IMG_0022.PNGAnandTech got a sneak peek at an impressive Unreal Engine 3 tech demo running on a 3rd generation iPod touch last week, and with plans to make this engine available to existing licensees at some point in the future, Epic could drastically change the landscape of 3D games on the platform.

Unreal Engine 3 is what powers games like Bioshock, Gears of War, Borderlands, and obviously Unreal Tournament 3 among others. A mobile version of their game engine will make it easy for developers who rely on this technology in the PC/console space to compete on the App Store. The game engine only runs on 3rd generation hardware and obviously future iPod touch and iPhone devices that will also likely be capable of OpenGL ES 2.0.

Here is a brief video showing the performance of the engine in an Unreal Tournament map:

It's unclear exactly when this will be released in to the wild for existing Unreal Engine 3 licensees to start experimenting with, but apparently we will be seeing the engine running on another platform at CES which takes place in Las Vegas from the 7th to the 10th of January.

  • http://touchreviews.tk Fleabag323

    That engine looks great! Hopefully we'll get new multiplayer FPS's with it. :) I'm fine since I have a 3rd gen touch. :) Gameloft's NOVA engine seems to be good with other devices though. MC:S and NOVA run suprisingly well on my old 1st gen.

    • TheRook

      Ah, the posibilities. What people are saying about the normal Unreal Engine 3 and how it takes up 7 Gb of memory is legitimate. It seems that people are going to need 64 Gb if they want to run UE3, and its games, on the 3rd gen or 3gs. Remember that games like Gears of War, 12 Gb, and Unreal Tournament 3, 9 Gb, take up a large amount of space too so you would need a lot of space on your iDevice. Also I thank gameloft for revolutionizing the app store, BUT they have limited it more than any other developer as well. They have put the price cap at $6.99 and that's just not fair. If us iGamers want to have legit games on our devices we are going to have to be less frugal and start being willing to pay between $15-$30. I know that seems like a lot but that is how it has to be in order to "port" some of the games that run on UE3. Don't hate the player, hate the game.

      Side note: anyone know how much the Tablet will cost?

  • http://touchreviews.tk Fleabag323

    That engine looks great! Hopefully we'll get new multiplayer FPS's with it. :) I'm fine since I have a 3rd gen touch. :) Gameloft's NOVA engine seems to be good with other devices though. MC:S and NOVA run suprisingly well on my old 1st gen.

    • TheRook

      Ah, the posibilities. What people are saying about the normal Unreal Engine 3 and how it takes up 7 Gb of memory is legitimate. It seems that people are going to need 64 Gb if they want to run UE3, and its games, on the 3rd gen or 3gs. Remember that games like Gears of War, 12 Gb, and Unreal Tournament 3, 9 Gb, take up a large amount of space too so you would need a lot of space on your iDevice. Also I thank gameloft for revolutionizing the app store, BUT they have limited it more than any other developer as well. They have put the price cap at $6.99 and that's just not fair. If us iGamers want to have legit games on our devices we are going to have to be less frugal and start being willing to pay between $15-$30. I know that seems like a lot but that is how it has to be in order to "port" some of the games that run on UE3. Don't hate the player, hate the game.

      Side note: anyone know how much the Tablet will cost?

  • http://pocketfullofapps.com yourofl10

    WOW! That looks really cool, hopefully we can see this in games very soon.

  • http://pocketfullofapps.com yourofl10

    WOW! That looks really cool, hopefully we can see this in games very soon.

  • http://myspace.com/battlebornmusic Battle Born

    good lord...

    I hope we'll finally see the Bioshock game we were told about in may '08

  • http://myspace.com/battlebornmusic Battle Born

    good lord...

    I hope we'll finally see the Bioshock game we were told about in may '08

  • http://metamoorephosis.com Metamoorephosis

    Wow. The UE3 engine can do so much more besides shooters .. this is pretty exciting news.

  • http://metamoorephosis.com Metamoorephosis

    Wow. The UE3 engine can do so much more besides shooters .. this is pretty exciting news.

  • Elkas

    OMG I will need an iPod Touch 3G as soon as this Engine comes out!

  • Elkas

    OMG I will need an iPod Touch 3G as soon as this Engine comes out!

  • http://twitter.com/BulkSlash Bulk Slash

    The console version of Mirror's Edge used the Unreal Engine. Maybe we can have a port of that to the iPhone to go along with the 2.5D version on the way?

  • http://twitter.com/BulkSlash Bulk Slash

    The console version of Mirror's Edge used the Unreal Engine. Maybe we can have a port of that to the iPhone to go along with the 2.5D version on the way?

  • http://mrgamedesign.com Mr. GameDesign

    ... I just cried a little bit ... this is epic

  • http://mrgamedesign.com Mr. GameDesign

    ... I just cried a little bit ... this is epic

  • http://www.wolf3dmaps.com thewiirocks

    So let me get this straight. Epic will port the Unreal engine to the iPhone, but it thinks that the Wii is too underpowered for a port?

    Hypocrites.

    • Mark

      No, they're correct. While the Wii's GPU might or might not be more powerful with raw processing power, it does NOT support certain technologies that the Unreal engine needs to operate, like shaders.

      Really, the Wii is a suped up GameCube - so you're talked technology that's more than a few years old. Is it so hard to believe that the tiny chip in the new iPhones are more powerful than larger architecture built years back? That *is* the nature of things.

      • http://www.wolf3dmaps.com thewiirocks

        Sorry, but they're still wrong. The TEV architecture works just fine. It's [i]different[/i] from shaders, but similar enough to where it's perfectly possible to convert a shader into a TEV solution.

        Red Steel already used the Unreal 2 engine, and I know of at least one Unreal 3 licensee who was able to port that engine. Epic just refuses to create and support one because they claim that the Wii is an underpowered platform for their (and I quote) "big hulking memory intensive engine".

        Long story short: They're hypocrites.

      • http://www.wolf3dmaps.com thewiirocks

        BTW, the Wii is a souped up Gamecube in the same way your Core 2 Duo with an NVidia 8800 is a souped up Pentium IV with an NVidia 6800.

        Strictly true, but a rather ridiculous comment.

      • Mark

        As long as I'm strictly true ;) Seriously though, you're not buying a Wii for graphics, you're buying it for family entertainment / casual gaming, with a few notable exceptions from Nintendo itself.

      • TheBunny

        As a Wii coder I also find it to be literally game cube 2.0 on the inside.

        They added more ram, faster cpu, faster GPU based on the original GC tech.

  • http://www.wolf3dmaps.com thewiirocks

    So let me get this straight. Epic will port the Unreal engine to the iPhone, but it thinks that the Wii is too underpowered for a port?

    Hypocrites.

    • Mark

      No, they're correct. While the Wii's GPU might or might not be more powerful with raw processing power, it does NOT support certain technologies that the Unreal engine needs to operate, like shaders.

      Really, the Wii is a suped up GameCube - so you're talked technology that's more than a few years old. Is it so hard to believe that the tiny chip in the new iPhones are more powerful than larger architecture built years back? That *is* the nature of things.

      • http://www.wolf3dmaps.com thewiirocks

        Sorry, but they're still wrong. The TEV architecture works just fine. It's [i]different[/i] from shaders, but similar enough to where it's perfectly possible to convert a shader into a TEV solution.

        Red Steel already used the Unreal 2 engine, and I know of at least one Unreal 3 licensee who was able to port that engine. Epic just refuses to create and support one because they claim that the Wii is an underpowered platform for their (and I quote) "big hulking memory intensive engine".

        Long story short: They're hypocrites.

      • http://www.wolf3dmaps.com thewiirocks

        BTW, the Wii is a souped up Gamecube in the same way your Core 2 Duo with an NVidia 8800 is a souped up Pentium IV with an NVidia 6800.

        Strictly true, but a rather ridiculous comment.

      • Mark

        As long as I'm strictly true ;) Seriously though, you're not buying a Wii for graphics, you're buying it for family entertainment / casual gaming, with a few notable exceptions from Nintendo itself.

      • TheBunny

        As a Wii coder I also find it to be literally game cube 2.0 on the inside.

        They added more ram, faster cpu, faster GPU based on the original GC tech.

  • Rodrigo S.

    WOW!!!!!!!! I haven't had a clue that the iPhone/iPodTouch hardware was capable of running such engine! If so, this can completely change mobile games forever on the Apple scene!

  • Rodrigo S.

    WOW!!!!!!!! I haven't had a clue that the iPhone/iPodTouch hardware was capable of running such engine! If so, this can completely change mobile games forever on the Apple scene!

  • Mark

    OK Apple, give us an official, Apple made hardware attachment that'll give us dual analog, a few buttons and digital dpad - make it really slick (perhaps the added buttons would be on the sides of the phone if holding it landscape - it wouldn't add that much width - perhaps 2 inches total), and add the API to the SDK.

    Do that, and Nintendo (and Sony to a smaller extent) )will have a REAL big problem

  • Mark

    OK Apple, give us an official, Apple made hardware attachment that'll give us dual analog, a few buttons and digital dpad - make it really slick (perhaps the added buttons would be on the sides of the phone if holding it landscape - it wouldn't add that much width - perhaps 2 inches total), and add the API to the SDK.

    Do that, and Nintendo (and Sony to a smaller extent) )will have a REAL big problem

  • [WGR]GAZ

    This is unbelievably awesome news. Maybe we'll be seeing a full fledged Gears of War port, that or Borderlands. This is the best news I've heard since I bought my ipod touch.

    • http://musicgamespickles.blogspot.com/ Robert M.

      Gears Of War will never come to the iPhone! We'll have to settle for a Gameloft knock-off! haha But we can dream!

      • sk8erdude50

        well if it is as close to gears of was as nova is to halo, i will b totally fine with it!

  • [WGR]GAZ

    This is unbelievably awesome news. Maybe we'll be seeing a full fledged Gears of War port, that or Borderlands. This is the best news I've heard since I bought my ipod touch.

    • http://musicgamespickles.blogspot.com/ Robert M.

      Gears Of War will never come to the iPhone! We'll have to settle for a Gameloft knock-off! haha But we can dream!

      • sk8erdude50

        well if it is as close to gears of was as nova is to halo, i will b totally fine with it!

  • http://musicgamespickles.blogspot.com/ Robert M.

    This is why Sony needs to make the PSP-2! I suspect the iPhone 3GS and 3rd gen Touch is more powerful then the PSP! But that's not forcing Sony or Nintendo's hand because they don't think it's a real threat! And they're probably right haha... I just want a PSP-2 already...

    Anyway this looks great! Can't wait to play a game using this engine!

  • http://musicgamespickles.blogspot.com/ Robert M.

    This is why Sony needs to make the PSP-2! I suspect the iPhone 3GS and 3rd gen Touch is more powerful then the PSP! But that's not forcing Sony or Nintendo's hand because they don't think it's a real threat! And they're probably right haha... I just want a PSP-2 already...

    Anyway this looks great! Can't wait to play a game using this engine!

  • http://appgirlreviews.com Dain S

    There's no way we'll be seeing a port of Gears of War for the iPhone, period. However, this would certainly open the door for something like Unreal Tournament, which would actually be very well suited to the device.

    • Adams Immersive

      Why is that certain?

      • rev

        Because: Gears of war = Microsoft =/= Apple. ;)

        Correct me if I'm wrong here.

      • sk8erdude50

        hey, who has come to the rescue everytime there was a game needing porting, but the original devs didnt want to? GAMELOFT yayyyyy!

      • MiKHEILL

        GOW is a Microsoft IP

      • Rashad

        not true though we might be able to get it. Microsoft has ut3 from epic so why not gears of war?

  • http://appgirlreviews.com Dain S

    There's no way we'll be seeing a port of Gears of War for the iPhone, period. However, this would certainly open the door for something like Unreal Tournament, which would actually be very well suited to the device.

    • Adams Immersive

      Why is that certain?

      • rev

        Because: Gears of war = Microsoft =/= Apple. ;)

        Correct me if I'm wrong here.

      • sk8erdude50

        hey, who has come to the rescue everytime there was a game needing porting, but the original devs didnt want to? GAMELOFT yayyyyy!

      • MiKHEILL

        GOW is a Microsoft IP

      • Rashad

        not true though we might be able to get it. Microsoft has ut3 from epic so why not gears of war?

  • Audi

    Great news, but does this mean the price of the top games are sure to rise?

    • http://www.squarezerostudio.com squarezero

      Yes. And that's a good thing, from a platform perspective.

  • Audi

    Great news, but does this mean the price of the top games are sure to rise?

    • http://www.squarezerostudio.com squarezero

      Yes. And that's a good thing, from a platform perspective.

  • Sam

    Can anyone post a link to YouTube video for this. I cannot get it to work on touch arcade or the original source.

  • Sam

    Can anyone post a link to YouTube video for this. I cannot get it to work on touch arcade or the original source.

  • Adams Immersive

    Who would have thought we’d see a live demo of UT3 running on an iPhone before we ever saw one running on Mac.

    • http://www.squarezerostudio.com squarezero

      UT3 runs on the Mac: see Unreal Tournament 3 . You're thinking of the Havok physics engine, which was never ported to the platform.

      • ltcommander.data

        UT3 hasn't been released on Mac and I don't believe we've seen any live footage of it yet. Only a few screenshots. And Havok is available for Mac. For example, Bioshock for Mac uses Havok as will Starcraft II.

        I think it is a legitimate question why Epic can get Unreal Engine 3 to run on OpenGL ES 2.0 whereas there were supposedly many problems trying to get it to run in OpenGL 2.x in OS X.

      • http://www.squarezerostudio.com squarezero

        My bad. Saw some demos on YouTube, but they were running on Bootcamp. I was also assuming that BioShock was UT3, but, as somebody else pointed out, it's more like UT2.5. Thank's for the non-snarky correction, ltcommander.data.

  • Adams Immersive

    Who would have thought we’d see a live demo of UT3 running on an iPhone before we ever saw one running on Mac.

    • http://www.squarezerostudio.com squarezero

      UT3 runs on the Mac: see Unreal Tournament 3 . You're thinking of the Havok physics engine, which was never ported to the platform.

      • ltcommander.data

        UT3 hasn't been released on Mac and I don't believe we've seen any live footage of it yet. Only a few screenshots. And Havok is available for Mac. For example, Bioshock for Mac uses Havok as will Starcraft II.

        I think it is a legitimate question why Epic can get Unreal Engine 3 to run on OpenGL ES 2.0 whereas there were supposedly many problems trying to get it to run in OpenGL 2.x in OS X.

      • http://www.squarezerostudio.com squarezero

        My bad. Saw some demos on YouTube, but they were running on Bootcamp. I was also assuming that BioShock was UT3, but, as somebody else pointed out, it's more like UT2.5. Thank's for the non-snarky correction, ltcommander.data.

  • James

    I would go crazy if they decided to make a port of gears of war or if gameloft made a game like gears like how they made nova which is like halo

  • James

    I would go crazy if they decided to make a port of gears of war or if gameloft made a game like gears like how they made nova which is like halo

  • menom

    Holy flip

  • menom

    Holy flip

  • Sticktron

    This is amazing news!
    A REAL first-class game engine on our humble little phone-slash-mini-super-computers.

    Can't wait to see the games that come out of this.

  • Sticktron

    This is amazing news!
    A REAL first-class game engine on our humble little phone-slash-mini-super-computers.

    Can't wait to see the games that come out of this.

  • Elkas

    Maybe Valve will give the iPhone a try (since they quitted developping for the PS3) when this engine comes out and they could release games like CS and L4D, would be hell of awesome.

    And activision could come up with more Call of Duty Games and such and probably give a huge Graphical Improvement to COD:WAW Zombies.

  • Elkas

    Maybe Valve will give the iPhone a try (since they quitted developping for the PS3) when this engine comes out and they could release games like CS and L4D, would be hell of awesome.

    And activision could come up with more Call of Duty Games and such and probably give a huge Graphical Improvement to COD:WAW Zombies.

  • Buskape

    Best gaming news for iphone ever!

    I'm really looking forward to Unreal Tournament classic 1999 on my iphone 3gs!!

    • rev

      That game does not use Unreal Engine 3.

  • Buskape

    Best gaming news for iphone ever!

    I'm really looking forward to Unreal Tournament classic 1999 on my iphone 3gs!!

    • rev

      That game does not use Unreal Engine 3.

  • d1554573r

    Okey so another point on my new years to do list added:

    #4 buy 3gs

  • d1554573r

    Okey so another point on my new years to do list added:

    #4 buy 3gs

  • maxmudge

    WOW, this is like another nail in my iphone 3G coffin!

  • maxmudge

    WOW, this is like another nail in my iphone 3G coffin!

  • jason

    revolutionary! the competition doesnt have a chance!

  • jason

    revolutionary! the competition doesnt have a chance!

  • http://toucharcade.com skater247247

    so i have an itouch second gen with 3.1. will that work with this?

    • http://www.squarezerostudio.com squarezero

      No. You need Open GL 2, which is available only on 3Gs/3rd Gem
      devices.

  • http://toucharcade.com skater247247

    so i have an itouch second gen with 3.1. will that work with this?

    • http://www.squarezerostudio.com squarezero

      No. You need Open GL 2, which is available only on 3Gs/3rd Gem
      devices.

  • http://www.twitchfactor.com Twitchfactor

    Unreal barely runs on the PS3 at work... I can't see how this could be anything more than Unreal 2, stripped down. The engine's got an immense amount of overhead. Kismet being interrupted in realtime alone should dash everyone's hopes of a "Gears port".

    That said, this is VERY INTERESTING news and will be interesting to see what games are made (re: NOT PORTED, but MADE), utilizing this "Unreal iPhone" engine.

    I wonder what licensing fees and such are...

    • MiKHEILL

      Games can still be ported, the point of this is that all the coding is the same, just the power available on the platform is different. Just like scaling back graphics settings to improve performance in the pc version of a game the iphone will simply have greatly reduced graphical settings, less complexity on objects, lower polygon counts, minimal shaders, and you can forget about anti aliasing. The PS3 can easily handle Unreal Engine 3, though not at the best of the engine's abilities, and the iPhone will be easily able to run graphically reduced ports of games that have been developed for other platforms

  • http://www.twitchfactor.com Twitchfactor

    Unreal barely runs on the PS3 at work... I can't see how this could be anything more than Unreal 2, stripped down. The engine's got an immense amount of overhead. Kismet being interrupted in realtime alone should dash everyone's hopes of a "Gears port".

    That said, this is VERY INTERESTING news and will be interesting to see what games are made (re: NOT PORTED, but MADE), utilizing this "Unreal iPhone" engine.

    I wonder what licensing fees and such are...

    • MiKHEILL

      Games can still be ported, the point of this is that all the coding is the same, just the power available on the platform is different. Just like scaling back graphics settings to improve performance in the pc version of a game the iphone will simply have greatly reduced graphical settings, less complexity on objects, lower polygon counts, minimal shaders, and you can forget about anti aliasing. The PS3 can easily handle Unreal Engine 3, though not at the best of the engine's abilities, and the iPhone will be easily able to run graphically reduced ports of games that have been developed for other platforms

  • dumas1000

    nobody's gonna pay for UT3 games, so Epic isn't going to develop them. End of story. I don't care if it's the greatest game in the history of mankind, iPhone owners aren't interested in truly premium, high-end games. Some owners are, of course. But that percentage is so small that it simply isn't worth the investment. NFSS could not make a higher profit selling at 9.99 then Battleship, selling a 2.99; two games released by the same company. The fact that NFS cannot make more money than Battleship tells you all you need to know. Major developers know the score. Grand Theft Auto China Town Wars hasn't come out yet because Rockstar knows people aren't going to be willing to pay a competitive price for it. Nothing will ever come of this demo. If Epic develops 1 serious iPhone game, it will be their last.

    • Michael Ferguson

      Agreed. Premium games come at a premium price

    • http://musicgamespickles.blogspot.com/ Robert M.

      This! Times a million!!

  • dumas1000

    nobody's gonna pay for UT3 games, so Epic isn't going to develop them. End of story. I don't care if it's the greatest game in the history of mankind, iPhone owners aren't interested in truly premium, high-end games. Some owners are, of course. But that percentage is so small that it simply isn't worth the investment. NFSS could not make a higher profit selling at 9.99 then Battleship, selling a 2.99; two games released by the same company. The fact that NFS cannot make more money than Battleship tells you all you need to know. Major developers know the score. Grand Theft Auto China Town Wars hasn't come out yet because Rockstar knows people aren't going to be willing to pay a competitive price for it. Nothing will ever come of this demo. If Epic develops 1 serious iPhone game, it will be their last.

    • Michael Ferguson

      Agreed. Premium games come at a premium price

    • http://musicgamespickles.blogspot.com/ Robert M.

      This! Times a million!!

  • http://www.squarezerostudio.com squarezero

    You guys realize that NFSS is currently making more money than Battleship (#4 vs #6). You also realize that out of the top 5 most profitable apps, 4 of them are console-style games. But, of course, nobody wants those sorts of games...

  • http://www.squarezerostudio.com squarezero

    You guys realize that NFSS is currently making more money than Battleship (#4 vs #6). You also realize that out of the top 5 most profitable apps, 4 of them are console-style games. But, of course, nobody wants those sorts of games...

  • dumas1000

    Need for Speed, at 6.99, may be selling more than Battle Ship. Need for Speed, at 9.99, however, wasn't.

    • http://www.squarezerostudio.com squarezero

      There's a ton of quality racing games on the platform. You continue to ignore CoD: Zombies and Avatar, both of which sell for 9.99 and both of which are top-five grossers. Regardless, your point is still refuted: many people are willing to pay for console-style games. Will they be willing to pay $20.00+. Who knows? You certainly don't.

  • dumas1000

    Need for Speed, at 6.99, may be selling more than Battle Ship. Need for Speed, at 9.99, however, wasn't.

    • http://www.squarezerostudio.com squarezero

      There's a ton of quality racing games on the platform. You continue to ignore CoD: Zombies and Avatar, both of which sell for 9.99 and both of which are top-five grossers. Regardless, your point is still refuted: many people are willing to pay for console-style games. Will they be willing to pay $20.00+. Who knows? You certainly don't.

  • dumas1000

    People want console-quality games, with content equivalent to what you would expect from a "retail" release, meaning from a game that you physically purchased from a store. They do not, however, want to pay for them. They do not want to pay competitive prices for these games and that is a problem. NFS:S could not sell at a reasonable enough of a clip at 9.99 to prevent EA from dropping it to 6.99. If you've played the game and if you've ever spent significant amounts of time with the DS/PSP, then you would realize that NFS:S should've cost at least 19.99, and probably even 29.99, and yet most people were unwilling to buy it, even at 9.99. I actually played the PSP version of NFS:S. It sucked in comparision to this, and yet it cost $40.

    • http://www.squarezerostudio.com squarezero

      It's a real question whether people are willing to pay console prices for console-level games. My guess is that folks who paid $9.99 for CoD:Zombies (basically, a mini-game based on a recognizable property) will likely pay $20.00+ for something that recreates the full console experience (as much as you can do that on an iPhone screen). In any event, as long as they are savvy about their investments (for example, by reusing existing assets and working with well-established IPs), there's good reason to believe that major developers/publishers will be able to create UT3-based games profitably.

  • dumas1000

    People want console-quality games, with content equivalent to what you would expect from a "retail" release, meaning from a game that you physically purchased from a store. They do not, however, want to pay for them. They do not want to pay competitive prices for these games and that is a problem. NFS:S could not sell at a reasonable enough of a clip at 9.99 to prevent EA from dropping it to 6.99. If you've played the game and if you've ever spent significant amounts of time with the DS/PSP, then you would realize that NFS:S should've cost at least 19.99, and probably even 29.99, and yet most people were unwilling to buy it, even at 9.99. I actually played the PSP version of NFS:S. It sucked in comparision to this, and yet it cost $40.

    • http://www.squarezerostudio.com squarezero

      It's a real question whether people are willing to pay console prices for console-level games. My guess is that folks who paid $9.99 for CoD:Zombies (basically, a mini-game based on a recognizable property) will likely pay $20.00+ for something that recreates the full console experience (as much as you can do that on an iPhone screen). In any event, as long as they are savvy about their investments (for example, by reusing existing assets and working with well-established IPs), there's good reason to believe that major developers/publishers will be able to create UT3-based games profitably.

  • dumas1000

    COD Zombies is an incomplete game, because Activision would not have sold the full version of COD Zombies for 9.99 and they knew that people would not pay more than 9.99 for it, so they compromised by releasing a stripped down version of the game. The full version would have had 3 or 4 maps, instead of 1, and would have sold for 19.99, and basically no one would have bought it. And that's why activision didn't make it. And that's why Rockstar has delivered on GTA:CTW yet. Because the full retail game sells for 35-40 on the PSP and DS. People will not pay more than 9.99 for it on the iphone though. A few will, sure. But Rockstar needs to sell thousands of copies of this game. Rockstar does not believe that thousands of idevice owners will willingly pay a true premium price for this game. They'll have to sell it for 9.99, which is why it continues to be delayed.

    And Gameloft is a mobile game developer. This is what they do. They also take shortcuts in doing it. Cheasy/cookie-cutter writing/comically bad voice over work/lazy & offensive character stereotypes. Epic does not intend to take these kind of short cuts in order to sell you high-end games for less than $10. They're not going to make iGears of War and sell it for 9.99 or less. And I doubt anyone working for Epic honestly believes that idevice owners would pay anything more than 9.99.

    And I bought both NFS games, Doom Resurrection, Terminator, Real Racing, Avatar, COD Zombies, MGS, & Rock Band, all for 9.99, and damn near all of Gameloft's games for 6.99. There are very few people on this forum would have spent more on idevice games then me. Which why it angers me that the unwillingness of others to pay competitive prices is holding the idevice back as a true gaming machine.

    Because I would pay. Gears of War for the iphone for 29.99. I'm buying that in the first 5 minutes of it's release. I'm only frustrated because it's never going to happen, largely because, ironically enough, Gameloft has capped the market at 6.99. Now virtually nothing above 6.99 is going sell. There will be a few expections, but only a few.

    • http://www.squarezerostudio.com squarezero

      I guess I don't share your certainty or pessimism. This market is way too new to have hard-and-fast rules. Perhaps the iPhone will never have original console-level IPs: they're expensive to produce, and the risks are just too great. But there could very well be a nice market for quality ports at around $15-$20. Imagine: the iPlatform could become the second-run theater of the portable gaming world. (BTW, that's my guess for why Rockstar is sitting on GTA:CW -- they're waiting for it to be old hat on the PSP).

  • dumas1000

    COD Zombies is an incomplete game, because Activision would not have sold the full version of COD Zombies for 9.99 and they knew that people would not pay more than 9.99 for it, so they compromised by releasing a stripped down version of the game. The full version would have had 3 or 4 maps, instead of 1, and would have sold for 19.99, and basically no one would have bought it. And that's why activision didn't make it. And that's why Rockstar has delivered on GTA:CTW yet. Because the full retail game sells for 35-40 on the PSP and DS. People will not pay more than 9.99 for it on the iphone though. A few will, sure. But Rockstar needs to sell thousands of copies of this game. Rockstar does not believe that thousands of idevice owners will willingly pay a true premium price for this game. They'll have to sell it for 9.99, which is why it continues to be delayed.

    And Gameloft is a mobile game developer. This is what they do. They also take shortcuts in doing it. Cheasy/cookie-cutter writing/comically bad voice over work/lazy & offensive character stereotypes. Epic does not intend to take these kind of short cuts in order to sell you high-end games for less than $10. They're not going to make iGears of War and sell it for 9.99 or less. And I doubt anyone working for Epic honestly believes that idevice owners would pay anything more than 9.99.

    And I bought both NFS games, Doom Resurrection, Terminator, Real Racing, Avatar, COD Zombies, MGS, & Rock Band, all for 9.99, and damn near all of Gameloft's games for 6.99. There are very few people on this forum would have spent more on idevice games then me. Which why it angers me that the unwillingness of others to pay competitive prices is holding the idevice back as a true gaming machine.

    Because I would pay. Gears of War for the iphone for 29.99. I'm buying that in the first 5 minutes of it's release. I'm only frustrated because it's never going to happen, largely because, ironically enough, Gameloft has capped the market at 6.99. Now virtually nothing above 6.99 is going sell. There will be a few expections, but only a few.

    • http://www.squarezerostudio.com squarezero

      I guess I don't share your certainty or pessimism. This market is way too new to have hard-and-fast rules. Perhaps the iPhone will never have original console-level IPs: they're expensive to produce, and the risks are just too great. But there could very well be a nice market for quality ports at around $15-$20. Imagine: the iPlatform could become the second-run theater of the portable gaming world. (BTW, that's my guess for why Rockstar is sitting on GTA:CW -- they're waiting for it to be old hat on the PSP).

  • Fuzz

    For all the people saying "oh I hope they port this, I hope they port that:"

    This is just displaying that the engine runs on the iPhone/Touch. Did you see the video? One small empty room against one guy. This isn't UT3 on your iPhone, it's just showing that the engine can run on it.

    There's a difference, guys.

  • Fuzz

    For all the people saying "oh I hope they port this, I hope they port that:"

    This is just displaying that the engine runs on the iPhone/Touch. Did you see the video? One small empty room against one guy. This isn't UT3 on your iPhone, it's just showing that the engine can run on it.

    There's a difference, guys.

  • Avarjukas

    Unreal 3 Engine games take about 7 Gb of pc memory.
    So , how much it will take on iPhone/iTouch 3gs/3g ?
    I think it should take less becouse it looks optimazed.

    • Shadowsfall

      Porting Gears of War may not happen, I know most of us would enjoy the concept of having games running at a 3GS, but it's not going to be as wonderful, and people are willing to just pay 6.99, instead of something higher. Grand theft auto: chinatown may still have a chance because it isn't so much as a trouble to deal with porting against Gears of War, which you have said to have a memory of 7GB. Taking up large amounts of space, and will probably drain out your battery.

      Also I would like to say that there doesn't need to be a straight out port. It could just be a rescripted version of for example, gears of war.

      May I also add that the iTablet "large iphone" is coming out, thanks to Pocketgamer, we have some leaked specs on the tablet. I know some of you have said that Unreal Engine 3 cannot run on a mac, but what about Unity? Or something less, we can have ports on other fantasic games too.

  • Avarjukas

    Unreal 3 Engine games take about 7 Gb of pc memory.
    So , how much it will take on iPhone/iTouch 3gs/3g ?
    I think it should take less becouse it looks optimazed.

    • Shadowsfall

      Porting Gears of War may not happen, I know most of us would enjoy the concept of having games running at a 3GS, but it's not going to be as wonderful, and people are willing to just pay 6.99, instead of something higher. Grand theft auto: chinatown may still have a chance because it isn't so much as a trouble to deal with porting against Gears of War, which you have said to have a memory of 7GB. Taking up large amounts of space, and will probably drain out your battery.

      Also I would like to say that there doesn't need to be a straight out port. It could just be a rescripted version of for example, gears of war.

      May I also add that the iTablet "large iphone" is coming out, thanks to Pocketgamer, we have some leaked specs on the tablet. I know some of you have said that Unreal Engine 3 cannot run on a mac, but what about Unity? Or something less, we can have ports on other fantasic games too.