ramen screenIt's no secret that the iPhone is a highly attractive target platform for developers, not only because of the excellent app distribution model that Apple has put in place with the App Store, but also because of the quality and accessibility of its freely-available development tools. They are great tools, indeed, but we wouldn't go as far as to say you could get a game out the door in a single day, or anything. Well, at least...we wouldn't have, until developers Alex Schwartz (who brought us Spring Fling) and Yilmaz Kiymaz (who brought us Rocket Monkey) did just that.

Schwartz and Kiymaz decided to try and develop a full-featured iPhone game, including all of the art, animation, music, sound effects, and everything, all within a single day -- 24 hours. And before the starting pistol fired, the duo opened up the design to the iPhone gaming community.

The design will be based around one word: 'Absurdity'
You're the designer. Go.

After amassing ideas from the community, the timer started and the code began to flow. The team live-blogged the entire process in a thread in our own forums (which they've since summarized on their own blog).

super ramen brothers screenAnd did they succeed in their mission? Well, despite delivering the game one entire minute late (we'll cut the guys some slack...), we'd definitely call the effort an impressive success. With the help of the online Touch Arcade community for ideas (forum member Sailor Jensen provided the winning concept) and a few developers from the Boston indie community for assistance with art and music (Matt Board, Beth Beinke, Steve Trenkamp), Super Ramen BROTHers quickly sprang to life, and is now available as a free App Store download [link].

And what's this hastily wrought title all about? Well, you control both of the Ramen brothers as they flee down the cashier's conveyor belt in an effort to avoid that laser scanning thing and, ultimately, two cups of boiling, stovetop death. In their flight, down the three-lane conveyor belt, they must jump or dodge (tap or drag) other grocery items, as every collision jolts the Ramen packs back one notch closer to doom. Soy sauce packets picked up along the way help the Ramen brothers edge back forward towards freedom. AGON community integration provides leaderboard tracking -- an impressive touch for a one-day app.

See the devs' video for a look at the gameplay.

Super Ramen BROTHers is certainly not the best iPhone game we've ever played. But then, that wasn't really the point. Hats off to all involved in showing that it doesn't necessarily take a year of your life to get an iPhone game to the App Store. Surely their efforts here will inspire a number of would-be iPhone developers to give it a shake. What's more, the game is actually pretty fun to play. Give it a try.

App Store Link: Super Ramen BROTHers, Free

TouchArcade Rating

StarStarNoneNoneNone
  • EggNoggin

    Man, 24 hours! These guys are cheap with their time, but this game does look ok for players with time to burn.

  • Adams Immersive

    Good work! I like the register tape, right down to the slightly-off dot matrix printing.

  • bud

    well, it could use some debugging. Sometimes the Ramen brothers can waltz right through a grocery item unharmed.

    • http://www.blakespot.com Blake Patterson

      A soy sauce pack, maybe?

    • http://joshdick.net Josh

      This is done on purpose. If a Ramen brother hits a grocery item, you'll get a several-second courtesy period where he'll start flashing and be able to walk through a few subsequent groceries unharmed.

  • http://www.yourpersonalrobot.com your personal robot

    Still number one in all three difficulties?! Common, I'm a casual guy. Where are the hardcore gamers? :)

    • Zippy

      Your're not casual :P j/k

      • http://www.yourpersonalrobot.com your personal robot

        I really try hard to be one... :)

    • http://gtjuggler.blogspot.com Alex Schwartz

      FYI your personal robot, someone surpassed your 'casual' score, but only on the easy peasy leaderboard. :P

      • http://www.yourpersonalrobot.com your personal robot

        Easy Peasy just gets boring too soon. You just finish, because your thumbs already hurt and your eyes are already sleeping. Hard to play this for more than 12 min. ...not because of the challenge, you simply fall asleep :) But thanks for the mention. I will go back to easy once more :) But it was about time. Like I said, that's definitely not normal - me at the top.

  • http://forums.toucharcade.com/member.php?u=1830 Liam (aka TGR)

    Another badass review from blake.

    • http://gtjuggler.blogspot.com Alex Schwartz

      Yeah, I have to say of the SRB features out there, this is one of the more professionally written/researched ones. Thx Blake.

      Or, in as an eBay user would write:
      "A+++ Great reviewer - highly recommended!!!!!!! Would do business with again!!!!!"

  • http://www.beginners-workout.net/ beginners workout

    Gotta love the lolcat down in the corner :)

  • JustMeNow

    Where is it? I get a error message when I try to get it.