Fans of Rogue Touch or other roguelike games may be interested to see Tecmo's latest App Store release, The Isle of 8-bit Treasures [link], a turn-based adventure.

Isle of 8-bit Treasures screen

The Isle of 8-bit Treasures is more or less Rogue, wrapped up and packaged with a retro look and feel that seems more at home on an NES than an iPhone. But whereas Rogue is entirely set in a dungeon world, The Isle features a number of environments to play through, including dungeons, caverns, forests and ruins, across more than 60 missions. It has a feel that's somewhat reminiscent of Pokémon Mystery Dungeon.

Isle of 8-bit TreasuresThe game lets you choose between three different characters -- Swordsman, Witch and Hunter, each with their own gameplay characteristics. Different areas of the island game world are accessed from a central map, some areas and weapons of which are randomly generated using songs in your iTunes library as seeds. The various play areas are full of roving creatures with which you must do battle, and three different types of objects -- stones, powders and crystals -- that can be collected to enhance your capabilities.  Each game area is completed when the heart shaped Valor icon is collected from the area's final floor.

The Isle brings an interesting twist on the weapons systems of most games of its sort. To the right of the on-screen play area is your vertical Weapon Reel. The Reel contains a light smattering of power icons by default and scrolls downward with each attack you perform. If a power icon appears in the window at the bottom of the Reel during an attack, your weapon delivers more damage than normal. Crystals collected along the way can be dragged onto your Weapon Reel to deliver a series of high-damage attacks in battle.

isle of 8-bit treasThe game features colorful, whimsical, retro-inspired graphics and feels very smooth to play.  But don't let the graphics fool you, this is a rather difficult / challenging game.  Many's the time I've found myself slaughtered by a cartoonish enemy after just a few minutes of play. And while this presents a notable challenge, some readers in our forums lament the small number of floors in some of the levels (some just 3 or 4 deep), as compared to Rogue's far deeper dungeons. More troublesome, perhaps, is the lack of a mid-dungeon save feature. Tap out to the home screen or get on a phone call and it's back to the island map.  Hopefully Tecmo will address this unfortunate omission in a future update.

Despite its shortcomings, early adopters are enjoying it on the whole. The Isle of 8-bit Treasures is an interesting new take on a solid formula and should appeal to many iPhone adventure fans. Let's hope an update will make things less frustrating for an interrupted gamer.

See our brief video of very early stages of several game areas to get a feel for the game.


[ Full HD version | Low Bandwidth version ]

App Store Link: The Isle of 8-bit Treasures, $4.99

TouchArcade Rating

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  • hapz

    don't like it..

    1. the dpad is huge and clunky
    2. the potions section is IMPOSSIBLY tiny
    3. the gameplay sorta sucks

    i think Zenonia is a much better purchase for the price, and is a few generations ahead of this game.

    • Seishu

      1. The dpad isn't that big, and plus it's easy to use and it's opacity is lowered to allow you to see through it.
      2. The items menu when tapped on expands a lot larger so that you can select your item to use.
      3. It's a dungeon crawler, so it's a lot simpler that a game like Zenonia

      I really enjoy the game and if you're a fan of dungeon crawlers it's a great purchase for the dungeon and weapon creation/upgrading.

    • kita

      Thanks for the honest impressions. I'm gonna pass because I'm not really a fan of dungeon crawlers.

  • hapz

    don't like it..

    1. the dpad is huge and clunky
    2. the potions section is IMPOSSIBLY tiny
    3. the gameplay sorta sucks

    i think Zenonia is a much better purchase for the price, and is a few generations ahead of this game.

    • Seishu

      1. The dpad isn't that big, and plus it's easy to use and it's opacity is lowered to allow you to see through it.
      2. The items menu when tapped on expands a lot larger so that you can select your item to use.
      3. It's a dungeon crawler, so it's a lot simpler that a game like Zenonia

      I really enjoy the game and if you're a fan of dungeon crawlers it's a great purchase for the dungeon and weapon creation/upgrading.

    • kita

      Thanks for the honest impressions. I'm gonna pass because I'm not really a fan of dungeon crawlers.

  • hapz
  • hapz
  • ksl2006

    This reminds me of Pokemon Mystery Dungeon o.o

    • http://www.blakespot.com Blake Patterson

      Oh ya?

    • Hero

      DUDE u r so right

  • ksl2006

    This reminds me of Pokemon Mystery Dungeon o.o

    • http://www.blakespot.com Blake Patterson

      Oh ya?

    • Hero

      DUDE u r so right

  • Jim

    Excellent! I've always wanted Rogue to look retro.

    • Rodriguez

      There are Rogues that dont look retro? *g*

  • Jim

    Excellent! I've always wanted Rogue to look retro.

    • Rodriguez

      There are Rogues that dont look retro? *g*

  • Thomas

    Man this game is hard.. The only thing you will take home are the items (only if you manage to get to the exit-item... ) the level you collected will go to Lv 0... You can use the items when visiting another "cave"... but dying makes you drop them all... DON'T DIE!... Why can't We save the level we are collecting!? Why? *sub*

    Funny thing that you can create a weapon from the music on your phone/ipod... but all my favorit music doesent creat a sword... allway the same bad magic stick.. Buuu... Me want sword!... can't delete saved game or crafted sword... *sub*

    nise music...

  • Thomas

    Man this game is hard.. The only thing you will take home are the items (only if you manage to get to the exit-item... ) the level you collected will go to Lv 0... You can use the items when visiting another "cave"... but dying makes you drop them all... DON'T DIE!... Why can't We save the level we are collecting!? Why? *sub*

    Funny thing that you can create a weapon from the music on your phone/ipod... but all my favorit music doesent creat a sword... allway the same bad magic stick.. Buuu... Me want sword!... can't delete saved game or crafted sword... *sub*

    nise music...

  • Lord Gek

    While you can't delete swords, wands, or bows right off, if you exceed you storage (I think you can only have about 6 of each) you'll be asked to delete one of your older ones if you want the newly created one.

  • Lord Gek

    While you can't delete swords, wands, or bows right off, if you exceed you storage (I think you can only have about 6 of each) you'll be asked to delete one of your older ones if you want the newly created one.

  • http://shroomAzoom.com shroomAzoom

    Or, check out RPG Quest - Minimae: 80's 8-Bit style RPG, simple, fun, nice controls, $2.99.

    http://itunes.apple.com/ca/app/id336817715?mt=8

  • http://shroomAzoom.com shroomAzoom

    Or, check out RPG Quest - Minimae: 80's 8-Bit style RPG, simple, fun, nice controls, $2.99.

    http://itunes.apple.com/ca/app/id336817715?mt=8

  • MrMuesli

    I have to say, my first thought after watching the video was how tiresome that music would become after a short time and how much I appreciate the simple dripping of water that Rogue Touch uses. Still, it's peaked my interest.

    "some areas and weapons of which are randomly generated using songs in your iTunes library as seeds"

    I wouldn't mind a bit more info on what that's all about??

    • Lord Gek

      Enh, it's probably more gimmicky than that clever, but it still is kind of cute.

      Point the game to one of your tunes (it doesn't recognize podcasts) and a weapon is instantly created. I'm pretty convinced that it is not getting into anything deep and clever (hmmm, this is one of the early Beatles tunes about a Hard Day's Night so it should be a wand of light...), but just using something like the file's size or title to make a random seed number to spew out a randomly named sword, wand, or bow (therefore a warrior, wizard, or archer weapon) with a bunch of randomly pre-seated powers in its reel (sadly, without any real rhyme or reason that I have noticed so far like a "Wand of Wind" that has no wind effects in it).

      It works the same with the dungeons. Pick your tune and then, boom, there is a new dungeon on the map called "Underworld Passage". While I think this new dungeon will only exist in the current session (although you can spawn it again later by choosing that same song), you can run through it as many times as you want (I don't think these customized dungeons allow missions other than grab the valor item at the bottom). I think the dungeon will still be rolled up randomly each attempt but the parameters generating the dungeon are set (like number of levels, which type of creatures you'll meet, if the rooms are lit or dark, overall toughness, etc.).

      • MrMuesli

        Thanks for the detail: ) I'm also curious if the items picked up are unidentifiable until you open them up/use them as with Rogue Touch? I loved that. It brought such alot of chance to the game.

  • MrMuesli

    I have to say, my first thought after watching the video was how tiresome that music would become after a short time and how much I appreciate the simple dripping of water that Rogue Touch uses. Still, it's peaked my interest.

    "some areas and weapons of which are randomly generated using songs in your iTunes library as seeds"

    I wouldn't mind a bit more info on what that's all about??

    • Lord Gek

      Enh, it's probably more gimmicky than that clever, but it still is kind of cute.

      Point the game to one of your tunes (it doesn't recognize podcasts) and a weapon is instantly created. I'm pretty convinced that it is not getting into anything deep and clever (hmmm, this is one of the early Beatles tunes about a Hard Day's Night so it should be a wand of light...), but just using something like the file's size or title to make a random seed number to spew out a randomly named sword, wand, or bow (therefore a warrior, wizard, or archer weapon) with a bunch of randomly pre-seated powers in its reel (sadly, without any real rhyme or reason that I have noticed so far like a "Wand of Wind" that has no wind effects in it).

      It works the same with the dungeons. Pick your tune and then, boom, there is a new dungeon on the map called "Underworld Passage". While I think this new dungeon will only exist in the current session (although you can spawn it again later by choosing that same song), you can run through it as many times as you want (I don't think these customized dungeons allow missions other than grab the valor item at the bottom). I think the dungeon will still be rolled up randomly each attempt but the parameters generating the dungeon are set (like number of levels, which type of creatures you'll meet, if the rooms are lit or dark, overall toughness, etc.).

      • MrMuesli

        Thanks for the detail: ) I'm also curious if the items picked up are unidentifiable until you open them up/use them as with Rogue Touch? I loved that. It brought such alot of chance to the game.

  • TKO

    I like the idea of this being more of a simple dungeon crawler. Looks well made too. (No need for dungeon crawlers to look *too* retro, eh?) ;)

    Anyway, I'm a sucker for this genre .. buying. :)

  • TKO

    I like the idea of this being more of a simple dungeon crawler. Looks well made too. (No need for dungeon crawlers to look *too* retro, eh?) ;)

    Anyway, I'm a sucker for this genre .. buying. :)