Picture 16Yesterday I made it out to the Freeverse offices and sat down with their development teams to look at their lineup of upcoming games. The title closest to completion was Warpgate, which we have previewed in the past. I played through the first few tutorial missions, and the game has grown substantially from the initial screenshots we saw so long ago.

The concept of the game has stayed essentially the same since our preview, but since then Freeverse has added a tremendous amount of content and graphical effects. Each system that you can land on has their own economy which is in constant flux, along with a series of procedurally generated random missions that will allow you to play the game forever without running out of things to do.

Picture 11

In the graphical department, normal mapping has been added to every object in game. Normal mapping is a rendering technique used to fake shadows and lighting on objects to create much more detailed graphics while still maintaining a low enough polygon count to be rendered at a high framerate. (Wikipedia has an excellent article on the specifics of normal mapping, including an image that does a great job of illustrating what it can do.)

Picture 13There have been other games for the iPhone that have used normal mapping, but all of these games have been sold as "3GS-Only" games. Warpgate is anticipated to be the first game for the platform that scales these graphical effects based on the device you're playing it on.

If you're playing on an iPhone 3GS, normal mapping will be enabled and you'll be able to see canyons and crags in planets along with the different details of the ships and warpgates. But, if you're playing on a previous-generation device, the game will gracefully degrade back to standard textured 3D models. If in the future you upgrade to a newer device, all of the graphical features you didn't have access to are instantly enabled without needing to buy a "enhanced" version of the game.

Here is a video provided by Freeverse illustrating the difference in graphical quality between devices:


[ Full HD version | Low Bandwidth version | Quicktime Movie]

Warpgate is still in development and Freeverse is hopeful to have it on the App Store in time for the holiday season. We've been playing different builds of the game over Warpgate's development, and the game seems to be rapidly progressing. Look forward to a more detailed preview and review of the game here as its release approaches.

 
  • Ehh

    The video won't play. Shows to be set to private..

    ..lovely..

    Thanks for the article.

    • Ape lover

      if the effects are for the 3GS, why you call it next gen? if it would be current, they would have to demonstrate it on a DEV machine not available yet.

  • Ehh

    The video won't play. Shows to be set to private..

    ..lovely..

    Thanks for the article.

    • Ape lover

      if the effects are for the 3GS, why you call it next gen? if it would be current, they would have to demonstrate it on a DEV machine not available yet.

  • http://www.squarezerostudio.com squarezero

    You can play the Quicktime -- it works.

    Eli, you may want to check out yesterday's update to Iron Fist Boxing; it uses similar OpenGL ES 1.1/2.0 switching to provide an enhanced experience to next-gen devices while maintaining framerates and compatibility with older devices. I think as long as budget allows it, that's going to be the way to go in the future.

    This looks great, though.

  • http://www.squarezerostudio.com squarezero

    You can play the Quicktime -- it works.

    Eli, you may want to check out yesterday's update to Iron Fist Boxing; it uses similar OpenGL ES 1.1/2.0 switching to provide an enhanced experience to next-gen devices while maintaining framerates and compatibility with older devices. I think as long as budget allows it, that's going to be the way to go in the future.

    This looks great, though.

  • gsimonds

    I didn't have a problem with the video

    • http://www.squarezerostudio.com squarezero

      Obviously it's been fixed...they're quick at TA.

  • gsimonds

    I didn't have a problem with the video

    • http://www.squarezerostudio.com squarezero

      Obviously it's been fixed...they're quick at TA.

  • Brian

    This game is a day-one purchase for me. I love open-universe trading/combat games like this.

  • Brian

    This game is a day-one purchase for me. I love open-universe trading/combat games like this.

  • Ender

    The graphics look really good, but the music was incredible!

  • Ender

    The graphics look really good, but the music was incredible!

  • Victor

    not to be the pessimist. but i wasn't really impressed. maybe it was just the video, but besides some fancy planet textures nothing really changed between the devices.

    if better textures are all I'm going to get with my 3gs I will be disappointed. Developers better find a way to really utilize the graphics engine to improve GAMEPLAY. Running a ps1 game in an emulator and high res and with shaders on a computer is fun and all, but at the end of the day you still have a ps1 game.

    • LOLCATZ

      Pray tell, how do you use better graphics to make gameplay better?

    • http://www.twitchfactor.com Twitchfactor

      By your statement, the only gameplay improvements come with new hardware. Actually most gameplay improvements come from technique, which often has little to do with actual hardware and more to do with the developer.

      If I went back in time, knowing what I know now, I'd make better games on even the Apple II.

    • TKO

      {shrugs} Looking at it realistically, you're going to have to wait until the 3GS, new iPod Touch, and their successors are the majority of the market before people start making big changes to the game just for you. Adding graphical tweaks for the different hardware isn't so tricky (relatively), but adding new gameplay pretty much leaves you with two whole separate games to playtest.

      You don't need to play through the whole game to test different graphics. But, in most ways I could think of implementing it, you'd need to playtest the whole game in both normal and 'enhanced' modes (either for bugtesting or balance) if you did gameplay enhancements for the better hardware. Right now I don't think many developers would consider it worth the expense. But give it time. :)

    • jason

      i didnt really notice at first, but there is detail to the texture, and at some point in the combat I noticed that the surface of the ship was (or appeared) 3d, as the light played off of it, rather than 2d... it was subtle but it got an "oh sh*t" from me

  • Victor

    not to be the pessimist. but i wasn't really impressed. maybe it was just the video, but besides some fancy planet textures nothing really changed between the devices.

    if better textures are all I'm going to get with my 3gs I will be disappointed. Developers better find a way to really utilize the graphics engine to improve GAMEPLAY. Running a ps1 game in an emulator and high res and with shaders on a computer is fun and all, but at the end of the day you still have a ps1 game.

    • LOLCATZ

      Pray tell, how do you use better graphics to make gameplay better?

    • http://www.twitchfactor.com Twitchfactor

      By your statement, the only gameplay improvements come with new hardware. Actually most gameplay improvements come from technique, which often has little to do with actual hardware and more to do with the developer.

      If I went back in time, knowing what I know now, I'd make better games on even the Apple II.

    • TKO

      {shrugs} Looking at it realistically, you're going to have to wait until the 3GS, new iPod Touch, and their successors are the majority of the market before people start making big changes to the game just for you. Adding graphical tweaks for the different hardware isn't so tricky (relatively), but adding new gameplay pretty much leaves you with two whole separate games to playtest.

      You don't need to play through the whole game to test different graphics. But, in most ways I could think of implementing it, you'd need to playtest the whole game in both normal and 'enhanced' modes (either for bugtesting or balance) if you did gameplay enhancements for the better hardware. Right now I don't think many developers would consider it worth the expense. But give it time. :)

    • jason

      i didnt really notice at first, but there is detail to the texture, and at some point in the combat I noticed that the surface of the ship was (or appeared) 3d, as the light played off of it, rather than 2d... it was subtle but it got an "oh sh*t" from me

  • TomHandy

    I don't think there's any game that I'm anticipating more than this one - the bit above about the dynamic economies and randomly generated missions to give replay value is great to hear. I don't think this is quite the "Escape Velocity" for iPhone I've been hoping for, but if this one does have good writing (not so much missions, but one of the things that always set EV apart for me were the details added by the individual planet descriptions and so forth) and good atmosphere, I'll be ecstatic.

  • TomHandy

    I don't think there's any game that I'm anticipating more than this one - the bit above about the dynamic economies and randomly generated missions to give replay value is great to hear. I don't think this is quite the "Escape Velocity" for iPhone I've been hoping for, but if this one does have good writing (not so much missions, but one of the things that always set EV apart for me were the details added by the individual planet descriptions and so forth) and good atmosphere, I'll be ecstatic.

  • The usual guy

    This game don't look too exciting. Really looks boring. A space ship games needs more thrill and action. This look like a game for a slow pace thinking RPG junkie. Game blows. Not for me

    • monks

      What was the point of this comment? You sound unintelligent.

      • Tristan Sylvan

        Just because he is not enthused by the game, he sounds unintelligent? Ha, okay. I'm not too impressed either. I saw "next generation graphical effects" and then eagerly clicked the video, but there's hardly any difference between the 3GS and 3G versions of the game. I don't see what all the hype is for and left disappointed, too.

      • TKO

        He's basically criticizing the game because it's not a genre he likes. He's virtually saying: why is this strategy/RPG? I want a WipeOut clone. (not to say anything bad about WipeOut ..I love that game.) :)

        So, yeah, he's saying "this isn't the type/genre of game I want" (opinion) "therefore it blows" (fact). Bad logic at best ..will probably sound stupid to most people who can form a coherent argument. ;)

      • Frej444

        Sorry, you didn't say you wanted better gameplay, must have mixed it up with some other comment. pardon me, but well now you know :)

    • Frej444

      Hmm, Tristan Sylvan.
      Did you read what normal Mapping is? i guess you didn't when you comment like that. You say you want better gameplay, not just a little graphics upgrade, well, i can tell you that you will get better gameplay when using Normal Mapping. go look it up on wikipedia, there's a picture showing very precisly how it works. normal texturing will require 4 million triangles, which will make the game slower and make it lag = Crappy gameplay, BUT, these guys are using Normal Mapping, and then it only requires 500 hundred triangles, ergo, the game's much faster = better gameplay, and then ofcourse the graphics are great too.

      And to Monks.
      unintelligence has really nothing to do with what he says? you could say that it's stupid, cause it is. cause he has very little knowledge of what he is speaking of, and that makes him stupid on this area.
      unintelligence is how logically good a person is. and please? what good does it bring you to say that he's unintelligent? instead, say what's wrong with his comment. critiscism is alright, but it has to be constructive.

      Frej
      4x3
      lorenzen

  • The usual guy

    This game don't look too exciting. Really looks boring. A space ship games needs more thrill and action. This look like a game for a slow pace thinking RPG junkie. Game blows. Not for me

    • monks

      What was the point of this comment? You sound unintelligent.

      • Tristan Sylvan

        Just because he is not enthused by the game, he sounds unintelligent? Ha, okay. I'm not too impressed either. I saw "next generation graphical effects" and then eagerly clicked the video, but there's hardly any difference between the 3GS and 3G versions of the game. I don't see what all the hype is for and left disappointed, too.

      • TKO

        He's basically criticizing the game because it's not a genre he likes. He's virtually saying: why is this strategy/RPG? I want a WipeOut clone. (not to say anything bad about WipeOut ..I love that game.) :)

        So, yeah, he's saying "this isn't the type/genre of game I want" (opinion) "therefore it blows" (fact). Bad logic at best ..will probably sound stupid to most people who can form a coherent argument. ;)

      • Frej444

        Sorry, you didn't say you wanted better gameplay, must have mixed it up with some other comment. pardon me, but well now you know :)

    • Frej444

      Hmm, Tristan Sylvan.
      Did you read what normal Mapping is? i guess you didn't when you comment like that. You say you want better gameplay, not just a little graphics upgrade, well, i can tell you that you will get better gameplay when using Normal Mapping. go look it up on wikipedia, there's a picture showing very precisly how it works. normal texturing will require 4 million triangles, which will make the game slower and make it lag = Crappy gameplay, BUT, these guys are using Normal Mapping, and then it only requires 500 hundred triangles, ergo, the game's much faster = better gameplay, and then ofcourse the graphics are great too.

      And to Monks.
      unintelligence has really nothing to do with what he says? you could say that it's stupid, cause it is. cause he has very little knowledge of what he is speaking of, and that makes him stupid on this area.
      unintelligence is how logically good a person is. and please? what good does it bring you to say that he's unintelligent? instead, say what's wrong with his comment. critiscism is alright, but it has to be constructive.

      Frej
      4x3
      lorenzen

  • Dark NRG

    I'll take this game in any form!
    I think we should all just play this once it comes out.

    I do think they need to work on some of the colors, tho. That puke green planet exhibiting the textures is aweful. Perhaps the dev hasn't seen any Hubble images lately ;p

  • Dark NRG

    I'll take this game in any form!
    I think we should all just play this once it comes out.

    I do think they need to work on some of the colors, tho. That puke green planet exhibiting the textures is aweful. Perhaps the dev hasn't seen any Hubble images lately ;p

  • Grunion

    Too bad "Good Art Direction" isn't a feature of Open GL 2.0

    • Dark NRG

      LMAO!!!

    • http://Www.moistproduction.com Moist

      +1
      the coloring is scary.

    • Greg

      Agreed!

  • Grunion

    Too bad "Good Art Direction" isn't a feature of Open GL 2.0

    • Dark NRG

      LMAO!!!

    • http://Www.moistproduction.com Moist

      +1
      the coloring is scary.

    • Greg

      Agreed!

  • http://gameprom.com svolskiy

    "Warpgate is anticipated to be the first game for the platform that scales these graphical effects based on the device you're playing it on."
    It's will be false if Wild West Pinball Lite version will be approved first (we send it in to the Apple one week ago). In WWP Lite we are forgot to disable normal mapping on 3GS :)

    • Dark NRG

      Did you do that in The Deep? Seems like I waited for that last update forever!

      • http://gameprom.com svolskiy

        No, we did it only for WWP...just testing in WWP new engine for Jungle Style Pinball

      • Dark NRG

        Hah, I took WWP off my iTouch and have just the Deep. I'll have to reload and update it :D

  • http://gameprom.com svolskiy

    "Warpgate is anticipated to be the first game for the platform that scales these graphical effects based on the device you're playing it on."
    It's will be false if Wild West Pinball Lite version will be approved first (we send it in to the Apple one week ago). In WWP Lite we are forgot to disable normal mapping on 3GS :)

    • Dark NRG

      Did you do that in The Deep? Seems like I waited for that last update forever!

      • http://gameprom.com svolskiy

        No, we did it only for WWP...just testing in WWP new engine for Jungle Style Pinball

      • Dark NRG

        Hah, I took WWP off my iTouch and have just the Deep. I'll have to reload and update it :D

  • http://forums.toucharcade.com/member.php?u=1830 Liam (aka TGR)

    What an awful camera angle.

  • http://forums.toucharcade.com/member.php?u=1830 Liam (aka TGR)

    What an awful camera angle.

  • King Beanie

    it's a Galaxy on Fire update ? :D
    looks like

    hmm well.. i'll looking forward

  • King Beanie

    it's a Galaxy on Fire update ? :D
    looks like

    hmm well.. i'll looking forward

  • Jindofox

    So what are some 3gs-only titles to try?

  • Jindofox

    So what are some 3gs-only titles to try?

  • Dark NRG

    Look, I'm not the biggest space game dude, but this game is gonna rule!
    This is what the iPhone is all about. This will smash PSP and DS! The universe in your pocket! ...just, fix those fricken colors....

    • Dark NRG

      The yellow even looks "splattered on" now that I look closely. Is that some sort of celestrial bird poop??

  • Dark NRG

    Look, I'm not the biggest space game dude, but this game is gonna rule!
    This is what the iPhone is all about. This will smash PSP and DS! The universe in your pocket! ...just, fix those fricken colors....

    • Dark NRG

      The yellow even looks "splattered on" now that I look closely. Is that some sort of celestrial bird poop??

  • Johnny82

    Iron fist 3rd round already came out and scales graphics. Just downloaded yesterday. Sorry warp gate and pinball.

    • http://ifonekit.com bomber

      Sorry iron fist, Adrenaline Golf was there way before you :)

      • http://www.squarezerostudio.com squarezero

        bomber is right. Both games make very nice use of the enhanced capabilities while still supporting older gen devices.

      • Johnny82

        Cool, good to know :)

  • Johnny82

    Iron fist 3rd round already came out and scales graphics. Just downloaded yesterday. Sorry warp gate and pinball.

    • http://ifonekit.com bomber

      Sorry iron fist, Adrenaline Golf was there way before you :)

      • http://www.squarezerostudio.com squarezero

        bomber is right. Both games make very nice use of the enhanced capabilities while still supporting older gen devices.

      • Johnny82

        Cool, good to know :)

  • araczynski

    hope the music stays, love it.

  • araczynski

    hope the music stays, love it.

  • BdragonST

    i can feel the crash riots will be commenting on itune when it comes out... saying "crash!" "lag!" "freeze!" ... stuff like that.

    anyway, graphics looks AWESOME for iphone/ipod touch :o

  • BdragonST

    i can feel the crash riots will be commenting on itune when it comes out... saying "crash!" "lag!" "freeze!" ... stuff like that.

    anyway, graphics looks AWESOME for iphone/ipod touch :o

  • Adams Immersive

    "scales these graphical effects based on the device you're playing it on"

    That's how it should be :) Just like desktop games. Looking forward to this.

    However, unless I skipped around too much in the video, I'm not seeing any normal mapping affected by lighting—and if the lighting isn't affected (what I'd call bump-mapping) then I don't see too much point. I was expecting to see light change on the ship's surfaces as the turned and rolled—which can be done (on a poly level) even before the 3GS, but in more detail (I would think) with normal mapping or bump mapping.

    Am I missing something?

    Regardless, though, the graphics still look good.

    • http://www.nocroc.com Hippieman

      Of course it's reacting to the light. If there wasn't a light source it wouldn't even work to begin with.

      Watch the Quick Time link vs YouTube, YouTube degrades a lot.

      The difference between the Simulator and the Device is also staggering, being the Device runs at a higher DPI giving much more detail. Also, every 3D object in the game can be "Scanned" and you can move it around with your finger on the screen. This is full Normal Mapping using Tangent Space.

      • Adams Immersive

        Obviously you can't see without light, but I mean that I'm looking for a CHANGE in the appearance of the surface as an object rotates (or the position of the light changes). That kind of reaction to lighting change. I haven't spotted any textures actually changing appearance in the video. I'm not saying it isn't happening--I'd simply like to find it in the video if it is. These things interest me.

        Should I be looking at the ships or the planets?

      • Adams Immersive

        For instance, I can see more detail in the spinning planet, and I see marks on the wings with "old tyle" textures turned off... but it still doesn't look any different to me from what could be done with a nicely-detailed texture in OpenGL 1. I don't see the changing reaction to light that I'd hope to see with normal mapping.

        Maybe they've just picked examples that aren't very clear. The planet holding still while the light moves might well reveal changes I'm not noticing.

      • MilesO'Toole

        I have to agree with "adams immersive", I don't see any normal mapping effect on the spaceship, even in the quicktime version of the video. If you look at the planet, you can see that the light and shadows aren't moving even though the planet is rotating - it's as though the sun must be in a geosynchronous orbit around that planet.

  • Adams Immersive

    "scales these graphical effects based on the device you're playing it on"

    That's how it should be :) Just like desktop games. Looking forward to this.

    However, unless I skipped around too much in the video, I'm not seeing any normal mapping affected by lighting—and if the lighting isn't affected (what I'd call bump-mapping) then I don't see too much point. I was expecting to see light change on the ship's surfaces as the turned and rolled—which can be done (on a poly level) even before the 3GS, but in more detail (I would think) with normal mapping or bump mapping.

    Am I missing something?

    Regardless, though, the graphics still look good.

    • http://www.nocroc.com Hippieman

      Of course it's reacting to the light. If there wasn't a light source it wouldn't even work to begin with.

      Watch the Quick Time link vs YouTube, YouTube degrades a lot.

      The difference between the Simulator and the Device is also staggering, being the Device runs at a higher DPI giving much more detail. Also, every 3D object in the game can be "Scanned" and you can move it around with your finger on the screen. This is full Normal Mapping using Tangent Space.

      • Adams Immersive

        Obviously you can't see without light, but I mean that I'm looking for a CHANGE in the appearance of the surface as an object rotates (or the position of the light changes). That kind of reaction to lighting change. I haven't spotted any textures actually changing appearance in the video. I'm not saying it isn't happening--I'd simply like to find it in the video if it is. These things interest me.

        Should I be looking at the ships or the planets?

      • Adams Immersive

        For instance, I can see more detail in the spinning planet, and I see marks on the wings with "old tyle" textures turned off... but it still doesn't look any different to me from what could be done with a nicely-detailed texture in OpenGL 1. I don't see the changing reaction to light that I'd hope to see with normal mapping.

        Maybe they've just picked examples that aren't very clear. The planet holding still while the light moves might well reveal changes I'm not noticing.

      • MilesO'Toole

        I have to agree with "adams immersive", I don't see any normal mapping effect on the spaceship, even in the quicktime version of the video. If you look at the planet, you can see that the light and shadows aren't moving even though the planet is rotating - it's as though the sun must be in a geosynchronous orbit around that planet.

  • Greg

    Wait, so Apple expects me to upgrade to a new iPhone/iPod touch for this? And this is a major selling point for the game? Sorry, but I didn't see much ofna difference. I'll be getting refurbed last-gen, tyvm.

    • TKO

      No, Apples expects people to get a 3GS if they want auto-focus on the camera, the ability to shoot video, a compass (with the enhancement to GPS apps this provides), and a generally snappier machine due to the faster CPU. :)

      If they wanted the enhanced games to be a major selling point they probably would have released more comparison specs and video, rather than just putting an "S" for speed on the name, and saying "'twice' as fast."

  • Greg

    Wait, so Apple expects me to upgrade to a new iPhone/iPod touch for this? And this is a major selling point for the game? Sorry, but I didn't see much ofna difference. I'll be getting refurbed last-gen, tyvm.

    • TKO

      No, Apples expects people to get a 3GS if they want auto-focus on the camera, the ability to shoot video, a compass (with the enhancement to GPS apps this provides), and a generally snappier machine due to the faster CPU. :)

      If they wanted the enhanced games to be a major selling point they probably would have released more comparison specs and video, rather than just putting an "S" for speed on the name, and saying "'twice' as fast."

  • DYJ

    I'm starting to wonder what a PSP is good for anymore with the creativity of these games and prices to boot.

    • araczynski

      you're not alone, that's why frys apparently dropped the price of the pspgo by 50, maybe only for this weekend, don't remember, but still, they must be collecting dust from being so 'wonderful' and in demand.

  • DYJ

    I'm starting to wonder what a PSP is good for anymore with the creativity of these games and prices to boot.

    • araczynski

      you're not alone, that's why frys apparently dropped the price of the pspgo by 50, maybe only for this weekend, don't remember, but still, they must be collecting dust from being so 'wonderful' and in demand.

  • seanpholman

    Finally some Warp Gate information. Since they missed the last release date, I have scoured the net looking for info. The only bad news in this story is that I will have to wait for the holiday season now. Dammit. This is the only game that I have been anticipating as much as the iPhone itself.

    --Sean

  • seanpholman

    Finally some Warp Gate information. Since they missed the last release date, I have scoured the net looking for info. The only bad news in this story is that I will have to wait for the holiday season now. Dammit. This is the only game that I have been anticipating as much as the iPhone itself.

    --Sean

  • http://www.fuzzy3d.com/3D_real-time/iphone/iphone.htm MrFuzzy3D

    I am not sure if normal mapping is "nex gen". This is only another layer on 3D model. There are more problems with 3D "graphically impact" effects. I am working on special shaders, ambient occlusion and image based illumination (much faster than classic vertex lightning). This all can be done on high poly count meshes.

  • http://www.fuzzy3d.com/3D_real-time/iphone/iphone.htm MrFuzzy3D

    I am not sure if normal mapping is "nex gen". This is only another layer on 3D model. There are more problems with 3D "graphically impact" effects. I am working on special shaders, ambient occlusion and image based illumination (much faster than classic vertex lightning). This all can be done on high poly count meshes.

  • Ahiru

    uh where are the "next-gen" graphics?? did i miss something or what..?

    adding some shaders or whatever does not make it next-gen, not for me at least... (even for a next-gen idevice, i'd like to see some real improvements, and not just a mask for better textures)

  • Ahiru

    uh where are the "next-gen" graphics?? did i miss something or what..?

    adding some shaders or whatever does not make it next-gen, not for me at least... (even for a next-gen idevice, i'd like to see some real improvements, and not just a mask for better textures)

  • slembcke

    Normal mapping? Where? They seem to be very careful not to show close ups of ships rotating on the screen, and the things that do only look like they have a static light map applied. Not impressed by lying. Also, the older iPhone devices were able to do DOT3 normal mapping without using shaders, but it was rarely used. Apparently next-gen means rarely used iPhone features that have seen common use in games on other platforms since about 2001. :p Or at least it would mean that if anything actually was normal mapped in that video...

  • slembcke

    Normal mapping? Where? They seem to be very careful not to show close ups of ships rotating on the screen, and the things that do only look like they have a static light map applied. Not impressed by lying. Also, the older iPhone devices were able to do DOT3 normal mapping without using shaders, but it was rarely used. Apparently next-gen means rarely used iPhone features that have seen common use in games on other platforms since about 2001. :p Or at least it would mean that if anything actually was normal mapped in that video...

  • Jay01

    Eh, that didn't look too impressive at all.

  • Jay01

    Eh, that didn't look too impressive at all.

  • Wabaam

    I don't care about graphics. I just want to play this game! It looks like I will waste almost as much time on this game as I have on The Quest d:

  • Wabaam

    I don't care about graphics. I just want to play this game! It looks like I will waste almost as much time on this game as I have on The Quest d:

  • Dark NRG

    Wonder if this'll be like Eliminate: free app but $100s of upgrades/special ships/cargo, etc. of in app purchases. "I'll take, "a planet with great mapping" for 20, Alex!"

  • Dark NRG

    Wonder if this'll be like Eliminate: free app but $100s of upgrades/special ships/cargo, etc. of in app purchases. "I'll take, "a planet with great mapping" for 20, Alex!"

  • Rad

    And this proves my point that it is possible to build a app that doesn't need to be 3gs only for enhanced graphics.

  • Rad

    And this proves my point that it is possible to build a app that doesn't need to be 3gs only for enhanced graphics.

  • Chris

    "Oh, but I wanted it now!"

  • Chris

    "Oh, but I wanted it now!"

  • Mike

    First published on October 17. Three months later and still waiting. Has Freeverse gone into Chapter 11 protection by now? Decided to can the project? What?

  • Mike

    First published on October 17. Three months later and still waiting. Has Freeverse gone into Chapter 11 protection by now? Decided to can the project? What?