43324pngFiremint's Real Racing [App Store] is the game to show people when you're showing off the graphical capabilities of your phone. The immersion experienced in the cockpit view is substantial, and the remarkably lifelike AI makes the game extremely fun to play. I even made note of how great it felt playing against the AI opponents who actually play like people do when playing against others online in my review of  Real Racing:

Real Racing is an entirely different animal. In my previous hands-on / first impressions post I mentioned how great the AI is, and countless races later I still feel this is Real Racing’s greatest asset. The AI opponents play how they should play; they’re not mindless drones following a simple line around the track, they’re extremely competitive racers that just flat out won’t put up with you trying to cut in front of them, or leaving yourself open on a turn.

Now imagine this, but not against one or two racers, but forty. Allow me to introduce you to an excerpt from the latest post on the Firemint blog:

Real Racing has up to six cars on the track at any one time. Since the game uses a high fidelity physics engine, adding cars is a good test for pushing the hardware. We started our tech demo with 8 cars on the track, then 10, 12, 16 and 20, and the 3GS still didn't break a sweat. We finally stopped when we got to 40 cars on the track at the same time, still with no perceptible drop in frame rate. We think the results are mind blowing.

Unfortunately, this is just a tech demo by Firemint. They don't actually have plans to release a version of Real Racing to allow for 40 racers at once. Regardless, this serves as a remarkable benchmark of what the iPhone 3GS is capable of.

App Store Link: Real Racing, $9.99

  • http://www.yourpersonalrobot.com your personal robot

    Wow. Just wow.
    I really want somebody to exchange my iPhone 3G for a 3GS.
    More then ever, now :)

  • http://www.greenlightjerky.com GreenLightJerky

    Holy Moly!

  • http://www.yourpersonalrobot.com your personal robot

    Wow. Just wow.
    I really want somebody to exchange my iPhone 3G for a 3GS.
    More then ever, now :)

  • http://www.greenlightjerky.com GreenLightJerky

    Holy Moly!

  • Ron

    SO GLAD I got a 3GS. I also have that game. Cant wait for an update with 40 cars. Just WOW!

    • Aerospeed

      From the article you didn't read:
      "Unfortunately, this is just a tech demo by Firemint. They don't actually have plans to release a version of Real Racing to allow for 40 racers at once."

  • Ron

    SO GLAD I got a 3GS. I also have that game. Cant wait for an update with 40 cars. Just WOW!

    • Aerospeed

      From the article you didn't read:
      "Unfortunately, this is just a tech demo by Firemint. They don't actually have plans to release a version of Real Racing to allow for 40 racers at once."

  • learjetzoom

    This shows the potential of a fully developed Gran Turismo scale of game for the iPhone. I laugh at people who think the iPhone isn't a "gaming" machine. I guess in some ways they are right, its a lot more than that!

    • http://www.yourpersonalrobot.com your personal robot

      A BIG +1!

  • learjetzoom

    This shows the potential of a fully developed Gran Turismo scale of game for the iPhone. I laugh at people who think the iPhone isn't a "gaming" machine. I guess in some ways they are right, its a lot more than that!

    • http://www.yourpersonalrobot.com your personal robot

      A BIG +1!

  • Stephen

    Wouldn't it make sense to start making iPhone games like computer games? For example, you need a fantastic computer to run Crysis on all the high settings, but only a semi good one to run it on Low etc. So why not do this with the iPhone, instead of releasing specific model games, it can all be incorporated into one. I don't know how hard this would be, but it seems like a good idea in my head :D I know GI Joyride had a customizable menu and I had to turn off some effects to get a smooth run on my 2G

    • Eli Hodapp

      Something to consider is that most 3D iPhone games have a development cycle of at least a few months, Real Racing was under development for something like six months. The 3GS was a surprise to everyone when it was released...

      Most of the developers we've talked to do have plans for various 3GS "enhanced" games that do pretty much what you're describing. You're probably looking at something like 2-3 months out plus App Store approval time before we start seeing them though.

      Good things come to those who wait! In the meantime, enjoy the lightning fast loading of your apps and every 3D game running at 60FPS. :D

      • Rocketman919

        I dont think you quite understand what he is saying. They could submit this as an option where you can race with as many cars as you want, but give preferences for best performance. (EX. iPod touch:8 cars, IPod Touch 2g: 12 cars, 3GS: 20 cars.)

        I think you meant games specifically for 3GS, he means have more stuff for the 3GS. Like that motocross game.

      • spiffyone

        The issue with following the PC model is, quite frankly, that one of the reasons that a lot of formerly PC only developers have moved more and more toward making console only games is due to the added costs, time, etc. that comes with the very need to develop with a variety of specs in mind. Don't have to pay any mind to that when developing for a console or specific console, as one can simply develop with one type of hardware spec in mind.

        It'll still pay to develop with the lowest common denominator in terms of time and costs. That said, since the 3Gs is undoubtedly the true new gen of the iTouch/Phone line (as we will probably see an iTouch model based off the same hardware), it might pay to have two versions (one current gen iTouch/Phone platform, one spec'd for this new gen...and, btw, when I state "gen" I mean in the way used by the game industry, not by Apple). Or, better yet, from a business stand point, await the time when this new gen reaches a larger user base (which will most likely begin once the next iTouch models come out and Apple slowly but surely phases out the old hardware of the current platform).

    • Member

      2XL Supercross did that. So not that hard.

  • Stephen

    Wouldn't it make sense to start making iPhone games like computer games? For example, you need a fantastic computer to run Crysis on all the high settings, but only a semi good one to run it on Low etc. So why not do this with the iPhone, instead of releasing specific model games, it can all be incorporated into one. I don't know how hard this would be, but it seems like a good idea in my head :D I know GI Joyride had a customizable menu and I had to turn off some effects to get a smooth run on my 2G

    • Eli Hodapp

      Something to consider is that most 3D iPhone games have a development cycle of at least a few months, Real Racing was under development for something like six months. The 3GS was a surprise to everyone when it was released...

      Most of the developers we've talked to do have plans for various 3GS "enhanced" games that do pretty much what you're describing. You're probably looking at something like 2-3 months out plus App Store approval time before we start seeing them though.

      Good things come to those who wait! In the meantime, enjoy the lightning fast loading of your apps and every 3D game running at 60FPS. :D

      • Rocketman919

        I dont think you quite understand what he is saying. They could submit this as an option where you can race with as many cars as you want, but give preferences for best performance. (EX. iPod touch:8 cars, IPod Touch 2g: 12 cars, 3GS: 20 cars.)

        I think you meant games specifically for 3GS, he means have more stuff for the 3GS. Like that motocross game.

      • spiffyone

        The issue with following the PC model is, quite frankly, that one of the reasons that a lot of formerly PC only developers have moved more and more toward making console only games is due to the added costs, time, etc. that comes with the very need to develop with a variety of specs in mind. Don't have to pay any mind to that when developing for a console or specific console, as one can simply develop with one type of hardware spec in mind.

        It'll still pay to develop with the lowest common denominator in terms of time and costs. That said, since the 3Gs is undoubtedly the true new gen of the iTouch/Phone line (as we will probably see an iTouch model based off the same hardware), it might pay to have two versions (one current gen iTouch/Phone platform, one spec'd for this new gen...and, btw, when I state "gen" I mean in the way used by the game industry, not by Apple). Or, better yet, from a business stand point, await the time when this new gen reaches a larger user base (which will most likely begin once the next iTouch models come out and Apple slowly but surely phases out the old hardware of the current platform).

    • Member

      2XL Supercross did that. So not that hard.

  • Bruno

    Why is the "iPhone 3G" actually an iPod touch 2G? o_O

    • dagamer34

      3G = third generation wireless, is the 3rd iteration of wireless protocols for cell phones and mobile data networks. Because of the potential confusion between wireless network standards and revision versions, that's why the original iPhone is never called the "iPhone 1G", and obviously why the 3rd iPhone wasn't called the iPhone 3G (name already taken). Should the stars align for the launch of 4G networks from Verizon, I can easily see Apple launching an "iPhone 4G".

      2nd gen or (2G) = in this context refers to the 2nd revision (generation) of the iPod Touch. For non-iPhone devices, descriptions like 1G, 2G, and 3G describe the generation only.

      • mrkgoo

        He was referring to why the iPhone in the video was actually an iPod and not an iPhone. Check out the site where the headphone port is.

    • ImNoSuperMan

      Nice catch. Anyone got an explanation???

    • http://www.youtube.com/skjawwad SKJ

      Wow, nice observation.

      On a related note, I just wanted to mention that the iPod Touch 2G has a faster CPU (532MHz) compared to the iPhone 2G/3G (412 MHz).

      Perhaps they used an iPod Touch 2G to eliminate any framerate issues that the iPhone 3G may have had, as they didn't want to spend too much time/money to optimizing the demo to run smoothly on the latter.

      Just my 2 cents lol, of course I don't know for sure.....

  • Bruno

    Why is the "iPhone 3G" actually an iPod touch 2G? o_O

    • dagamer34

      3G = third generation wireless, is the 3rd iteration of wireless protocols for cell phones and mobile data networks. Because of the potential confusion between wireless network standards and revision versions, that's why the original iPhone is never called the "iPhone 1G", and obviously why the 3rd iPhone wasn't called the iPhone 3G (name already taken). Should the stars align for the launch of 4G networks from Verizon, I can easily see Apple launching an "iPhone 4G".

      2nd gen or (2G) = in this context refers to the 2nd revision (generation) of the iPod Touch. For non-iPhone devices, descriptions like 1G, 2G, and 3G describe the generation only.

      • mrkgoo

        He was referring to why the iPhone in the video was actually an iPod and not an iPhone. Check out the site where the headphone port is.

    • ImNoSuperMan

      Nice catch. Anyone got an explanation???

    • http://www.youtube.com/skjawwad SKJ

      Wow, nice observation.

      On a related note, I just wanted to mention that the iPod Touch 2G has a faster CPU (532MHz) compared to the iPhone 2G/3G (412 MHz).

      Perhaps they used an iPod Touch 2G to eliminate any framerate issues that the iPhone 3G may have had, as they didn't want to spend too much time/money to optimizing the demo to run smoothly on the latter.

      Just my 2 cents lol, of course I don't know for sure.....

  • PeterM11

    Wow. That is hilarious!!! and awesome!!! but seriously that is insane!!! talk about road-rage.

    • http://www.yourpersonalrobot.com your personal robot

      Yes, now give the drivers some guns and open the side windows :)

  • PeterM11

    Wow. That is hilarious!!! and awesome!!! but seriously that is insane!!! talk about road-rage.

    • http://www.yourpersonalrobot.com your personal robot

      Yes, now give the drivers some guns and open the side windows :)

  • http://scifly2.com Josh Rosen

    Awesome, great to see some real world benchmarks.

  • http://scifly2.com Josh Rosen

    Awesome, great to see some real world benchmarks.

  • http://lyndal.com Lyndal

    For the love of all that's good in this world, please put this game on sale!

    • Member

      You will have to wait awhile for it to get out of the Top 100.. then it might happen.

  • http://lyndal.com Lyndal

    For the love of all that's good in this world, please put this game on sale!

    • Member

      You will have to wait awhile for it to get out of the Top 100.. then it might happen.

  • sekazi

    Stop messing around and release a demo already. I am not going to shell out $10 for a game I am not even sure I will like.

  • sekazi

    Stop messing around and release a demo already. I am not going to shell out $10 for a game I am not even sure I will like.

  • Jaison Biagini

    while they won't up it to 40 i'd love to see it go to 12 or 18 on the track. it is a fantastic racer. worth the $9.99 more than just bout any other game at that price.

    i'm waiting to see the 600mg to 1.5gig games. the phone has the guts and storage for it. heck the psp only max's at 16gigs. i'd love to see patapon or some other bigger game. the iphone truly is a quality gaming platform. i can't wait for apple to up the anti with a 6 or 8 inch tablet. hopefully with phone, blu-tooth and wi-fi and an even more advanced OS over the iphone. i could see the sale of "manpurses" exploding with something like that. i'd give up the smaller iphone for a 6inch phone/computer!!

    • spiffyone

      Patapon is not a large game in terms of file size. Under (way under) 500 MB iirc. Yet another reason why UMD was a stupid move by Sony. Portable games are usually traditionally smaller in size than their home console counterparts, and here was Sony releasing a large disc medium for their first handheld. >_>

  • Jaison Biagini

    while they won't up it to 40 i'd love to see it go to 12 or 18 on the track. it is a fantastic racer. worth the $9.99 more than just bout any other game at that price.

    i'm waiting to see the 600mg to 1.5gig games. the phone has the guts and storage for it. heck the psp only max's at 16gigs. i'd love to see patapon or some other bigger game. the iphone truly is a quality gaming platform. i can't wait for apple to up the anti with a 6 or 8 inch tablet. hopefully with phone, blu-tooth and wi-fi and an even more advanced OS over the iphone. i could see the sale of "manpurses" exploding with something like that. i'd give up the smaller iphone for a 6inch phone/computer!!

    • spiffyone

      Patapon is not a large game in terms of file size. Under (way under) 500 MB iirc. Yet another reason why UMD was a stupid move by Sony. Portable games are usually traditionally smaller in size than their home console counterparts, and here was Sony releasing a large disc medium for their first handheld. >_>

  • Eastern Bloc Party

    While i do think progress is fantastic, i really hope we don't end up with a situation where there are 5 or 6 different levels of hardware/processing power.

    The original generation of iPhones are going to be supported for a long time in the App Store because of the massively large user base. It'll be a long time until 3GS has even 10% of the total user base. What if next year an even more enhanced unit is release. Things are going to get difficult.

    Oh well, perhaps it's a moot point. I find the most enjoyable games i have now are the ones that aren't relying on mega-polygon counts etc

    • http://starscenesoftware.com Eric5h5

      Considering that the 3GS sold a million in the opening weekend, I doubt it will take very long at all to reach 10% of the total user base.

  • Eastern Bloc Party

    While i do think progress is fantastic, i really hope we don't end up with a situation where there are 5 or 6 different levels of hardware/processing power.

    The original generation of iPhones are going to be supported for a long time in the App Store because of the massively large user base. It'll be a long time until 3GS has even 10% of the total user base. What if next year an even more enhanced unit is release. Things are going to get difficult.

    Oh well, perhaps it's a moot point. I find the most enjoyable games i have now are the ones that aren't relying on mega-polygon counts etc

    • http://starscenesoftware.com Eric5h5

      Considering that the 3GS sold a million in the opening weekend, I doubt it will take very long at all to reach 10% of the total user base.

  • WeirdingWay

    What a tease to show this and not have an announcement of 40-car races.

  • WeirdingWay

    What a tease to show this and not have an announcement of 40-car races.

  • Phreakuency

    I don't care how many times I have to say it, but iPhone is NOT a proper gaming platform because of it's limited control options.

    Even the most respected reviewers here have often commented on a number of certain games that simply cannot be played perfectly with either tilt or touch controls.

    It's a fact.

    And if you start adding control pad shells to it, then it sort of defeats the purpose.

    • http://www.stormchild.net Stormchild

      Fortunately, nobody else cares how many times you say it either, because it has no effect on reality.

      You appear to be stuck in an outdated concept of what a "proper" gaming platform is, and have apparently not noticed that the top 25 paid *and* free apps in the App Store are almost all games. This is what's called a "market", and it's pretty solid evidence that a "platform" exists.

      Good try though.

      • http://www.squarezerostudio.com Jose

        You do have to wonder why he bothers to post on an iPhone/iPod Touch gaming forum.

      • iPhoneGamer

        Brilliantly said! This is the NEW way to control games. It's 2009 outside.

    • http://www.alex-hardy.co.uk Alex Hardy

      People said the Nintendo DS would be no good for certain genres (e.g. FPS games). Lo and behold, Metroid demonstrated it can do it.

      Try having a little imagination.

      I for one, am very happy that the iPhone has unconventional control schemes. I'm sick to death of playing the same old stuff.

    • http://illusionlabs.com Anders

      I'd say the contrary. In fact, neither of our games Touchgrind or Sway would have been possible to do on another platform. Plus, the distribution model (i.e. the AppStore) are far better in any ways than the ones for other systems.

      • http://illusionlabs.com Anders

        Sorry for the bad grammar and spelling ;)

    • Mystic

      Who says you need a specific control option to be a game system? You?

      The iphone is THE BEST gaming system because it's also my phone,ipod,pda, etc. So i'm only carrying one device. Not to mention the most expensive game is $10 as opposed to $40 for some others.

      Sold my PSP a few months after I got it. Haven't touched my DS in years. iPhone is what I play! Go home fanboy.

    • spiffyone

      People stated the same thing once upon a time with PC games, which had the keyboard/mouse combo as the stock control interface. Lo and behold...it didn't seem to hurt the PC market for games.

      And before you chime in with the asinine "but there's joypads, etc. for PC", understand that those are peripherals...add ons. Add ons are not as highly supported as stock control interfaces for a very good reason: everyone who owns the platform has the latter, not everyone has or will buy the former.

      • http://www.alex-hardy.co.uk Alex

        Exactly!

        Who cares about progress though? Let's ignore the success of the Wii and the fact that both Sony and Microsoft are rushing to add motion control to their consoles. If it's not got a thirty year old control convention, it's not a "real" games machine.

        What a fool I feel, while I play Real Racing, Peggle etc...

  • Phreakuency

    I don't care how many times I have to say it, but iPhone is NOT a proper gaming platform because of it's limited control options.

    Even the most respected reviewers here have often commented on a number of certain games that simply cannot be played perfectly with either tilt or touch controls.

    It's a fact.

    And if you start adding control pad shells to it, then it sort of defeats the purpose.

    • http://www.stormchild.net Stormchild

      Fortunately, nobody else cares how many times you say it either, because it has no effect on reality.

      You appear to be stuck in an outdated concept of what a "proper" gaming platform is, and have apparently not noticed that the top 25 paid *and* free apps in the App Store are almost all games. This is what's called a "market", and it's pretty solid evidence that a "platform" exists.

      Good try though.

      • http://www.squarezerostudio.com Jose

        You do have to wonder why he bothers to post on an iPhone/iPod Touch gaming forum.

      • iPhoneGamer

        Brilliantly said! This is the NEW way to control games. It's 2009 outside.

    • http://www.alex-hardy.co.uk Alex Hardy

      People said the Nintendo DS would be no good for certain genres (e.g. FPS games). Lo and behold, Metroid demonstrated it can do it.

      Try having a little imagination.

      I for one, am very happy that the iPhone has unconventional control schemes. I'm sick to death of playing the same old stuff.

    • http://illusionlabs.com Anders

      I'd say the contrary. In fact, neither of our games Touchgrind or Sway would have been possible to do on another platform. Plus, the distribution model (i.e. the AppStore) are far better in any ways than the ones for other systems.

      • http://illusionlabs.com Anders

        Sorry for the bad grammar and spelling ;)

    • Mystic

      Who says you need a specific control option to be a game system? You?

      The iphone is THE BEST gaming system because it's also my phone,ipod,pda, etc. So i'm only carrying one device. Not to mention the most expensive game is $10 as opposed to $40 for some others.

      Sold my PSP a few months after I got it. Haven't touched my DS in years. iPhone is what I play! Go home fanboy.

    • spiffyone

      People stated the same thing once upon a time with PC games, which had the keyboard/mouse combo as the stock control interface. Lo and behold...it didn't seem to hurt the PC market for games.

      And before you chime in with the asinine "but there's joypads, etc. for PC", understand that those are peripherals...add ons. Add ons are not as highly supported as stock control interfaces for a very good reason: everyone who owns the platform has the latter, not everyone has or will buy the former.

      • http://www.alex-hardy.co.uk Alex

        Exactly!

        Who cares about progress though? Let's ignore the success of the Wii and the fact that both Sony and Microsoft are rushing to add motion control to their consoles. If it's not got a thirty year old control convention, it's not a "real" games machine.

        What a fool I feel, while I play Real Racing, Peggle etc...

  • grammar nazi

    Dear "writer",

    40 is spelled FORTY, not fourty.

  • grammar nazi

    Dear "writer",

    40 is spelled FORTY, not fourty.

  • Frumius

    Doh! The grammar nazi beat me to it.
    [double-checks spelling before submitting post]

    • Silverfist

      "Nazi" should be capitalized...

      .

    • HerbertKornfeld

      ... and it's actually "D'oh!". Just sayin'.

  • Frumius

    Doh! The grammar nazi beat me to it.
    [double-checks spelling before submitting post]

    • Silverfist

      "Nazi" should be capitalized...

      .

    • HerbertKornfeld

      ... and it's actually "D'oh!". Just sayin'.

  • Kita

    It's inevitable that this may be released in a future sequel but as long as they can scale it so you can still race lesser cars so they don't leave millions of old itouch owners in the dust! Maybe there will be an option to select how many cars you can race

  • Kita

    It's inevitable that this may be released in a future sequel but as long as they can scale it so you can still race lesser cars so they don't leave millions of old itouch owners in the dust! Maybe there will be an option to select how many cars you can race

  • Cyberdude

    I rather see they spent the extra CPU cycles on better AI and better physics.

    • http://www.alex-hardy.co.uk Alex Hardy

      That's probably why they say they don't intend to ship a 40-car version.

      I'm no game developer, but it makes sense to me that (for the purposes of a tech demo) it'd be a huge job to recreate the game's graphics or AI but probably take no time at all to tweak the game code to spawn a few more cars on the track.

  • Cyberdude

    I rather see they spent the extra CPU cycles on better AI and better physics.

    • http://www.alex-hardy.co.uk Alex Hardy

      That's probably why they say they don't intend to ship a 40-car version.

      I'm no game developer, but it makes sense to me that (for the purposes of a tech demo) it'd be a huge job to recreate the game's graphics or AI but probably take no time at all to tweak the game code to spawn a few more cars on the track.

  • Alichan76

    Wow! It makes me wonder why they couldn't manage just one or two extra bikes in Supercross???

    • Alichan76

      For clarity, when I say 'they' I mean the devs of Supercross.

  • Alichan76

    Wow! It makes me wonder why they couldn't manage just one or two extra bikes in Supercross???

    • Alichan76

      For clarity, when I say 'they' I mean the devs of Supercross.

  • Cork

    Wow how amazing i bought the iphone for calling and music ans some games . For graphics i go to my ps3 on my 40 inch full hd telly . Am i the only one here wuth zero care for iphone graphics?

  • Cork

    Wow how amazing i bought the iphone for calling and music ans some games . For graphics i go to my ps3 on my 40 inch full hd telly . Am i the only one here wuth zero care for iphone graphics?

  • DigitalAccent

    I hate two-year contracts. I WANT my 3GS NOW!!

  • DigitalAccent

    I hate two-year contracts. I WANT my 3GS NOW!!

  • antonioj

    Still no explanation about why they are using an ipod touch 2g while saying it is an iphone 3GS

    • spiffyone

      They're not using an iTouch2G while stating it's a 3Gs. Unless you meant "3G" instead of "3Gs".

  • antonioj

    Still no explanation about why they are using an ipod touch 2g while saying it is an iphone 3GS

    • spiffyone

      They're not using an iTouch2G while stating it's a 3Gs. Unless you meant "3G" instead of "3Gs".

  • mrbass

    Max I saw was 8 on the screen simuntaneously. Sure it's driving 32 others but not rendering them. So it's more like 8 cars vs 6 cars with a few extra cpu/memory to allow AI for the other 34 additional cars + 2 additional cars rendered on screen.

    • spiffyone

      1. Check the video again. It's hard to see due to the small size of the screen, but @~0:38 you can see 8 other cars around you and more off into the distance ahead. BTW, remember that a similar feat was possible on Dreamcast (as proved by Test Drive Le Mans) which used an earlier PowerVR GPU.

      2. Even though they are rendered onscreen, as can be seen if you watch the video more closely, here's my question: Why burden the processor in the first place rendering what CAN'T be seen onscreen? PowerVR's tile based deferred rendering does away with that need, as only that which is visible will be rendered. That's why the specs officially stated for their GPUs are misleading: they actually undershoot the capability of the GPUs.

  • mrbass

    Max I saw was 8 on the screen simuntaneously. Sure it's driving 32 others but not rendering them. So it's more like 8 cars vs 6 cars with a few extra cpu/memory to allow AI for the other 34 additional cars + 2 additional cars rendered on screen.

    • spiffyone

      1. Check the video again. It's hard to see due to the small size of the screen, but @~0:38 you can see 8 other cars around you and more off into the distance ahead. BTW, remember that a similar feat was possible on Dreamcast (as proved by Test Drive Le Mans) which used an earlier PowerVR GPU.

      2. Even though they are rendered onscreen, as can be seen if you watch the video more closely, here's my question: Why burden the processor in the first place rendering what CAN'T be seen onscreen? PowerVR's tile based deferred rendering does away with that need, as only that which is visible will be rendered. That's why the specs officially stated for their GPUs are misleading: they actually undershoot the capability of the GPUs.