gameboneprobannerAustralian company 22Moo announced today the development of "the world's first" iPhone OS 3.0 compatible game controller which will feature an 8-way D-pad with 6 buttons, incorporate a 2000mAh battery and support both Bluetooth and 30-pin dock connector connectivity. Specs include:

  • Dual connectivity - Connect with Bluetooth wirelessly OR use the 30-pin dock connector cable
  • 2000mAh Lithium-ion Battery for additional power for your iPod touch / iPhone*
  • LED showing charging state and capacity
  • 8-way D-Pad with 6 buttons
  • Bluetooth button for pairing and status
  • Built-in speakers, mic and 3.5 audio headphone jack
  • "Made for iPod" and "Works for iPhone" certification**

A price has not yet been set and is expected to be released in mid September 2009.

Given no actual product shot has been shown, it seems the device is still in pretty early development. They are even soliciting customer suggestions for pricing and interested developers are asked to sign up for future information about the GameBone Pro SDK. We're not holding our breath for this one, but it is the first of what we expect to be a number of other game accessory announcements.

  • Adams Immersive

    Being separate from the screen could be interesting, particularly if the games can output to TV. I'd personally prefer controls that attach directly like a hardcase, but something like this would be better for people who already have a case (and a stand to hold the phone).

    Having it be a booster battery as well is a nice touch. I'll be looking for that in any future controllers I consider! (Which could be none, unless some standard for app support, across many apps and many controllers, can be agreed upon by developers.)

  • Adams Immersive

    Being separate from the screen could be interesting, particularly if the games can output to TV. I'd personally prefer controls that attach directly like a hardcase, but something like this would be better for people who already have a case (and a stand to hold the phone).

    Having it be a booster battery as well is a nice touch. I'll be looking for that in any future controllers I consider! (Which could be none, unless some standard for app support, across many apps and many controllers, can be agreed upon by developers.)

  • http://www.astrosaurus.com astrosaurus

    Yeah, this one seems like a joke. Hopefully we see some quality peripherals come out.

  • http://www.astrosaurus.com astrosaurus

    Yeah, this one seems like a joke. Hopefully we see some quality peripherals come out.

  • http://www.sleekgames.net psionic

    Looking at the form factor of the device, would the ipod dock into the space between the left and right shoulder triggers?

    I'm a developer and I'll download these (and others) SDK and write an interface layer for these devices.. it sucks that this is what's going on but Apple dropped the ball on this one. They should have made a custom controller (maybe they are, who knows).

    However, these devices are going to converge on a standard eventually (soon hopefully). openIN or something (openGL openAL).

    Dream device from Apple:

    Maybe include some more touch tech and make the right thumb button cluster a touch pad w/ a 4 corner 'tilt' (just a little bit of give for tactile sensitivity), or maybe even a 4 corner & 4 middle 'tilt'? The full pad would have to be touch sensitive, too, for light sliding finger super fine control. Actual screens would be super awesome (what bandwidth do we have for transmitting graphics on bluetooth/dock connector?), and while you're at it, make it another ARM device running some sort of coprocessor like another SGX chip, and fit onto the ipod touch / iphone like a clamshell.

    It doesn't need to be too candy colored, just plain matte black except for the screens, which should be covered in the new 3GS oelophibic (sic?) coating. black matte coating should be over the same unibody aluminum as used in the pro devices.

    Chris

  • http://www.sleekgames.net psionic

    Looking at the form factor of the device, would the ipod dock into the space between the left and right shoulder triggers?

    I'm a developer and I'll download these (and others) SDK and write an interface layer for these devices.. it sucks that this is what's going on but Apple dropped the ball on this one. They should have made a custom controller (maybe they are, who knows).

    However, these devices are going to converge on a standard eventually (soon hopefully). openIN or something (openGL openAL).

    Dream device from Apple:

    Maybe include some more touch tech and make the right thumb button cluster a touch pad w/ a 4 corner 'tilt' (just a little bit of give for tactile sensitivity), or maybe even a 4 corner & 4 middle 'tilt'? The full pad would have to be touch sensitive, too, for light sliding finger super fine control. Actual screens would be super awesome (what bandwidth do we have for transmitting graphics on bluetooth/dock connector?), and while you're at it, make it another ARM device running some sort of coprocessor like another SGX chip, and fit onto the ipod touch / iphone like a clamshell.

    It doesn't need to be too candy colored, just plain matte black except for the screens, which should be covered in the new 3GS oelophibic (sic?) coating. black matte coating should be over the same unibody aluminum as used in the pro devices.

    Chris

  • Rad

    With this controller and a way to hook the IPhone to the TV would make this a home/portable gaming system. :)

  • Elijah

    As far as I know, nobody I know has 3 hands. How am I supposed to use this on the bus while supporting my iphone? I have an xbox for playing games at home, so this is pretty much useless for me.

  • Rad

    With this controller and a way to hook the IPhone to the TV would make this a home/portable gaming system. :)

  • Elijah

    As far as I know, nobody I know has 3 hands. How am I supposed to use this on the bus while supporting my iphone? I have an xbox for playing games at home, so this is pretty much useless for me.

  • draken

    I find it TERRIBLE
    We need dual analog pads!
    this offers nothing more than ds and psp
    their problem was tha lack of dual analogs and now i see here companies
    do the same mistake...
    i hope someone make a cool peripheral like the xbox 360 controller or smth
    so we can have real fps action in our apple devices

  • draken

    I find it TERRIBLE
    We need dual analog pads!
    this offers nothing more than ds and psp
    their problem was tha lack of dual analogs and now i see here companies
    do the same mistake...
    i hope someone make a cool peripheral like the xbox 360 controller or smth
    so we can have real fps action in our apple devices

  • Alex

    I dont understand, the point of the iphone is because its an iphone, if they were to do this along with playing on the TV like you guys are sugesting, then all that would mean is that the iphone is just as ordinary as a ps2 or gamecube, except these games are much worse, and much more junky, aside from the fact that you can get premium gamecube games for equal or less than premium iphone games now, good job apple, you had a nice thing going, and you got greedy, its as simple as that

    • http://www.hbdia.com IzzyNobre

      How is this Apple's fault in any way, shape or form?

  • Alex

    I dont understand, the point of the iphone is because its an iphone, if they were to do this along with playing on the TV like you guys are sugesting, then all that would mean is that the iphone is just as ordinary as a ps2 or gamecube, except these games are much worse, and much more junky, aside from the fact that you can get premium gamecube games for equal or less than premium iphone games now, good job apple, you had a nice thing going, and you got greedy, its as simple as that

    • http://www.hbdia.com IzzyNobre

      How is this Apple's fault in any way, shape or form?

  • kyletrail

    sweet! I was wanting to carry one more thing in my pocket. That's why I bought the iPhone (who knows how many devices in one), so I can carry around a lame ass looking controller for it too.

  • kyletrail

    sweet! I was wanting to carry one more thing in my pocket. That's why I bought the iPhone (who knows how many devices in one), so I can carry around a lame ass looking controller for it too.

  • http://www.djmoya.com DJMoya

    Thats one ugly piece of hardware! I sure hope this is not the final product. The iControlpad is 100 times better then this http://hackaday.com/2008/05/24/icontrolpad-iphone-gamepad/

    • http://www.hbdia.com IzzyNobre

      100 times better than shit is still shit.

      Which is an appropriate definition for iControlPad.

      Seriously, this is the wrong direction to go as far as iPhone gaming is concerned. Adding hardware controls do not offer tangible solution. In fact, they add more problems than they solve.

  • http://www.djmoya.com DJMoya

    Thats one ugly piece of hardware! I sure hope this is not the final product. The iControlpad is 100 times better then this http://hackaday.com/2008/05/24/icontrolpad-iphone-gamepad/

    • http://www.hbdia.com IzzyNobre

      100 times better than shit is still shit.

      Which is an appropriate definition for iControlPad.

      Seriously, this is the wrong direction to go as far as iPhone gaming is concerned. Adding hardware controls do not offer tangible solution. In fact, they add more problems than they solve.

  • http://www.3deified.net Senior Coconut

    A snap-on, snap-off "shell" controller would be preferable to something bulky and separate that no one would travel with.

  • http://www.3deified.net Senior Coconut

    A snap-on, snap-off "shell" controller would be preferable to something bulky and separate that no one would travel with.

  • drunknbass

    im starting an open source project (as open as it can be without violating the nda)
    to make a dock unit that will allow ps1, ps2 controllers to be plugged in. It will also have a free plug and play library for developers to drop into their games to connect to the unit and use external inputs.

  • drunknbass

    im starting an open source project (as open as it can be without violating the nda)
    to make a dock unit that will allow ps1, ps2 controllers to be plugged in. It will also have a free plug and play library for developers to drop into their games to connect to the unit and use external inputs.

  • WiseWeasel

    Wow, what a piece of crap. This one's totally gonna bomb. Agreed with the need to incorporate the iPhone unit (to facilitate tilt and touch controls as well), as well as dual analog sticks and maybe a supplemental battery to extend iPhone play time to be worth a damn.

  • WiseWeasel

    Wow, what a piece of crap. This one's totally gonna bomb. Agreed with the need to incorporate the iPhone unit (to facilitate tilt and touch controls as well), as well as dual analog sticks and maybe a supplemental battery to extend iPhone play time to be worth a damn.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    There's a note on the page that suggests there will be a way to attach it to the iDevice. Kind of vague, though.

    I don't care what manufacturers think will sell, just settle on a SDK to SHARE, please. It will mean more sales for everyone. Simple as that.

    That said, I imagine a cradle type layout with the iDevice connecting inside is the best bet. I'm not a big fan of portable analog controls (too tiny and make only a minor difference) but D-pad plus buttons is necessary.

    If I was manufacturing, I'd make a cheap passthrough device with just dpad and buttons and a deluxe edition with battery and high-quality speakers.

    • jeff

      I agree with Aaron if you don't standardize on an API then this and all other controllers are doomed. A standard API needs to be defined and adopted by all the manufacturers of controllers. This API should be made available and adopted by everyone.

      • spiffyone

        Actually, if you really think about it, since this and other proposed iTouch/Phone controller peripherals are, well, peripherals, they are almost assuredly doomed from the start based on that one fact alone. A very small pool of developers would even bother incorporating the peripherals into their games because a very, very small percentage of the overall iTouch/Phone gamer market would wind up buying such things. Peripherals, with very few exceptions, wind up hitting a mass audience in the games market, and even those exceptions are bought by merely a percentage of the market and only supported by a handful of games in most cases.

        Developers should concentrate fully on the stock control paradigm: multitouch screen and accelerometer. A controller add on is not a "god send" but a crutch.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    There's a note on the page that suggests there will be a way to attach it to the iDevice. Kind of vague, though.

    I don't care what manufacturers think will sell, just settle on a SDK to SHARE, please. It will mean more sales for everyone. Simple as that.

    That said, I imagine a cradle type layout with the iDevice connecting inside is the best bet. I'm not a big fan of portable analog controls (too tiny and make only a minor difference) but D-pad plus buttons is necessary.

    If I was manufacturing, I'd make a cheap passthrough device with just dpad and buttons and a deluxe edition with battery and high-quality speakers.

    • jeff

      I agree with Aaron if you don't standardize on an API then this and all other controllers are doomed. A standard API needs to be defined and adopted by all the manufacturers of controllers. This API should be made available and adopted by everyone.

      • spiffyone

        Actually, if you really think about it, since this and other proposed iTouch/Phone controller peripherals are, well, peripherals, they are almost assuredly doomed from the start based on that one fact alone. A very small pool of developers would even bother incorporating the peripherals into their games because a very, very small percentage of the overall iTouch/Phone gamer market would wind up buying such things. Peripherals, with very few exceptions, wind up hitting a mass audience in the games market, and even those exceptions are bought by merely a percentage of the market and only supported by a handful of games in most cases.

        Developers should concentrate fully on the stock control paradigm: multitouch screen and accelerometer. A controller add on is not a "god send" but a crutch.

  • http://www.stormchild.net Stormchild

    There's no way this isn't a joke.

  • http://www.stormchild.net Stormchild

    There's no way this isn't a joke.

  • http://www.hbdia.com IzzyNobre

    Honestly, the idea of gaming peripherals for the iPhone is completely retarded. We're treading new grounds here, why fall back into old paradigms?

    Also, who the hell is going to be carrying extra stuff in their pockets just to play games? If I'm going to be bother with carrying more than one device for the purposes of gaming, I'd bring along my DS or my PSP.

    • kirothak

      external gameing hardware is very much needed, no matter how cool touch and tilt controls can be for some (read very few) game genres the lack of buttons is what is holding the idevice back from being the top portable gaming system.

      this is a step in the right direction as long as it does not become complete chaos with everyone and there dog releaseing proprietary devices

      • http://www.yourpersonalrobot.com your personal robot

        I'm totally with Izzy here!
        This is just stupid and a big step into the wrong direction.

      • spiffyone

        But, again, iTouch/Phone is NOT a portable game system. It's a mobile platform. Different market.

        The only ones who actually desire something like this are those that cannot wrap their minds around that fact, and cannot wrap their minds around the concept that they must design their games around the stock control interface in order to fully utilize the platform.

    • bobby

      completely agree, izzy.

      • Carl

        I disagree, some games like the fighting platform require a D-pad and the likes. The screen as it is, is simple to small to effectively play fighting games like Street Fighter without covering the whole screen or being annoying.

  • http://www.hbdia.com IzzyNobre

    Honestly, the idea of gaming peripherals for the iPhone is completely retarded. We're treading new grounds here, why fall back into old paradigms?

    Also, who the hell is going to be carrying extra stuff in their pockets just to play games? If I'm going to be bother with carrying more than one device for the purposes of gaming, I'd bring along my DS or my PSP.

    • kirothak

      external gameing hardware is very much needed, no matter how cool touch and tilt controls can be for some (read very few) game genres the lack of buttons is what is holding the idevice back from being the top portable gaming system.

      this is a step in the right direction as long as it does not become complete chaos with everyone and there dog releaseing proprietary devices

      • http://www.yourpersonalrobot.com your personal robot

        I'm totally with Izzy here!
        This is just stupid and a big step into the wrong direction.

      • spiffyone

        But, again, iTouch/Phone is NOT a portable game system. It's a mobile platform. Different market.

        The only ones who actually desire something like this are those that cannot wrap their minds around that fact, and cannot wrap their minds around the concept that they must design their games around the stock control interface in order to fully utilize the platform.

    • bobby

      completely agree, izzy.

      • Carl

        I disagree, some games like the fighting platform require a D-pad and the likes. The screen as it is, is simple to small to effectively play fighting games like Street Fighter without covering the whole screen or being annoying.

  • faucett

    Wow. This has gotta be a joke, no doubt.

  • faucett

    Wow. This has gotta be a joke, no doubt.

  • WeirdingWay

    looks like something madcatz would do

  • WeirdingWay

    looks like something madcatz would do

  • sumeet

    Zeemote is much better i am using that

  • sumeet

    Zeemote is much better i am using that

  • http://twitter.com/maniacdev JD

    This is designed for someone wearing the glasses that are also provided by the company, that is why it is detached. Not much use otherwise.

    • http://www.tbenjaminlarsen.com T. Benjamin Larsen

      I think it's actually made for someone who have lost their glasses. :p

  • http://twitter.com/maniacdev JD

    This is designed for someone wearing the glasses that are also provided by the company, that is why it is detached. Not much use otherwise.

    • http://www.tbenjaminlarsen.com T. Benjamin Larsen

      I think it's actually made for someone who have lost their glasses. :p

  • http://scifly2.com Josh Rosen

    I believe there's a critical reason these accessories simply wont work. As a game designer, you have to design your game around your target hardware. Even if this company was to sell 1M units, that would still leave 41M devices without the additional controls. So, developers would not be willing to design a game that only works on the accessory.

    I suppose it's possible there are some games that will work well with the controller by simply changing the games controls. However, since the iPhone's interface is vastly different than a normal portable gaming device, many games are designed from the ground up for the iPhone's interface (Sway, Eliss, etc.).

    • Cork

      And so the desingers wontmake games only for the ipone 3g s. Finally a guy with brains on this board

    • http://www.sheiknet.com C Lewis

      In a different thread I mentioned that if Game Devs are to support controllers, they would also support the standard tilt and touchscreen controls. It doesn't have to be an all-or-nothing proposition.

      I think Apple would reject this, since hardware has to be mated to a specific application. I strongly urge that you use Apple's iPhone feedback site and suggest that they add a controller API and dock connector specification.

      Chris

      • spiffyone

        But there's a time/effort thing that comes into play. Building the controls around the touch and tilt paradigms are hard enough work, but building around those and a "traditional" controller add on is more time/effort. Negligible? Maybe...but I'm of the mind that every minute and red cent counts. If I were a developer I'd rather invest the time that another would put into including an option for this control interface to something better like, oh, i dunno...getting the multitouch and accelerometer controls that the majority will use as close to perfect as possible. Or fixing bugs (we consumers do appreciate iTouch/Phone releases that are polished to the point of having few, or no, bugs upon release). Or creating additional content down the road, etc.

        While including the add on control option doesn't necessarily negate any of the other more important things from being done, it does take away some time, however minute, from those more important things.

      • http://scifly2.com Josh Rosen

        This is true to an extent.
        I'm developing SciFly 2, so I'll speak about that. There are a lot of features I would love to add to SciFly 2 that I am not because of limited control input. For example, I'd like to have the player be able to switch between weapons. I decided there wasn't enough screen space to have a button for this, so the feature was removed.
        If I was designing with a standard controller as my target device, I could have added this feature. However, having a fraction of my audience have the accessory does not mean I can enable the feature for them and not for others. Enabling the feature means restructuring the game to allow for multiple weapons.

        So, I'm not saying I couldn't make SciFly 2 work with the controller, but it might not be as cool as you would think. Games will still have to be designed to the common denominator.

  • http://scifly2.com Josh Rosen

    I believe there's a critical reason these accessories simply wont work. As a game designer, you have to design your game around your target hardware. Even if this company was to sell 1M units, that would still leave 41M devices without the additional controls. So, developers would not be willing to design a game that only works on the accessory.

    I suppose it's possible there are some games that will work well with the controller by simply changing the games controls. However, since the iPhone's interface is vastly different than a normal portable gaming device, many games are designed from the ground up for the iPhone's interface (Sway, Eliss, etc.).

    • Cork

      And so the desingers wontmake games only for the ipone 3g s. Finally a guy with brains on this board

    • http://www.sheiknet.com C Lewis

      In a different thread I mentioned that if Game Devs are to support controllers, they would also support the standard tilt and touchscreen controls. It doesn't have to be an all-or-nothing proposition.

      I think Apple would reject this, since hardware has to be mated to a specific application. I strongly urge that you use Apple's iPhone feedback site and suggest that they add a controller API and dock connector specification.

      Chris

      • spiffyone

        But there's a time/effort thing that comes into play. Building the controls around the touch and tilt paradigms are hard enough work, but building around those and a "traditional" controller add on is more time/effort. Negligible? Maybe...but I'm of the mind that every minute and red cent counts. If I were a developer I'd rather invest the time that another would put into including an option for this control interface to something better like, oh, i dunno...getting the multitouch and accelerometer controls that the majority will use as close to perfect as possible. Or fixing bugs (we consumers do appreciate iTouch/Phone releases that are polished to the point of having few, or no, bugs upon release). Or creating additional content down the road, etc.

        While including the add on control option doesn't necessarily negate any of the other more important things from being done, it does take away some time, however minute, from those more important things.

      • http://scifly2.com Josh Rosen

        This is true to an extent.
        I'm developing SciFly 2, so I'll speak about that. There are a lot of features I would love to add to SciFly 2 that I am not because of limited control input. For example, I'd like to have the player be able to switch between weapons. I decided there wasn't enough screen space to have a button for this, so the feature was removed.
        If I was designing with a standard controller as my target device, I could have added this feature. However, having a fraction of my audience have the accessory does not mean I can enable the feature for them and not for others. Enabling the feature means restructuring the game to allow for multiple weapons.

        So, I'm not saying I couldn't make SciFly 2 work with the controller, but it might not be as cool as you would think. Games will still have to be designed to the common denominator.

  • Dan Dare

    They should name this the "Lamebone" controller. Seriously would you be seen in public with this thing. You would look a total tool. The iPhone is a great all round mini mac which just happens to be a phone as well. It's everything in the palm of your hand. Do you really want it to be in the palm of your one hand, in the palm of your other hand, with a set of earring speakers hanging off your earlobes and maybe a gameboy like screen enlarger attached to a Farrah Fawcett sparkly headband. You would look so '80s. Of course it would have to be endorsed by the "Hoff".

  • Dan Dare

    They should name this the "Lamebone" controller. Seriously would you be seen in public with this thing. You would look a total tool. The iPhone is a great all round mini mac which just happens to be a phone as well. It's everything in the palm of your hand. Do you really want it to be in the palm of your one hand, in the palm of your other hand, with a set of earring speakers hanging off your earlobes and maybe a gameboy like screen enlarger attached to a Farrah Fawcett sparkly headband. You would look so '80s. Of course it would have to be endorsed by the "Hoff".

  • http://www.alex-hardy.co.uk Alex

    I reckon game developers and peripheral makers are going to have to work together as a community to hammer out a framework for external controllers.

    If every device has its own SDK that every game needs to specifically support, the whole concept is a non-starter.

  • http://www.alex-hardy.co.uk Alex

    I reckon game developers and peripheral makers are going to have to work together as a community to hammer out a framework for external controllers.

    If every device has its own SDK that every game needs to specifically support, the whole concept is a non-starter.

  • sekazi

    I would never buy this. The only thing I would buy is something that goes around the device so you can hold it while using buttons. The D-Pad is also a major issue with most devices so it will have to have a decent one and not like the one in the image above. This device would also have to support holding a iPhone/iPod touch with a case on aswell. It could be either bluetooth or just use the dock connector to make it much cheaper.

  • sekazi

    I would never buy this. The only thing I would buy is something that goes around the device so you can hold it while using buttons. The D-Pad is also a major issue with most devices so it will have to have a decent one and not like the one in the image above. This device would also have to support holding a iPhone/iPod touch with a case on aswell. It could be either bluetooth or just use the dock connector to make it much cheaper.

  • http://www.yourpersonalrobot.com your personal robot

    People, who are begging for any peripherals,
    should simply stick to all other consoles on the market,
    while I pull out my clean device out of the pocket, on the go,
    between two calls.

    • http://www.hbdia.com IzzyNobre

      My sentiments exactly. If I'm going to be bothered by bringing another device on me for the simple purposes of gaming, I'll bring my DS or my PSP.

      The controls on the iPhone are not even near terrible enough to make me consider bringing a dedicated controler around with me. It's completely not practical, if flies against the face of convergence, and it plain and simple looks dumb.

  • http://www.yourpersonalrobot.com your personal robot

    People, who are begging for any peripherals,
    should simply stick to all other consoles on the market,
    while I pull out my clean device out of the pocket, on the go,
    between two calls.

    • http://www.hbdia.com IzzyNobre

      My sentiments exactly. If I'm going to be bothered by bringing another device on me for the simple purposes of gaming, I'll bring my DS or my PSP.

      The controls on the iPhone are not even near terrible enough to make me consider bringing a dedicated controler around with me. It's completely not practical, if flies against the face of convergence, and it plain and simple looks dumb.

  • http://www.GalleyTech.com/ Galley

    Someone just needs to find a way to use a PS3 controller.

    • booch138

      lmao you beat me to it. /signed

    • drunknbass

      look up.. i am working on ps1 and ps2 controller. ps3 over BT will not work unless we make a seperate bt dongle for the dock or a dongle to plug into the controller (not sure if that would even work)

      ps1 and ps2 controllers are suuuuuuuper cheap and easy to find, and you can use wireless ones also.
      hopefully this adapter can be made and resold for ~10 - 15$

  • http://www.GalleyTech.com/ Galley

    Someone just needs to find a way to use a PS3 controller.

    • booch138

      lmao you beat me to it. /signed

    • drunknbass

      look up.. i am working on ps1 and ps2 controller. ps3 over BT will not work unless we make a seperate bt dongle for the dock or a dongle to plug into the controller (not sure if that would even work)

      ps1 and ps2 controllers are suuuuuuuper cheap and easy to find, and you can use wireless ones also.
      hopefully this adapter can be made and resold for ~10 - 15$

  • Joel

    What are the people of the iControlPad waiting for? They started with this even before we wanted it.

    Adding buttons is a good way to go. Touch controls are OK, but for some type of games that need precission, input buttons are needed.

    This product must be a joke. Who plays putting the iPhone far over a place and tries to control the game with a bluetooth controller? This is insane. The designer of this peripherial should go to jail for this!!! (just joking of course), but come on, a wireless controller for something that you GRAB WITH BOTH HANDS?!?!?! Maybe an octopus can play with this.

  • Joel

    What are the people of the iControlPad waiting for? They started with this even before we wanted it.

    Adding buttons is a good way to go. Touch controls are OK, but for some type of games that need precission, input buttons are needed.

    This product must be a joke. Who plays putting the iPhone far over a place and tries to control the game with a bluetooth controller? This is insane. The designer of this peripherial should go to jail for this!!! (just joking of course), but come on, a wireless controller for something that you GRAB WITH BOTH HANDS?!?!?! Maybe an octopus can play with this.

  • JVK

    well, how much do they expect us to pay for this?
    psp will run me $189...

  • JVK

    well, how much do they expect us to pay for this?
    psp will run me $189...

  • AIM-R8

    It may entice more of the bigger game studios to first port existing versions of their games to the iphone as a way to test the market, before coming out with iPhone exclusive titles. I wouldn't mind Street Fighter 4 or Tekken 6 on the iPhone myself, both which would be impossible with touchscreen.

  • AIM-R8

    It may entice more of the bigger game studios to first port existing versions of their games to the iphone as a way to test the market, before coming out with iPhone exclusive titles. I wouldn't mind Street Fighter 4 or Tekken 6 on the iPhone myself, both which would be impossible with touchscreen.

  • Jovy1

    The GameBone Pro? Make Sure you dont play with this thing is front of a mean dog. Its not just any remote, you could also play fetch with it with your dog and have even more fun.

  • Jovy1

    The GameBone Pro? Make Sure you dont play with this thing is front of a mean dog. Its not just any remote, you could also play fetch with it with your dog and have even more fun.

  • http://www.digitaldistortion.net megapuppy

    It's a really terrible looking concept at this stage. I guess a digital D-pad is fine if you just want to play 8 & 16bit type 2D games, but for anything 3D it's useless. I much prefer the design concept put forward by these guys:
    http://www.iphoneopengaming.com/iOGA_hardware.html

  • http://www.digitaldistortion.net megapuppy

    It's a really terrible looking concept at this stage. I guess a digital D-pad is fine if you just want to play 8 & 16bit type 2D games, but for anything 3D it's useless. I much prefer the design concept put forward by these guys:
    http://www.iphoneopengaming.com/iOGA_hardware.html

  • GreyDawn

    I really don't get the point in having a controller when the screen is so small. The touch/iphone simply isn't a real/advanced gaming console and it shouldn't try to be/should stay in its niche.

  • GreyDawn

    I really don't get the point in having a controller when the screen is so small. The touch/iphone simply isn't a real/advanced gaming console and it shouldn't try to be/should stay in its niche.

  • Kenny

    wow. cmon. i dont think any1 reasonable would walk around with an ipod docked into that thing. if you got an ipod just to play games you suck!

  • Kenny

    wow. cmon. i dont think any1 reasonable would walk around with an ipod docked into that thing. if you got an ipod just to play games you suck!