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The Science Museum of London originally released Launchball as a Flash-based game in 2007. The Flash version has seen a strong following with over 2 million plays and has now been ported to the iPhone. The Flash version can still be played online.

Launchball is a physics puzzler where you need to get a ball from Point A to Point B using the tools at hand. These tools include fans, magnets, tesla coils, bunsen burners and much more. Each tool is introduced in sequential fashion during the introductory levels and in general feels much more accessible than similar games we've played. Once you set up the board as you want, you can press "start" to set the scene in motion to see if you've succeeded.

The game comes bundled with 6 tutorial levels and 36 real levels, but also offers a fully featured level editor with online integration. This means you can create your own levels and download the creations of others.

Overall, a fun physics puzzler that offers a surprisingly robust level editor/sharing system that could extend gameplay infinitely. Give the Flash version a try, the iPhone version plays identically.

App Store Link: Launchball, $0.99

TouchArcade Rating

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  • http://jespersunivers.dk/ Plast2

    Great puzzler... Just played a few levels at their website. Gonna grap this in the hopes it's more or less the same.

  • http://jespersunivers.dk/ Plast2

    Great puzzler... Just played a few levels at their website. Gonna grap this in the hopes it's more or less the same.

  • http://www.nothowitlooks.com Brett Archibald

    Considering the game was originally done by the multi-award-winning Preloaded design guys, it's no wonder this is a good game!
    See here for more:
    http://www.preloaded.com/caseStudy.php?id=91

  • http://www.nothowitlooks.com Brett Archibald

    Considering the game was originally done by the multi-award-winning Preloaded design guys, it's no wonder this is a good game!
    See here for more:
    http://www.preloaded.com/caseStudy.php?id=91

  • evan

    Played the flash version.. Lots of fun, but want to see how the iPhone version handles. Not even a thread up for this game yet

  • evan

    Played the flash version.. Lots of fun, but want to see how the iPhone version handles. Not even a thread up for this game yet

  • arn

    iPhone version handles fine, hence why we posted a story on it.

  • arn

    iPhone version handles fine, hence why we posted a story on it.

  • evan

    Nice little add-on! "Give the Flash version a try, the iPhone version plays identically."

    But ya, I trust your opinion so just picked this up. Really like the look and feel of the game. Thanks for letting us know about it

  • evan

    Nice little add-on! "Give the Flash version a try, the iPhone version plays identically."

    But ya, I trust your opinion so just picked this up. Really like the look and feel of the game. Thanks for letting us know about it

  • Adams Immersive

    Reminds me of an old Amiga shareware game that I cannot remember the name of... but I know they used Max Headroom’s Paranormia song as the soundtrack. It was fun.

  • Adams Immersive

    Reminds me of an old Amiga shareware game that I cannot remember the name of... but I know they used Max Headroom’s Paranormia song as the soundtrack. It was fun.

  • Gryphon23

    Its a cool game. Loved the flash game. Like the iPhone game. The game is very buggy and crashes on the last level of both the tricky and the sneaky levels. The "back to menu" button freezes the game, and the level-editor will crash often. Its a cool game, but with the bugs, glitchy interface, and only 36 levels (which take a while), I can't highly recommend the iPhone version. Stick with the flash version for now.

  • Gryphon23

    Its a cool game. Loved the flash game. Like the iPhone game. The game is very buggy and crashes on the last level of both the tricky and the sneaky levels. The "back to menu" button freezes the game, and the level-editor will crash often. Its a cool game, but with the bugs, glitchy interface, and only 36 levels (which take a while), I can't highly recommend the iPhone version. Stick with the flash version for now.