Arcade fighter fans should probably sit down for this news. As IGN reports, Capcom has just announced that the latest installment of what is perhaps the most popular fighting series ever created will shortly be landing on the iPhone and iPod touch. That's right, Street Fighter IV is on the way.

Set to arrive in the App Store sometime next month, Street Fighter IV is no quick port, hastily tossed at the iPhone in the name of getting a mobile version out on the streets. Capcom has apparently taken the iPhone conversion of their brawler quite seriously. They've spent months perfecting the on-screen virtual control systems, alone, realizing that the game demands highly precise controls for true mastery. And, despite the iPhone's diminutive screen, visual assets have been taken directly from the existing, high-resolution games. The character models are reportedly the same as in the other versions, only slightly scaled down, and with little color or detail loss, to speak of.

While Capcom has not listed the full roster of fighters to be included in the iPhone version, they have confirmed that Ryu and Ken will be aboard. The studio indicates that the iPhone version will include both classic characters from past installments, as well as new characters from existing versions of Street Fighter IV. Each character will include their complete move set, as well as their highly-animated Ultra Combos.

Friends who want to tear the virtual stuffing out of each other are in luck, as the iPhone version fully supports Bluetooth multiplayer for head-to-head brawls, in addition to the standard tournament matches.

We'll keep readers updated with additional details on this exciting upcoming release as we get them. See a gallery of iPhone Street Fighter IV screenshots over at IGN.

  • chris

    Great news, but the controls better be tight. I can't play this game without the fight stick controller on my 360. Either way should be fun, i say 9.99 at release!

    • Dee

      I have the TE tournament stick on the 360 and it's so much harder for me to use compared to the fightpad!

    • RhythmMan

      not worried about the control stick as much as having good performance on all idevices. if the framerate is bad on a fighting game it will kill the fun. so, let's hope it runs well first, the controls will be the same for everyone so it's fair at least.

      hope online connections aren't laggy, assuming there IS going to be online.

      • Yog Shoggoth

        It's Bluetooth, not online

    • wikoogle

      I LOVE Street Fighter. But there's no way I would drop $9.99 for a touch based version of Street Fighter, esp if it doesn't have wifi multiplayer.

      I hope there's atleast a demo because without one, if the game costs more than $5, I'm probably not going to pick it up because I really don't see how can you make a game like this work with a touch screen alone. It would take a demo to convince me otherwise.

      • wikoogle

        I really hope Capcom and other major developers with some pull will release or get Apple to release a very sexy sleek game pad add on for the iPhone that has dual analog sticks, a dpad, and triggers.

        That's the only way I see genres like fighters taking off on the iPhone.

  • chris

    Great news, but the controls better be tight. I can't play this game without the fight stick controller on my 360. Either way should be fun, i say 9.99 at release!

    • Dee

      I have the TE tournament stick on the 360 and it's so much harder for me to use compared to the fightpad!

    • RhythmMan

      not worried about the control stick as much as having good performance on all idevices. if the framerate is bad on a fighting game it will kill the fun. so, let's hope it runs well first, the controls will be the same for everyone so it's fair at least.

      hope online connections aren't laggy, assuming there IS going to be online.

      • Yog Shoggoth

        It's Bluetooth, not online

    • wikoogle

      I LOVE Street Fighter. But there's no way I would drop $9.99 for a touch based version of Street Fighter, esp if it doesn't have wifi multiplayer.

      I hope there's atleast a demo because without one, if the game costs more than $5, I'm probably not going to pick it up because I really don't see how can you make a game like this work with a touch screen alone. It would take a demo to convince me otherwise.

      • wikoogle

        I really hope Capcom and other major developers with some pull will release or get Apple to release a very sexy sleek game pad add on for the iPhone that has dual analog sticks, a dpad, and triggers.

        That's the only way I see genres like fighters taking off on the iPhone.

  • Dee

    Gonna be the first to say this: WHAAAAAAA!?

  • Dee

    Gonna be the first to say this: WHAAAAAAA!?

  • GodSon

    Finally a solid fighting game! Good to know they have been taking there time on perfecting it as well. Looking forward to Street Fighter for sure. xD

    • manaman

      I'm sorry, but I think Blades of Fury is a masterful iDevice game. I think it has fantastic controls. Personally, I think that the branding aside, this game is going to have to really be a solid entry to compete. I think the aforementioned game has set the bar pretty high and in a different direction than Capcom went with this one. Virtual controls don't sound near as appealing to me as swipe input. That being said, the visuals are stunning in screenshots!

  • Jeff

    First feeling was happiness, 2nd was sadness cuz this ain't gonna run well on my iphone 3g... Hurry up next iphone!

    • RhythmMan

      thats my biggest concern too. if other people are playing on 3gs then they have an advantage in a fast paced fighter.

  • GodSon

    Finally a solid fighting game! Good to know they have been taking there time on perfecting it as well. Looking forward to Street Fighter for sure. xD

    • manaman

      I'm sorry, but I think Blades of Fury is a masterful iDevice game. I think it has fantastic controls. Personally, I think that the branding aside, this game is going to have to really be a solid entry to compete. I think the aforementioned game has set the bar pretty high and in a different direction than Capcom went with this one. Virtual controls don't sound near as appealing to me as swipe input. That being said, the visuals are stunning in screenshots!

  • Jeff

    First feeling was happiness, 2nd was sadness cuz this ain't gonna run well on my iphone 3g... Hurry up next iphone!

    • RhythmMan

      thats my biggest concern too. if other people are playing on 3gs then they have an advantage in a fast paced fighter.

  • bravetarget

    this is going to be big.

  • bravetarget

    this is going to be big.

  • Bosconian

    OK... maybe it's just me, but I don't see how SFIV is a good match for this hardware. Onscreen controls just don't cut it for a real fighting game. It's imprecise, and your fingers end up covering a good portion of the display.

    We need an official game controller attachment, like a small case with a half decent dpad and 4 - 6 buttons. Why that hasn't happened yet, given the popularity of gaming on the i-devices, I don't understand.

  • Bosconian

    OK... maybe it's just me, but I don't see how SFIV is a good match for this hardware. Onscreen controls just don't cut it for a real fighting game. It's imprecise, and your fingers end up covering a good portion of the display.

    We need an official game controller attachment, like a small case with a half decent dpad and 4 - 6 buttons. Why that hasn't happened yet, given the popularity of gaming on the i-devices, I don't understand.

  • lolwut

    The day this game arrives on the App Store will easily be the happiest day of my life!!!

    • wikoogle

      That's pretty sad. I feel bad for you.

  • lolwut

    The day this game arrives on the App Store will easily be the happiest day of my life!!!

    • wikoogle

      That's pretty sad. I feel bad for you.

  • eri

    OMG, can't wait for dis! But hope there's an option to disable the 360º stick control.

  • eri

    OMG, can't wait for dis! But hope there's an option to disable the 360º stick control.

  • br1an

    First Final Fantasy, now Street Fighter?

    This is really shaping-up to be iPhone's big year... and it's only February!!

    • MicroD0t

      I have to fullly agree... FF I & II, now SF IV?! Holy-nuts batman! Wouldn't have even considered SFIV possible.. but lookie here.. w00t!

  • br1an

    First Final Fantasy, now Street Fighter?

    This is really shaping-up to be iPhone's big year... and it's only February!!

    • http://TouchA MicroD0t

      I have to fullly agree... FF I & II, now SF IV?! Holy-nuts batman! Wouldn't have even considered SFIV possible.. but lookie here.. w00t!

  • agemon

    OMG, this is so good, thx capcom.The 360 controler are the worst i ever seen for street.

    • http://www.erraticgamer.com Eric

      And you're imagining that iPhone controls will somehow be better?

      That's a pretty odd assumption to make.

      • RhythmMan

        he didn't make that assumtion, read what he wrote, just said he didn't like 360 controls. didn't say this would be "better". i don't mind touch controls as long as everyone has the same controls then it will be fair.

        important things in ADDITION to good controls are:
        1) good connections for online fights
        2) decent price
        3) good performance on all idevices, so that it's fair

        sure that camcom is going to do their best. if they do well with the controls they will have a HUGE selling game...if not then reviews will tell all.

      • Chad

        Get real. You cannot expect this to run as good on anything as the 3GS.

  • agemon

    OMG, this is so good, thx capcom.The 360 controler are the worst i ever seen for street.

    • http://www.erraticgamer.com Eric

      And you're imagining that iPhone controls will somehow be better?

      That's a pretty odd assumption to make.

      • RhythmMan

        he didn't make that assumtion, read what he wrote, just said he didn't like 360 controls. didn't say this would be "better". i don't mind touch controls as long as everyone has the same controls then it will be fair.

        important things in ADDITION to good controls are:
        1) good connections for online fights
        2) decent price
        3) good performance on all idevices, so that it's fair

        sure that camcom is going to do their best. if they do well with the controls they will have a HUGE selling game...if not then reviews will tell all.

      • Chad

        Get real. You cannot expect this to run as good on anything as the 3GS.

  • Phreakuency

    As with 90% of iPhone games, people will buy it to have a look at it and to show it off to friends, but due to the terrible control scheme, never play it.

    • http://www.squarezerostudio.com squarezero

      It's really impressive the way you make nonsense sound really authoritative. Perhaps a a career in politics is in order?

      • TheFamousEccles

        Indeed. Why would you be on a website made solely for iDevice gaming if you think iDevice gaming is rubbish?

      • RhythmMan

        and 90% of all stats are made up, usually pulled out of people's asses to make them sound like they know what they're talking about, lol

      • newbatthis

        Not that I don't agree with you...
        but don't you think your contradicting yourself? lol

    • mr. roboto

      lol...you are so right. 90% of the iphone games' controls suck in comparison to other gaming devices. the on-screen controls only work in a few games. NOVA looks awesome but because of the controls i only played it twice, same thing with duke nukem, BIA, Shrek kart, crash nitro kart, mega man 2, etc. actually now that i analyze what i just typed, it only works in games where only 2 directionals and one button are needed, i.e. doodle jump, space bikers, soosiz

    • akira01

      what a troll...

      On the news:

      WHAT A BLAST !!!!!

    • Pellesnoop

      Sadly, this is true for a quite a few games that are quick ports. If they don't pull off perfect controls for a Street Fighter game it will suck!

    • Tim

      I agree with them though!

  • Phreakuency

    As with 90% of iPhone games, people will buy it to have a look at it and to show it off to friends, but due to the terrible control scheme, never play it.

    • http://www.squarezerostudio.com squarezero

      It's really impressive the way you make nonsense sound really authoritative. Perhaps a a career in politics is in order?

      • TheFamousEccles

        Indeed. Why would you be on a website made solely for iDevice gaming if you think iDevice gaming is rubbish?

      • RhythmMan

        and 90% of all stats are made up, usually pulled out of people's asses to make them sound like they know what they're talking about, lol

      • newbatthis

        Not that I don't agree with you...
        but don't you think your contradicting yourself? lol

    • mr. roboto

      lol...you are so right. 90% of the iphone games' controls suck in comparison to other gaming devices. the on-screen controls only work in a few games. NOVA looks awesome but because of the controls i only played it twice, same thing with duke nukem, BIA, Shrek kart, crash nitro kart, mega man 2, etc. actually now that i analyze what i just typed, it only works in games where only 2 directionals and one button are needed, i.e. doodle jump, space bikers, soosiz

    • akira01

      what a troll...

      On the news:

      WHAT A BLAST !!!!!

    • Pellesnoop

      Sadly, this is true for a quite a few games that are quick ports. If they don't pull off perfect controls for a Street Fighter game it will suck!

    • Tim

      I agree with them though!

  • Jas

    If only someone would allow a PS3 or 360 controller to be used with the iPhone through bluetooth :)

    btw, knowing Capcom's bad reputation for DLC, expect to pay a small fortune for "extra" characters etc :(

    • Jordan10la

      Wii has been done, never checked the progress on PS3 and 360 is not on bluetooth.

      • manaman

        Wait, you're saying that someone has used a Wii Remote to control an iPhone/iPod Touch?! I'm Googling this right now. Do share details!

  • DJman

    wow well i certainly cannot wait, although capcom has a not terribly impressive past on the iphone, but hopefully with a huge title like this they will spend more effort than their other games.

  • Jas

    If only someone would allow a PS3 or 360 controller to be used with the iPhone through bluetooth :)

    btw, knowing Capcom's bad reputation for DLC, expect to pay a small fortune for "extra" characters etc :(

    • Jordan10la

      Wii has been done, never checked the progress on PS3 and 360 is not on bluetooth.

      • manaman

        Wait, you're saying that someone has used a Wii Remote to control an iPhone/iPod Touch?! I'm Googling this right now. Do share details!

  • DJman

    wow well i certainly cannot wait, although capcom has a not terribly impressive past on the iphone, but hopefully with a huge title like this they will spend more effort than their other games.

  • Artfoundry

    Wow, I'm psyched about this but also a bit wary. I love SF3 on my psp, but it's still not the same as using a full joystick - gives my thumb cramps. I'm afraid the same will be true for iphone, but we'll see...

  • Artfoundry

    Wow, I'm psyched about this but also a bit wary. I love SF3 on my psp, but it's still not the same as using a full joystick - gives my thumb cramps. I'm afraid the same will be true for iphone, but we'll see...

  • Quebec Rage

    Relax guys,

    A few reasons not to go wild with this:

    1) Imagine doing a Shoryuken with a virtual pad...ouch !
    2) Controls is simplified (only 1 kick and 1 punch) so this isn't SF4 anymore.
    3) Not all characters will make it to the iPhone version.
    4) Capcom has a bad reputation with their cheap port on the iDevices.
    5) No Wi-Fi support for multi-players. Only bluetooth is supported.

    I don't want to sound too negative but this is the perfect example on why not all games should be ported to the iDevices. I say, wait for the review before you buy next month.

    • ItsMe

      Actually this is going to be one of the top sellers for the long haul, not just because of the title, but also the actual game.

      I have Street Fighter 2 that I play with on my SNES emulator on my iPhone. The control scheme is almost identical as this game. It plays great. And thats just a barely legal port that was not optimized in any shape or form. In fact, doing special moves like shorukens are easier to do on a smooth surface because of the slick transition of the fingers.

      CAPCOM is officially making this one paying particular attention to the controls. So this is going to be excellent.

      This will be a another perfect example why full console games should be ported.

    • http://www.squarezerostudio.com squarezero

      No offense, Quebec Rage, but ItsMe sounds more convincing.

      • belsunce

        sorry to say, squarezero, but that sounds more like wishful thinking..

        don't get me wrong, I'd love a pocketable version of SF4, but it's gonna suck. there is NO WAY it won't.

        mark the Quebec guys' words on this, gentlemen. SF4 on iPhone, BAD, BAD IDEA. it's a twitch game, where controls are EVERYTHING. can't pull that off with digital buttons. this is gonna suck so bad, the end of the world's just been moved up from 2012 to whenever this is getting released.

        point final

      • MellowFellow

        Why? because one guy who played an emulator which has nothing to do with this game says the controls will work? K dude..

      • MicroD0t

        No, because he's exactly right about flat-surface control scheme's... your fingers (most that have played any SF for any time at all), your fingers KNOW the jestures already, 1/2 circles, etc.. now you have nothing there to block them from moving (ie: hardware buttons).. I'm not saying one is better than the other.. I was raised on a atari 2600, then to intellivision, nes and so-on.. Simply put, yea, this flat-surface control scheme might just be the next-step for idevices on OSD control schemes... Which, I, do know quite a bit about being that I've programed several thousand in my day..

    • Dee

      This isn't going to be a port of SF IV on the iphone because that's (obviously) impossible. SF IV is an extremely competitive fighting game and you need reliable stick/d-pad controls to pull off all the combos and moves. This is gonna be a fun casual fighting game based on the SF IV franchise. Capcom also recently announced that they were bring up more franchises to the iphone platform so it looks like they are stepping up the production value.

      • akira01

        You don't know at all if this will be a casual game.
        A simplified version ? perhaps.
        A casual version ? this isn't the impression you can retire from screens today.

    • akira01

      1) Imagine doing a Shoryuken with a virtual pad…ouch !

      It will be far easier on a slick surface.

      2) Controls is simplified (only 1 kick and 1 punch) so this isn't SF4 anymore.

      Wait for a full review

      3) Not all characters will make it to the iPhone version.

      You have got a point. There will be, as usual with Capcom, a lot of DLC behind this.

      4) Capcom has a bad reputation with their cheap port on the iDevices.

      The ports are not bad but the economic model is very bad.

      5) No Wi-Fi support for multi-players. Only bluetooth is supported.
      And so ?

  • Quebec Rage

    Relax guys,

    A few reasons not to go wild with this:

    1) Imagine doing a Shoryuken with a virtual pad...ouch !
    2) Controls is simplified (only 1 kick and 1 punch) so this isn't SF4 anymore.
    3) Not all characters will make it to the iPhone version.
    4) Capcom has a bad reputation with their cheap port on the iDevices.
    5) No Wi-Fi support for multi-players. Only bluetooth is supported.

    I don't want to sound too negative but this is the perfect example on why not all games should be ported to the iDevices. I say, wait for the review before you buy next month.

    • ItsMe

      Actually this is going to be one of the top sellers for the long haul, not just because of the title, but also the actual game.

      I have Street Fighter 2 that I play with on my SNES emulator on my iPhone. The control scheme is almost identical as this game. It plays great. And thats just a barely legal port that was not optimized in any shape or form. In fact, doing special moves like shorukens are easier to do on a smooth surface because of the slick transition of the fingers.

      CAPCOM is officially making this one paying particular attention to the controls. So this is going to be excellent.

      This will be a another perfect example why full console games should be ported.

    • http://www.squarezerostudio.com squarezero

      No offense, Quebec Rage, but ItsMe sounds more convincing.

      • belsunce

        sorry to say, squarezero, but that sounds more like wishful thinking..

        don't get me wrong, I'd love a pocketable version of SF4, but it's gonna suck. there is NO WAY it won't.

        mark the Quebec guys' words on this, gentlemen. SF4 on iPhone, BAD, BAD IDEA. it's a twitch game, where controls are EVERYTHING. can't pull that off with digital buttons. this is gonna suck so bad, the end of the world's just been moved up from 2012 to whenever this is getting released.

        point final

      • MellowFellow

        Why? because one guy who played an emulator which has nothing to do with this game says the controls will work? K dude..

      • http://TouchA MicroD0t

        No, because he's exactly right about flat-surface control scheme's... your fingers (most that have played any SF for any time at all), your fingers KNOW the jestures already, 1/2 circles, etc.. now you have nothing there to block them from moving (ie: hardware buttons).. I'm not saying one is better than the other.. I was raised on a atari 2600, then to intellivision, nes and so-on.. Simply put, yea, this flat-surface control scheme might just be the next-step for idevices on OSD control schemes... Which, I, do know quite a bit about being that I've programed several thousand in my day..

    • Dee

      This isn't going to be a port of SF IV on the iphone because that's (obviously) impossible. SF IV is an extremely competitive fighting game and you need reliable stick/d-pad controls to pull off all the combos and moves. This is gonna be a fun casual fighting game based on the SF IV franchise. Capcom also recently announced that they were bring up more franchises to the iphone platform so it looks like they are stepping up the production value.

      • akira01

        You don't know at all if this will be a casual game.
        A simplified version ? perhaps.
        A casual version ? this isn't the impression you can retire from screens today.

    • akira01

      1) Imagine doing a Shoryuken with a virtual pad…ouch !

      It will be far easier on a slick surface.

      2) Controls is simplified (only 1 kick and 1 punch) so this isn't SF4 anymore.

      Wait for a full review

      3) Not all characters will make it to the iPhone version.

      You have got a point. There will be, as usual with Capcom, a lot of DLC behind this.

      4) Capcom has a bad reputation with their cheap port on the iDevices.

      The ports are not bad but the economic model is very bad.

      5) No Wi-Fi support for multi-players. Only bluetooth is supported.
      And so ?

  • belsunce

    have to agree with Quebec Rage (lol, vas-y champion!) on this one. this will either play like absolute shit or be such a watered down version of the original, it won't even be funny (sorta like that mobile RE4 "port". urgh)

    there are games that I'm so happy to see ported to iDevice; this is NOT one of em.

  • belsunce

    have to agree with Quebec Rage (lol, vas-y champion!) on this one. this will either play like absolute shit or be such a watered down version of the original, it won't even be funny (sorta like that mobile RE4 "port". urgh)

    there are games that I'm so happy to see ported to iDevice; this is NOT one of em.

  • d1554573r

    No f%^&* way !!! Finally some real action !!!

    I've been waiting for title such as this but SFIV was the last thing I actually expected to see, great move from capcom i just hope they'll not screw up the controls!

  • d1554573r

    No f%^&* way !!! Finally some real action !!!

    I've been waiting for title such as this but SFIV was the last thing I actually expected to see, great move from capcom i just hope they'll not screw up the controls!

  • TheFamousEccles

    HOLY CRAP!

  • TheFamousEccles

    HOLY CRAP!

  • Stanley

    Sweet savory beluga, I must have this game! Excellent news, Capcom!

  • Stanley

    Sweet savory beluga, I must have this game! Excellent news, Capcom!

  • agemon

    Sorry, but most of arcade game get 4 button (like the aes system and most of 3d fighting game on arcade cabinet). Street fighter 3 on gba was pretty fun with only 4 button.

  • agemon

    Sorry, but most of arcade game get 4 button (like the aes system and most of 3d fighting game on arcade cabinet). Street fighter 3 on gba was pretty fun with only 4 button.

  • Nonny

    Not a bad first start for Capcom and I give them major kudos for bringing across the current SF title and not digging up SF2 or something from it's back catalogue.

    Hopefully bluetooth only, limited characters and no online play is just indicative of releasing a 1.0 version to recoup investment and more features, characters could be added in updates? Fingers crossed for that one.

    As for the controls. It remains to be seen. It can work but the weight of evidence against it is too much to ignore... touch controls are too limiting and I just hope Apple is paying attention with more and more established franchises pointing this out in due course.

    Either way it's SFIV on my phone to colour me excited but the control issue remains one major niggling issue. The iPhone/Touch is screaming out for a tactile control add-on that works... over to you Apple (or any 3rd party willing to invest).

  • Nonny

    Not a bad first start for Capcom and I give them major kudos for bringing across the current SF title and not digging up SF2 or something from it's back catalogue.

    Hopefully bluetooth only, limited characters and no online play is just indicative of releasing a 1.0 version to recoup investment and more features, characters could be added in updates? Fingers crossed for that one.

    As for the controls. It remains to be seen. It can work but the weight of evidence against it is too much to ignore... touch controls are too limiting and I just hope Apple is paying attention with more and more established franchises pointing this out in due course.

    Either way it's SFIV on my phone to colour me excited but the control issue remains one major niggling issue. The iPhone/Touch is screaming out for a tactile control add-on that works... over to you Apple (or any 3rd party willing to invest).

  • fvig2001

    I hope this is playable on a non 3gs phone. BTW, I wish this port would be based on super street fighter iv.

  • dumas1000

    I find it hard to believe this game would sell at 9.99. Yet, if it sells for anything above 9.99 only a select few will actually purchase it. They could justify a 14.99 or 19.99 price tag on something like this, but it will never come anywhere close to sniffing the top of the appstore gross selling list at those prices. At 9.99, it will probably skyrocket straight to number one. But if this game comes out polished, then it will be worth more than 9.99, considerably more, and I find to hard to believe that capcom would just eat the extra $5 to 10 that this game would be worth. Out of what? The kindness of their hearts? They're a major dev and thus driven by bottom line profits.

    This will be interesting to see. However, I will not buy it at any price. Much like Assassin's Creed Discovery, this is just not my type of game.

  • fvig2001

    I hope this is playable on a non 3gs phone. BTW, I wish this port would be based on super street fighter iv.

  • dumas1000

    I find it hard to believe this game would sell at 9.99. Yet, if it sells for anything above 9.99 only a select few will actually purchase it. They could justify a 14.99 or 19.99 price tag on something like this, but it will never come anywhere close to sniffing the top of the appstore gross selling list at those prices. At 9.99, it will probably skyrocket straight to number one. But if this game comes out polished, then it will be worth more than 9.99, considerably more, and I find to hard to believe that capcom would just eat the extra $5 to 10 that this game would be worth. Out of what? The kindness of their hearts? They're a major dev and thus driven by bottom line profits.

    This will be interesting to see. However, I will not buy it at any price. Much like Assassin's Creed Discovery, this is just not my type of game.

  • http://www.crazyhawt.com Kevin

    I think i'd rather see a pixel perfect rendition of Street Fighter 3, rather than a watered down version of SF4. That being said, the six button scheme would be tough to do on the iPhone... so maybe i'd rather see neither? Oh well either way I hope this turns out to be a great game!

  • http://www.crazyhawt.com Kevin

    I think i'd rather see a pixel perfect rendition of Street Fighter 3, rather than a watered down version of SF4. That being said, the six button scheme would be tough to do on the iPhone... so maybe i'd rather see neither? Oh well either way I hope this turns out to be a great game!

  • Jas

    Capcom's reputation for DLC suggests they will price it not too high, then rip the appstore a new one with LOTS of DLC. This game will be VERY expensive with all the DLC added.

    • TheFamousEccles

      I don't mind DLC for a fighter, in fact I can't think of one where I didn't want more characters.

      My only Capcom game is Ghosts'n Goblins, in which the DLC was a non-issue.

  • Jas

    Capcom's reputation for DLC suggests they will price it not too high, then rip the appstore a new one with LOTS of DLC. This game will be VERY expensive with all the DLC added.

    • TheFamousEccles

      I don't mind DLC for a fighter, in fact I can't think of one where I didn't want more characters.

      My only Capcom game is Ghosts'n Goblins, in which the DLC was a non-issue.

  • thebennster93

    yes yes yes yes!!! this is the one game i've wanted on the iphone

  • thebennster93

    yes yes yes yes!!! this is the one game i've wanted on the iphone

  • RyuWho

    HOORAY! Time to shoryuken!!

  • RyuWho

    HOORAY! Time to shoryuken!!

  • Wander

    Holy frijoles! Controls better be good, assuming El Fuerte is in, he leaves no room for technical error. Pretty much insta-buy no matter what though =/

  • Wander

    Holy frijoles! Controls better be good, assuming El Fuerte is in, he leaves no room for technical error. Pretty much insta-buy no matter what though =/

  • apoclypse

    The big dogs seem to be taking the iphone seriously as a platform now. First Rockstar with GTA and now CAPCOM with their premeir platform. I'm definitely buying the game when its released.

  • apoclypse

    The big dogs seem to be taking the iphone seriously as a platform now. First Rockstar with GTA and now CAPCOM with their premeir platform. I'm definitely buying the game when its released.

  • Cranker

    No online support for multiplayer?

  • Cranker

    No online support for multiplayer?

  • anonymous

    lol wut? Sorry Capcom I don't need a kids version of SF4 to play on my iPhone/iPod especially when I can either go to the Arcade or play on the PSN or XBoxLive.

    • TheFamousEccles

      Then for Christ's sake don't buy it. Most people don't give two shifts about what platforms you have.

      • MellowFellow

        Slow down hombre. The man can state his opinion, no need to jump in his face with your console hatred.

      • TheFamousEccles

        I'm not hating, I'm just a bitter Wii owner.

      • kev

        dont worry mr. wii owner, your time will come....dont you have tatsunoko vs capcom yet?

  • anonymous

    lol wut? Sorry Capcom I don't need a kids version of SF4 to play on my iPhone/iPod especially when I can either go to the Arcade or play on the PSN or XBoxLive.

    • TheFamousEccles

      Then for Christ's sake don't buy it. Most people don't give two shifts about what platforms you have.

      • MellowFellow

        Slow down hombre. The man can state his opinion, no need to jump in his face with your console hatred.

      • TheFamousEccles

        I'm not hating, I'm just a bitter Wii owner.

      • kev

        dont worry mr. wii owner, your time will come....dont you have tatsunoko vs capcom yet?

  • DrMonkey

    Jeez, I'm really wanting an official "Joypad" from Apple for the iPhone now. D:

  • FinalGamerAC
    • FinalGamerAC

      I meant playable character.

  • DrMonkey

    Jeez, I'm really wanting an official "Joypad" from Apple for the iPhone now. D:

  • FinalGamerAC
    • FinalGamerAC

      I meant playable character.

  • jonestkbz

    Wow this is awesome news. I've owned pretty much every street fighter game. Hopefully this will be better than the WinMo version.

    Earlier it was rumors of Tekken on the iPhone, and now SF IV. iPhone is becoming quite the handheld contender.

    Midway are you watching. Get over here!

  • jonestkbz

    Wow this is awesome news. I've owned pretty much every street fighter game. Hopefully this will be better than the WinMo version.

    Earlier it was rumors of Tekken on the iPhone, and now SF IV. iPhone is becoming quite the handheld contender.

    Midway are you watching. Get over here!

  • Rick

    Where's my Mega Man X? For real, this time Capcom. Not some crappy Mega Man 2 port.

    • ecco6t9

      According to Capcom only Mega Man 1,2,9,10 and the Pokemon ripoffs exist.

  • Rick

    Where's my Mega Man X? For real, this time Capcom. Not some crappy Mega Man 2 port.

    • ecco6t9

      According to Capcom only Mega Man 1,2,9,10 and the Pokemon ripoffs exist.

  • barbicoh

    In theory this would be good but unless the controls would be perfect then this would suck.

  • barbicoh

    In theory this would be good but unless the controls would be perfect then this would suck.

  • Fokion

    More like "iStreet Fighter" than Street Fighter IV, judging from the button layout.

  • Fokion

    More like "iStreet Fighter" than Street Fighter IV, judging from the button layout.

  • http://www.mooedia.co.uk Tomchap

    Well im looking forward to this, Street Fighter rocks and lets hope the controls are good.

    From the screen shots its looking good so far :)

  • http://www.mooedia.co.uk Tomchap

    Well im looking forward to this, Street Fighter rocks and lets hope the controls are good.

    From the screen shots its looking good so far :)

  • http://www.generationstarwars.com/ John Hood

    Can't wait to play SFIV on iPad! Good times.

    • Fokion

      Hmm, that could work. At the very least, you can connect a keyboard...

  • http://www.generationstarwars.com/ John Hood

    Can't wait to play SFIV on iPad! Good times.

    • Fokion

      Hmm, that could work. At the very least, you can connect a keyboard...

  • http://www.myspace.com/wartagz vortexuniverse

    LOOKING GOOD !!!now we´re talking ... i really like how there are devs who push brand new stuff thats awesome for a mp3 player/phone ( i have ipod touch) like nova or ravensword, and i really really like the "retro" games cause i grew up with supernintendo and street fighter 2 turbo, so i like every sonic, giana sisters, SFighter, tetris, ghosts n goblins etc. really nice that not just new stuff comes out, but also good old games which a lot of you remember probably. so everyones happy !!!
    ( man, i remember waiting for batman to load from datasette c64, for 20 min. and than on the screen : load.sys error :) )

    keep on CAPCOM .

  • http://www.myspace.com/wartagz vortexuniverse

    LOOKING GOOD !!!now we´re talking ... i really like how there are devs who push brand new stuff thats awesome for a mp3 player/phone ( i have ipod touch) like nova or ravensword, and i really really like the "retro" games cause i grew up with supernintendo and street fighter 2 turbo, so i like every sonic, giana sisters, SFighter, tetris, ghosts n goblins etc. really nice that not just new stuff comes out, but also good old games which a lot of you remember probably. so everyones happy !!!
    ( man, i remember waiting for batman to load from datasette c64, for 20 min. and than on the screen : load.sys error :) )

    keep on CAPCOM .

  • http://www.northernbytes.ca Louard

    I'm a little disappointed at the use of SF4 models. It looks like they've been pre-rendered into 2D sprites. Don't get me wrong, SF4 looks great for a 3D game, really landmark character expressions and a good translation of Street Fighter aesthetics to 3D but I can't help but think that if the game won't make use of realtime 3D characters I would have preferred they give us SF3 instead. That game still has some of the best 2D art and animation in any game IMO.

  • http://www.northernbytes.ca Louard

    I'm a little disappointed at the use of SF4 models. It looks like they've been pre-rendered into 2D sprites. Don't get me wrong, SF4 looks great for a 3D game, really landmark character expressions and a good translation of Street Fighter aesthetics to 3D but I can't help but think that if the game won't make use of realtime 3D characters I would have preferred they give us SF3 instead. That game still has some of the best 2D art and animation in any game IMO.

  • http://www.nooksurfer.com NookSurfer

    I can see it already...the quarters lining up on my office desk, close the doors, take a number...time to start up the office competition. Gives me something else to do on those long conference calls. =)

  • http://www.nooksurfer.com NookSurfer

    I can see it already...the quarters lining up on my office desk, close the doors, take a number...time to start up the office competition. Gives me something else to do on those long conference calls. =)

  • Osolemio

    Looks good. Hope it plays on my 3G.

    One game I want, and I hope Capcom is listening, MONSTER HUNTER (G of some kind since the multiplayer will be difficult over 3G).

    I would even go as far as pay extra for monster material as long as it wasnt too expensive.

    A scaled down (graphically of course) MH Tri G (for added single player experience) with bluetooth for multi player and a ton of weapons, armor, and monsters.... MMMMmmmm Instant Purchase for me.

    DLC for hard to get Monster Parts or Ore would be acceptable for me and profitable for them.

    Can you tell I'm more excited about the possibility of MH on the idevice than the upcoming SFIV? hehehe

  • Osolemio

    Looks good. Hope it plays on my 3G.

    One game I want, and I hope Capcom is listening, MONSTER HUNTER (G of some kind since the multiplayer will be difficult over 3G).

    I would even go as far as pay extra for monster material as long as it wasnt too expensive.

    A scaled down (graphically of course) MH Tri G (for added single player experience) with bluetooth for multi player and a ton of weapons, armor, and monsters.... MMMMmmmm Instant Purchase for me.

    DLC for hard to get Monster Parts or Ore would be acceptable for me and profitable for them.

    Can you tell I'm more excited about the possibility of MH on the idevice than the upcoming SFIV? hehehe

  • ChaibyNight

    Let's see, we have Street Fighter, Final Fantasy, several cult FPS ported over, not to mention tons of exclusive titles that have been amazing...
    I don't think I'll be the first to ask, "When is Earthbound coming to the iPhone?"

    Just sayin'.

  • ChaibyNight

    Let's see, we have Street Fighter, Final Fantasy, several cult FPS ported over, not to mention tons of exclusive titles that have been amazing...
    I don't think I'll be the first to ask, "When is Earthbound coming to the iPhone?"

    Just sayin'.

  • FABiAN201

    I personally think that this will work out just fine ,but people won't really like the controls so I say that capcom should make this compatible with the Icontrolpad that is being worked on. But on the downside players will have to be stuck with playing with the touch screen controls until the Icontrolpad releases.

  • FABiAN201

    I personally think that this will work out just fine ,but people won't really like the controls so I say that capcom should make this compatible with the Icontrolpad that is being worked on. But on the downside players will have to be stuck with playing with the touch screen controls until the Icontrolpad releases.

  • Tomas

    Awesome it would be pro if some one made a mod so we can play with wiimotes if you make one put it on cydia and give me your source or get a app host like bigboss macciti n stuff or sinfuliphone

  • Tomas

    Awesome it would be pro if some one made a mod so we can play with wiimotes if you make one put it on cydia and give me your source or get a app host like bigboss macciti n stuff or sinfuliphone

  • Baldy

    dudes help meh. i've purchased this game from app store, but when i try launching the game i keep going back to the homescreen.

  • Baldy

    dudes help meh. i've purchased this game from app store, but when i try launching the game i keep going back to the homescreen.