers (casual or hard gamers) on both platform, but lower price on the iPhone. It's a big problem for Nintendo.
      Same market, different platform.

    • Yog Shoggoth

      @spiffyone

      Semantics.

      The bigger picture is that development meetings are no longer about large DS & Wii titles, but instead are all about iPhone-sized games.

      Nobody wants to touch DS or Wii anymore. A few specialist houses have the 3rd party development sector wrapped up, and there's nothing in it for anyone else. Publishers are less and less interested.

      iPhone & iPod Touch may not look like games consoles to you, but to the ears of developers, they sure as hell quack like games consoles.

  • spiffyone

    Different markets. Different markets. Different markets.

    iPhone/touch = mobile platform.
    DS (and PSP) = portable game systems.

    Different as home consoles (Wii, 360, PS3) and the PC platform. Nintendo, like Sony before it, is falling into the trap of seeing direct competition where there isn't much at all. Those in the market for an iPhone/touch are not necessarily in the market for gaming, while those in the market for DS are definitely in the market for gaming. That's a sizable difference in markets.

    • akira01

      Not today, not anymore.
      today it's the same market
      today it's Toki tori, GTA, Espgaluda2, POP Warrior and all the great iphone's games.
      Read the posts here. How many people says to you they have a DS and don't touch her because of their iPhone or iPod touch ? a lot.
      Why don't you listen Nintendo who say that Apple is THE enemy of the future ?
      Same market: great games for real gamers (casual or hard gamers) on both platform, but lower price on the iPhone. It's a big problem for Nintendo.
      Same market, different platform.

    • Yog Shoggoth

      @spiffyone

      Semantics.

      The bigger picture is that development meetings are no longer about large DS & Wii titles, but instead are all about iPhone-sized games.

      Nobody wants to touch DS or Wii anymore. A few specialist houses have the 3rd party development sector wrapped up, and there's nothing in it for anyone else. Publishers are less and less interested.

      iPhone & iPod Touch may not look like games consoles to you, but to the ears of developers, they sure as hell quack like games consoles.

  • mike

    I seem to remember Iwata pulling an iPhone out of his pocket, and scoffing, 'ah this thing isn't really for games'...

    Eat it Nintendo

  • mike

    I seem to remember Iwata pulling an iPhone out of his pocket, and scoffing, 'ah this thing isn't really for games'...

    Eat it Nintendo

  • Mel Swelnerwelnerengegen

    Also, it's been about a year or so since I bought a DS game. I've bought lots and lots of iPhone and iPad games though.

  • Mel Swelnerwelnerengegen

    Also, it's been about a year or so since I bought a DS game. I've bought lots and lots of iPhone and iPad games though.

  • Elle

    BAHAHAHAH that is SOOO funny!! They should just make Mario for the iphone and sell it for like $10 in the app store and they would be set!

    • Cyggie

      +1 Look at Final Fantasy! Nothing original. No thinking involved. A descent port and here comes the cash! The same with all the Mario/Zelda/other nintendo catalog. I honestly think they could get up to $15-$20 each and people would eat it up. Add it up nintendo, over 100 million idevices!!! Stop biting the hand that feeds ya. Nothing dishonorable about admitting your devise was bettered.

  • Elle

    BAHAHAHAH that is SOOO funny!! They should just make Mario for the iphone and sell it for like $10 in the app store and they would be set!

    • Cyggie

      +1 Look at Final Fantasy! Nothing original. No thinking involved. A descent port and here comes the cash! The same with all the Mario/Zelda/other nintendo catalog. I honestly think they could get up to $15-$20 each and people would eat it up. Add it up nintendo, over 100 million idevices!!! Stop biting the hand that feeds ya. Nothing dishonorable about admitting your devise was bettered.

  • Greg K

    I honestly don't see the value in a DS. Horrible graphics, games that appeal to little ones, and not much at all for anyone over 18. Tiny screens... I mean... why?

    • Yog Shoggoth

      Try making games for it. DS is a dinosaur, and belongs to the 1990's.

      PSP could have done much better, it way light years ahead when it was released, but Sony seem incapable of marketing anything since the days of the PS1.

    • mousse

      I honestly don't see the value in a IPHONE / IPOD TOUCH. Horrible graphics, games that appeal to little ones, and not much at all for anyone over 18. Tiny screens… I mean… why?

  • Greg K

    I honestly don't see the value in a DS. Horrible graphics, games that appeal to little ones, and not much at all for anyone over 18. Tiny screens... I mean... why?

    • Yog Shoggoth

      Try making games for it. DS is a dinosaur, and belongs to the 1990's.

      PSP could have done much better, it way light years ahead when it was released, but Sony seem incapable of marketing anything since the days of the PS1.

    • mousse

      I honestly don't see the value in a IPHONE / IPOD TOUCH. Horrible graphics, games that appeal to little ones, and not much at all for anyone over 18. Tiny screens… I mean… why?

  • JCKarlo

    Yea there's no doubt the iphone/ipod is rising as a popular platform for portable gaming. I work as a server in a private fine dining club and I see a bunch of young guests around age 10-15 playing games together on iphones...2 years ago they'd probably be playing a DS on PSP.

  • JCKarlo

    Yea there's no doubt the iphone/ipod is rising as a popular platform for portable gaming. I work as a server in a private fine dining club and I see a bunch of young guests around age 10-15 playing games together on iphones...2 years ago they'd probably be playing a DS on PSP.

  • MrMuesli

    I also own a DS. And there are some absolute gems in their library, not just a handful. The iDevice has A LOT of catching up to do before it gets anywhere near the DS in terms of quality titles. That said, being a closet gamer (at my age) I find my iPod Touch to fit into my life much more, and as such it gets more attention.

  • MrMuesli

    I also own a DS. And there are some absolute gems in their library, not just a handful. The iDevice has A LOT of catching up to do before it gets anywhere near the DS in terms of quality titles. That said, being a closet gamer (at my age) I find my iPod Touch to fit into my life much more, and as such it gets more attention.

  • Thowky

    The main thing I find holding my touch back from being my main gaming device is the battery life. It's just not long enough for any of the deeper games if you don't have access to charge it during the day, especially if you are using it for other things such as music or videos.

    Having said that I find myself using it a lot more than my DS these days simply because I always have it with me and I can pick up a new game whenever I want at a very low price point. Both systems have great games though, anyone saying otherwise just hasn't looked hard enough.

  • Thowky

    The main thing I find holding my touch back from being my main gaming device is the battery life. It's just not long enough for any of the deeper games if you don't have access to charge it during the day, especially if you are using it for other things such as music or videos.

    Having said that I find myself using it a lot more than my DS these days simply because I always have it with me and I can pick up a new game whenever I want at a very low price point. Both systems have great games though, anyone saying otherwise just hasn't looked hard enough.

  • http://Steampowered.net Radd

    I love my iPhone and have picked up a lot of the top ranked games to come out on the device over the past year or two. Still...it's a poor alternative to a solid handheld like the DS. The lack of physical controls has just proved too much of a detriment to many potentially great iPhone games, it really limits the kinds of games that can truly shine on the device.

    I'd say that, on the whole, I play my iPhone more than my DS lately, but when a great DS game comes down the pipe, that winds up getting all my attention. Since Infinite Space hit like a month ago, I have not touched my iPhone for games. I've got the new Pheonix Wright spin-off waiting for when I'm done with that, so I probably won't be gaming on my phone for the foreseeable future.

    Nintendo's problem right now is that the DS is ancient, it was never that impressive visually and now it's downright archaic looking.

    In addition, the ability to download games from anywhere, especially at the prices one finds in the app store, is a huge boon to the iPhone. Nintendo ought to be taking notes.

  • http://Steampowered.net Radd

    I love my iPhone and have picked up a lot of the top ranked games to come out on the device over the past year or two. Still...it's a poor alternative to a solid handheld like the DS. The lack of physical controls has just proved too much of a detriment to many potentially great iPhone games, it really limits the kinds of games that can truly shine on the device.

    I'd say that, on the whole, I play my iPhone more than my DS lately, but when a great DS game comes down the pipe, that winds up getting all my attention. Since Infinite Space hit like a month ago, I have not touched my iPhone for games. I've got the new Pheonix Wright spin-off waiting for when I'm done with that, so I probably won't be gaming on my phone for the foreseeable future.

    Nintendo's problem right now is that the DS is ancient, it was never that impressive visually and now it's downright archaic looking.

    In addition, the ability to download games from anywhere, especially at the prices one finds in the app store, is a huge boon to the iPhone. Nintendo ought to be taking notes.

  • Kody

    I agree with so many of these comments.

    Nintendo is a great company; all the games they, themselves, make are great. I've loved them since my first console, the 64. I loved that machine, and will play it out of reminiscence every once and a while. From there, I went to the GameCube, which I also loved. Super Mario Sunshine, Monkey Ball 2, and a slew of others made it my favorite console to date. As an later adopter of the GameBoy Advance SP and DS Lite, I liked them, they were fun, but fail horribly in comparison to the games and graphical performance of my iPhone 3GS.

    Heck, just a few months ago, I got a Wii. I love the Wii, it's fun, kid-friendly, and I love the game concepts behind the titles. What I don't love? It's sluggish in loading times, both web and local disks, and the low resolution games just KILL me. I have a 52" Sony Bravia TV, and the Wii looks like absolute CRAP on it. The damn GameCube looks better, and even that's limited to the 4:3 aspect ratio.

    I've been a fan of the Super Smash Bros series since it's release on the 64, and have all three. I'll play the original out of nostalgia, and I still commonly play Melee on my Wii. Don't get me wrong, Brawl is great, but Melee still looks better on my GameCube than Brawl OR Melee does on the Wii. It's still my favorite series of titles, and I'll continue to purchase from it, but the low-res thing needs to be fixed in the next release.

    As for this article: the iPhone is huge. I have one. I have an iPod touch, too. I love both of them, the massive universe of titles is just amazing. I seriously doubt I'll ever find the need of paying for another gaming console, but I'll buy em anyway. Nintendo is seriously holding themselves back in this way, by not becoming a major developer for the iPhone. Right now, developers like SEGA, ngmoco:), and GameLoft are massive, widely known developers. From research, it looks like GameLoft is the biggest. If Nintendo joined the App Store, they would pass GameLoft with flying colors in less than two weeks. Even if they priced "Super Mario 64", "Super Smash Bros Touch", or "Kirby 64" at $10 per game, they'd still become the most popular - and rake in hundreds of thousands of dollars.

    I know, if Nintendo ever did join the App Gold Rush, I'd be part of the population pushing them on. I'll always be a Nintendo boy, but they'll forever take second to Apple unless they join up.

  • Kody

    I agree with so many of these comments.

    Nintendo is a great company; all the games they, themselves, make are great. I've loved them since my first console, the 64. I loved that machine, and will play it out of reminiscence every once and a while. From there, I went to the GameCube, which I also loved. Super Mario Sunshine, Monkey Ball 2, and a slew of others made it my favorite console to date. As an later adopter of the GameBoy Advance SP and DS Lite, I liked them, they were fun, but fail horribly in comparison to the games and graphical performance of my iPhone 3GS.

    Heck, just a few months ago, I got a Wii. I love the Wii, it's fun, kid-friendly, and I love the game concepts behind the titles. What I don't love? It's sluggish in loading times, both web and local disks, and the low resolution games just KILL me. I have a 52" Sony Bravia TV, and the Wii looks like absolute CRAP on it. The damn GameCube looks better, and even that's limited to the 4:3 aspect ratio.

    I've been a fan of the Super Smash Bros series since it's release on the 64, and have all three. I'll play the original out of nostalgia, and I still commonly play Melee on my Wii. Don't get me wrong, Brawl is great, but Melee still looks better on my GameCube than Brawl OR Melee does on the Wii. It's still my favorite series of titles, and I'll continue to purchase from it, but the low-res thing needs to be fixed in the next release.

    As for this article: the iPhone is huge. I have one. I have an iPod touch, too. I love both of them, the massive universe of titles is just amazing. I seriously doubt I'll ever find the need of paying for another gaming console, but I'll buy em anyway. Nintendo is seriously holding themselves back in this way, by not becoming a major developer for the iPhone. Right now, developers like SEGA, ngmoco:), and GameLoft are massive, widely known developers. From research, it looks like GameLoft is the biggest. If Nintendo joined the App Store, they would pass GameLoft with flying colors in less than two weeks. Even if they priced "Super Mario 64", "Super Smash Bros Touch", or "Kirby 64" at $10 per game, they'd still become the most popular - and rake in hundreds of thousands of dollars.

    I know, if Nintendo ever did join the App Gold Rush, I'd be part of the population pushing them on. I'll always be a Nintendo boy, but they'll forever take second to Apple unless they join up.

  • shirokuro

    I love both platforms although, to be honest I play my iPhone a lot more - but generally for very short sessions. DS has more long-term engaging games, although the iPlatform is certainly and swiftly catching up.

    I think the main things in favour of the Apple platform are:

    - Ease of acquiring new games: new and updated games appearing all the time
    - Price: app store prices are hugely cheaper than DS

    Downsides of Apple:

    - Games generally less complex, quicker, bite-size titles. On the other hand, this can be an advantage - you're on the bus or something and only have a few minutes
    - Lack of physical controls: I've seen this mentioned by previous posters, and it's a pretty big point. All the touch and tilt games are GREAT - but some games just need physical controls. Platformers (at least traditional-style ones) IMHO need physical controls. You can play them on an iPhone, but in many cases its a kludge and we all know it.
    - Battery life: This to me is the biggy, the grand poobah of the Apple flaws. Feel free to disagree with me, but the iPhone and iPod touch batteries just plain SUCK for gaming. It's OK for a few brief sessions during the day, but anything more than that and it's really a no-go. I travel a lot and am often on planes for several hours. What a great opportunity for handheld gaming, right! Well, not on the iPhone if I want to have any battery life left when I get off the plane! For planes and long journeys, either make sure you have a charging source, or else stick with the DS.

    Advantages of the DS:

    - Nintendo titles! What more to be said here?
    - Games generally longer and more involving. Can sometimes be good and sometimes be bad. However, since the DS has a great sleep mode (and can last for ages in sleep) having long games is not a big problem.
    - Physical boxes/cartridges: if you like that.....
    - Battery life: again, the big kahuna. DS lite battery is fantastic, especially if you turn the screen brightness down. DSi not quite so much, but still very good, and much longer lasting for gaming than an iPhone or iPod touch.
    - Kid market penetration: almost everyone I know with kids - their kids have DSs. There are LOADS of games for kids, mostly brand names. You know and I know that most of those games are utter shovelware, but parents dont, and they buy them by the truckload. There are more kids getting iPod touches or iPhones, and this may keep growing. For now though, the iPhone/iPod touch IMHO is regarded as a bit expensive/fragile/complicated by many parents for their kids. Some parents are worried by the online capabilities of the iDevices too.
    - Price: While the games are hugely more expensive, the price of a DS lite/DSi or DSi LL/XL are still lower than any iDevice. So the DS can still get in there based on low entry cost.
    - Physical controls: yup, it has them, they are great for many games.

    Disadvantages of DS:

    - Price of games: given the new iDevice state of affairs, the $20-$40 we were/are all paying for handheld games looks increasingly unjustifiable. On the other hand I think the $0.99 price point seemingly established on the App store may prove unsustainable for many developers.
    - Physical games: Even if you like physical boxes and cartridges, it's a pain to carry a bunch of DS games around, unless you get some nice cartridge carrying case or something.
    - Size: A little unfair of me to say this but yes, the DS is bigger than an iPhone/iPod touch. Having said that, this can be a good thing too. In fact, the DSi LL/XL is extremely comfortable in my hands.

    If anyone has any other plus/minus of either platform, I'd love to hear them. I love BOTH platforms, but tend to use my iPhone most in day-to-day, although I use the DS a lot when traveling.

    I havent mentioned the iPad here. It may possibly solve the battery issue....

  • shirokuro

    I love both platforms although, to be honest I play my iPhone a lot more - but generally for very short sessions. DS has more long-term engaging games, although the iPlatform is certainly and swiftly catching up.

    I think the main things in favour of the Apple platform are:

    - Ease of acquiring new games: new and updated games appearing all the time
    - Price: app store prices are hugely cheaper than DS

    Downsides of Apple:

    - Games generally less complex, quicker, bite-size titles. On the other hand, this can be an advantage - you're on the bus or something and only have a few minutes
    - Lack of physical controls: I've seen this mentioned by previous posters, and it's a pretty big point. All the touch and tilt games are GREAT - but some games just need physical controls. Platformers (at least traditional-style ones) IMHO need physical controls. You can play them on an iPhone, but in many cases its a kludge and we all know it.
    - Battery life: This to me is the biggy, the grand poobah of the Apple flaws. Feel free to disagree with me, but the iPhone and iPod touch batteries just plain SUCK for gaming. It's OK for a few brief sessions during the day, but anything more than that and it's really a no-go. I travel a lot and am often on planes for several hours. What a great opportunity for handheld gaming, right! Well, not on the iPhone if I want to have any battery life left when I get off the plane! For planes and long journeys, either make sure you have a charging source, or else stick with the DS.

    Advantages of the DS:

    - Nintendo titles! What more to be said here?
    - Games generally longer and more involving. Can sometimes be good and sometimes be bad. However, since the DS has a great sleep mode (and can last for ages in sleep) having long games is not a big problem.
    - Physical boxes/cartridges: if you like that.....
    - Battery life: again, the big kahuna. DS lite battery is fantastic, especially if you turn the screen brightness down. DSi not quite so much, but still very good, and much longer lasting for gaming than an iPhone or iPod touch.
    - Kid market penetration: almost everyone I know with kids - their kids have DSs. There are LOADS of games for kids, mostly brand names. You know and I know that most of those games are utter shovelware, but parents dont, and they buy them by the truckload. There are more kids getting iPod touches or iPhones, and this may keep growing. For now though, the iPhone/iPod touch IMHO is regarded as a bit expensive/fragile/complicated by many parents for their kids. Some parents are worried by the online capabilities of the iDevices too.
    - Price: While the games are hugely more expensive, the price of a DS lite/DSi or DSi LL/XL are still lower than any iDevice. So the DS can still get in there based on low entry cost.
    - Physical controls: yup, it has them, they are great for many games.

    Disadvantages of DS:

    - Price of games: given the new iDevice state of affairs, the $20-$40 we were/are all paying for handheld games looks increasingly unjustifiable. On the other hand I think the $0.99 price point seemingly established on the App store may prove unsustainable for many developers.
    - Physical games: Even if you like physical boxes and cartridges, it's a pain to carry a bunch of DS games around, unless you get some nice cartridge carrying case or something.
    - Size: A little unfair of me to say this but yes, the DS is bigger than an iPhone/iPod touch. Having said that, this can be a good thing too. In fact, the DSi LL/XL is extremely comfortable in my hands.

    If anyone has any other plus/minus of either platform, I'd love to hear them. I love BOTH platforms, but tend to use my iPhone most in day-to-day, although I use the DS a lot when traveling.

    I havent mentioned the iPad here. It may possibly solve the battery issue....

  • oggebogge

    When Satoru Iwata commented on the iPad realese, he was unimpressed, he said "There were no surprises for me," and now he says it's the "enemy of the Future". Nintendo has really gone downhill ever since N64 came out, Gamecube flopped and the Wii just plain sucks.

  • oggebogge

    When Satoru Iwata commented on the iPad realese, he was unimpressed, he said "There were no surprises for me," and now he says it's the "enemy of the Future". Nintendo has really gone downhill ever since N64 came out, Gamecube flopped and the Wii just plain sucks.

  • Rockslide

    I have to agree with all those who have let there Nintendos and other systems gather dust in the wake of the iPhone/iPad revolution. My PS3 has become nothing more than a blu-ray player as my iPad has become my gaming system of choice. I honestly have more fun playing a quick round of my $2 Space Miner on the iPad than my $60 Uncharted 2. The console big dogs, especially Nintendo, should all be very scared. There is definitely a change occurring in the gaming market right now. The indie game market is exploding with a lot of the innovation and creative ideas flowing through it. We are going to see a lot of the big boys start copying ideas from the garage developers. I think its great for the market as a whole now that anyone can make an app and get it to market. Its the same thing that indie movies did for film and iTunes did for the garage band. I can't wait to see where it goes.

  • Rockslide

    I have to agree with all those who have let there Nintendos and other systems gather dust in the wake of the iPhone/iPad revolution. My PS3 has become nothing more than a blu-ray player as my iPad has become my gaming system of choice. I honestly have more fun playing a quick round of my $2 Space Miner on the iPad than my $60 Uncharted 2. The console big dogs, especially Nintendo, should all be very scared. There is definitely a change occurring in the gaming market right now. The indie game market is exploding with a lot of the innovation and creative ideas flowing through it. We are going to see a lot of the big boys start copying ideas from the garage developers. I think its great for the market as a whole now that anyone can make an app and get it to market. Its the same thing that indie movies did for film and iTunes did for the garage band. I can't wait to see where it goes.

  • DaemonSword

    I love both, and don't understand the really weird animosity towards another. ("Nintendos going down!!" or "Nintendo sux!!"--seriously, did Shigeru Myamoto molest you as a kid?). I also agree with the poster that put up the pros and cons.

    iPod/Touches seriously need DAMN physical controls. The touch screen gets old fast. And the battery dying after 30 minutes (if that)--lame. All the kart racing games are still weak compared to Mario Kart.

    DS needs a better CPU, uprez there res screens, and offer better downloading options and content.

  • DaemonSword

    I love both, and don't understand the really weird animosity towards another. ("Nintendos going down!!" or "Nintendo sux!!"--seriously, did Shigeru Myamoto molest you as a kid?). I also agree with the poster that put up the pros and cons.

    iPod/Touches seriously need DAMN physical controls. The touch screen gets old fast. And the battery dying after 30 minutes (if that)--lame. All the kart racing games are still weak compared to Mario Kart.

    DS needs a better CPU, uprez there res screens, and offer better downloading options and content.

  • Mikaeru

    I'll just say this. It is quite simple.

    Play GTA:CTV on the DS and PSP, and then play it on on an IPad.

    Nintendo is f-ed.

    Same with, say, Plants vs. Zombies. The IPad version is the definitive version. Other offerings of PvZ fall sadly short.

    Apple is the big winner of this Gen IMO. They are like a sleeper hit. You never knew it was coming until the crying was already over.

  • Mikaeru

    I'll just say this. It is quite simple.

    Play GTA:CTV on the DS and PSP, and then play it on on an IPad.

    Nintendo is f-ed.

    Same with, say, Plants vs. Zombies. The IPad version is the definitive version. Other offerings of PvZ fall sadly short.

    Apple is the big winner of this Gen IMO. They are like a sleeper hit. You never knew it was coming until the crying was already over.

  • Mikaeru

    thats GTA:CTW btw !

  • Mikaeru

    thats GTA:CTW btw !

  • oliath

    Isn't it also down to the fact that you have other reasons to have the iphone / touch on you at all times as it also serves other purposes.

    The DS and PSP are both terrible at doing anything other than gaming.

  • oliath

    Isn't it also down to the fact that you have other reasons to have the iphone / touch on you at all times as it also serves other purposes.

    The DS and PSP are both terrible at doing anything other than gaming.

  • Rob

    Why don't Nitendo sell games via the iphone app store. I would like to play mario on my iphone.