IGN posted some video and impressions of the upcoming Street Fighter IV for the iPhone. The game is expected for release in March.

The iPhone version of the game allows you to play as Ryu, Ken, Chun-Li, Blanka, M. Bison, Abel, Guile, and Dhalsim. According to IGN the move set is "roughly the same" as the console version and includes local multiplayer as well as AI battles. Gameplay, of course, is controlled by on screen joystick and virtual buttons as shown here:

A second video shows the on screen menus. Street Fighter IV is coming out in March for $9.99.

  • Volodymyr

    Personally i prefer Mortal Kombat over this...., but anyway will try it

    • MidianGTX

      You... casual gamer!

    • Yog Shoggoth

      Mortal Kombat FTW :)

      • http://musicgamespickles.blogspot.com/ Robert M.

        Flawless Victory!! :P

    • clark kant

      That video looked AWESOME.

      Impressive job Capcom. But if you really wanted to push fighters on the iPhone, you would have released an arcade stick outershell for the iphone and released two versions of this game, the touch based version, and $20 version that will give you the touch based version AND ship you a copy of the arcade stick outershell for the iPhone to use to play the game.

  • Volodymyr

    Personally i prefer Mortal Kombat over this...., but anyway will try it

    • MidianGTX

      You... casual gamer!

    • Yog Shoggoth

      Mortal Kombat FTW :)

      • http://musicgamespickles.blogspot.com/ Robert M.

        Flawless Victory!! :P

    • clark kant

      That video looked AWESOME.

      Impressive job Capcom. But if you really wanted to push fighters on the iPhone, you would have released an arcade stick outershell for the iphone and released two versions of this game, the touch based version, and $20 version that will give you the touch based version AND ship you a copy of the arcade stick outershell for the iPhone to use to play the game.

  • asosself

    8 characters...?! I hope there's in-app purchase.

  • asosself

    8 characters...?! I hope there's in-app purchase.

  • http://nodpad.com/ MidianGTX

    I must say it's smoother than I'd expected. I think I'll hold off for the inevitable "Super" re-release though.

  • http://nodpad.com/ MidianGTX

    I must say it's smoother than I'd expected. I think I'll hold off for the inevitable "Super" re-release though.

  • http://www.facebook.com/snoopypup248 Michael

    I must say that it runs a lot smoother than I was thinking it would... :O

  • http://www.facebook.com/snoopypup248 Michael

    I must say that it runs a lot smoother than I was thinking it would... :O

  • http://musicgamespickles.blogspot.com/ Robert M.

    I'm going to wait on some impressions before I buy it. If they can get the controls down then I'll drop $9.99.

  • http://musicgamespickles.blogspot.com/ Robert M.

    I'm going to wait on some impressions before I buy it. If they can get the controls down then I'll drop $9.99.

  • http://www.generationstarwars.com/ John Hood

    Looks great.

  • http://www.generationstarwars.com/ John Hood

    Looks great.

  • Anaslex

    Can't really tell. Are the characters in 3D or rendered as 2D sprites?

    • http://www.squarezerostudio.com squarezero

      It looks to me like 3D, but some people seem convinced that it's sprites. In my view, there's enough nuance to the movement (and the characters are so big), that sprites would kind of choke the system. But I could be wrong about that.

      In any event, it looks great.

  • Anaslex

    Can't really tell. Are the characters in 3D or rendered as 2D sprites?

    • http://www.squarezerostudio.com squarezero

      It looks to me like 3D, but some people seem convinced that it's sprites. In my view, there's enough nuance to the movement (and the characters are so big), that sprites would kind of choke the system. But I could be wrong about that.

      In any event, it looks great.

  • Passing Breeze

    Looks classic! However, Street Fighter never really rocked my boat, for some reason; any news of a Bruce Lee release date?

  • Passing Breeze

    Looks classic! However, Street Fighter never really rocked my boat, for some reason; any news of a Bruce Lee release date?

  • http://www.iiistudio.com James

    LOOKS GREAT! I'M SOLD. And for you young wipper snappers that like mortal kombat.....yadda yadda. You don't know what you are missing.

  • http://www.iiistudio.com James

    LOOKS GREAT! I'M SOLD. And for you young wipper snappers that like mortal kombat.....yadda yadda. You don't know what you are missing.

  • Bruce Lee

    Meh, I don't see the appeal of such game. It's all about how fast you can hit one button or buttons in some order.

    • spiffyone

      scrub alert!

      lol

  • Bruce Lee

    Meh, I don't see the appeal of such game. It's all about how fast you can hit one button or buttons in some order.

    • spiffyone

      scrub alert!

      lol

  • Slayher

    No online multiplayer. Huge disappointment. Not buying this one.

    • Yog Shoggoth

      LoL, that would be Street Fighter IV With Friends.

      Play-by-mail Beat-em-Up, sounds great!

  • Slayher

    No online multiplayer. Huge disappointment. Not buying this one.

    • Yog Shoggoth

      LoL, that would be Street Fighter IV With Friends.

      Play-by-mail Beat-em-Up, sounds great!

  • Daivos

    $9.99 for a game that was on the Super Nintendo? No thanks. Compared to what else is available on the app store, $2.99 seems like a fair price point to me. This is becoming an annoying pattern. Throw a big title game out for a big price, let all the hard-core gamers get it immediately, then drop the price by 3/4 two-weeks later once the sales dry up. The more people who give in to $9.99, the more likely it will become common-place.

    • NotYou

      SFII was on Super Nintendo. This is a pretty new game.

      Even if this was SFII, $9.99 is nothing for a good game. Cheap devs just have everyone spoiled. This price complaint has been going since the app store opened. Before Apple required people to buy a game before reviewing it, half of the reviews were either "should be $.99" or "should be free". It doesn't make any real sense.

    • http://www.buzzabit.com/aaron Aaron Sullivan

      And after I was watching the video I thought to myself that this is clearly worth the $10 to ANYONE and no one could complain. lol.

      The quality of the visuals is way beyond most of what is on the store. The devs went the extra mile even including a sort of 3D pre-rendered "rev-up" animation for the big moves when they could have just left that out (as the game is clearly 2D sprites rendered from the full game).

      I'm impressed. My only plea is that Capcom never, ever lower the price even as sales go down. :) The entire platform would benefit from it, imo. Lower the price and it just proves, once again, that the iPhone is not a place for high production value.

      So... where is the full size arcade stick add-on for the iPad? lol. :P

    • Drixz

      @ Daivos: Did you even bother to click and see through the video? *facepalm*

    • sooch

      ahaha theres something called "jailbreak" zero monies for anything :D

      so i got this anyways 100$ or 9.99 doesnt matter to me :D

  • Daivos

    $9.99 for a game that was on the Super Nintendo? No thanks. Compared to what else is available on the app store, $2.99 seems like a fair price point to me. This is becoming an annoying pattern. Throw a big title game out for a big price, let all the hard-core gamers get it immediately, then drop the price by 3/4 two-weeks later once the sales dry up. The more people who give in to $9.99, the more likely it will become common-place.

    • NotYou

      SFII was on Super Nintendo. This is a pretty new game.

      Even if this was SFII, $9.99 is nothing for a good game. Cheap devs just have everyone spoiled. This price complaint has been going since the app store opened. Before Apple required people to buy a game before reviewing it, half of the reviews were either "should be $.99" or "should be free". It doesn't make any real sense.

    • http://www.buzzabit.com/aaron Aaron Sullivan

      And after I was watching the video I thought to myself that this is clearly worth the $10 to ANYONE and no one could complain. lol.

      The quality of the visuals is way beyond most of what is on the store. The devs went the extra mile even including a sort of 3D pre-rendered "rev-up" animation for the big moves when they could have just left that out (as the game is clearly 2D sprites rendered from the full game).

      I'm impressed. My only plea is that Capcom never, ever lower the price even as sales go down. :) The entire platform would benefit from it, imo. Lower the price and it just proves, once again, that the iPhone is not a place for high production value.

      So... where is the full size arcade stick add-on for the iPad? lol. :P

    • Drixz

      @ Daivos: Did you even bother to click and see through the video? *facepalm*

    • sooch

      ahaha theres something called "jailbreak" zero monies for anything :D

      so i got this anyways 100$ or 9.99 doesnt matter to me :D

  • str1f3

    What!!! No Dan?!!!

  • str1f3

    What!!! No Dan?!!!

  • Ori

    Hopefully they get the controls right...

    oh and I hope they bring marvels vs capcom next

  • Ori

    Hopefully they get the controls right...

    oh and I hope they bring marvels vs capcom next

  • Trogador

    Hmm... should I pay £5.99 for this? Or £15 for the PS3/360 version with better graphics, better controls, online multiplayer, more characters and overall better value for your money?

    And to everyone who says "But it's portable!", so what? If I'm out and about I have plenty of other good games.

    The cons outweigh the pros. Go spend your hard earned cash on something else.

  • Trogador

    Hmm... should I pay £5.99 for this? Or £15 for the PS3/360 version with better graphics, better controls, online multiplayer, more characters and overall better value for your money?

    And to everyone who says "But it's portable!", so what? If I'm out and about I have plenty of other good games.

    The cons outweigh the pros. Go spend your hard earned cash on something else.

  • Trins

    so now people want every game to cost 99 cents?
    then how can you blame at ngmoco?

    I'm very happy to support devs and companies that sell me a FULL game for $10.

    $10, people!!! :)
    It's the cost of a second hand Celine Dion CD.

    • ender

      Agreed. Compared to other platforms, a $10 game is a steal—not to mention they'll probably have a 25% or 30% off deal sometime in the near future. When comparing this game to other iPhone games it seems expensive, but comparing it to the rest of the market, it's dirt cheap.

  • Trins

    so now people want every game to cost 99 cents?
    then how can you blame at ngmoco?

    I'm very happy to support devs and companies that sell me a FULL game for $10.

    $10, people!!! :)
    It's the cost of a second hand Celine Dion CD.

    • ender

      Agreed. Compared to other platforms, a $10 game is a steal—not to mention they'll probably have a 25% or 30% off deal sometime in the near future. When comparing this game to other iPhone games it seems expensive, but comparing it to the rest of the market, it's dirt cheap.

  • Chad

    All you have to do is tap one button for supers and ultras?

  • Chad

    All you have to do is tap one button for supers and ultras?

  • Crim

    Not without a demo, touch controls for a twitch fighter is not something I'm convinced of.

  • Crim

    Not without a demo, touch controls for a twitch fighter is not something I'm convinced of.

  • b

    does anyone notice the pretty low frame rate? i'd rather the characters at a lower resolution/poly count with the frame rate at 60 then have to play a fighting game at 30 fps.

    • Sean

      Hey that's most likely the pairing between Bluetooth or Wifi (using bluetooth sucks in games). The single player should be real smooth though ..i hope lol

  • b

    does anyone notice the pretty low frame rate? i'd rather the characters at a lower resolution/poly count with the frame rate at 60 then have to play a fighting game at 30 fps.

    • Sean

      Hey that's most likely the pairing between Bluetooth or Wifi (using bluetooth sucks in games). The single player should be real smooth though ..i hope lol

  • Bruno

    Did I see framerate issues? Can anyone from TA confirm that while you tested the game?

    With high quality games as for today, even a big series like SF cannot afford that type of mistake.

    Off course that will be some fans buying it, but I will wait for a lite version to try.

    If there is one thing that turns me off is framerate problems, anything else is a matter of taste.

    Cheers,

    Bruno

  • Bruno

    Did I see framerate issues? Can anyone from TA confirm that while you tested the game?

    With high quality games as for today, even a big series like SF cannot afford that type of mistake.

    Off course that will be some fans buying it, but I will wait for a lite version to try.

    If there is one thing that turns me off is framerate problems, anything else is a matter of taste.

    Cheers,

    Bruno

  • http://www.silentrocco.com SIlent Rocco

    In 2010, I really don't wanna see dead background pictures.

    • Drixz

      @ Silent Rocco: I think you'll have to wait for a few more years before the iDevices are capable of motion backgrounds with the likes of PS3, Xbox360 etc.

      Some limited sprites on the backgrounds would be nice, but I hope CAPCOM puts their priority on player animations first before worrying about backgrounds.

      • Sean

        Nicely said lol. Yeah I didn't focus on the background, just the character animations which look really good. For an iDevice, this is looking to be a great game but we'll see when it's released.

      • http://www.silentrocco.com SIlent Rocco

        This game doesn't look spectacular to me. The animations are ok-ish.
        Even Blades of Fury does a more impressive job on the graphic side. So, I'm pretty sure, if they would try they could go way further.

  • http://www.silentrocco.com SIlent Rocco

    In 2010, I really don't wanna see dead background pictures.

    • Drixz

      @ Silent Rocco: I think you'll have to wait for a few more years before the iDevices are capable of motion backgrounds with the likes of PS3, Xbox360 etc.

      Some limited sprites on the backgrounds would be nice, but I hope CAPCOM puts their priority on player animations first before worrying about backgrounds.

      • Sean

        Nicely said lol. Yeah I didn't focus on the background, just the character animations which look really good. For an iDevice, this is looking to be a great game but we'll see when it's released.

      • http://www.silentrocco.com SIlent Rocco

        This game doesn't look spectacular to me. The animations are ok-ish.
        Even Blades of Fury does a more impressive job on the graphic side. So, I'm pretty sure, if they would try they could go way further.

  • x999x

    Harking back to the golden days of playing SF with SoCal's best (pico/family/golfnstuff), I believe I will have to buy this on the namesake alone...

  • x999x

    Harking back to the golden days of playing SF with SoCal's best (pico/family/golfnstuff), I believe I will have to buy this on the namesake alone...

  • http://www.betomachado.com Beto

    people complaining about $10 games, now?

    i guess they pirate all their 360, PS3, Wii, PSP and DS games, then?

    because where i come from, $10 bucks is an excelent price for a game like this!

  • http://www.betomachado.com Beto

    people complaining about $10 games, now?

    i guess they pirate all their 360, PS3, Wii, PSP and DS games, then?

    because where i come from, $10 bucks is an excelent price for a game like this!

  • http://www.hbdia.com Izzy Nobre

    I'm not even a big SF fan and I'll be buying this. We need to show the market that we are willing to pay for "premium games"* if there's content, effort and polish in them.

    If we don't support the big budget games, the AppStore will be flooded by cheap match-3 games and the likes.

    If you think 10 bucks is so expensive for a portable game, what's the alternative? 30-40 dollars on DS/PSP games?

    *What has the world come to that 10 bucks is a premium game? Come on, guys.

  • http://www.hbdia.com Izzy Nobre

    I'm not even a big SF fan and I'll be buying this. We need to show the market that we are willing to pay for "premium games"* if there's content, effort and polish in them.

    If we don't support the big budget games, the AppStore will be flooded by cheap match-3 games and the likes.

    If you think 10 bucks is so expensive for a portable game, what's the alternative? 30-40 dollars on DS/PSP games?

    *What has the world come to that 10 bucks is a premium game? Come on, guys.

  • smokin okin okin

    honestly this game looks okay but how many games have been on the appstore that look and play exactly like this, if not much better, now this looks pretty good, nothing earth shattering, but just because of the name on the title and familiar characters and artwork, is this game really going to play better than any other game on the appstore? You guys are goddamn brand whores, i hate you all

  • smokin okin okin

    honestly this game looks okay but how many games have been on the appstore that look and play exactly like this, if not much better, now this looks pretty good, nothing earth shattering, but just because of the name on the title and familiar characters and artwork, is this game really going to play better than any other game on the appstore? You guys are goddamn brand whores, i hate you all

  • clark kant

    Capcom, or Gameloft, if you want fighters and shooters to really succeed on the iPhone/iPod, package this with a Gamepad add on. That would get your game a crapton of free press and good will from gamers as well...

    The developer can have two versions of the app, the standard version, and a $25 version that if you purchase, they will email you and you give them your address, and they will ship you a Gamepad attachment for their game, and all their future games (or all games in general) With Physical Buttons/Tactile Feedback.

    Gameloft releases a crap ton of solid shooters and racing games each year. They have the money to contract out to one of the chinese factories to pop these out for a few bucks each. If they promised support all their major games, and an update to NOVA supporting this gamepad as well, I think it would be a huge hit. NOVA, Shrek Kart, Blades of Fury and all of Gamelofts excellent games would benefit immensely from such a gamepad add on. Gameloft is thus in an ideal situation to pull this off. They have enough games that would benefit from this add on already, and enough in the pipeline, that their fans would find it worthwhile to invest in it. And once it becomes popular, other developers might update their apps to support this add on as well.

    Perhaps something akin to this...

    http://flickr.com/photos/danielmacdonald/2127089390/

    Three requirements are must haves imho...

    1. The peripheral should look very sleek, flush with the phone and use the same black plastic found in the front of all iphones. iPhone owners care greatly about how thier device looks. If there was anyways that the peripheral could overlap the silver lining on the bezel of the iPhone as well, so that the whole phone+device looks flush and black throughout, that would be perfect.

    2. The peripheral must have dual analog sticks/nubs. Imagine the PSP's analog nub, but on both sides. Portable gamers have been clamoring for this feature forever now, so it's about time they get it. I can't overstress how important it is the the iPhone's gaming pad has DUAL ANALOG NUBS (and shoulder trigger buttons).

    3. The peripheral must have two shoulder buttons and a solid D-Pad akin to the PSP/PS3's D-Pad to enable fighting games.

    Do these things and the peripheral will be a big hit.

    Also the smaller the add on, the better. It should be as small as humanly possible. And it might look nice if it instead had a rectangular design with curved edges identical to the iphone.

    Apple released full support for hardware add on accessories for apps in their previous SDK, so the timing is perfect.

    Gameloft or any developers reading this, feel free to use this idea. This is a very generic idea that everyone has thought of already. It's not unique and was even hinted at by Apple's own SDK. So I have no legal rights over this idea. But if it makes you feel better, I officially denounce any and all claim to this idea and any financial compensation for this idea. Just do it.

    • Kugi_igi

      you really have to elaborate everything here?
      make a thread for your ideas so that many can read and react ;)
      anyway, i'm not agreeing with what you are saying
      Capcom shipping their own gamepad just for a game isn't possible and practical :p

    • kaokien

      well there is this 3rd party accessory that is being developed for the iphone that basically makes it an slimer looking PSP it's called icontrolpad http://www.theiphonedock.com/wp-content/plugins/wp-o-matic/cache/b1189_icontrolpad-20081223-600.jpg And the wiimote can be used as a bluetooth controller but that is only available on jailbroken devices.

  • clark kant

    Capcom, or Gameloft, if you want fighters and shooters to really succeed on the iPhone/iPod, package this with a Gamepad add on. That would get your game a crapton of free press and good will from gamers as well...

    The developer can have two versions of the app, the standard version, and a $25 version that if you purchase, they will email you and you give them your address, and they will ship you a Gamepad attachment for their game, and all their future games (or all games in general) With Physical Buttons/Tactile Feedback.

    Gameloft releases a crap ton of solid shooters and racing games each year. They have the money to contract out to one of the chinese factories to pop these out for a few bucks each. If they promised support all their major games, and an update to NOVA supporting this gamepad as well, I think it would be a huge hit. NOVA, Shrek Kart, Blades of Fury and all of Gamelofts excellent games would benefit immensely from such a gamepad add on. Gameloft is thus in an ideal situation to pull this off. They have enough games that would benefit from this add on already, and enough in the pipeline, that their fans would find it worthwhile to invest in it. And once it becomes popular, other developers might update their apps to support this add on as well.

    Perhaps something akin to this...

    http://flickr.com/photos/danielmacdonald/2127089390/

    Three requirements are must haves imho...

    1. The peripheral should look very sleek, flush with the phone and use the same black plastic found in the front of all iphones. iPhone owners care greatly about how thier device looks. If there was anyways that the peripheral could overlap the silver lining on the bezel of the iPhone as well, so that the whole phone+device looks flush and black throughout, that would be perfect.

    2. The peripheral must have dual analog sticks/nubs. Imagine the PSP's analog nub, but on both sides. Portable gamers have been clamoring for this feature forever now, so it's about time they get it. I can't overstress how important it is the the iPhone's gaming pad has DUAL ANALOG NUBS (and shoulder trigger buttons).

    3. The peripheral must have two shoulder buttons and a solid D-Pad akin to the PSP/PS3's D-Pad to enable fighting games.

    Do these things and the peripheral will be a big hit.

    Also the smaller the add on, the better. It should be as small as humanly possible. And it might look nice if it instead had a rectangular design with curved edges identical to the iphone.

    Apple released full support for hardware add on accessories for apps in their previous SDK, so the timing is perfect.

    Gameloft or any developers reading this, feel free to use this idea. This is a very generic idea that everyone has thought of already. It's not unique and was even hinted at by Apple's own SDK. So I have no legal rights over this idea. But if it makes you feel better, I officially denounce any and all claim to this idea and any financial compensation for this idea. Just do it.

    • Kugi_igi

      you really have to elaborate everything here?
      make a thread for your ideas so that many can read and react ;)
      anyway, i'm not agreeing with what you are saying
      Capcom shipping their own gamepad just for a game isn't possible and practical :p

    • kaokien

      well there is this 3rd party accessory that is being developed for the iphone that basically makes it an slimer looking PSP it's called icontrolpad http://www.theiphonedock.com/wp-content/plugins/wp-o-matic/cache/b1189_icontrolpad-20081223-600.jpg And the wiimote can be used as a bluetooth controller but that is only available on jailbroken devices.

  • spiffyone

    BTW, as much as I love SF, I'd also love some KoF (King of Fighters from SNK). I'm neither a Capcommie nor a member of the SNKKK. Equal opportunity 2D fighting game fan over here.

    Hmmmm

    Y'know...that makes me want a port of the Neo Geo Pocket Color version of the SNK v. Capcom crossover game, Match of the Millennium. That was and still is, IMHO, THE best fighting game EVER on a portable system. Hell, it was pound for pound a better overall game than even the NEO GEO MVS arcade SNK v. Capcom game, or even Capcom's two arcade takes on the crossover (Capcom vs. SNK 1 and 2, three takes if you count CvS1 Pro).

  • spiffyone

    BTW, as much as I love SF, I'd also love some KoF (King of Fighters from SNK). I'm neither a Capcommie nor a member of the SNKKK. Equal opportunity 2D fighting game fan over here.

    Hmmmm

    Y'know...that makes me want a port of the Neo Geo Pocket Color version of the SNK v. Capcom crossover game, Match of the Millennium. That was and still is, IMHO, THE best fighting game EVER on a portable system. Hell, it was pound for pound a better overall game than even the NEO GEO MVS arcade SNK v. Capcom game, or even Capcom's two arcade takes on the crossover (Capcom vs. SNK 1 and 2, three takes if you count CvS1 Pro).

  • Street Farter IV

    This game has convinced me to pay $15 for a used copy for my ps3. Twice as many characters and all the animations!

    I'm sure people will have fun with this iPhone version, but for $5 more I can get a full console game.

    If they add more characters for free (not in-app purchase) then I'll pickthis one up later.

  • Street Farter IV

    This game has convinced me to pay $15 for a used copy for my ps3. Twice as many characters and all the animations!

    I'm sure people will have fun with this iPhone version, but for $5 more I can get a full console game.

    If they add more characters for free (not in-app purchase) then I'll pickthis one up later.

  • AlexSmokin72

    calm down buddy, its just a #%^*ing cell phone, its not something that you can take out to dinner and have meaningful sex with

  • AlexSmokin72

    calm down buddy, its just a #%^*ing cell phone, its not something that you can take out to dinner and have meaningful sex with

  • Apoclypse

    I do t understand the complaints about price. TuTus why we hav a flood of crapon the AppStore. People do t seem willing to spend on quality and ratgr compalin that everything isn't 99 cents.

    AnywAy a for the backgrounds nOt having sprites. The gpu in the iPhone is base off the same gpu type used in the Dreamcast. The iPhone can definitley handle something like SF3 with no issues whatsoever ( at least the 3gs can). The issues is that pushing the gpu too hard may tax your battery and on a device like the iPhone that's an issue.

    The real issue interms of sprites is not so much gpu power, but memory and on paper the Iphone has more ram than a PS2 and that can run a sprite heavy game like SF2 with very little compromise at all. Th iPhone should be able to do the same.

  • Apoclypse

    I do t understand the complaints about price. TuTus why we hav a flood of crapon the AppStore. People do t seem willing to spend on quality and ratgr compalin that everything isn't 99 cents.

    AnywAy a for the backgrounds nOt having sprites. The gpu in the iPhone is base off the same gpu type used in the Dreamcast. The iPhone can definitley handle something like SF3 with no issues whatsoever ( at least the 3gs can). The issues is that pushing the gpu too hard may tax your battery and on a device like the iPhone that's an issue.

    The real issue interms of sprites is not so much gpu power, but memory and on paper the Iphone has more ram than a PS2 and that can run a sprite heavy game like SF2 with very little compromise at all. Th iPhone should be able to do the same.

  • Erik

    So is this going to run on the ipod touch 2G?

  • Erik

    So is this going to run on the ipod touch 2G?

  • http://www.pigrush.com SC

    It looks great but if I'm not mistaken, the person playing was Ryu and they got smoked badly by a CPU Ken. The player was either very new to the game, very poor at the game, or they were having extreme difficulty doing anything but punching the air.

    Anyway, looks fantastic, but I'm still not convinced about the control scheme.

  • http://www.pigrush.com SC

    It looks great but if I'm not mistaken, the person playing was Ryu and they got smoked badly by a CPU Ken. The player was either very new to the game, very poor at the game, or they were having extreme difficulty doing anything but punching the air.

    Anyway, looks fantastic, but I'm still not convinced about the control scheme.

  • http://www.fullbellek.com Haber

    iPhone will also know how absolutely perfect to play this game but ...

  • http://www.fullbellek.com Haber

    iPhone will also know how absolutely perfect to play this game but ...