901457_3jpgIt's been a busy 24 hours in the App Store. A number of anticipated releases have been released into the app store including Fishing Cactus' maze / puzzle game Equilibrio [App Store].

The $3.99 title is a gravity-based game in which your job is get your ball to the end goal by navigating ramps, trampolines, spikes, and more. While the premise of the game may seem familiar, the game incorporates a number of twists to keep it interesting.

There are 5 types of balls each with different properties and gameplay characteristics. These include rubber, glass, steel, stone and paper. Levels include obstacles such as spikes and acid that destroy the balls on contact. Tilting your iPhone will allow you to build up momentum to jump obstacles and avoid danger. Part of the challenge, however, is also avoiding shattering your ball, so proper control becomes a major issue and you can't just speed through each level.

The game offers 3 play modes including Conquest, Challenge and Random Level challenge.

  • Conquest - complete all levels in sequence, though you can skip levels to avoid frustration
  • Challenge - Play 5 of the levels with specific rules (within a time limit, don't lose more than 2 lives, play against a ghost ball)
  • Random - a level is give to you at random

This gameplay video shows some of the early levels:


[ Full HD version | Low Bandwidth version ]

The challenge mode with its unique level goals offers you longer-term replayability in quick 5-level sessions. Individual levels, unfortunately, have a rather poor high score system. As it stands, it's very hard to tell which levels you could improve on. While individual scores are kept for each level, they are relatively hard to access.

Overall, the game is very well produced and is easily one of the better "tilt/ball" control games in the App Store. Like all of those games, however, there is a distinct level of frustration that can accompany them. Equilibrio, however, does offer level skips and "solution" replays to allow you to bypass being completely stuck at any stage of the game.

App Store Link: Equilibrio, $3.99.

  • Joshua

    I got Equilibrio b/c of the review here but i wish i had waited for a lite version to try first....the physics and over all "feel" are not that great.

  • Joshua

    I got Equilibrio b/c of the review here but i wish i had waited for a lite version to try first....the physics and over all "feel" are not that great.

  • http://spielhaus-ftw.com Nicolinux

    I wonder why. The game was developed for quite some time - one of the devs kept a infrequent diary on another iPhone gaming site. However I would welcome a lite version too.

  • http://spielhaus-ftw.com Nicolinux

    I wonder why. The game was developed for quite some time - one of the devs kept a infrequent diary on another iPhone gaming site. However I would welcome a lite version too.

  • http://iphone-game-reviews.com Vikram @ iPhone Game Reviews

    I'm not sold at all! Is it that interesting? Seems boring to me.

  • http://iphone-game-reviews.com Vikram @ iPhone Game Reviews

    I'm not sold at all! Is it that interesting? Seems boring to me.

  • Triple Beam Dream

    $3.99 for that, needs to be $.99, guess I'll wait for the drop

  • http://TouchArcade Triple Beam Dream

    $3.99 for that, needs to be $.99, guess I'll wait for the drop

  • spacecowgoesmoo

    Looks fun, but I really don't understand why there's so many walls that you can roll through..some of them are practically indiscernable from real walls, and are even displayed as real walls on the minimap!

  • spacecowgoesmoo

    Looks fun, but I really don't understand why there's so many walls that you can roll through..some of them are practically indiscernable from real walls, and are even displayed as real walls on the minimap!