126297-spalash-pagejpgSo often with games that have incredibly long development cycles, the final product rarely lives up to the hype that fans have generated amongst themselves between screenshots and trailers. This morning a preview build of Real Racing landed in my inbox, and I feel confident in confirming the hype. This game is unlike any racing game I've seen on the iPhone. In fact, to accurately compare it to another racing game I'd need to look to the PSP or PlayStation.

img_011

Firemint has asked that we limit ourselves to publishing hands-on first impressions until the game is released, so I really can't go in to too much detail about the game other than to say it has completely exceeded my expectations. The tilt controls of the iPhone seem to naturally translate to the motions of a steering wheel, so there is no shortage of iPhone racing games, there are just none that are as technically impressive and full featured as Real Racing.

img_0061Tilting to drive works just as well as all the other racing games on the platform, and using the default options the game has a brake assist system enabled. With this on, your driver will automatically downshift and brake when approaching corners, allowing you to focus on steering. Of course this can be disabled, and there is a plethora of other control options including full gas and brake control as well as a on-screen wheel to steer using touch controls.

The coolest thing about these options, is depending on what control method you choose, Real Racing can play like an arcade racer or a simulation racer. No matter what control method you decide on, you will have the AI opponents to deal with. Firemint has posted quite a bit on our forums about the work that went in to the development of Real Racing's AI, and they weren't exaggerating when it comes to how well they play.

img_02

Being used to racing games on the iPhone where the other racers follow a basic line around the racetrack and don't even play a part in the race aside from lining up at the start and being quickly passed, it came as quite a shock to see how much the Real Racing AI likes trading paint. On one of the first corners of my first race I was being far too aggressive with my racing line, left myself open, and one of the AI racers quickly rammed my back corner, causing a total spin-out.

img_04Also, unless you've really got the track down and can race a perfect line, you're going to be dealing with the AI most of the race. This is not only refreshing to finally see competent AI in an iPhone racing game, but also greatly adds to the excitement of the race. I'm starting to think I may have said too much, but I'll leave you with this-

Real Racing has a career mode, single races, and time trials. All with the complete Cloudcell integration we've seen in other Firemint games. While it remains to be seen how it will be recieved by the iPhone gaming community, it's hard to find a better way to describe the preview build than "technical masterpiece."

Real Racing has been submitted to the App Store, but stay tuned for the official launch date.

  • Vicente

    omg, looks even better! can't wait. wondering about the price...

    • PeterM11

      yeah me too. I'm definitely gonna get it but I'd still like to know.

  • Vicente

    omg, looks even better! can't wait. wondering about the price...

    • PeterM11

      yeah me too. I'm definitely gonna get it but I'd still like to know.

  • Big Albie

    So much for not going into too much detail Eli :)

  • Big Albie

    So much for not going into too much detail Eli :)

  • mohawk

    what whould be the price?

  • mohawk

    what whould be the price?

  • Doctorded

    Sh**!! I broke my F5 button! I'm hitting too much off this release.
    This is going to be the winner! Come out today please...

  • Doctorded

    Sh**!! I broke my F5 button! I'm hitting too much off this release.
    This is going to be the winner! Come out today please...

  • GodSon

    I cant wait to get this game. I wonder how much you can customize your car because i'm sure you can. (i.e. Gran Turismo, Auto Modelista, etc...)

  • GodSon

    I cant wait to get this game. I wonder how much you can customize your car because i'm sure you can. (i.e. Gran Turismo, Auto Modelista, etc...)

  • http://www.twitter.com/josh_hofer Josh H.

    Yeah, price is going to be a big factor for me.

    Hopefully they run a sale for the first week or something... I am not sure I would pay more than.... $2.99 for it heh

    • TD_Fan

      Seriously, you're not willing to pay more than $2.99 for what could be one of the best games for the iPhone/iPod Touch?? Come on, man, be realistic.

      My guess is the price will be anywhere between $5.99 to $9.99, most likely $7.99.

  • http://www.twitter.com/josh_hofer Josh H.

    Yeah, price is going to be a big factor for me.

    Hopefully they run a sale for the first week or something... I am not sure I would pay more than.... $2.99 for it heh

    • TD_Fan

      Seriously, you're not willing to pay more than $2.99 for what could be one of the best games for the iPhone/iPod Touch?? Come on, man, be realistic.

      My guess is the price will be anywhere between $5.99 to $9.99, most likely $7.99.

  • kevlar

    As long as its not more than £5.99 I'm definately getting it. I haven't bought any of the driving games so far as I wasn't very impressed with any of the demo versions so I'm well overdue a good driver and this looks like its the one.

  • kevlar

    As long as its not more than £5.99 I'm definately getting it. I haven't bought any of the driving games so far as I wasn't very impressed with any of the demo versions so I'm well overdue a good driver and this looks like its the one.

  • iago

    What's the size of the app?

  • iago

    What's the size of the app?

  • munkee

    looks bland and neuter.

    • abish

      no u

  • http://deleted munkee

    looks bland and neuter.

    • abish

      no u

  • Dean

    Looks awesome. Mrs was a big dissapiontement so please don't let me down firemint! Although I doubt you will I hope it has wifi multiso I can play with my dad :-)

    • Dean

      Whoops meant nfs

      • Ballpeen

        Uh-oh, looks like Dean's wife caught up with him and he's having to backtrack if you ask me...

  • Dean

    Looks awesome. Mrs was a big dissapiontement so please don't let me down firemint! Although I doubt you will I hope it has wifi multiso I can play with my dad :-)

    • Dean

      Whoops meant nfs

      • Ballpeen

        Uh-oh, looks like Dean's wife caught up with him and he's having to backtrack if you ask me...

  • Man of Mystery

    wow that ui looks amazing; i might have to make a real racing-style UI and music player skin

    as for the actual game, i hope it's really freakin' difficult (or at least i hope there's a difficulty setting so i can make it so)

  • Man of Mystery

    wow that ui looks amazing; i might have to make a real racing-style UI and music player skin

    as for the actual game, i hope it's really freakin' difficult (or at least i hope there's a difficulty setting so i can make it so)

  • Adams Immersive

    So for the best iPhone racing...

    Real Racing for track racing and Need For Speed for street racing?

  • Adams Immersive

    So for the best iPhone racing...

    Real Racing for track racing and Need For Speed for street racing?

  • eric

    what i have seen so far.... i am going to spent f....g lot of money on apple store :-D

  • eric

    what i have seen so far.... i am going to spent f....g lot of money on apple store :-D

  • Photodart (Darty)

    I would GLADLY pay $15 for a REALLY GREAT game... this may be it...

  • Photodart (Darty)

    I would GLADLY pay $15 for a REALLY GREAT game... this may be it...

  • Bad Hanson

    I just hope they can get it released during E3 week and put the cat amongst the pigeons. I'm convinced this beauty would turn quite a few heads amongst those present at the event and would likely add some sweet profile and prestige to the platform. Bring it on Apple!

  • Bad Hanson

    I just hope they can get it released during E3 week and put the cat amongst the pigeons. I'm convinced this beauty would turn quite a few heads amongst those present at the event and would likely add some sweet profile and prestige to the platform. Bring it on Apple!

  • http://hgrenade.com h.grenade

    Considering the amount of time, personnel, energy and attention to detail they have put into this game it should not be available for any less than $10. We will never get big games on the iPhone if people are will to pay more money for the real quality stuff. I cannot wait to play this. NFS is great in presentation and smooth but it with auto accelerate i feel like its just a steering game and what the point.

    GL Firement - I hope to be playing it soon!

    • Learjetzoom

      Consider a game for the PSP of the same quality that costs $29.99. Now please consider that with the app store developers can avoid the cost of packaging and most of their marketing. Consider that a really great game in the store can easily sell a few hundred thousand copies in a few weeks. In my opinion, the app store is a venue for developers to still profit on pricing their games inexpensively. A game sells 300,000 copies @7.99 in a few weeks they produce $1,600,000 in revenue. The game's development costs are at most $300,000? 1.3million in profit in a very short period of time, even when considering development time.

      • Neofitou

        actually they had the whole studio on it for a more than a year so their Dev costs were probably over $1M, and apple take 30% of all your sales, which is higher than Sony licensing fees (which are waived after 100K sales) and packaging combined (about $6 of that $29), so if they did sell 300K copies they would only make $300K, which will probably only pay for the dev on the pitch for the next game.

      • Dave

        LOL...$1M on development? That's laughable. If they did they have a horrible business model. My guess is it took so long to release is because of 1 of 2 things:

        1) Either they were waiting for the new iPhone/OS to debut (possibly at the request of Apple since they are a part of the show)

        2) They didn't have the money or the resources to devote a ton of people and it took this long.

        Bottom-line if they spent $1M on this I have some swamp property I'd love to talk to them about.

      • TD_Fan

        Obviously, I don't know how much Firemint spent on developing this game, but if you've been following this forum for a while you'd know, as explained by the CEO of Firemint himself, Robert Myrray, that the reason they delayed the release by a month was due to technical difficulties. The delay had nothing to do with WWDC or lack of resources.

  • http://hgrenade.com h.grenade

    Considering the amount of time, personnel, energy and attention to detail they have put into this game it should not be available for any less than $10. We will never get big games on the iPhone if people are will to pay more money for the real quality stuff. I cannot wait to play this. NFS is great in presentation and smooth but it with auto accelerate i feel like its just a steering game and what the point.

    GL Firement - I hope to be playing it soon!

    • Learjetzoom

      Consider a game for the PSP of the same quality that costs $29.99. Now please consider that with the app store developers can avoid the cost of packaging and most of their marketing. Consider that a really great game in the store can easily sell a few hundred thousand copies in a few weeks. In my opinion, the app store is a venue for developers to still profit on pricing their games inexpensively. A game sells 300,000 copies @7.99 in a few weeks they produce $1,600,000 in revenue. The game's development costs are at most $300,000? 1.3million in profit in a very short period of time, even when considering development time.

      • Neofitou

        actually they had the whole studio on it for a more than a year so their Dev costs were probably over $1M, and apple take 30% of all your sales, which is higher than Sony licensing fees (which are waived after 100K sales) and packaging combined (about $6 of that $29), so if they did sell 300K copies they would only make $300K, which will probably only pay for the dev on the pitch for the next game.

      • Dave

        LOL...$1M on development? That's laughable. If they did they have a horrible business model. My guess is it took so long to release is because of 1 of 2 things:

        1) Either they were waiting for the new iPhone/OS to debut (possibly at the request of Apple since they are a part of the show)

        2) They didn't have the money or the resources to devote a ton of people and it took this long.

        Bottom-line if they spent $1M on this I have some swamp property I'd love to talk to them about.

      • TD_Fan

        Obviously, I don't know how much Firemint spent on developing this game, but if you've been following this forum for a while you'd know, as explained by the CEO of Firemint himself, Robert Myrray, that the reason they delayed the release by a month was due to technical difficulties. The delay had nothing to do with WWDC or lack of resources.

  • HockyPlaya

    I'm really excited about this! I usually don't get racing games, but this has sold me. :) I think FireMint payed attention to every detail in this game, I mean the framerate, graphics, depth, and controls are just amazing! I think this game was built for the iPhone and iPod Touch. I personally think $4.99 was the best asking price for it! I am Great job FireMint! :)

    • HockyPlaya

      Sorry about the typo, I was gonna say I am willing to pay $4.99 for this awesome game! :) :) :)

      • CJ

        Ya i'm wit u. For me the price must be between 3.99-5.99. After NFS i decide that, that is the only racer i will ever need. This game looks good to but there no way i'm paying 9.99 like i did with NFS

  • HockyPlaya

    I'm really excited about this! I usually don't get racing games, but this has sold me. :) I think FireMint payed attention to every detail in this game, I mean the framerate, graphics, depth, and controls are just amazing! I think this game was built for the iPhone and iPod Touch. I personally think $4.99 was the best asking price for it! I am Great job FireMint! :)

    • HockyPlaya

      Sorry about the typo, I was gonna say I am willing to pay $4.99 for this awesome game! :) :) :)

      • CJ

        Ya i'm wit u. For me the price must be between 3.99-5.99. After NFS i decide that, that is the only racer i will ever need. This game looks good to but there no way i'm paying 9.99 like i did with NFS

  • Acidbottle

    i think it'll be 5.99 and an instant purchase. looks friggin awesome!

    people who are too cheapskate to pay more than .99 for anything deserve to be playing fart apps and match 3 games forever .. imo ;)

    the more we pay the better quality of game we get, and im more than willing to pay extra for great lasting games. getting a bit bored of cheap stuff lasting 5 days.

    • Photodart (Darty)

      THAT is some funny S**T right there and VERY true!!!

  • Acidbottle

    i think it'll be 5.99 and an instant purchase. looks friggin awesome!

    people who are too cheapskate to pay more than .99 for anything deserve to be playing fart apps and match 3 games forever .. imo ;)

    the more we pay the better quality of game we get, and im more than willing to pay extra for great lasting games. getting a bit bored of cheap stuff lasting 5 days.

    • Photodart (Darty)

      THAT is some funny S**T right there and VERY true!!!

  • CJ

    This will be the last racer i get.

  • CJ

    This will be the last racer i get.

  • AntAstrophY

    This game is starting to sound more be look more like another game I love CodeMasters - Racedriver GRID. Compaire these sort of games to the Need For Speed model and they completey destroys them and makes you think to never look back at.

  • Phreakuency

    my bet is $7.99 US

  • AntAstrophY

    This game is starting to sound more be look more like another game I love CodeMasters - Racedriver GRID. Compaire these sort of games to the Need For Speed model and they completey destroys them and makes you think to never look back at.

  • Phreakuency

    my bet is $7.99 US

  • paulo

    what about the price..?

  • paulo

    what about the price..?

  • makov

    Looks like a gem. Whether it's 7.99 or 9.99, I will be buying this game. Honestly, if 9.99 is 'too expensive' for what will probably be the best thing on iPhone for a long time, then perhaps you should consider taking up an extra paper round on Saturday morning.

    • Dave

      The best thing on the iPhone for a long time? Please? Only if you adore racing games. This is not a game that will appeal to everyone. Racing games are niche. As such there market is smaller than other games.

      If they price this game above $5.99 it will be a mistake that will put off a lot of people who are not dye in the wool racing fans. At $5.99 or less however a lot of people will buy it if only to see what all the hype is about.

      • TD_Fan

        You're wrong. NFS was released over a month ago and it's still doing well in the app store (currently in top 50). Another impressive racing game, 2 XL Supercross, stayed in the top 100 list for nearly 2 months despite hacing a price tag of $7.99. The bottomline is there's enough interest in this game for it to remain in the top 100 list for a couple of month even if its priced at say, $7.99.

      • CJ

        TD_fan he never said the game wouldn't do good. He just said it would do as good as it would if it was 5.99. If EA decide to drop NFS price to 5.99 the game would rocket up to a higher place on the top 100.

  • makov

    Looks like a gem. Whether it's 7.99 or 9.99, I will be buying this game. Honestly, if 9.99 is 'too expensive' for what will probably be the best thing on iPhone for a long time, then perhaps you should consider taking up an extra paper round on Saturday morning.

    • Dave

      The best thing on the iPhone for a long time? Please? Only if you adore racing games. This is not a game that will appeal to everyone. Racing games are niche. As such there market is smaller than other games.

      If they price this game above $5.99 it will be a mistake that will put off a lot of people who are not dye in the wool racing fans. At $5.99 or less however a lot of people will buy it if only to see what all the hype is about.

      • TD_Fan

        You're wrong. NFS was released over a month ago and it's still doing well in the app store (currently in top 50). Another impressive racing game, 2 XL Supercross, stayed in the top 100 list for nearly 2 months despite hacing a price tag of $7.99. The bottomline is there's enough interest in this game for it to remain in the top 100 list for a couple of month even if its priced at say, $7.99.

      • CJ

        TD_fan he never said the game wouldn't do good. He just said it would do as good as it would if it was 5.99. If EA decide to drop NFS price to 5.99 the game would rocket up to a higher place on the top 100.

  • Hkiphone

    This could be US$15 and I would still buy it on release.

  • Hkiphone

    This could be US$15 and I would still buy it on release.

  • Darrien

    I would pay 10$ in a heartbeat for this game any day cheapskates. They spent a lot of time and money on this game. Why would it be 5$

  • Darrien

    I would pay 10$ in a heartbeat for this game any day cheapskates. They spent a lot of time and money on this game. Why would it be 5$

  • zuqbu

    WHERE'S YOUR GOD NOW, EA? HARHARHAR!

    • Rick

      Lol... I'm with ya!

  • zuqbu

    WHERE'S YOUR GOD NOW, EA? HARHARHAR!

    • Rick

      Lol... I'm with ya!

  • Adams Immersive

    The difference between paying $5 and $10 for a game is pretty trivial--just give up that extra pizza topping twice and you've paid the difference :) But it's double the money for the developers, which could make a difference in the kinds of games we see in future.

  • Adams Immersive

    The difference between paying $5 and $10 for a game is pretty trivial--just give up that extra pizza topping twice and you've paid the difference :) But it's double the money for the developers, which could make a difference in the kinds of games we see in future.

  • T Syndrome

    will it have NOS ?

  • T Syndrome

    will it have NOS ?

  • johnny

    looks sweet!! good thing im jailbroken! haha no $

  • johnny

    looks sweet!! good thing im jailbroken! haha no $

  • Alex

    Uh @Dave, let's imagine for a second that Firemint have a small-mid sized team of game designers, graphic and 3D artists, sound artists, programmers, testers, management and marketing working on this. Their costs for the year will have run into the hundreds of thousands of dollars before they even buy a desk to sit at.

    The statement that they spent $1m on it doesn't surprise me in the least.

    Welcome to the world of commercial development. Not every game can be made by Joe Public in his bedroom.

  • Alex

    Uh @Dave, let's imagine for a second that Firemint have a small-mid sized team of game designers, graphic and 3D artists, sound artists, programmers, testers, management and marketing working on this. Their costs for the year will have run into the hundreds of thousands of dollars before they even buy a desk to sit at.

    The statement that they spent $1m on it doesn't surprise me in the least.

    Welcome to the world of commercial development. Not every game can be made by Joe Public in his bedroom.

  • Derochea72

    I'm not looking forward to any game on the app store until apple changes their approval proccess and starts making sure that the game even works, so sick and tired of paying for unfinished games or games that are just loaded with bugs.

  • Derochea72

    I'm not looking forward to any game on the app store until apple changes their approval proccess and starts making sure that the game even works, so sick and tired of paying for unfinished games or games that are just loaded with bugs.