At this point we've posted about Freeverse's Warpgate so many times that linking to the various previews over the last year just seems excessive. From its very beginnings at WWDC '09, Warpgate piqued my interest, and as information slowly leaked out of Freeverse regarding the game's development, it seemed like it was set to exceed even my wildest expectations-- Provided they could live up to nearly a year of pre-release hype.

Warpgate HD [App Store] was among the initial batch of games available along side the launch of the iPad, and was the first game I loaded up following unboxing mine after waiting what seemed like an eternity to sync. Since then, Warpgate has sucked me in in the worst way. Describing games as "addicting" or "addictive" has become the absolute worst cliche of the App Store, both in descriptions and game reviews, but I'm having a hard time coming up with a better way to describe my attraction to this game.

To give some perspective, things I love in video games in no particular order includes anything to do with space, massive game worlds, warring factions you can take part in, an impressive sense of scale, and as much randomization as possible to provide endless replay value. Warpgate has all of these things and more.

Obviously set in space, Warpgate is host to a gigantic galaxy map that you slowly explore through a seamless set of campaign missions. Once you complete the initial tutorial, and start in on the "real" game, procedurally generated missions begin appearing that have you flying places, delivering things, getting in to battles with other ships, and other objectives. Because of this, the game never technically ends.

Warpgate is remarkably open, so much so that if you're the kind of gamer that requires a rigid goal structure with a concrete "end" to a game, it might just drive you crazy. The end goal of Warpgate is whatever you want it to be. If that means grinding up reputation with the space pirates and piloting the biggest, baddest battleship in the entire galaxy, killing everything in your path, you can. Or, on the opposite side of things, you can be completely lawful and play your cards so you're in good standing with all the factions of space.

Or, if you don't care about that, and you just want to have billions and billions of space bucks, Warpgate is conducive to that play style too. There's an entire dynamic economy in game and if all you want to do is ferry around commodities between planets buying low and selling high, you can. In-game news feeds will help you keep an eye on the pulse of the universe, and you can often make an insane profit by quickly delivering huge loads of much needed cargo to planets that show up in the news.

If you don't like power gaming these kinds of games, and just want to have fun in space, that works too. Warpgate seems to be balanced in a way that both rewards power gaming the economy and in-game faction system as well as being conducive to casual gamers just bouncing between campaign missions without getting too involved in the other parts of the game. Mostly, playing the in-game markets is optional, and you might only have to participate in buying and selling commodities if you're low on money and need to buy an expensive quest item or want to further upgrade your ship's weaponry.

Alternatively, if you really don't want to grind up money to buy things, there's an in-game store where you can buy a huge battle cruiser and tons of space bucks for a few real dollars. Other than that, you can just follow the campaign missions and have a great time.

It seems like App Store gamers are always clamoring for depth in games, something that has become exceedingly rare as pricing across the board has hit rock bottom. Warpgate has depth on top of depth. To give you an idea of how much content is in the game, the galaxy map is host to 36 star systems. Those star systems are home to 120 different planets and space stations. While you're marauding around the galaxy, you can pilot one of 172 different star ships, and equip your ship with the 60 included weapons. It's really just insane how much is packed in to this game.

As far as an iPad game is concerned, Warpgate HD is great. Since the launch of the device, we've played almost everything worth playing, and it seems like the control method that I've been preferring the most is one where you can comfortably rest the iPad in your lap, holding it with one hand, and playing with the other. This is exactly how Warpgate works.

You control your ship either by touching anywhere in the game world to fly there, swiping in the direction you want to fly, or touching one of the icons on the side of the screen indicating the direction of a planet, warpgate, or other point of interest. Context sensitive buttons appear to allow you to warp through a warpgate, land on a planet, scan another ship, answer an incoming communication, or fight another ship.

The camera is controlled using all the same familiar multitouch gestures such as two fingers to rotate and pinching to zoom in or out. Speaking of zooming the camera, this is one of my absolute favorite things about the game. With a pinch of your fingers you can go from seeing the minute details of your ship, then instantly and fluidly pan the camera all the way out to show all the nearby planets. This level of zoom control and sense of scale is so cool that the first hour or two that I played the game I couldn't help myself but just constantly zoom in and out.

If you're looking for a fast paced action game, Warpgate is not it. While narrowly escaping from pirates as you just barely warp before getting hit with a missile that would destroy your ship can be exciting, by and large the game is fairly slow. You will spend a lot of time watching your ship flying from place to place, and when you're actually fighting, combat isn't anywhere near as interactive as I had hoped it would be.

When you tap the button to enter a battle, the screen zooms, twists, and blurs just like a Final Fantasy. The game then quickly loads in to a battle sequence where your ship will be flying in a swarm with the other ship (or ships) you're fighting. You don't have any control over your ship's movement at this point, and all you really do is choose when to fire what weapons by mashing buttons that appear on either side of the screen and select the target you're firing on. It gets the job done, but feels surprisingly remedial compared to the rest of the game. If there's one area that Warpgate needs improvement, it's in fleshing out this battle system to add some strategy beyond mashing your weapon buttons as they come online.

Originally designed as an iPhone game, the non-HD version of Warpgate will be available on the 13th, Warpgate will intelligently scale across the entire iPhone and iPod touch family, enabling the different graphical effects depending on what device you're playing on. If you're playing the game on a 3GS or 3rd generation iPod touch, you'll see all kinds of fancy shader effects. If not, the game should still look good without them and run at a great frame rate to boot. Aside from the smaller screen size and a reworked user interface, the iPhone version of the game will be identical to the iPad.


iPhone Warpgate compared to Warpgate HD.

While I'm having a great time with Warpgate, one thing really makes me nervous about a game of this scope. There's no way to manage your game saves, back up your game, or anything like that. I have invested hours upon hours in to Warpgate, and I'd hate to think that I could lose it all from some update SNAFU, iTunes sync weirdness, and the countless other things I've run in to in the past that have resulted in random save game data loss. Especially with an iPhone version on the horizon, there's nothing more I'd love to see than some kind of online Plus+ powered save game synchronization between devices, or anything else to add some kind of security that my massive space empire is here to stay.

Overall, in my eyes, Warpgate has completely delivered on the months of pre-launch hype. Playing the game on my iPad feels like the future, and something that you would see some space kid playing on a similar tablet device in an 80's sci-fi movie. The mood of the game is great, the graphics are phenomenal, the in-game soundtrack has an epic feel to it, and even the icon is cool. Sure, the battle system could use some work, but that is just a small part of an otherwise remarkable game.

Warpgate HD is currently my favorite iPad game, and if you've ever enjoyed a space conquest game in the past, this is a game you need to download. If you don't have an iPad, the iPhone version will be coming April 13th, so keep an eye out for that.

App Store LInk: Warpgate HD, $7.99 (iPad only, iPhone version coming 4/13.)

TouchArcade Rating

StarStarStarStarNone
  • Lukeb

    iPhone version coming March 13? Damb, I missed it.

    • Lukeb

      never mind, I just noticed the other date displayed after the store link..

    • http://www.squarezerostudio.com squarezero

      You can tell Eli's excited about the game...

  • Lukeb

    iPhone version coming March 13? Damb, I missed it.

    • Lukeb

      never mind, I just noticed the other date displayed after the store link..

    • http://www.squarezerostudio.com squarezero

      You can tell Eli's excited about the game...

  • JCat

    This game's a gem! Just got it yesterday. I'm now officially spoiled by iPad gaming and iPad Touch gaming in 2X mode.

  • JCat

    This game's a gem! Just got it yesterday. I'm now officially spoiled by iPad gaming and iPad Touch gaming in 2X mode.

  • TomHandy

    Don't have an iPad yet, but when I do get one pretty sure this will be one of my first purchases. In the meantime, can't wait to get the iPhone version when it comes out.

    Now, Freeverse, when are we going to get Hearts Deluxe, Spades Deluxe and Burning Monkey Solitaire on the iPhone/iPod Touch/iPad? I'd kill for a good Hearts and Spades game.

  • TomHandy

    Don't have an iPad yet, but when I do get one pretty sure this will be one of my first purchases. In the meantime, can't wait to get the iPhone version when it comes out.

    Now, Freeverse, when are we going to get Hearts Deluxe, Spades Deluxe and Burning Monkey Solitaire on the iPhone/iPod Touch/iPad? I'd kill for a good Hearts and Spades game.

  • blades

    Looks pretty cool and very in depth. This one will keep me busy until the "Freelancer" type game comes out(which could be never). To bad Microsoft owns that game. Freelancer or Starlancer would be kick ass on the Itouch/Ipad/Iphone.

    Even if LucasArts where to release the old Tie Fighter and Xwing Series for the Iphone/Ipad. It would be a must buy.

    ;

    • Sticktron

      I thought that was this. Too bad. Why wouldn't they have actual space flight/fighting?

      • http://www.facebook.com/flashbackflip flashbackflip

        yes they have such a game in app store - called Black Space - it's like an XWING

  • blades

    Looks pretty cool and very in depth. This one will keep me busy until the "Freelancer" type game comes out(which could be never). To bad Microsoft owns that game. Freelancer or Starlancer would be kick ass on the Itouch/Ipad/Iphone.

    Even if LucasArts where to release the old Tie Fighter and Xwing Series for the Iphone/Ipad. It would be a must buy.

    ;

    • Sticktron

      I thought that was this. Too bad. Why wouldn't they have actual space flight/fighting?

      • http://www.facebook.com/flashbackflip flashbackflip

        yes they have such a game in app store - called Black Space - it's like an XWING

  • http://www.freeverse.com Hippieman

    Oh man, with Lucas Art's recent revisiting of older titles (with Monkey Island) maybe they will go back to the X-Wing and Tie Fighter games! They were the best!

  • http://www.freeverse.com Hippieman

    Oh man, with Lucas Art's recent revisiting of older titles (with Monkey Island) maybe they will go back to the X-Wing and Tie Fighter games! They were the best!

  • Deewin

    I might have to pick this up. This also makes me wish for an iPad version of this old pc game called Homeworld....

    • Deewin

      I also want to mention that I love how you guys don't include commentary in your reviews. The only game review commentator I've ever really liked is Brandon Jones from Gametrailers.

  • Deewin

    I might have to pick this up. This also makes me wish for an iPad version of this old pc game called Homeworld....

    • Deewin

      I also want to mention that I love how you guys don't include commentary in your reviews. The only game review commentator I've ever really liked is Brandon Jones from Gametrailers.

  • Joshua Ochs

    So how does the gameplay compare to the classic Escape Velocity from Ambrosia Software (http://www.ambrosiasw.com/games/evn/)? Obviously the graphics would be updated - EV is well over a decade old. It sure sounds similar - and that's a good thing in my book.

    • heavyweather

      It doesn't compare to Escape Velocity in the slightest. Combat is extremely dull. There's no flight control whatsoever. You just automatically fly around, get hit by every missile and laser, and mash on your own buttons and hope that you have numerical superiority on your side. It's extremely disappointing as a game if you're going to compare it to Escape Velocity Nova. It's closer to EVE For Dummies.

      Save your money for a real 4X game.

      • MartiNZ

        Damn, the EV series and especially Override is where I place the bar for this sort of game, and what you say sounds like it isn't even in visual range of the bar :(. LOL unintended pun given that the bar is where you tend to get missions in EV.

  • Joshua Ochs

    So how does the gameplay compare to the classic Escape Velocity from Ambrosia Software (http://www.ambrosiasw.com/games/evn/)? Obviously the graphics would be updated - EV is well over a decade old. It sure sounds similar - and that's a good thing in my book.

    • heavyweather

      It doesn't compare to Escape Velocity in the slightest. Combat is extremely dull. There's no flight control whatsoever. You just automatically fly around, get hit by every missile and laser, and mash on your own buttons and hope that you have numerical superiority on your side. It's extremely disappointing as a game if you're going to compare it to Escape Velocity Nova. It's closer to EVE For Dummies.

      Save your money for a real 4X game.

      • MartiNZ

        Damn, the EV series and especially Override is where I place the bar for this sort of game, and what you say sounds like it isn't even in visual range of the bar :(. LOL unintended pun given that the bar is where you tend to get missions in EV.

  • Dirka

    Let me be the first to say "Thanks Eli, you jerk" for rubbing the noses of the disgruntled iPhone users out there. It isn't bad enough that we're stuck waiting for what clearly looks to be a great game but you had to get our hopes up with posting a front page article making (at least ) me think it HAD been released for the iPhone.

    Arrgh. Apple sometimes you really stink.

    • Eli Hodapp

      It's only a week away!

      • Dirka

        Yeah, but I'm a big kid and I want my toys NOW!! ;-)

  • Dirka

    Let me be the first to say "Thanks Eli, you jerk" for rubbing the noses of the disgruntled iPhone users out there. It isn't bad enough that we're stuck waiting for what clearly looks to be a great game but you had to get our hopes up with posting a front page article making (at least ) me think it HAD been released for the iPhone.

    Arrgh. Apple sometimes you really stink.

    • Eli Hodapp

      It's only a week away!

      • Dirka

        Yeah, but I'm a big kid and I want my toys NOW!! ;-)

  • Dirka

    I'm kidding btw. Sort of.

  • Dirka

    I'm kidding btw. Sort of.

  • http://www.badbumble.com BadBumble

    I'm not sure I would buy this for the iPhone, but I WILL get it for the iPad when it comes out in the UK of course (it's a real pain having to wait for it to come out over here and don't even know what the price will be yet).
    Looks nice, but the music will annoy me quickly I think.

  • http://www.badbumble.com BadBumble

    I'm not sure I would buy this for the iPhone, but I WILL get it for the iPad when it comes out in the UK of course (it's a real pain having to wait for it to come out over here and don't even know what the price will be yet).
    Looks nice, but the music will annoy me quickly I think.

  • Ayjona

    @Eli: On the iPhone/iPod Touch, a jailbreak will allow you to access save games (and backup them, both by mail and over a wi-fi connection).

    Purchase iFile from Cydia, and point it to /var/mobile/Applications/[application name] (applications names can be enabled in iFile's preferences). Then, either identify the savegame files/folder, or just backup the whole app folder.

    Hopefully, and most probably, jailbroken iPads will have the same file structure, and just as hopefully, they will run Cydia, and by extension, iFile.

  • Ayjona

    @Eli: On the iPhone/iPod Touch, a jailbreak will allow you to access save games (and backup them, both by mail and over a wi-fi connection).

    Purchase iFile from Cydia, and point it to /var/mobile/Applications/[application name] (applications names can be enabled in iFile's preferences). Then, either identify the savegame files/folder, or just backup the whole app folder.

    Hopefully, and most probably, jailbroken iPads will have the same file structure, and just as hopefully, they will run Cydia, and by extension, iFile.

  • TheFamousEccles

    Where did you get the April 13th date? It was played for the same release date as the iPad version, so it's just a matter of Apple's review process hurrying the hell up.

    What is the price for the iPhone version going to be?

  • TheFamousEccles

    Where did you get the April 13th date? It was played for the same release date as the iPad version, so it's just a matter of Apple's review process hurrying the hell up.

    What is the price for the iPhone version going to be?

  • MAythius

    just so you know, plus+ DOES save your game even after you delete it. I've deleted archon Conquest and Rolando, and when I re-installed them, all my game data was fully intact. It's what makes plus+ better than OF

    • Eli Hodapp

      Just because a game has Plus+ doesn't mean it saves your data. Warpgate data is saved locally, not online.

      • Maythius

        well if some games have it, then why isn't it always implemented? That's a bit of a waste don't you think?

      • haveblue

        Plus+ storage became available rather late in Warpgate's development; that and some technical reasons (like the files being relatively huge) made it a bad fit for Warpgate. We're currently looking into what we can do post-release to make the saves more secure.

      • MartiNZ

        The weird one was Rolando 2 not saving the progress while Rolando 1 does. I couldn't be bothered playing through 2 again after a reinstall and haven't since. It is a very handy feature, provided it isn't buggy - it ate my progress in Bounce On on two occasions before they apparently fixed the bugs there.

  • MAythius

    just so you know, plus+ DOES save your game even after you delete it. I've deleted archon Conquest and Rolando, and when I re-installed them, all my game data was fully intact. It's what makes plus+ better than OF

    • Eli Hodapp

      Just because a game has Plus+ doesn't mean it saves your data. Warpgate data is saved locally, not online.

      • Maythius

        well if some games have it, then why isn't it always implemented? That's a bit of a waste don't you think?

      • haveblue

        Plus+ storage became available rather late in Warpgate's development; that and some technical reasons (like the files being relatively huge) made it a bad fit for Warpgate. We're currently looking into what we can do post-release to make the saves more secure.

      • MartiNZ

        The weird one was Rolando 2 not saving the progress while Rolando 1 does. I couldn't be bothered playing through 2 again after a reinstall and haven't since. It is a very handy feature, provided it isn't buggy - it ate my progress in Bounce On on two occasions before they apparently fixed the bugs there.

  • PahnCrd

    Accidentally bought the iPad version, thinking that the post was reviewing the iPhone version. Unfortunately my excitement got the best of me... there is $8 completely wasted, but it is my own damned fault.

    • noah

      You can email Apple and explain the situation. They'll refund your money.

      • PahnCrd

        Hmm, thanks, I was under the impression that sales were final, but I might have been thinking of steam.

  • PahnCrd

    Accidentally bought the iPad version, thinking that the post was reviewing the iPhone version. Unfortunately my excitement got the best of me... there is $8 completely wasted, but it is my own damned fault.

    • noah

      You can email Apple and explain the situation. They'll refund your money.

      • PahnCrd

        Hmm, thanks, I was under the impression that sales were final, but I might have been thinking of steam.

  • mardas pye

    "If you're looking for a fast paced action game, Warpgate is not it. While narrowly escaping from pirates as you just barely warp before getting hit with a missile that would destroy your ship can be exciting, by and large the game is fairly slow. You will spend a lot of time watching your ship flying from place to place, and when you're actually fighting, combat isn't anywhere near as interactive as I had hoped it would be."

    For such a gushing review, this pretty much sounds like a deal breaker.

    • Eli Hodapp

      It all depends how you want to play the game, I guess. My iPad has become my couch companion that I'm constantly fiddling with while I'm watching TV. Warpgate is the perfect game for that. If you require constant action, that's fine, but this probably isn't the game for you. :)

      • mardas pye

        I don't really like game where I don't feel directly connected to the action on the screen. Doesn't have to be an action fest, but clicking somewhere to have a ship go to that point doesn't cut it for me. Don't like turn-based RPGs either.

      • Lukeb

        A space game that has many parts where you can watch tv without missing what's going on in the game? In Gravity Sling (free) you can begin an orbit, and then watch some TV while waiting for the spaceman to either get to shuttle, get slung too far afield of the play area, or crash into a planet.

  • mardas pye

    "If you're looking for a fast paced action game, Warpgate is not it. While narrowly escaping from pirates as you just barely warp before getting hit with a missile that would destroy your ship can be exciting, by and large the game is fairly slow. You will spend a lot of time watching your ship flying from place to place, and when you're actually fighting, combat isn't anywhere near as interactive as I had hoped it would be."

    For such a gushing review, this pretty much sounds like a deal breaker.

    • Eli Hodapp

      It all depends how you want to play the game, I guess. My iPad has become my couch companion that I'm constantly fiddling with while I'm watching TV. Warpgate is the perfect game for that. If you require constant action, that's fine, but this probably isn't the game for you. :)

      • mardas pye

        I don't really like game where I don't feel directly connected to the action on the screen. Doesn't have to be an action fest, but clicking somewhere to have a ship go to that point doesn't cut it for me. Don't like turn-based RPGs either.

      • Lukeb

        A space game that has many parts where you can watch tv without missing what's going on in the game? In Gravity Sling (free) you can begin an orbit, and then watch some TV while waiting for the spaceman to either get to shuttle, get slung too far afield of the play area, or crash into a planet.

  • Anonymous

    I think this is Eli's longest review ever! ;) Is anyone keeping track?

  • Anonymous

    I think this is Eli's longest review ever! ;) Is anyone keeping track?

  • CassieTheChaoticCupcake

    I'm still in awe that the developers have been working THIS FREAKIN' LONG on Warpgate for the iPhone (roughly a year now), and the iPad has only been in production for about 6 months as far as developers knowing what they're dealing with. A YEAR I've been waiting for this to come out for my 3G S and the iPad is out a matter of days and Freeverse just magically pulls it out of a hat. If you can get Warpgate out for the iPad on such short notice, GET IT OUT FOR THE IPHONE USERS! We've been waiting damn well long enough, thanks! >

    • Noman

      freeverse was aiming for a simultaneous release, it's apple's fault, not the dev's.

    • http://freeverse.com/ Lydia

      In awe? It'll be out on the 13th, which is next Tuesday, just as the article says.

      Things get delayed, stuck in submission, we ramp up marketing, etc. We have a company to run and as much as we'd like to just throw open the gates and personally deliver the game right to your door as soon as possible, we have to keep all aspects of our business in order.

      Thanks for being patient.

  • CassieTheChaoticCupcake

    I'm still in awe that the developers have been working THIS FREAKIN' LONG on Warpgate for the iPhone (roughly a year now), and the iPad has only been in production for about 6 months as far as developers knowing what they're dealing with. A YEAR I've been waiting for this to come out for my 3G S and the iPad is out a matter of days and Freeverse just magically pulls it out of a hat. If you can get Warpgate out for the iPad on such short notice, GET IT OUT FOR THE IPHONE USERS! We've been waiting damn well long enough, thanks! >\

    • Noman

      freeverse was aiming for a simultaneous release, it's apple's fault, not the dev's.

    • http://freeverse.com/ Lydia

      In awe? It'll be out on the 13th, which is next Tuesday, just as the article says.

      Things get delayed, stuck in submission, we ramp up marketing, etc. We have a company to run and as much as we'd like to just throw open the gates and personally deliver the game right to your door as soon as possible, we have to keep all aspects of our business in order.

      Thanks for being patient.

  • blackHorse

    Sweet! I hope they'll make it FREE soon! :) I'm cheap, but so is free.

  • blackHorse

    Sweet! I hope they'll make it FREE soon! :) I'm cheap, but so is free.

  • Totalsam

    Oh man, what a letdown. Honestly what's the point of running courier missions and joining armadas other than upgrading your rig to pwn some interstellar baddies? If the combat system sucks then what's my motivation to do anything? Space tourism?

    I STILL play escape velocity on occasion because you can actually pilot the ships and annihilate beezies with precision in real-time.

    Damnit Freeverse. I had such high hopes...

    • http://www.freeverse.com Hippieman

      It doesn't suck. What the hell man? There's a lot of strategy in the combat system. It's just not an arcade shooter.

      And as for piloting the ship. I feel we nailed these controls.

      • http://www.jindofox.com jindofox

        Well said -- I don't feel the need to micromanage repetitive combat stuff when the computer can do it for me. This is exactly the kind of chillout space game I wanted.

        It would be very, very nice to have some cloud-based storage like the review says. I'd love to be able to pick up the same game between my iPad at home and my iPhone on the go. Pretty please?

    • TomHandy

      Keep in mind that they have been saying for a long time now that EV on the iPhone just ain't going to happen - they don't think there's any way they could get the controls down to offer anything close to the experience people would be expecting.

      I wouldn't fault Warpgate for not accomplishing something that EV itself doesn't think could be accomplished either.

      • Totalsam

        I'm not sure what you mean about the iPad accomplishing something ev itself doesn't. Are you just saying that Ambrosia hasn't released ev on the platform? Well yes, that's correct.

        I am perfectly content with the flight and combat system in Space Miner. It's actually real-time and allows for some cool maneuvers. Why wouldn't that work?

        I understand it's totally a matter of preference, but it IS possible for a game to have in-depth strategy elements AND action-arcade ones. Maybe this just goes along with all of the articles I've been reading about the iPad as a passive, consumer-oriented device as opposed to a something that's more hands on and interactive.

  • Totalsam

    Oh man, what a letdown. Honestly what's the point of running courier missions and joining armadas other than upgrading your rig to pwn some interstellar baddies? If the combat system sucks then what's my motivation to do anything? Space tourism?

    I STILL play escape velocity on occasion because you can actually pilot the ships and annihilate beezies with precision in real-time.

    Damnit Freeverse. I had such high hopes...

    • http://www.freeverse.com Hippieman

      It doesn't suck. What the hell man? There's a lot of strategy in the combat system. It's just not an arcade shooter.

      And as for piloting the ship. I feel we nailed these controls.

      • http://www.jindofox.com jindofox

        Well said -- I don't feel the need to micromanage repetitive combat stuff when the computer can do it for me. This is exactly the kind of chillout space game I wanted.

        It would be very, very nice to have some cloud-based storage like the review says. I'd love to be able to pick up the same game between my iPad at home and my iPhone on the go. Pretty please?

    • TomHandy

      Keep in mind that they have been saying for a long time now that EV on the iPhone just ain't going to happen - they don't think there's any way they could get the controls down to offer anything close to the experience people would be expecting.

      I wouldn't fault Warpgate for not accomplishing something that EV itself doesn't think could be accomplished either.

      • Totalsam

        I'm not sure what you mean about the iPad accomplishing something ev itself doesn't. Are you just saying that Ambrosia hasn't released ev on the platform? Well yes, that's correct.

        I am perfectly content with the flight and combat system in Space Miner. It's actually real-time and allows for some cool maneuvers. Why wouldn't that work?

        I understand it's totally a matter of preference, but it IS possible for a game to have in-depth strategy elements AND action-arcade ones. Maybe this just goes along with all of the articles I've been reading about the iPad as a passive, consumer-oriented device as opposed to a something that's more hands on and interactive.

  • dumas1000

    Freevese cannot say the delay in the iphone release of Warpgate is somehow Apple's fault and then set a release date for April 13. It doesn't work that way. If it's Apple's fault, the game will debut as soon as Apple approves it. If the game is approved, yet Freeverse chooses to hold it back so that they can release it on a specific day, then it's Freeverse's fault, not Apples. it's the whole "can't have your cake and eat it too" argument.

    • http://www.jindofox.com jindofox

      I don't think Freeverse ever said that. Give them a break, do you want the game or not?

  • dumas1000

    Freevese cannot say the delay in the iphone release of Warpgate is somehow Apple's fault and then set a release date for April 13. It doesn't work that way. If it's Apple's fault, the game will debut as soon as Apple approves it. If the game is approved, yet Freeverse chooses to hold it back so that they can release it on a specific day, then it's Freeverse's fault, not Apples. it's the whole "can't have your cake and eat it too" argument.

    • http://www.jindofox.com jindofox

      I don't think Freeverse ever said that. Give them a break, do you want the game or not?

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Perhaps some devs will make saved games pop up as documents synched through iTunes, just like Pages, Keynote, Numbers, SketchBook Pro, etc. No good for the iPhone... yet. I don't see why 4.0 wouldn't include this for the smaller devices.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Perhaps some devs will make saved games pop up as documents synched through iTunes, just like Pages, Keynote, Numbers, SketchBook Pro, etc. No good for the iPhone... yet. I don't see why 4.0 wouldn't include this for the smaller devices.

  • Mark

    "and if all you want to do is ferry around commodities between planets selling low and buying high,"

    Buy low, sell high is the usual way :)

  • Mark

    "and if all you want to do is ferry around commodities between planets selling low and buying high,"

    Buy low, sell high is the usual way :)

  • Erik

    I really hope someone will come up with a true Elite version. I was hoping this would be it but without actual spaceflight, it's pointless. Maybe the Eve Online people could think about making a client for iPad?

  • Erik

    I really hope someone will come up with a true Elite version. I was hoping this would be it but without actual spaceflight, it's pointless. Maybe the Eve Online people could think about making a client for iPad?

  • Blueman

    How is there a release date for the iPhone version? Apple doesn't give dates they'll be done, right? If not, why is Freeverse holding it back rather than releasing it now, seems kinda rude to the iPhoners.

  • Blueman

    How is there a release date for the iPhone version? Apple doesn't give dates they'll be done, right? If not, why is Freeverse holding it back rather than releasing it now, seems kinda rude to the iPhoners.

  • jason

    Typo: You said 120 plants, probably meant planets...

    I love the game though Ive barely played it, I want Warpgate ONLINE!!!! PLZ!!!

    Also Plus+ game saves are a NECESSITY

  • jason

    Typo: You said 120 plants, probably meant planets...

    I love the game though Ive barely played it, I want Warpgate ONLINE!!!! PLZ!!!

    Also Plus+ game saves are a NECESSITY

  • Kevin

    This looks pretty awesome.

    I'd like to see Blizzard come out with iPad versions of the original 3 Warcraft games, and the original Starcraft. Those would also be pretty great on the iPad.

  • Kevin

    This looks pretty awesome.

    I'd like to see Blizzard come out with iPad versions of the original 3 Warcraft games, and the original Starcraft. Those would also be pretty great on the iPad.

  • soggy

    I don't think this was explained in the review but is this an mmorpg that requires an internet connection and a monthly subscription? I don't have wifi at home but if this is an rpg where you can upgrade a ship and kill things then it's an instant purchase when its available.

    • http://www.jindofox.com jindofox

      It's a self-contained, single-player RPG type game. No monthly fee.

  • soggy

    I don't think this was explained in the review but is this an mmorpg that requires an internet connection and a monthly subscription? I don't have wifi at home but if this is an rpg where you can upgrade a ship and kill things then it's an instant purchase when its available.

    • http://www.jindofox.com jindofox

      It's a self-contained, single-player RPG type game. No monthly fee.

  • pacfika

    This looks great and personally can't wait to play it. I like space trader games.

  • pacfika

    This looks great and personally can't wait to play it. I like space trader games.

  • Troklo

    Is it me or is this game a LOT like Escape Velocity?

  • Troklo

    Is it me or is this game a LOT like Escape Velocity?

  • likeitouch

    Uh... this looks good and all, but in combat is it one on one, or can you fight more than one ship and can there be several sides in a single battle?
    Better get it when it comes out...

  • likeitouch

    Uh... this looks good and all, but in combat is it one on one, or can you fight more than one ship and can there be several sides in a single battle?
    Better get it when it comes out...

  • Edvardo

    The Warpgate app for the iphone came out yesterday on the 13th on the itunes store and it's 5.99 in Australia. Not sure about the American Price...

  • Edvardo

    The Warpgate app for the iphone came out yesterday on the 13th on the itunes store and it's 5.99 in Australia. Not sure about the American Price...

  • Cambo

    It's not fair. I bout the battle cruiser with real money and then bought another ship 4 ingame credits with a large hold. I thought I would be able to change between ships- u can't. I am severely dissapointed in this game as there are many bad glitches through it- do not buy!!!!!!!!

  • Cambo

    It's not fair. I bout the battle cruiser with real money and then bought another ship 4 ingame credits with a large hold. I thought I would be able to change between ships- u can't. I am severely dissapointed in this game as there are many bad glitches through it- do not buy!!!!!!!!

  • Alex

    Am I missing something in this game? It makes me long for the days of escape velocity - this game has nothing on it.

    1) I spend a huge amount of time traveling from one system to another. This is maybe 90% of my game time. It gives me a headache.

    2) The battles are one-on-one and are in a special battle mode - all I do is spam the fire button as my ship flies itself.

    3) The game pretty much plays itself. There's more human involvement in the weather channel app than this game.

  • Alex

    Am I missing something in this game? It makes me long for the days of escape velocity - this game has nothing on it.

    1) I spend a huge amount of time traveling from one system to another. This is maybe 90% of my game time. It gives me a headache.

    2) The battles are one-on-one and are in a special battle mode - all I do is spam the fire button as my ship flies itself.

    3) The game pretty much plays itself. There's more human involvement in the weather channel app than this game.

  • Jacob

    Well they have updated the game cause you can upload you save data to plus+ and in battles if you tilt your device it will turn you and you can attempt to avoid the other missiles!

  • Jacob

    Well they have updated the game cause you can upload you save data to plus+ and in battles if you tilt your device it will turn you and you can attempt to avoid the other missiles!