• Author arn
  • Posted On2009-05-01 15:19:35
  • News

logoSilicon Valley start-up Booyah announced yesterday that they raised $4.5 million is Series A financing from Kleiner Perkins Caufield & Byers (KPCB) iFund. The so-called iFund is a $100 million venture capital fund that was established to specifically seed iPhone developers. Notably, iPhone game developer Ngmoco was amongst the first to receive this funding.

Booya was founded by Keith Lee, Brian Morrisroe and Sam Christiansen who have had previously successful careers at Blizzard Entertainment, Activision and Insomniac Games.

“We were immediately compelled by the promise of Booyah and the background of the founders,” said Matt Murphy, partner, KPCB. “The iFund was created to help build the most promising and innovative businesses that utilize the discrete capabilities of the iPhone and iPod touch. Booyah is a terrific example.”

Booyah's first product has not yet been publicly disclosed but is described as an "innovative and compelling entertainment product" which is said to combine "the immersive experiences that draw consumers to massively multi-player online games, the interconnectedness of social media, and the power of the iPhone and iPod touch."

Based on the available information, it doesn't sound quite like a "game", but given the pedigree of the founding partners, it seems something to keep an eye on.

  • NotYou

    Now these guys are obligated to make something good. Holy crap.

  • NotYou

    Now these guys are obligated to make something good. Holy crap.

  • http://www.smiles-game.com PoV

    Well, they're more obligated to buy fancy cars with the VC money.

  • http://www.smiles-game.com PoV

    Well, they're more obligated to buy fancy cars with the VC money.

  • Kita

    Even though I hate reading posts like these, I understand why you posted this because it's potential good news :) I stopped falling for "the hype" years ago and the only product and game that lived up to it and blew away my expectations was the first iphone and the app store launch. So far there hasn't been any game that's completely blown me away and kept me engaged for months and months but glu's Glider game was a very nice surprise :)

  • Kita

    Even though I hate reading posts like these, I understand why you posted this because it's potential good news :) I stopped falling for "the hype" years ago and the only product and game that lived up to it and blew away my expectations was the first iphone and the app store launch. So far there hasn't been any game that's completely blown me away and kept me engaged for months and months but glu's Glider game was a very nice surprise :)

  • STARCRAFT !!!

    lol I want a mini Starcraft on my iPhone please :D
    Go ex-Blizzards!

  • STARCRAFT !!!

    lol I want a mini Starcraft on my iPhone please :D
    Go ex-Blizzards!

  • Wargizmo

    haha I just logged in to post how much I wanted Starcraft on the iphone but someone beat me to it, diablo would be pretty awesome too.

  • Wargizmo

    haha I just logged in to post how much I wanted Starcraft on the iphone but someone beat me to it, diablo would be pretty awesome too.

  • Chad

    Did all 3 of those guys work at Blizzard or did just one of them and the others worked at the other companies?

  • Chad

    Did all 3 of those guys work at Blizzard or did just one of them and the others worked at the other companies?

  • Rob

    Two things have to happen before any game comes out for the iPhone 3.0.
    (especially the "delay Hell" iPhone version of Need for Speed: Undercover)

    ***an online network similar to Xbox Live and PSN (more lake the former than the latter) has to be established so we dont have "x" amount of scoreboard and location aware websites cluttering our bookmarks and autofills for every single social network aspiring game.

    ***EA, Gameloft and Activision should lease some more office space to dedicate towards this ever-growing gaming market that could eclipse the DS in a matter of 18-24 months of expontialally morale crushing sales, which can only be achieved with the following Hardware upgrades:

    32GB/3.2 MP+ camera with autofocus and flash (Youtube/Facebook video uploading), front camera with iChat app/ faster CPU/GPU/More RAM/N class WiFi/7.2 Mbps 3G Capability

    The most requested Features like copy and "finally coming to iPhone!!!! arghhh" paste, MMS (telecom way of saying screw you), landscape keyboard, and many more ridiculously absent features from previous iPhone releases.

  • Rob

    Two things have to happen before any game comes out for the iPhone 3.0.
    (especially the "delay Hell" iPhone version of Need for Speed: Undercover)

    ***an online network similar to Xbox Live and PSN (more lake the former than the latter) has to be established so we dont have "x" amount of scoreboard and location aware websites cluttering our bookmarks and autofills for every single social network aspiring game.

    ***EA, Gameloft and Activision should lease some more office space to dedicate towards this ever-growing gaming market that could eclipse the DS in a matter of 18-24 months of expontialally morale crushing sales, which can only be achieved with the following Hardware upgrades:

    32GB/3.2 MP+ camera with autofocus and flash (Youtube/Facebook video uploading), front camera with iChat app/ faster CPU/GPU/More RAM/N class WiFi/7.2 Mbps 3G Capability

    The most requested Features like copy and "finally coming to iPhone!!!! arghhh" paste, MMS (telecom way of saying screw you), landscape keyboard, and many more ridiculously absent features from previous iPhone releases.