Ngmoco has released a new screenshot (above) and gameplay video (below) of their just announced 1st person shooter LiveFire which was demoed at Apple's iPhone 3.0 media event. The video shows of a 4-player multiplayer clip of LiveFire which will allow you to play over both Wifi or 3G networks. The game's control system is described as an evolution of the "touch anywhere" system first developed for Dropship and further refined for a first person shooter.

News of the game itself, however, may have been overshadowed by the demonstration of how one might purchase an in-game add-on such as a rocket launcher for $0.99. This new capability to be offered in iPhone 3.0 has generated some understandable concern from our readers, who are worried that some developers may abuse this system.

Ngmoco's Neil Young, however, reassured our readers in the iPhone 3.0 event comment thread that their company would not let in-app commerce trump gameplay balance. Chris from Ngmoco further expanded on this point in a lengthy blog post on their site.

Chris's first point was that the $0.99 rocket launcher shown during the event was simply an artificial scenario set up for demo purposes and that nothing they showed was final. The game design is already centered around allowing players to earn credits/experience during the game itself that can be used to upgrade to new weapons, armor or capabilities. This sort of upgrade system should be familiar to most modern gamers.

The next obvious step, of course, is allowing other users who are unable or unwilling to put in the time to earn these experience points to be able to buy them directly. On this possibility, they are keeping their options open:

...I think we need to keep all options on the table, even if it means breaking with certain conventions from packaged games if we can improve the entertainment value for the maximum number of people playing our games. We will probably end up with traditional expansion packs for LiveFire as well as individual player upgrades you can purchase from iTunes instead of earning them all through gameplay achievement. But we’ll definitely allow players to have a meaningful, balanced and fun gaming experience directly after download from the app store. We’ll closely consider each decision related to In-app Commerce to ensure we’re doing the right thing for the game.

The entire blog post is an interesting read and discussion on in-app commerce and how it may apply to the iPhone.

There is no known release date for LiveFire.

  • SalsaMD

    How does one simulate peripheral vision in these 1st person shooters? Via a mini map of players in proximity? O/w these games play as if one has tunnel vision.

  • SalsaMD

    How does one simulate peripheral vision in these 1st person shooters? Via a mini map of players in proximity? O/w these games play as if one has tunnel vision.

  • PeterM11

    seems like the controls might be a little tough. maybe they wont be. just have to wait for the release of more info on it i guess. ill probably definitely be buying it when it comes out if its as good as it seems it will be though.

  • Josh

    This looks really, really cool, too bad we have to wait till summer :(

  • Aidan

    oh wow, I am buying this first thing!!!!!

  • PeterM11

    seems like the controls might be a little tough. maybe they wont be. just have to wait for the release of more info on it i guess. ill probably definitely be buying it when it comes out if its as good as it seems it will be though.

  • Josh

    This looks really, really cool, too bad we have to wait till summer :(

  • Aidan

    oh wow, I am buying this first thing!!!!!

  • haha

    looks good and i think the controls by looking are to joysticks where ever you wont and double tap to shoot

  • haha

    looks good and i think the controls by looking are to joysticks where ever you wont and double tap to shoot

  • http://www.metroccolis.com your personal robot

    GREAT hidden control concept. Loved Dropshop for that and I hate most of the d-pad tries. This actually seems to be something very polished. But we are used to that from ngmoco. The iPhone is their playground, so they simply want to be among the best. And you can see this effort.
    For me: Instant buy on the first day.

  • http://www.metroccolis.com your personal robot

    GREAT hidden control concept. Loved Dropshop for that and I hate most of the d-pad tries. This actually seems to be something very polished. But we are used to that from ngmoco. The iPhone is their playground, so they simply want to be among the best. And you can see this effort.
    For me: Instant buy on the first day.

  • 8bitgeorge

    Looks pretty decent! Of course we need to wait and see how this one develops.

  • 8bitgeorge

    Looks pretty decent! Of course we need to wait and see how this one develops.

  • Adams Immersive

    Re tunnel vision: all that matters is the FOV angle. The angle of your actual vision looking at a desktop computer screen is maybe 30 degrees--tunnel vision! Yet the game renders, say 90 degrees anyway. Same on a phone: maybe the screen is 10 degrees of your actual vision, but what is rendered can still be 90 degrees across.

    The result is kind of a fish-eye perspective--which you can see in screenshots from most games--but it's not that distracting. The screenshot above looks to have similar FOV to desktop shooters.

  • Adams Immersive

    Re tunnel vision: all that matters is the FOV angle. The angle of your actual vision looking at a desktop computer screen is maybe 30 degrees--tunnel vision! Yet the game renders, say 90 degrees anyway. Same on a phone: maybe the screen is 10 degrees of your actual vision, but what is rendered can still be 90 degrees across.

    The result is kind of a fish-eye perspective--which you can see in screenshots from most games--but it's not that distracting. The screenshot above looks to have similar FOV to desktop shooters.

  • naiberson

    It looks promising.

    But for those of us with an iPod touch, are we without voice chat?

    Sans that weird dongle for skype I guess we're SOL.

  • naiberson

    It looks promising.

    But for those of us with an iPod touch, are we without voice chat?

    Sans that weird dongle for skype I guess we're SOL.

  • yacoub

    I still don't get why the HELL i would EVER want to dick around with an FPS game on a device whose interface is so clearly not designed for such behavior in any reasonably non-cumbersome way.

    i can hold my desire to play an FPS game until I'm in front of my computer where I can play it with a proper mouse & keyboard and on a widescreen display that gives me a proper field of view without sacrificing my ability to aim precisely.

    The hell with the whole FPS genre on the iPhone. People need to stick to genres that make sense for a touchscreen display.

  • yacoub

    I still don't get why the HELL i would EVER want to dick around with an FPS game on a device whose interface is so clearly not designed for such behavior in any reasonably non-cumbersome way.

    i can hold my desire to play an FPS game until I'm in front of my computer where I can play it with a proper mouse & keyboard and on a widescreen display that gives me a proper field of view without sacrificing my ability to aim precisely.

    The hell with the whole FPS genre on the iPhone. People need to stick to genres that make sense for a touchscreen display.

  • mike

    and they threw that demo together in 2 weeks, remember... fing impressive...

    wonder if the iDracula twin toggle model will catch on?

  • mike

    and they threw that demo together in 2 weeks, remember... fing impressive...

    wonder if the iDracula twin toggle model will catch on?

  • Chad

    Horrible blog from the company. It is a very bad idea to let people buy their way through a game, especially if it's competitive multiplayer. No one likes games where the most money wins.

  • Chad

    Horrible blog from the company. It is a very bad idea to let people buy their way through a game, especially if it's competitive multiplayer. No one likes games where the most money wins.

  • SalsaMD

    @chad

    There may be certain things that you can't buy, such as strength, longevity, shields, etc, and can only acquire thru experience that may offer appropriate competitive advantage....

  • SalsaMD

    @chad

    There may be certain things that you can't buy, such as strength, longevity, shields, etc, and can only acquire thru experience that may offer appropriate competitive advantage....

  • Dudehuge

    Tech wise it's pretty impressive, I just hope ngmoco wouldn't go bananas with micro-transaction, because they're one of the most trusted publishers out there.

  • Dudehuge

    Tech wise it's pretty impressive, I just hope ngmoco wouldn't go bananas with micro-transaction, because they're one of the most trusted publishers out there.

  • http://forums.toucharcade.com/member.php?u=1830 Liam (aka TGR)

    I hope they get this running at a decent frame rate

  • http://forums.toucharcade.com/member.php?u=1830 Liam (aka TGR)

    I hope they get this running at a decent frame rate

  • http://mohammadfauzitaib.com along123

    I didn't thought the game would look and play this good. A little cumbersome with the control but to play this on the iphone is way cool. I hope they have single player too when we can't find wifi. But, I'm pretty sure the battery going to be flat pretty fast. Maybe, it's time to invest on a battery extender ahaha. But, still.. I can't wait to try this out.

  • http://mohammadfauzitaib.com along123

    I didn't thought the game would look and play this good. A little cumbersome with the control but to play this on the iphone is way cool. I hope they have single player too when we can't find wifi. But, I'm pretty sure the battery going to be flat pretty fast. Maybe, it's time to invest on a battery extender ahaha. But, still.. I can't wait to try this out.

  • http://nicolinux.org Nicolinux

    Looks like they use the Quake3 engine. I hope the controls will be accurate. I wonder how they will deal with online multiplayer? Imagine people with edge playing with others conntected to a wlan.

  • http://nicolinux.org Nicolinux

    Looks like they use the Quake3 engine. I hope the controls will be accurate. I wonder how they will deal with online multiplayer? Imagine people with edge playing with others conntected to a wlan.

  • http://blog.ngmoco.com Neil

    @nicolinux - The game video that you saw there included people who were playing on WiFi & 3G - and although it does technically work with edge it's not an experience that we're going to support.

    We host the servers for the games and so we're able to make sure that people connecting have the best play experience.

    --- Neil.

  • http://blog.ngmoco.com Neil

    @nicolinux - The game video that you saw there included people who were playing on WiFi & 3G - and although it does technically work with edge it's not an experience that we're going to support.

    We host the servers for the games and so we're able to make sure that people connecting have the best play experience.

    --- Neil.

  • archenemy

    Looks awesome! I don't see the controls being too difficult actually. Just like two joysticks on a console, double tap to shoot, and jerk upwards to jump. The controls are pretty genius actually. You can simultaneously strafe, look, shoot, and jump with no actual buttons and just 2 fingers!

    Who would've thought that after 10 years, the Quake 3 engine would be playable on our phones... amazing!

  • archenemy

    Looks awesome! I don't see the controls being too difficult actually. Just like two joysticks on a console, double tap to shoot, and jerk upwards to jump. The controls are pretty genius actually. You can simultaneously strafe, look, shoot, and jump with no actual buttons and just 2 fingers!

    Who would've thought that after 10 years, the Quake 3 engine would be playable on our phones... amazing!

  • antonioj

    yacoub, don´t like, don´t buy it...bye! there are plenty of people interested!!!

    @neil, have you guys looked into external controler possibilities like the icontrolpad??? It seems such things can be possible now

  • antonioj

    yacoub, don´t like, don´t buy it...bye! there are plenty of people interested!!!

    @neil, have you guys looked into external controler possibilities like the icontrolpad??? It seems such things can be possible now

  • http://blog.ngmoco.com Neil

    @antonioj we haven't looked at those yet - generally, our feeling has been to try to push ourselves to deliver controls that leverage the inherent capabilities of the device - we think that there's still a way to go before we max out what can be done with multitouch & accelerometers .

    We tried the control scheme that you see in LiveFire in a modified form in Dropship - I think that the mix of extruded 3D and that control scheme in DS was confusing for some people where here's it's totally natural - feels just like dualshock on console, but with the ability to reposition you fingers...

    After 3.0 releases, I'm sure that there will be a slew of control peripherals - if there are some that are popular I don't see why we wouldn't support them.

  • http://blog.ngmoco.com Neil

    @antonioj we haven't looked at those yet - generally, our feeling has been to try to push ourselves to deliver controls that leverage the inherent capabilities of the device - we think that there's still a way to go before we max out what can be done with multitouch & accelerometers .

    We tried the control scheme that you see in LiveFire in a modified form in Dropship - I think that the mix of extruded 3D and that control scheme in DS was confusing for some people where here's it's totally natural - feels just like dualshock on console, but with the ability to reposition you fingers...

    After 3.0 releases, I'm sure that there will be a slew of control peripherals - if there are some that are popular I don't see why we wouldn't support them.

  • http://www.fftrealm.com Noah

    I don't think I'll be buying any FPS type of game until they come out with an accessory which adds a game-controller like interface so I can control then action OFF of the playing screen.

  • http://www.fftrealm.com Noah

    I don't think I'll be buying any FPS type of game until they come out with an accessory which adds a game-controller like interface so I can control then action OFF of the playing screen.

  • spiffyone

    When you think about it, the touchscreen is actually MORE accurate than the analog stick used in console (and PSP) FPS titles...at least for aiming. It simulates as closely as possible the feel of mouselook in PC FPS titles. And as anyone with any experience in Quake III Arena and the old Dreamcast vs. PC cross platform deathmatches knows...PC gamers had an inherent advantage due to the accuracy of mouselook.

    Movement is the issue with iTouch/Phone FPS titles and there is where the platform is lacking compared to consoles and PSP, but in terms of aiming it's actually better. I mean...hell, even the non-multitouch screen on DS allows for better aiming in such titles than you get with PSP.

  • spiffyone

    When you think about it, the touchscreen is actually MORE accurate than the analog stick used in console (and PSP) FPS titles...at least for aiming. It simulates as closely as possible the feel of mouselook in PC FPS titles. And as anyone with any experience in Quake III Arena and the old Dreamcast vs. PC cross platform deathmatches knows...PC gamers had an inherent advantage due to the accuracy of mouselook.

    Movement is the issue with iTouch/Phone FPS titles and there is where the platform is lacking compared to consoles and PSP, but in terms of aiming it's actually better. I mean...hell, even the non-multitouch screen on DS allows for better aiming in such titles than you get with PSP.

  • Nexus-6

    @Neil, why not use the accelerometer for looking/aiming? Is there a possibility that this type of control method could be an option in LiveFire? It would also leave a thumb free for shooting.

  • Nexus-6

    @Neil, why not use the accelerometer for looking/aiming? Is there a possibility that this type of control method could be an option in LiveFire? It would also leave a thumb free for shooting.

  • http://blog.ngmoco.com Neil

    @Nexus-6 I'm sure we'll have a lot of different control configurations at the end of the day.

    Accelerometer control for looking is actually not as intuitive as it sounds because you are moving a 2D plane in 3D space relatively vs. absolutely - additionally the higher the degree of tilt the more likely screen glare is.

  • http://blog.ngmoco.com Neil

    @Nexus-6 I'm sure we'll have a lot of different control configurations at the end of the day.

    Accelerometer control for looking is actually not as intuitive as it sounds because you are moving a 2D plane in 3D space relatively vs. absolutely - additionally the higher the degree of tilt the more likely screen glare is.

  • Josh8880674

    When I hold my iPhone in landscape position with the bottom in my left palm, it seems like it would be easy to have the volume buttons be the equivalent of the A and B buttons on a controller. I'm sure there is some really obvious reason this wont work. For example, I don't know if the other apple touchscreen devices have volume buttons in the same position.

    Anyway, if you could get the home button in on the action too, it might be a nice FPS control scheme.

    Feel free to make fun of me if I've missed something completely obvious. I realize you'd have to disable the home button's quit app function but it seems that could be overcome by entering some sort of game mode.

  • Josh8880674

    When I hold my iPhone in landscape position with the bottom in my left palm, it seems like it would be easy to have the volume buttons be the equivalent of the A and B buttons on a controller. I'm sure there is some really obvious reason this wont work. For example, I don't know if the other apple touchscreen devices have volume buttons in the same position.

    Anyway, if you could get the home button in on the action too, it might be a nice FPS control scheme.

    Feel free to make fun of me if I've missed something completely obvious. I realize you'd have to disable the home button's quit app function but it seems that could be overcome by entering some sort of game mode.

  • wegmans

    WILL THERE BE CTF? this kind of reminds me of TFC

  • wegmans

    WILL THERE BE CTF? this kind of reminds me of TFC

  • M.W.

    WOW!

    BEST

    FPS

    EVER!

    But, really, they nailed the controls and graphics, looks SUPER easy to use, instant hit for sure.

  • M.W.

    WOW!

    BEST

    FPS

    EVER!

    But, really, they nailed the controls and graphics, looks SUPER easy to use, instant hit for sure.

  • NMR Guy

    This looks a little Marathon-ish! Makes me a little nostalgic.

  • NMR Guy

    This looks a little Marathon-ish! Makes me a little nostalgic.

  • Cornomaniac

    Looks like a pretty cool game; the control scheme is quite innovative.

    The thing worrying me most is that future games (not necessarily targeting only ngmoco) will try to nickel and dime the consumer, making us pay far and beyond the original prices of the games.

  • Cornomaniac

    Looks like a pretty cool game; the control scheme is quite innovative.

    The thing worrying me most is that future games (not necessarily targeting only ngmoco) will try to nickel and dime the consumer, making us pay far and beyond the original prices of the games.

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  • Bwbionicle

    its already out: called "eliminate pro"

  • Bwbionicle

    its already out: called "eliminate pro"