Pangea Software has just released an iPhone version of their 3D action adventure game Otto Matic [App Store], first released for the Mac in 2002.  According to the developer Otto Matic is "simply the best game that Pangea Software has ever produced."

The year is 1957 and a fleet of flying saucers from Planet X have come to Earth. These saucers are under the control of the evil Brain Aliens who are abducting helpless human beings and taking them away to strange alien worlds to become slaves of The Giant Brain. Luckily for the human race there exist the Otto Matics, robots who police the galaxy in the name of all that is good and decent.

You are Otto Matic, the robot who is given the job of saving Earth from the clutches of The Giant Brain from Planet X. You must rescue as many humans as you can while defeating the Brain Aliens and all of their evil minions. Your mission will take you to strange and fantastic alien worlds which are often treacherous and will require Otto to perform amazing feats.

Developer Brian Greenstone indicates that Otto Matic uses a 3D engine that's a mix of Bugdom and Cro-Mag Rally's engines, with significant enhancements for special effects.  The engine allows for surface rippling, multitexturing, and enhanced lighting and specular maps.

Pangea's list of iPhone version features:

  • 10 levels on amazing 3D alien worlds
  • Battle 25 different alien creatures
  • Attack with 7 different types of space-age weapons
  • Fight off giant radioactive killer vegetables
  • Ski behind giant metal sea monsters on a river of toxic ooze
  • Ride soap bubbles across noxious lakes of slimy goo
  • Get shot out of a cannon
  • Rescue humans from flying saucers
  • Ride bumper cars
  • Drink radioactive potions to grow to 50ft tall
  • Ride a zip-line to escape mutant radioactive robots
  • Pilot a flying saucer and lay waste to an alien fortress

See the following clip of the Mac version to get a feel for the gameplay, or download the free Mac demo version to have a better look.

App Store Link: Otto Matic, $6.99

  • Chris

    I'm still waiting for them to port Pangea Arcade.

  • Chris

    I'm still waiting for them to port Pangea Arcade.

  • larrybeo

    Well... never played the Mac version (I wouldn't touch a Mac if my life depended on it) but the screenshot on iPhone looks much more vivid and crisper than the Mac video version. Amazing how huge apps can fit into iPhone.

  • larrybeo

    Well... never played the Mac version (I wouldn't touch a Mac if my life depended on it) but the screenshot on iPhone looks much more vivid and crisper than the Mac video version. Amazing how huge apps can fit into iPhone.

  • Gagravaar

    Larrybeo, you do realize that the iPhone uses the same os as a mac?

    So the 'mac you would not touch if your life depended on it' you have actually been touching every day.

    If you like the iPhone much why not give the mac a go?

  • Gagravaar

    Larrybeo, you do realize that the iPhone uses the same os as a mac?

    So the 'mac you would not touch if your life depended on it' you have actually been touching every day.

    If you like the iPhone much why not give the mac a go?

  • SalsaMD

    @larrybeo

    Why let life pass you by...

  • Oliath

    Ha ha I love it when people did macs without realizing how much of modern computing is owed to them. Even the very concept of windows.
    Enjoy your iPhone though. An item which encapsulates everything apple stands for.

  • SalsaMD

    @larrybeo

    Why let life pass you by...

  • Oliath

    Ha ha I love it when people did macs without realizing how much of modern computing is owed to them. Even the very concept of windows.
    Enjoy your iPhone though. An item which encapsulates everything apple stands for.

  • http://www.blakespot.com Blake Patterson

    Life's too short to use Windows, really.

  • http://www.blakespot.com Blake Patterson

    Life's too short to use Windows, really.

  • erik

    I hope its not gonna be the same boring sh1t as Bugdom 2! Seems to be on the same engine but different story.

  • erik

    I hope its not gonna be the same boring sh1t as Bugdom 2! Seems to be on the same engine but different story.

  • Jim

    I am touching my Mac right now :D
    As for this game; I think it is better suited for a desktop sized machine unless they can find a workaround for those large, hideous buttons.

  • Jim

    I am touching my Mac right now :D
    As for this game; I think it is better suited for a desktop sized machine unless they can find a workaround for those large, hideous buttons.

  • Dustin

    Anyone else sick of mediocre Pangea ports? These games were never meant to be played on something like an iPhone, resulting in slow and awkward gameplay. Clearly just an easy cash-in for Greenstone.

  • Dustin

    Anyone else sick of mediocre Pangea ports? These games were never meant to be played on something like an iPhone, resulting in slow and awkward gameplay. Clearly just an easy cash-in for Greenstone.

  • Adams Immersive

    Dustin: have you played this? Or the new controls in the updated Bugdom 2?

    I haven't yet, but I plan to since I liked Otto Matic years ago--and I won't judge sight unseen. If these weren't "meant" for iPhone, then no 3rd-person action game is. I can't make a blanket statement against all 3rd-party games or all Pangea games. I can say that I didn't like the original controls for Bugdom 2, but they changed them.

    And I can say that their Enigmo is one of the best games on iPhone. A big screen would be great, but a small screen just means I use zoom a lot.

    (Wow, I had about 4 anti-spam words in a row rejected.)

  • Adams Immersive

    Dustin: have you played this? Or the new controls in the updated Bugdom 2?

    I haven't yet, but I plan to since I liked Otto Matic years ago--and I won't judge sight unseen. If these weren't "meant" for iPhone, then no 3rd-person action game is. I can't make a blanket statement against all 3rd-party games or all Pangea games. I can say that I didn't like the original controls for Bugdom 2, but they changed them.

    And I can say that their Enigmo is one of the best games on iPhone. A big screen would be great, but a small screen just means I use zoom a lot.

    (Wow, I had about 4 anti-spam words in a row rejected.)

  • SalsaMD
  • SalsaMD
  • Pingback: Pangea Brings ‘Otto Matic’ to the iPhone | Touch Arcade | myiphones.co.cc

  • MaGCoL

    @Dustin

    Agreed. I wasn't too impressed with the controls of Bugdom or Nanosaur on the iPhone. Might still buy this for €0,79.

    The Mac version of Otto Matic was fun, though.

  • MaGCoL

    @Dustin

    Agreed. I wasn't too impressed with the controls of Bugdom or Nanosaur on the iPhone. Might still buy this for €0,79.

    The Mac version of Otto Matic was fun, though.

  • Greg

    Props to Brian Greenstone being about as indie as developers get while carving out a niche but is it just me, weren't the Pangea games always boring to begin with? I have respect for him as a dev supporting the Mac and finding new life on the iPhone but I dunno, my parents iMac came with Nanosaur (original 233 Mhz) about the only thing notable is the game played fairly well on the iMac which had about 2 MB of VRAM, but the gameplay in all the games always seemed to be the same. Find said items, and keys to get to the later portion of the levels. Bugdom, Ottomatic and Nanosaur might as well been the same game. I'll just leave it at that.

  • Greg

    Props to Brian Greenstone being about as indie as developers get while carving out a niche but is it just me, weren't the Pangea games always boring to begin with? I have respect for him as a dev supporting the Mac and finding new life on the iPhone but I dunno, my parents iMac came with Nanosaur (original 233 Mhz) about the only thing notable is the game played fairly well on the iMac which had about 2 MB of VRAM, but the gameplay in all the games always seemed to be the same. Find said items, and keys to get to the later portion of the levels. Bugdom, Ottomatic and Nanosaur might as well been the same game. I'll just leave it at that.

  • Pingback: AppStore Blog » Otto Magic, Mais um Jogo da Pangea na AppStore

  • MartiNZ

    I completed Otto Matic on the Mac back when it came free with iBooks and such :). The controls could be annoying even on a computer interface and the screenshots here for the iPhone really do make that screen look crowded!

    I was also unimpressed with the controls for Bugdom 2, and didn't persevere with it long. And I fully did not get the big deal with Enigmo - just found it frustrating after the first 5 or so levels :(.

    Re touching Macs, the existence of the iPhone really owes a lot to many people touching their Macs, and I would say that more and more lives will come to depend on people touching their own (Macs) as time goes on. If recent DRM-related stories about W7 are accurate, no one will be wanting to touch that with a barge pole (of indeterminate length).

  • MartiNZ

    I completed Otto Matic on the Mac back when it came free with iBooks and such :). The controls could be annoying even on a computer interface and the screenshots here for the iPhone really do make that screen look crowded!

    I was also unimpressed with the controls for Bugdom 2, and didn't persevere with it long. And I fully did not get the big deal with Enigmo - just found it frustrating after the first 5 or so levels :(.

    Re touching Macs, the existence of the iPhone really owes a lot to many people touching their Macs, and I would say that more and more lives will come to depend on people touching their own (Macs) as time goes on. If recent DRM-related stories about W7 are accurate, no one will be wanting to touch that with a barge pole (of indeterminate length).

  • ZZZ

    1) controls in this game can be resized and the buttons can be scaled. I still would "rather" see controls similar to Dropship. All developers need to get that game and learn how to make a floating dynamic joystick. its not that hard... really.. noone wants to be forced to attempt to touch a 8 way fake joystick on the screen. we want to touch a virtual invisible joystick that automatically centers under your finger and scales with the size you drag from the center.

    2) about windows 7. good luck. have you run the beta? no? i have. its windows vista. + windows XP, but its like 80% vista and 20% xp. if you LOVE vista, you will love windows 7. if you love XP, you will want to gouge your eyes out and just install windowblinds for XP and booya! windows 7 looks without the vista feel.

    3) if you haven't used a mac then you are like the dork in highschool who still plays with "insert out of style item here". yah.. it was cool to not like macs back in 1995 but its 2009 now and your doing yourself a social injustice by being the left over dork who still doesn't use a mac. times have changed.. come join the cool train with all the cool kids.. its ok.. we have space for you.

  • ZZZ

    1) controls in this game can be resized and the buttons can be scaled. I still would "rather" see controls similar to Dropship. All developers need to get that game and learn how to make a floating dynamic joystick. its not that hard... really.. noone wants to be forced to attempt to touch a 8 way fake joystick on the screen. we want to touch a virtual invisible joystick that automatically centers under your finger and scales with the size you drag from the center.

    2) about windows 7. good luck. have you run the beta? no? i have. its windows vista. + windows XP, but its like 80% vista and 20% xp. if you LOVE vista, you will love windows 7. if you love XP, you will want to gouge your eyes out and just install windowblinds for XP and booya! windows 7 looks without the vista feel.

    3) if you haven't used a mac then you are like the dork in highschool who still plays with "insert out of style item here". yah.. it was cool to not like macs back in 1995 but its 2009 now and your doing yourself a social injustice by being the left over dork who still doesn't use a mac. times have changed.. come join the cool train with all the cool kids.. its ok.. we have space for you.

  • andrew

    definitely brings back memories of buying a new ibook

    what I really want is an iPhone port of the other free game that came with the laptop - the paper airplane game. I googles it the other day but can't remember the name. either way, I loved that game & music. the controls would feel perfect on iPhone as well. I check the appstore all the time for it :5 the other paper airplane games don't come close, unfortunately

  • andrew

    definitely brings back memories of buying a new ibook

    what I really want is an iPhone port of the other free game that came with the laptop - the paper airplane game. I googles it the other day but can't remember the name. either way, I loved that game & music. the controls would feel perfect on iPhone as well. I check the appstore all the time for it :5 the other paper airplane games don't come close, unfortunately

  • Emily

    on my old mac i had found && downloaded the full version of Otto-Matic for free, but i sold my laptop to my niece. I have a new mac now, but now i can't find the sites that had it 2 months ago. Can anyone help?

  • Emily

    on my old mac i had found && downloaded the full version of Otto-Matic for free, but i sold my laptop to my niece. I have a new mac now, but now i can't find the sites that had it 2 months ago. Can anyone help?