realmaze 3d title screenEric Haines of Starscene Software recently announced his upcoming iPhone maze game Realmaze 3D in our discussion forums.

Not just another 2D maze game dressed up in 3D graphics, this is an actual 3D maze (or, rather, a nearly unlimited number of them) where you have to climb up and down ladders too. Wow your friends with the unprecedented on the iPhone (as far as I know) dynamically created 3D lighting effects.

Realmaze 3D features either accelerometer control, touch control, or a combination of both.  The game comes with five different map sizes ranging from "Tiny" to "Insane" to match challenge with player skill.  An optional on-screen compass can be used to help get your bearings, and there's even a "trail of breadcrumbs" mode if you really get lost.

The main objective of the game is to finish each maze size in the shortest amount of time in order to rank highest in the time list.

See the developer's video for a closer look.

Realmaze 3D has been submitted to the App Store and should appear sometime in the next week or two at a price of $0.99.  Eric indicates that he has a few ideas for future updates, such as some form of online competition, so there's more to come following the initial release.

As mentioned earlier, the game is being discussed in our forums and readers seem rather excited about this one.

  • Vicente

    Wow, seems very nice, very polished, and very good price,

  • Vicente

    Wow, seems very nice, very polished, and very good price,

  • Quebec Rage

    Reminds me so much of the original Phantasy Star dungeons....dreaming....

  • Quebec Rage

    Reminds me so much of the original Phantasy Star dungeons....dreaming....

  • Adams Immersive

    I see the maze (at least the ladder-less background) has loops... no hand-on-the-wall method!

    • Eric5h5

      Aha, somebody noticed that. ;) Yep, sometimes (though not always) you get loops in the in-game maze.

  • Adams Immersive

    I see the maze (at least the ladder-less background) has loops... no hand-on-the-wall method!

    • Eric5h5

      Aha, somebody noticed that. ;) Yep, sometimes (though not always) you get loops in the in-game maze.

  • George

    Good grief throw some enemys in there and a few bags of gold and you have a awsome d&d game, go on you know you can do it ;)

  • George

    Good grief throw some enemys in there and a few bags of gold and you have a awsome d&d game, go on you know you can do it ;)

  • slappy

    Nice game, definitely one to get.

  • slappy

    Nice game, definitely one to get.

  • Kris Jones

    Wow.

    If you are bored after you release this, then I have a job for you!

    • Eric5h5

      Ah yes: bored...I vaguely remember what it was like to be bored, long ago....

  • Kris Jones

    Wow.

    If you are bored after you release this, then I have a job for you!

    • Eric5h5

      Ah yes: bored...I vaguely remember what it was like to be bored, long ago....

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Looks like a simple idea executed very well.

    Some people are going to eat this up. :o)

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Looks like a simple idea executed very well.

    Some people are going to eat this up. :o)

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Oh, and Quebec. Nice shout out to the old school. Loved those Phantasy Star dungeons myself. Was always frustrated how the later top view mazes in the sequels couldn't be mapped easily on graph paper. (Of course, I enjoyed some Wizardry and Bard's tale before that. :o) )

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Oh, and Quebec. Nice shout out to the old school. Loved those Phantasy Star dungeons myself. Was always frustrated how the later top view mazes in the sequels couldn't be mapped easily on graph paper. (Of course, I enjoyed some Wizardry and Bard's tale before that. :o) )

  • Jon

    Nothing like aMAZEing that we released 2 months ago then? ;)
    http://amazing.spacerage.co.uk

  • Jon

    Nothing like aMAZEing that we released 2 months ago then? ;)
    http://amazing.spacerage.co.uk

  • JCat

    OK, maybe I'm beginning to become more selective, but while this is absolutely looking like a very polished product (nice environment ...smooth as silk), I can't imagine the goal is simply to find your way out of a maze? No, seriously?

    • Eric5h5

      Yes, pretty much. :) Although the timer does give an added goal what with the best times lists. Obviously it's not going to appeal to everyone, but it's a fun experience; I still pick it up to give it another go just for the sake of it even after playing it zillions of times so far during testing. That it doesn't have 20 different game modes and so on is why it's $.99 rather than a higher price point.

  • JCat

    OK, maybe I'm beginning to become more selective, but while this is absolutely looking like a very polished product (nice environment ...smooth as silk), I can't imagine the goal is simply to find your way out of a maze? No, seriously?

    • Eric5h5

      Yes, pretty much. :) Although the timer does give an added goal what with the best times lists. Obviously it's not going to appeal to everyone, but it's a fun experience; I still pick it up to give it another go just for the sake of it even after playing it zillions of times so far during testing. That it doesn't have 20 different game modes and so on is why it's $.99 rather than a higher price point.

  • Lasaro

    I think its a good thing, just to get out of the maze! you could make a "Maze-Builder" on your website to give the players the oppotunity to build their own mazes and then download them to the iphone... just like it was on "Cube Runner" [url]http://andyqua.co.uk/CubeRunner/Level_Design.html[/url]
    quite hard to do but i would pay a $ more for the game ^^

  • Lasaro

    I think its a good thing, just to get out of the maze! you could make a "Maze-Builder" on your website to give the players the oppotunity to build their own mazes and then download them to the iphone... just like it was on "Cube Runner" [url]http://andyqua.co.uk/CubeRunner/Level_Design.html[/url]
    quite hard to do but i would pay a $ more for the game ^^

  • TCM

    Very reminiscent of ID's 1993 Doom, but without anything to kill.

  • TCM

    Very reminiscent of ID's 1993 Doom, but without anything to kill.