If you would have asked me a few days ago what the best Missile Command game was on the App Store, I would have responded Earth vs Moon without hesitation. That is, before I downloaded Pangea Software's Warheads [App Store], a game that takes the standard Missile Command formula, and then smears a layer of explosions, particle effects, and other eye candy creating a totally over the top experience.

Radio chatter calls out which sector the current barrage of incoming missiles is coming from, the camera shifts to that direction, and you tap the screen to fire your own missiles. The gameplay isn't anything we haven't seen before, but the sound effects coupled with the camera shaking around and the constant change of direction really creates a surprisingly frantic atmosphere, especially when you advance in attack waves and difficulty.

Four different power-ups can be shot down which give you bonus ammo, bonus points, make the explosion radius of your missiles larger, or clear the whole screen. To see how this all ties together, check out the following gameplay video:

The truly unfortunate thing about Warheads is the lack of any kind of online scoring. This is a game that is practically begging for some kind of online leaderboard and achievement system. In its current state, there isn't much replay value to be found short of just beating your own scores locally. Regardless, I'm sure there are some Missile Command fans out there who will appreciate what Pangea has done with the classic 30 year old gameplay.

App Store Link: Warheads, 99¢

  • Arnoldxc1276

    looks good

  • Arnoldxc1276

    looks good

  • http://www.mindjuice.net MindJuice

    The game looks very nice, but I just don't understand the thinking in leaving out online high scores in a new game these days. You would think a company like Pangea would understand that people like this feature.

    Not to mention the fact that there are SOOO many ways to achieve it that involve very little work for developers.

  • http://www.mindjuice.net MindJuice

    The game looks very nice, but I just don't understand the thinking in leaving out online high scores in a new game these days. You would think a company like Pangea would understand that people like this feature.

    Not to mention the fact that there are SOOO many ways to achieve it that involve very little work for developers.

  • http://www.battery-mag.us/ batterymag

    there isn't much replay value to be found short of just beating your own scores locally

  • http://www.battery-mag.us/ batterymag

    there isn't much replay value to be found short of just beating your own scores locally

  • Bruce

    Being a child of the 80s I enjoy the classic arcade games such as Missile Command, Battlezone, Tempest, etc.

    I was thinking of buying Atari's own Missile Command, but I couldn't see paying $5 for that when there are so many similar games for only a buck.

    This is a very good take on Missile Command. The only negative is the "Game over" message is rather lame compared to the arcade's "the end" with flickering explosions.

    .

  • Bruce

    Being a child of the 80s I enjoy the classic arcade games such as Missile Command, Battlezone, Tempest, etc.

    I was thinking of buying Atari's own Missile Command, but I couldn't see paying $5 for that when there are so many similar games for only a buck.

    This is a very good take on Missile Command. The only negative is the "Game over" message is rather lame compared to the arcade's "the end" with flickering explosions.

    .

  • Jeff

    Holy crap!! What a blast thus is. I highly recommend playing this with earbuds. Simply incredible.

  • Jeff

    Holy crap!! What a blast thus is. I highly recommend playing this with earbuds. Simply incredible.

  • Mister Mumbles

    This looks like the only Pangea game that may have gotten an improvement (quicker and easier shots) when translated to the iDevice. I got the same game for my Mac in the very last desktop title Brian Greenstone made: Pangea Arcade.

    It's a shame he kind of abandoned that platform for the iDevice. I for one, haven't been all that impressed by those offerings as they're mostly simple ports of his already existing line-up of games with a tendency of having worse controls, too.

  • Mister Mumbles

    This looks like the only Pangea game that may have gotten an improvement (quicker and easier shots) when translated to the iDevice. I got the same game for my Mac in the very last desktop title Brian Greenstone made: Pangea Arcade.

    It's a shame he kind of abandoned that platform for the iDevice. I for one, haven't been all that impressed by those offerings as they're mostly simple ports of his already existing line-up of games with a tendency of having worse controls, too.

  • spiffyone

    Missile Command is one of those game designs that never really "aged" much in terms of filling that quick play arcade niche.

    What I'd really like to see, though, is an iPhone/touch version of the Atari Jaguar's Missile Command 3D's VR mode. Check youtube for vids on this. Imagine Missile Command, but in 1st person viewpoint from the missile silos themselves. And there's boss fights against dragons and giant sea serpents. Very cool update to the classic game.

  • spiffyone

    Missile Command is one of those game designs that never really "aged" much in terms of filling that quick play arcade niche.

    What I'd really like to see, though, is an iPhone/touch version of the Atari Jaguar's Missile Command 3D's VR mode. Check youtube for vids on this. Imagine Missile Command, but in 1st person viewpoint from the missile silos themselves. And there's boss fights against dragons and giant sea serpents. Very cool update to the classic game.