38012483-2b0c04e240999295bf26e6fc134db063.4ae2b23b-fullEthan Nicholas is one of the big indie success stories of the App Store. Nicholas quit his job back in January after his tank artillery game iShoot grabbed the #1 spot in the App Store. Nicholas reportedly made over $800,000 within five months.

The pressure is on for Nicholas who was recently profiled in a Newsweek article which described that it is harder than ever to find success in the App Store. Nicholas admits that a lot of the success of iShoot was "pure luck" and he is "very worried about being a one-hit wonder."

According to the article, Nicholas has spend eight months and more than 6 figures working on his follow-up title. Nicholas tweeted the first peek at his next project with just these screenshots. No other details have been provided.

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The TouchArcade forum thread has generated speculation about exactly what kind of game it might be from a traditional first person shooter to a hunting game. The following tweet from early October doesn't seem to provide much clarity:

Working on making critters explode when hit with a rocket.

We'll be interested to see Nicholas's followup game. Good luck Ethan!

App Store Link: iShoot, $1.99, iShoot Lite, Free

  • Dark NRG

    OK, i'm rooting for this dude, but stupid question: what are those cool pics from?
    Is that the new project. The article doens't refer to them but only to a "tweet". I'm confused :p

    • arn

      sorry it wasn't clear. he just posted two screenshots on his twitter account. no name, no other details yet.

      arn

      • Dark NRG

        SOoooooo, critters exploding with from rocket fire???? Holy bejeesus! That looks great! My gf who loves all the hunting apps will freak!!! Pray, is there a chainsaw too ;) I just scanned the pics again, incredible clouds! I wonder: you think youll be stationary or have movement with that joystick? Nice zoom scope button and fire button. but I wonder why there is a pause button so close to the joystick, and if that will get hit inadvertently due to its location. With the compass, perhaps its move with stick/ scan with accelometer or magnometer.

  • Dark NRG

    OK, i'm rooting for this dude, but stupid question: what are those cool pics from?
    Is that the new project. The article doens't refer to them but only to a "tweet". I'm confused :p

    • arn

      sorry it wasn't clear. he just posted two screenshots on his twitter account. no name, no other details yet.

      arn

      • Dark NRG

        SOoooooo, critters exploding with from rocket fire???? Holy bejeesus! That looks great! My gf who loves all the hunting apps will freak!!! Pray, is there a chainsaw too ;) I just scanned the pics again, incredible clouds! I wonder: you think youll be stationary or have movement with that joystick? Nice zoom scope button and fire button. but I wonder why there is a pause button so close to the joystick, and if that will get hit inadvertently due to its location. With the compass, perhaps its move with stick/ scan with accelometer or magnometer.

  • TKO

    Exploding critters! I'm there! :)

  • TKO

    Exploding critters! I'm there! :)

  • JinglesO'Flaherty

    Man, I wish I had the "pressure" of trying to make a second $800,000 in one year...

    • http://www.monicadickey.com Monica Dickey

      Totally. I can't believe he sunk at least 100,000 of that back into making a new game, I'd just try to find a way to live off the interest... But good luck to him.

  • JinglesO'Flaherty

    Man, I wish I had the "pressure" of trying to make a second $800,000 in one year...

    • http://www.monicadickey.com Monica Dickey

      Totally. I can't believe he sunk at least 100,000 of that back into making a new game, I'd just try to find a way to live off the interest... But good luck to him.

  • http://razorianfly.com Sainter

    From what I can see in the picture it will probably involve the 3GS compass for that device anyway.

    I reckon this will be a mix between a FPS and a hunting game, hopefully something original so hes not just following the crowd.

    Can't wait

    • erik

      why should the compass refer to the 3GS device??? Compass simply shows where you are heading. I cant imagine 3gs's compass involvement in FPS game.

      • Dark NRG

        the 3GS magnometer aka "digital compass" allows augmented reality, i.e. moving the device around yourself like VR to view and immerse yourself in your virtual surroundings. It's quite revolutionary for a small device to be able to do this, if you think about it, always knowing where true north is, and swinging around to see the bear charging up behind you!!! Physically turn around, that is....

  • http://razorianfly.com Sainter

    From what I can see in the picture it will probably involve the 3GS compass for that device anyway.

    I reckon this will be a mix between a FPS and a hunting game, hopefully something original so hes not just following the crowd.

    Can't wait

    • erik

      why should the compass refer to the 3GS device??? Compass simply shows where you are heading. I cant imagine 3gs's compass involvement in FPS game.

      • Dark NRG

        the 3GS magnometer aka "digital compass" allows augmented reality, i.e. moving the device around yourself like VR to view and immerse yourself in your virtual surroundings. It's quite revolutionary for a small device to be able to do this, if you think about it, always knowing where true north is, and swinging around to see the bear charging up behind you!!! Physically turn around, that is....

  • blackHorse

    Can you brutally kill innocent animals in this game? See the blood fly and the animals cry in pain? I want to TORTURE!

  • blackHorse

    Can you brutally kill innocent animals in this game? See the blood fly and the animals cry in pain? I want to TORTURE!

  • http://www.RockingPocketGames.com RPGGuy

    Take it from me, spending 8 months on a single game is very risky and it's bound to perform lower than iShoot. Just because you spend a lot of time on something doesn't mean it will sell more than your previous efforts. Time would have been better spent working on several 2 month long games and building up some stability.

    • blackHorse

      2 month long games don't necessary build up stability. They might just vanish into the depths of The App Store like most of the games...

      • http://www.RockingPocketGames.com RPGGuy

        Exactly and then you only lost 2 months instead of 8.

      • blackHorse

        Several 2 month games > 2 two months.

    • mrWalrus

      lol.. really? 2 month games, huh? I think Ethan is focusing on the quality. It's important. If everyone focused on making quality games we'd be in a much better place.

  • http://www.RockingPocketGames.com RPGGuy

    Take it from me, spending 8 months on a single game is very risky and it's bound to perform lower than iShoot. Just because you spend a lot of time on something doesn't mean it will sell more than your previous efforts. Time would have been better spent working on several 2 month long games and building up some stability.

    • blackHorse

      2 month long games don't necessary build up stability. They might just vanish into the depths of The App Store like most of the games...

      • http://www.RockingPocketGames.com RPGGuy

        Exactly and then you only lost 2 months instead of 8.

      • blackHorse

        Several 2 month games > 2 two months.

    • mrWalrus

      lol.. really? 2 month games, huh? I think Ethan is focusing on the quality. It's important. If everyone focused on making quality games we'd be in a much better place.

  • Ron

    That arm holding the gun looks fugly, assuming it's supposed to be an arm.

  • Ron

    That arm holding the gun looks fugly, assuming it's supposed to be an arm.

  • 1337brian

    With all due respect to the developer... You spent 6 figures making this so far, and this is the screencap you give us!... Ehhh.. Meh.

  • 1337brian

    With all due respect to the developer... You spent 6 figures making this so far, and this is the screencap you give us!... Ehhh.. Meh.

  • Bri

    Should have taken the money and ran.

    • 1337brian

      That's exactly what I was thinking...

  • Bri

    Should have taken the money and ran.

    • 1337brian

      That's exactly what I was thinking...

  • cjelly

    looks like shit.

  • cjelly

    looks like shit.

  • Robbo

    Let me get this straight. He makes 800k on his first game, then quits his job, and spends an amount with 6 FIGURES on his second, which is a completely new and challenging IP to develop? And at the moment, it looks like a piece of crap.

    What on earth was he thinking?

  • Robbo

    Let me get this straight. He makes 800k on his first game, then quits his job, and spends an amount with 6 FIGURES on his second, which is a completely new and challenging IP to develop? And at the moment, it looks like a piece of crap.

    What on earth was he thinking?

  • EatKodosDaily

    Way to be the next Jon Romero.

    Honestly, why does it take $100,000+ to develop such an ugly game?

  • EatKodosDaily

    Way to be the next Jon Romero.

    Honestly, why does it take $100,000+ to develop such an ugly game?

  • blackHorse

    When you sniff coke for eight months it will cost 6 FIGURES...

  • blackHorse

    When you sniff coke for eight months it will cost 6 FIGURES...

  • Coral

    I think the main problem is a misunderstanding of the app store economy. Instead of waiting a few months, and then starting a huge new project, he should have been starting on his second game the day iShoot was released. The App Store moves far too fast to rest on your laurels and expect to make money in the long run. Once games have reached a certain peak sales point they will plummet and the revenue stream will diminish greatly.
    I think it is great that the guy made so much money, and I hope he is successful with this game as well, but he has a long way to go. Quality in the app store has gone up considerably since iShoot was released, just compare iShoot to Worms and Star Hogs. These screenshots show that this indie developer might not be able to keep up with the curve.

  • Coral

    I think the main problem is a misunderstanding of the app store economy. Instead of waiting a few months, and then starting a huge new project, he should have been starting on his second game the day iShoot was released. The App Store moves far too fast to rest on your laurels and expect to make money in the long run. Once games have reached a certain peak sales point they will plummet and the revenue stream will diminish greatly.
    I think it is great that the guy made so much money, and I hope he is successful with this game as well, but he has a long way to go. Quality in the app store has gone up considerably since iShoot was released, just compare iShoot to Worms and Star Hogs. These screenshots show that this indie developer might not be able to keep up with the curve.

  • Kamazar

    I honestly fail to see how you can spend more than 6 figures even if you buy a new computer, a new iPhone, new software (audio, graphics, modeling, rendering, and maybe a game engine), sound effects, and backgrounds. I mean, really?

    • Bird

      Pay a real developer a real salary for 8 months.. There goes most of it. So really, you cant figure it out?

      • Kamazar

        Oh, true. I thought he meant 6 figures on the game alone.

      • 1337brian

        Looks like the programmer/dev he payed ripped him off...

  • Kamazar

    I honestly fail to see how you can spend more than 6 figures even if you buy a new computer, a new iPhone, new software (audio, graphics, modeling, rendering, and maybe a game engine), sound effects, and backgrounds. I mean, really?

    • Bird

      Pay a real developer a real salary for 8 months.. There goes most of it. So really, you cant figure it out?

      • Kamazar

        Oh, true. I thought he meant 6 figures on the game alone.

      • 1337brian

        Looks like the programmer/dev he payed ripped him off...

  • Alex

    I truly believe that if he's stupid enough to quit his job for an app, he then indeed is stupid enough to waste 100k, and if he's payibg someone else to do the work for him, that makes him an investor of the appstore not a developer

    • arn

      nothing stupid about quitting your job for an app. It's be stupid to not take leverage your success, and just let the opportunity fade away.

      arn

      • Gil

        totally agree. Since he already has a fan base form ishoot, he might as well try to create something that would enable him to continue with the success

  • Alex

    I truly believe that if he's stupid enough to quit his job for an app, he then indeed is stupid enough to waste 100k, and if he's payibg someone else to do the work for him, that makes him an investor of the appstore not a developer

    • arn

      nothing stupid about quitting your job for an app. It's be stupid to not take leverage your success, and just let the opportunity fade away.

      arn

      • Gil

        totally agree. Since he already has a fan base form ishoot, he might as well try to create something that would enable him to continue with the success

  • http://www.silentrocco.com Silent Rocco

    With 800.000 I would also quit the former job immediately!
    This is not stupid, this is the best thing, he could do!

  • http://www.silentrocco.com Silent Rocco

    With 800.000 I would also quit the former job immediately!
    This is not stupid, this is the best thing, he could do!

  • CaptnWildStar

    Ishoot 2 with new features would have been his best move.

  • CaptnWildStar

    Ishoot 2 with new features would have been his best move.

  • Frog

    Why does everyone think this game looks bad? I think it looks quite good and if the game mechanics are fun it can be a very nice game. If it is as much fun as iShoot was it'll be a great game!

    Good luck, developer!

    • blackHorse

      It won't be as much fun as Artillery Duel... I mean Scorched Earth... Sorry, iShoot. Everybody else has eyes, that's why they say this looks crap.

  • Frog

    Why does everyone think this game looks bad? I think it looks quite good and if the game mechanics are fun it can be a very nice game. If it is as much fun as iShoot was it'll be a great game!

    Good luck, developer!

    • blackHorse

      It won't be as much fun as Artillery Duel... I mean Scorched Earth... Sorry, iShoot. Everybody else has eyes, that's why they say this looks crap.

  • Ender

    I wish him luck.

  • Ender

    I wish him luck.

  • http://www.drafternoon.com mek

    wow, if he can burn through 6 figures in 8 months, that is a pretty big bet, unless he bought a house or something.
    I would at least live below your means until you get a stable income, the app store does not mean a stable income.
    if he was able to produce ishoot without 6 figures...why would he need to burn through 6 figures on his next game..

    but what is life if not for living without regrets, he made his choice, at least he is doing something, and it is better to do something then live with the regret of what if.

  • http://www.drafternoon.com mek

    wow, if he can burn through 6 figures in 8 months, that is a pretty big bet, unless he bought a house or something.
    I would at least live below your means until you get a stable income, the app store does not mean a stable income.
    if he was able to produce ishoot without 6 figures...why would he need to burn through 6 figures on his next game..

    but what is life if not for living without regrets, he made his choice, at least he is doing something, and it is better to do something then live with the regret of what if.

  • Arta

    This guy must have shat himself during development when he saw Eliminate, Modern Combat and Nova.

    Seriously, spending at least $100,000 on this? Worst investment ever after hitting nearly a million in fortune. Did he at least put some in the bank and secure his mortgage? Sounds more like he hit the strip club and went crazy trying to Kanye it up.

    Like I said before, this won't end well.

  • Arta

    This guy must have shat himself during development when he saw Eliminate, Modern Combat and Nova.

    Seriously, spending at least $100,000 on this? Worst investment ever after hitting nearly a million in fortune. Did he at least put some in the bank and secure his mortgage? Sounds more like he hit the strip club and went crazy trying to Kanye it up.

    Like I said before, this won't end well.

  • richie

    I'm very suspicious of these developers apparently spending "six figures". I get the feeling that it isn't only actual expenditure but includes incredibly high hypothetical hourly rates for themselves...

  • richie

    I'm very suspicious of these developers apparently spending "six figures". I get the feeling that it isn't only actual expenditure but includes incredibly high hypothetical hourly rates for themselves...

  • dumas1000

    The game looks okay. It reminds me of Medal of Honor Underground, for the Psone, only with a hunting theme. Gameloft and EA have officially began their campaign of kicking indie developers' butts. If you are an Indie dev, make something quick, make something cheap, make something simple, make something simple and catchy, and then sell it for 1.99 max. That's how you survive as an indie dev. Don't make something on a grand premium-game scale and try to compete with Gameloft and EA. Ravensword is clearly an exception, not the rule. Just look at Meteor Blitz. That's what you do, if you are an indie dev. That's the exact formula that will allow you to succeed. Although, to be honest, nothing you do will guarentee success.

    If this is a hunting game and you've invested 100,000 in it, then you, my friend, have made a grave mistake. I've puchased 200 apps, and never a hunting game. The best hunting game thusfar was made by Glu, and I doubt it's made anywhere near a fortune.

    In the dev's defense, however, he has not specified that it is in fact a hunting game.

  • dumas1000

    The game looks okay. It reminds me of Medal of Honor Underground, for the Psone, only with a hunting theme. Gameloft and EA have officially began their campaign of kicking indie developers' butts. If you are an Indie dev, make something quick, make something cheap, make something simple, make something simple and catchy, and then sell it for 1.99 max. That's how you survive as an indie dev. Don't make something on a grand premium-game scale and try to compete with Gameloft and EA. Ravensword is clearly an exception, not the rule. Just look at Meteor Blitz. That's what you do, if you are an indie dev. That's the exact formula that will allow you to succeed. Although, to be honest, nothing you do will guarentee success.

    If this is a hunting game and you've invested 100,000 in it, then you, my friend, have made a grave mistake. I've puchased 200 apps, and never a hunting game. The best hunting game thusfar was made by Glu, and I doubt it's made anywhere near a fortune.

    In the dev's defense, however, he has not specified that it is in fact a hunting game.

  • spiffyone

    For all those complaining about the graphics:

    it's an indie game. Production values under that of "big brand" devs is to be expected.

    That aside, looking at the screens, I'm hoping for an open world hunting sim/FPS. That would suitably shut all you graphics whores up. Yes, Eliminate and Nova will have better graphics, sound, etc., but those games will be in set arenas and stages. If this game is "open world", then the "subpar" graphics wouldn't matter at all. And that's what I'm hoping for: open world FPS, or a more RPG illusion of non-linear "connected" world. Think Pokemon, but instead of "gotta catch 'em all" it'd be "gotta kill 'em all". :)

    • Nausicaa

      Thanks for saying this. I really don't understand the beating this game is taking for its visuals. I personally think it looks quite good, except for the arm (but who knows if the model is even final). The forest pic especially is impressive with a decent draw distance, nice shadows and textures, and a smooth landscape. Looks as good as any of the other 1st person shooters out there. And when you consider most of the others are simple corridor shooters, I think this is pretty impressive.

      You can debate whether or not the developer should have tried something so ambitious instead of establishing more of a name for himself with smaller games he could have released sooner. I think he probably assumed that even if he made iShoot 2, there was no guarantee it would be any more successful that this game, so he just went for it. I mean, his first app was already more successful than the vast majority of apps will ever be.

  • spiffyone

    For all those complaining about the graphics:

    it's an indie game. Production values under that of "big brand" devs is to be expected.

    That aside, looking at the screens, I'm hoping for an open world hunting sim/FPS. That would suitably shut all you graphics whores up. Yes, Eliminate and Nova will have better graphics, sound, etc., but those games will be in set arenas and stages. If this game is "open world", then the "subpar" graphics wouldn't matter at all. And that's what I'm hoping for: open world FPS, or a more RPG illusion of non-linear "connected" world. Think Pokemon, but instead of "gotta catch 'em all" it'd be "gotta kill 'em all". :)

    • Nausicaa

      Thanks for saying this. I really don't understand the beating this game is taking for its visuals. I personally think it looks quite good, except for the arm (but who knows if the model is even final). The forest pic especially is impressive with a decent draw distance, nice shadows and textures, and a smooth landscape. Looks as good as any of the other 1st person shooters out there. And when you consider most of the others are simple corridor shooters, I think this is pretty impressive.

      You can debate whether or not the developer should have tried something so ambitious instead of establishing more of a name for himself with smaller games he could have released sooner. I think he probably assumed that even if he made iShoot 2, there was no guarantee it would be any more successful that this game, so he just went for it. I mean, his first app was already more successful than the vast majority of apps will ever be.

  • dumas1000

    It's my understanding that Josh, the Ravensword dev would frequents TA, is not the programmer. A second dev named Russ, who does not contribute to TA, is the actual programmer. I'm just saying, you don't have to be an actual programmer to be a dev. If the ishoot dev hired a professional programmer, that doesn't automatically mean he isn't a dev.

  • dumas1000

    It's my understanding that Josh, the Ravensword dev would frequents TA, is not the programmer. A second dev named Russ, who does not contribute to TA, is the actual programmer. I'm just saying, you don't have to be an actual programmer to be a dev. If the ishoot dev hired a professional programmer, that doesn't automatically mean he isn't a dev.

  • Kevin Dent

    Ethan is a great guy and he puts a lot of love into his games, most guys out there that get a number one change personalities for a while. I have dealt with Ethan numerous times and I can tell you he is one of the nicest people you will ever meet and he did not let the success of iShoot change him one single bit.

    The thing I really like about him most of all is the fact he has the balls to do this. Say what you want, but he is not saying "I had success once and it is a given that I will have success again". Personally I think that, that is the must have attitude on the app-store and it will stop you from going crazy :)

    So if success is kind enough to greet you again, great! However if it does not, you are not going to be crushed i.e. expect the worst, hope for the best.

  • Kevin Dent

    Ethan is a great guy and he puts a lot of love into his games, most guys out there that get a number one change personalities for a while. I have dealt with Ethan numerous times and I can tell you he is one of the nicest people you will ever meet and he did not let the success of iShoot change him one single bit.

    The thing I really like about him most of all is the fact he has the balls to do this. Say what you want, but he is not saying "I had success once and it is a given that I will have success again". Personally I think that, that is the must have attitude on the app-store and it will stop you from going crazy :)

    So if success is kind enough to greet you again, great! However if it does not, you are not going to be crushed i.e. expect the worst, hope for the best.

  • danny

    I don't know about compass use in games.. in theory seems cool but actually having to be standing as you play a game(or sitting in a revolving chair) seems cumbersome and annoying...

  • danny

    I don't know about compass use in games.. in theory seems cool but actually having to be standing as you play a game(or sitting in a revolving chair) seems cumbersome and annoying...

  • RawrReptar

    Watch this game be pretty successful and fun. I mean come on screw graphics its a freaking iPhone/iPod not a ps3 or 360. Phone games just need to be able to make you go woah thats cool and have fun with it. Sounds like a bizarre fun game. Making critters explode I'm sure it will interest a genre of people out there, plus dev supporters.

    • RawrReptar

      he also enjoys producing games and the cost to him is probably not a big deal because he loves doing it. He still has 700k to live off interest with. I am also sure he can remake that 100k easy.

  • RawrReptar

    Watch this game be pretty successful and fun. I mean come on screw graphics its a freaking iPhone/iPod not a ps3 or 360. Phone games just need to be able to make you go woah thats cool and have fun with it. Sounds like a bizarre fun game. Making critters explode I'm sure it will interest a genre of people out there, plus dev supporters.

    • RawrReptar

      he also enjoys producing games and the cost to him is probably not a big deal because he loves doing it. He still has 700k to live off interest with. I am also sure he can remake that 100k easy.

  • http://www.twitchfactor.com Twitchfactor

    1. If you guys did ANY research instead of just shitting on things, you'd know that the developer of iShoot WAS (IS) a programmer. He's more than likely the programmer on this product, too.

    2. It is NOT CHEAP to live in California.

    3. When you are a REAL full-time developer, there's nothing "hypothetical" about your hourly rate. It is the rate at which your time is worth. It is what is needed to survive, no matter where you live, unless it's in the basement of your parents' house and you pay no bills.

    4. If you are a programmer that made a very simple game before (successful or not) and you want to try something graphically intense, it is likely that you yourself are not an artist. This means there are costs incurred for art, whether it be purchasing models off an online store or contracting. Most people don't do things for free, since they have livelihoods to make (see point #3).

    Now, my opinions:

    The guy had great timing and a ton of luck before. I would quit my job right now to work fulltime on games, if I could ensure my family had the necessities. If I came into $800k, you bet your arse I'd quit and produce fulltime.

    I don't think he should be doing some 3D FPS magnum opus though, as his second game. A smarter bet would've been to make iShoot-2, in a shorter amount of time. But, it's his time / money and opportunity.

    • http://www.birdsoft.biz Bird

      I had this same post written. Its like trying to teach little kids about real business. They each start out with one 'basic' idea that they heard someone else spew here, and then run with it...

      "Follow this formula" - There is no right formula.

      "Dont make this genre because I personally dont like it" - Really?! Who cares!!

      "Dont quit your day job even if you have 800K" - 200K should be more than enough to consider it for most people. He has 800K.. He's covered his salary for like 5 years and has enough to invest in new development and try again. But dont quit your day job this market cant support that.. Whats that. Oh you are the one guy that this market did support that way...

      "Spent 100K, crazy" - Yeah, real businesses cost real money. And most actual developers (programmers) make big boy salaries. And then hire a graphic designer or programmer and then actual game and development assets for a real company setup... Thats not really that much. It wouldnt surprise me if that number doesnt even include his "hypothetical" hourly rate.

  • http://www.twitchfactor.com Twitchfactor

    1. If you guys did ANY research instead of just shitting on things, you'd know that the developer of iShoot WAS (IS) a programmer. He's more than likely the programmer on this product, too.

    2. It is NOT CHEAP to live in California.

    3. When you are a REAL full-time developer, there's nothing "hypothetical" about your hourly rate. It is the rate at which your time is worth. It is what is needed to survive, no matter where you live, unless it's in the basement of your parents' house and you pay no bills.

    4. If you are a programmer that made a very simple game before (successful or not) and you want to try something graphically intense, it is likely that you yourself are not an artist. This means there are costs incurred for art, whether it be purchasing models off an online store or contracting. Most people don't do things for free, since they have livelihoods to make (see point #3).

    Now, my opinions:

    The guy had great timing and a ton of luck before. I would quit my job right now to work fulltime on games, if I could ensure my family had the necessities. If I came into $800k, you bet your arse I'd quit and produce fulltime.

    I don't think he should be doing some 3D FPS magnum opus though, as his second game. A smarter bet would've been to make iShoot-2, in a shorter amount of time. But, it's his time / money and opportunity.

    • http://www.birdsoft.biz Bird

      I had this same post written. Its like trying to teach little kids about real business. They each start out with one 'basic' idea that they heard someone else spew here, and then run with it...

      "Follow this formula" - There is no right formula.

      "Dont make this genre because I personally dont like it" - Really?! Who cares!!

      "Dont quit your day job even if you have 800K" - 200K should be more than enough to consider it for most people. He has 800K.. He's covered his salary for like 5 years and has enough to invest in new development and try again. But dont quit your day job this market cant support that.. Whats that. Oh you are the one guy that this market did support that way...

      "Spent 100K, crazy" - Yeah, real businesses cost real money. And most actual developers (programmers) make big boy salaries. And then hire a graphic designer or programmer and then actual game and development assets for a real company setup... Thats not really that much. It wouldnt surprise me if that number doesnt even include his "hypothetical" hourly rate.

  • http://www.davidleblond.com/ David

    I've seen an early version of the game in person (he lives in the area and spoke at a local iPhone Dev Meetup.) It didn't use the compass. It looked nice for the stage it was in.

  • http://www.davidleblond.com/ David

    I've seen an early version of the game in person (he lives in the area and spoke at a local iPhone Dev Meetup.) It didn't use the compass. It looked nice for the stage it was in.

  • CaseyLay

    That's a cool story about Ethan. I didn't like iShoot, but I still give him credit for his accomplishments. I might get this game if it turns out to be a Fallout type game.

  • CaseyLay

    That's a cool story about Ethan. I didn't like iShoot, but I still give him credit for his accomplishments. I might get this game if it turns out to be a Fallout type game.

  • http://www.javaservices.org/ Marilou Vardeman

    yes, you may follow some legal procedure based on country wise. You may ask the local intellectual proprietary rights for more information.

  • http://www.javaservices.org/ Marilou Vardeman

    yes, you may follow some legal procedure based on country wise. You may ask the local intellectual proprietary rights for more information.