IMG_0010I spent a good amount of time yesterday playing through a preview copy of Namco's upcoming shooter Garters & Ghouls. You play as the freshly reanimated Marie Dupois fighting against an evil force known as "Thrum" who has caused the dead to rise under its control. It's your task to close the portals of the underworld that spawn the various zombies, werewolves, and demons that are rampaging across the countryside.

The game plays a lot like iDracula and other similar games, with two virtual joysticks that control your movement and shooting. Along the way you come across different weapons and powerups, and throughout the land are shops run by the "Steam Queens" where you can buy upgrades for your character's health, movement, weapon damage, and other things.

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The main difference between Garters & Ghouls and similar iPhone games it that the gameplay is structured around 25 distinct and large levels and framed in a story that slowly reveals more about Marie Dupois, Thrum, and the other intricacies of the Garters & Ghouls world.

Each of these levels are laid out differently, within varied environments such as graveyards and churches. The goal of each level involves closing all of the evil minion spawning portals, and making your way to the exit. The portals can be seen on the on-screen radar, and making your way through the large maps can take some time. This is notably different than games like Alive 4 Ever and iDracula that keep you relatively contained in a very small area.

The game can get a bit monotonous at times, but the same can be said for all of the games in the same genre. Here's a gameplay video of me playing through the fourth level and a little bit of the fifth:

[ Full HD version | Low Bandwidth version ]

Garters & Ghouls is still in development, so the video likely will not be entirely representative of the final version. In particular, your shooting directions felt a bit too discrete, though we heard that this may still change. We'll post more information on the game as we receive it.

  • Eugene

    @Eli. The controls definitely look like they need some tweaking. Can you upgrade weapons/armour outside of the levels or do you start with a basic weapon and have to rely on weapon/ammo drops every time?

  • Eugene

    @Eli. The controls definitely look like they need some tweaking. Can you upgrade weapons/armour outside of the levels or do you start with a basic weapon and have to rely on weapon/ammo drops every time?

  • http://www.yourpersonalrobot.com your personal robot

    I smell jumping on a train in a very cheap way.

  • http://www.yourpersonalrobot.com your personal robot

    I smell jumping on a train in a very cheap way.

  • http://myspace.com/battlebornmusic Battle Born

    meh...

  • http://myspace.com/battlebornmusic Battle Born

    meh...

  • arta

    It's great that someone is stepping up to upgrade this genre, but as it is, it's a little boring. Shooting enemies seems so easy it feels like trudging through a level, iDracula's pace kept you on your toes. Plus the game really needs a crapload of Rpg perks and other elements ala iDracula and Dungeon Hunter, Boss Battles with interesting patterns like Zelda. Also needs more prompted voicework "I'm in the thick of it now" during certain events. Also environmental hazards like moving fire, drawbridges would be welcome.

    I'm glad these games are finally being expanded but right now it looks like an iDracula knockoff with a slow pace and worse graphics. I've no problems with knockoffs if they are good. Hopefully this will prod Moregames into creating a truly fleshed out, exciting iDracula sequel to show the pretender how it's done!

  • arta

    It's great that someone is stepping up to upgrade this genre, but as it is, it's a little boring. Shooting enemies seems so easy it feels like trudging through a level, iDracula's pace kept you on your toes. Plus the game really needs a crapload of Rpg perks and other elements ala iDracula and Dungeon Hunter, Boss Battles with interesting patterns like Zelda. Also needs more prompted voicework "I'm in the thick of it now" during certain events. Also environmental hazards like moving fire, drawbridges would be welcome.

    I'm glad these games are finally being expanded but right now it looks like an iDracula knockoff with a slow pace and worse graphics. I've no problems with knockoffs if they are good. Hopefully this will prod Moregames into creating a truly fleshed out, exciting iDracula sequel to show the pretender how it's done!

  • cj

    iDracula much?

  • cj

    iDracula much?

  • temiman

    It actually looks like Diablo to me. Well I think I would like it more if it was more like Diablo. Hell this crossbow is very dull. I also miss the massive amount of items you could find in that game.

  • temiman

    It actually looks like Diablo to me. Well I think I would like it more if it was more like Diablo. Hell this crossbow is very dull. I also miss the massive amount of items you could find in that game.

  • iCrackAddict

    Could a poorer attempt at a knock off of iDracula or Alive 4 been made? Well, probably...but you would have to try really hard to do it that bad and sadly I don't think making a bad game was their intent, just their result.

  • iCrackAddict

    Could a poorer attempt at a knock off of iDracula or Alive 4 been made? Well, probably...but you would have to try really hard to do it that bad and sadly I don't think making a bad game was their intent, just their result.