Back in November we covered Onyx Online from Steve Demeter of Demiforce, maker of Trism.  Onyx Online is Steve's attempt to bring all the gaming community goodness of the Xbox Live Arcade to the iPhone platform.

In a nutshell, Onyx Online is the XBox Live Arcade ecosystem brought to the iPhone. I wrote this kind of system into Trism as a case study, and it’s been a complete success. Since Trism launched in July, we’ve been hard at work adapting this online code for use in any iPhone game, and the results are stunning. What we’re going to do is allow any developer to insert the Onyx code into their game, which will instantly enable online scoring, achievements, leaderboards, and customized forums.

As Offworld reports, Steve's not the only one working to bring an open community to the platform we all know and love.  The makers of Aurora Feint, Danielle Cassley and Jason Citron, are throwing their hat into the iPhone social network ring.  They have launched OpenFeint.

Currently available for private beta, Danielle and Jason will host the server (compatible with Google's OpenSocial REST API) and is available through the OpenFeint Client code library and sample UI code.  They are planning to keep the platform free for developers up to an unspecified "limited" number of concurrent clients.  The product goes live in March.

What OpenFeint offers:

-- Profiles: Players can upload any avatar photo or one from their phone's camera

-- Walls: Each player gets a wall where other players can leave comments and view wall-to-wall conversations

-- Asynchronous Real-Time Chat: Game-specific chat rooms for meeting other players, sharing tips, strategies and experiences within each game community

-- Friends List: Players can friend other players within their game community or across the gaming community

-- Newsfeeds: Players can keep in touch with all of their friends' activities (wall comments, actions in games, befriending people)

-- Global Community Chat: Game-independent rooms for players to discuss recommendations, tips, and experiences on other games

Stay tuned for more info on both OpenFeint and Onyx Online as it surfaces.  In my opinion, Apple should have set this up in the first place.  Let's hope, absent that, a third party solution can successfully bring iPhone platform gamers together in a meaningful way.

  • mute

    Danielle must have taken some bong rips right before that photo, lol

  • mute

    Danielle must have taken some bong rips right before that photo, lol

  • http://www.geocade.com Jim

    One already exists - http://www.geocade.com - with a bunch of game partner apps available in the app store.

  • http://www.geocade.com Jim

    One already exists - http://www.geocade.com - with a bunch of game partner apps available in the app store.

  • cocnutbowling

    So will this be a free, or a paid app?

  • cocnutbowling

    So will this be a free, or a paid app?

  • ZZMitch

    @CB

    I don't think this will be an app, more like something that developers add to their apps to get these features.

  • ZZMitch

    @CB

    I don't think this will be an app, more like something that developers add to their apps to get these features.

  • cocnutbowling

    @ZZ

    Thanks. I think I understand now.

  • cocnutbowling

    @ZZ

    Thanks. I think I understand now.

  • Diablohead

    Now this sounds great, basicly gives you the same friends list, global achievements and such across multiple games but all data gets sent to one place, just like PSN or XBL does with it's data.

    I'm all for it.

  • Diablohead

    Now this sounds great, basicly gives you the same friends list, global achievements and such across multiple games but all data gets sent to one place, just like PSN or XBL does with it's data.

    I'm all for it.

  • mark

    Let's hope this will be more stable than the AF games which happily break your data.

    No local backup and tied to the UUID means everything is somewhere you can never get to.

  • mark

    Let's hope this will be more stable than the AF games which happily break your data.

    No local backup and tied to the UUID means everything is somewhere you can never get to.

  • http://twitter.com/gerf Gerf

    Yeah and frankly the online crap ruined the game for me. Now it doesn't play in offline mode (i only have a touch so it only works when I'm near a wifi) and I get spammed by people at the bottom of the screen. Game totally sucks now.

    I wish people would quit overdeveloping their games. Make it simple, keep it focused, this is the recipe for a good ipod game. Complicated online bullcrap = lame.

  • http://twitter.com/gerf Gerf

    Yeah and frankly the online crap ruined the game for me. Now it doesn't play in offline mode (i only have a touch so it only works when I'm near a wifi) and I get spammed by people at the bottom of the screen. Game totally sucks now.

    I wish people would quit overdeveloping their games. Make it simple, keep it focused, this is the recipe for a good ipod game. Complicated online bullcrap = lame.

  • mark

    from techcrunch: "Citron and Cassley say that they’re sticking with what they know works for now,"
    but it doesn't......

  • mark

    from techcrunch: "Citron and Cassley say that they’re sticking with what they know works for now,"
    but it doesn't......