Gameloft has posted the first in-game trailer for their upcoming game Hero of Sparta. An early look at the game described it as a fully 3D game in terms of graphics and movement.

You control your character with a virtual analogue stick at the bottom left of the screen–not a four-way D-pad, note–with two more buttons at the bottom right for attacking and defending.

The game is expected for release for the iPhone in December.

  • http://toucharcade.com/2008/10/27/iphone-cave-flyer-g-force-needs-physics-work/ pablo

    Can;t wait

  • http://toucharcade.com/2008/10/27/iphone-cave-flyer-g-force-needs-physics-work/ pablo

    Can;t wait

  • FlasH

    please tell me it's gonna work on the ipod touch too. in the video they say it's coming for the iphone, and thats worries me.

  • FlasH

    please tell me it's gonna work on the ipod touch too. in the video they say it's coming for the iphone, and thats worries me.

  • Nukie

    Wow. And WOW.

    At FlasH: It will probably work better on the iTouch. The iTouch, because it is not using ram for phone apps, seems to handle games even better.

  • Nukie

    Wow. And WOW.

    At FlasH: It will probably work better on the iTouch. The iTouch, because it is not using ram for phone apps, seems to handle games even better.

  • http://plan13movies.de GPSchnyder

    I hope so too.

    This looks really cool.

  • http://plan13movies.de GPSchnyder

    I hope so too.

    This looks really cool.

  • http://macclan.net Nagromme

    I'm sure it will be released for the Touch. It doesn't seem to need a mic :) (They say iPhone and other mobile platforms.)

  • http://macclan.net Nagromme

    I'm sure it will be released for the Touch. It doesn't seem to need a mic :) (They say iPhone and other mobile platforms.)

  • Tzi

    I think that it works on the iPod Touch too, unless it needs some phone-specific features, which I don't think this game'll be needing..

  • Tzi

    I think that it works on the iPod Touch too, unless it needs some phone-specific features, which I don't think this game'll be needing..

  • SMOKIN OKIN

    obviously its going to work on the itouch, if you're in a rush its just easier to say iphone game than iphone/ipod touch game, although I own an itouch, when I speak to my friends, I often just refer to them as iphone games because after all, the itouch is just a cloned backwash of everything that is great on the iphone

  • SMOKIN OKIN

    obviously its going to work on the itouch, if you're in a rush its just easier to say iphone game than iphone/ipod touch game, although I own an itouch, when I speak to my friends, I often just refer to them as iphone games because after all, the itouch is just a cloned backwash of everything that is great on the iphone

  • Rafael

    Holy crap, that was amazing. I hope the digital D-Pad works well, though.

  • Rafael

    Holy crap, that was amazing. I hope the digital D-Pad works well, though.

  • Jack

    Stop saying iTouch :P. Looks pretty cool, but I want to see a video of it on an iPhone, not something that is probably using the dev kit.

  • Jack

    Stop saying iTouch :P. Looks pretty cool, but I want to see a video of it on an iPhone, not something that is probably using the dev kit.

  • joni

    damn!.....iphone gaming level up!

  • joni

    damn!.....iphone gaming level up!

  • Nathan

    Overkill!! (1:07)

  • Nathan

    Overkill!! (1:07)

  • http://www.metroccolis.com your personal robot

    The iPhone (and also Touch) is going to be HUUUUGE as a handheld gaming console! With games like this.... WOW. And still it is just the beginning. Every
    Console reached its limits waaaay after launch.

  • http://www.metroccolis.com your personal robot

    The iPhone (and also Touch) is going to be HUUUUGE as a handheld gaming console! With games like this.... WOW. And still it is just the beginning. Every
    Console reached its limits waaaay after launch.

  • OahuSurf

    YEEEEEEEEEEE!!!!!!!! I'll gladly pay 10 bucks for this...the second its released. I LOVE God of war and this looks to be the next best thing.

  • OahuSurf

    YEEEEEEEEEEE!!!!!!!! I'll gladly pay 10 bucks for this...the second its released. I LOVE God of war and this looks to be the next best thing.

  • Wabaam

    thats why i didnt get brothers in arms, I WANT THIS! XD

  • Wabaam

    thats why i didnt get brothers in arms, I WANT THIS! XD

  • Dave95

    wowzers!! That looks better than I thought it was going to look.

  • Dave95

    wowzers!! That looks better than I thought it was going to look.

  • Jufri

    Zyeaahhhh games on the iphone and ipod touch are picking up eh. Gameloft is really pushing the "console" in the right direction. Brother of arms is way good, pocket gamer gave it a 7 but i seriously love it, im surprised taht the iphone is capable of it. the graphics are nearly on par with psp in that game and this looks as good. Go Gameloft!

  • Jufri

    Zyeaahhhh games on the iphone and ipod touch are picking up eh. Gameloft is really pushing the "console" in the right direction. Brother of arms is way good, pocket gamer gave it a 7 but i seriously love it, im surprised taht the iphone is capable of it. the graphics are nearly on par with psp in that game and this looks as good. Go Gameloft!

  • Peter321

    @Wabaam: The cool thing about iPhone games is that you can get BOTH Brothers in Arms AND Hero of Sparta for less than ONE of them cost on other platforms :D

  • Peter321

    @Wabaam: The cool thing about iPhone games is that you can get BOTH Brothers in Arms AND Hero of Sparta for less than ONE of them cost on other platforms :D

  • Fokion

    This will probably make it to every 3d-capable handheld out there (that doesn't require huge amounts for licensing fees, that is). Looks good, very busy graphics and tons of animations, but the models are very sketchy and definitely not a patch on God of War PSP.

  • Fokion

    This will probably make it to every 3d-capable handheld out there (that doesn't require huge amounts for licensing fees, that is). Looks good, very busy graphics and tons of animations, but the models are very sketchy and definitely not a patch on God of War PSP.

  • Huey

    Omg it's about time gameloft stopped with the annoying cinematic trailers and gave us this! it looks like it will be a great game! Just hope the controls are good. Brothers in Arms was not that great but it wasn't bad for a DS port. I wouldn't say the gfx are on par with psp (yet) but definitely on pat with ds.

  • Huey

    Omg it's about time gameloft stopped with the annoying cinematic trailers and gave us this! it looks like it will be a great game! Just hope the controls are good. Brothers in Arms was not that great but it wasn't bad for a DS port. I wouldn't say the gfx are on par with psp (yet) but definitely on pat with ds.

  • Pingback: Hero of Sparta - In Game Trailer | Touch-Mania

  • Quincy

    I'm sick of trailers!!!!!
    I can't play trailers!!!!!!
    If there's that many trailers....why am I not playing it right now?!!!!!
    Just submit the damn thing already and charge me $9.99 so I can play it!!!!
    I just want to see "Hero of Sparta available now"
    Anyother news before that is just getting me more frustrated!!!!!!!

  • Quincy

    I'm sick of trailers!!!!!
    I can't play trailers!!!!!!
    If there's that many trailers....why am I not playing it right now?!!!!!
    Just submit the damn thing already and charge me $9.99 so I can play it!!!!
    I just want to see "Hero of Sparta available now"
    Anyother news before that is just getting me more frustrated!!!!!!!

  • AWESOME SIMPLY THE BEST

    *sigh*
    as some people almost always...dream...

    the ipod touch and iphone will not come/can't reach psp standards..

    its the hardware...psp is far superior.
    so for the people who believe that in time (as games get bigger, pref in size)
    ....doesn't mean it will have graphics, on par with the psp.
    it's just impossible. its like asking nintendo gameboy adv to play N64 games...

  • AWESOME SIMPLY THE BEST

    *sigh*
    as some people almost always...dream...

    the ipod touch and iphone will not come/can't reach psp standards..

    its the hardware...psp is far superior.
    so for the people who believe that in time (as games get bigger, pref in size)
    ....doesn't mean it will have graphics, on par with the psp.
    it's just impossible. its like asking nintendo gameboy adv to play N64 games...

  • Huey

    @Quincy: What "many" trailers are you talking about? You do realise that this is the FIRST in-game trailer? Be patient, the game is going to be released in a few days, according to slidetoplay.com

    @AWESOME SIMPLY THE BEST: PSP hardware more superior??? LOL. You are so wrong, have a look at this - http://gadgets.boingboing.net/pspcomparetbl.png

  • Huey

    @Quincy: What "many" trailers are you talking about? You do realise that this is the FIRST in-game trailer? Be patient, the game is going to be released in a few days, according to slidetoplay.com

    @AWESOME SIMPLY THE BEST: PSP hardware more superior??? LOL. You are so wrong, have a look at this - http://gadgets.boingboing.net/pspcomparetbl.png

  • Quincy

    Yeah, on a Monday that figures!!!!
    After all our itunes accounts get hit up!!!

  • Quincy

    Yeah, on a Monday that figures!!!!
    After all our itunes accounts get hit up!!!

  • swift

    @Huey: That chart is so misleading as to be useless.

    Let's take the comparison item by item:
    CPU: 333Mhz proprietary on PSP, 412Mhz ARM on iPhone. Apparently the PSP uses a MIPS32-based CPU. Comparing CPUs based purely upon clock speed is often extremely misleading, so it's hard to say who wins here, but my money is on the iPhone.

    GPU: "None specified" on PSP vs. PowerVR MBX 3D on iPhone. The PSP uses another MIPS32 333Mhz processor for graphics and other media duties. It handles 33 million triangles per second with 664 Mpps fill rate. The best benchmark I was able to quickly find for the PowerVR MBX 3D rates it at 2.36 million triangles per second with a 33.56 Mpps fill rate. In the graphics department, then, the PSP is absurdly more powerful.

    Screen resolution: 480x272 at 16.77M colors on PSP, 320x480 Truecolor on iPhone. 130,560 pixels on the PSP vs 153,600 pixels on the iPhone, so the iPhone has about 18% more resolution. 16.77M is what the ambiguous term "Truecolor" is usually taken to mean, so color depth is theoretically the same. However, the PSP can actually DISPLAY all those colors, while the iPhone uses a cheaper screen capable of displaying only 262,144 colors. That means the PSP can display 64 times as many colors! Still, practically speaking resolution is probably more important, so I'll give this one to the iPhone.

    RAM: 32MB on PSP vs. 128MB on iPhone. The newer editions of the PSP, first of all, actually have 64MB of RAM. Secondly, you cannot actually use all of the iPhone's memory in your application, because the iPhone is doing more than just running your game. Only about 50MB of RAM is actually available for applications to use. Furthermore, the iPhone's GPU uses the system memory for textures, vertices, and so forth, so this cuts into the amount of RAM available to the application. The PSP appears to have only 2MB of memory available for the GPU, but this does not come out of the application's memory. Apple suggests that you use no more than about 26MB for graphics data, so you can use more than on the PSP if you're willing to not use that memory in other parts of your application. The fact that the PowerVR MBX uses shared memory undoubtedly has performance consequences and is a probably a significant factor in the poorer graphics performance of the iPhone. Overall, since newer PSPs have significantly more memory available for applications, I'd have to say that the PSP wins this one.

    Onboard storage: not even going to bother with this; who cares how much onboard storage the iPhone has when the PSP has removable memory in the form of memory sticks. Each memory stick can potentially hold as much as 32GB, which is the largest size any iTouch devices comes in, and you can swap in or out as many as you want. The PSP is the hands-down winner when it comes to storage; I doubt anyone would dispute that.

    Connections: again, not going to bother with this. Offhand, the stuff in the chart looks right to me, but I'm not sure what kind of relevance this has to games.

    Of course, there's also the controls - the PSP has actual buttons and an actual d-pad, while the iPhone has a touch screen and an accelerometer. How you feel about that is probably up to individual preference, but I will note that any game that uses the touch screen as a substitute for buttons or a d-pad inevitably wastes a significant portion of the screen on the interface for that, probably nullifying any advantage the iPhone has in terms of screen resolution.

    As you can see, "AWESOME SIMPLY THE BEST" is hardly "so wrong"; I'd say he's DEFINITELY right overall. The PSP, unsurprisingly since it was designed to be a gaming platform, is a better platform for games. Hard to imagine, I know.

    That said, I don't have a PSP, and I don't see myself buying one anytime soon; the iPhone has combined my iPod, cellphone, handheld gaming console, and to some extent my laptop into a single wonderful device. While there are individual devices that perform all of those functions better, the iPhone does a pretty good job at all of them and I couldn't be happier.

  • swift

    @Huey: That chart is so misleading as to be useless.

    Let's take the comparison item by item:
    CPU: 333Mhz proprietary on PSP, 412Mhz ARM on iPhone. Apparently the PSP uses a MIPS32-based CPU. Comparing CPUs based purely upon clock speed is often extremely misleading, so it's hard to say who wins here, but my money is on the iPhone.

    GPU: "None specified" on PSP vs. PowerVR MBX 3D on iPhone. The PSP uses another MIPS32 333Mhz processor for graphics and other media duties. It handles 33 million triangles per second with 664 Mpps fill rate. The best benchmark I was able to quickly find for the PowerVR MBX 3D rates it at 2.36 million triangles per second with a 33.56 Mpps fill rate. In the graphics department, then, the PSP is absurdly more powerful.

    Screen resolution: 480x272 at 16.77M colors on PSP, 320x480 Truecolor on iPhone. 130,560 pixels on the PSP vs 153,600 pixels on the iPhone, so the iPhone has about 18% more resolution. 16.77M is what the ambiguous term "Truecolor" is usually taken to mean, so color depth is theoretically the same. However, the PSP can actually DISPLAY all those colors, while the iPhone uses a cheaper screen capable of displaying only 262,144 colors. That means the PSP can display 64 times as many colors! Still, practically speaking resolution is probably more important, so I'll give this one to the iPhone.

    RAM: 32MB on PSP vs. 128MB on iPhone. The newer editions of the PSP, first of all, actually have 64MB of RAM. Secondly, you cannot actually use all of the iPhone's memory in your application, because the iPhone is doing more than just running your game. Only about 50MB of RAM is actually available for applications to use. Furthermore, the iPhone's GPU uses the system memory for textures, vertices, and so forth, so this cuts into the amount of RAM available to the application. The PSP appears to have only 2MB of memory available for the GPU, but this does not come out of the application's memory. Apple suggests that you use no more than about 26MB for graphics data, so you can use more than on the PSP if you're willing to not use that memory in other parts of your application. The fact that the PowerVR MBX uses shared memory undoubtedly has performance consequences and is a probably a significant factor in the poorer graphics performance of the iPhone. Overall, since newer PSPs have significantly more memory available for applications, I'd have to say that the PSP wins this one.

    Onboard storage: not even going to bother with this; who cares how much onboard storage the iPhone has when the PSP has removable memory in the form of memory sticks. Each memory stick can potentially hold as much as 32GB, which is the largest size any iTouch devices comes in, and you can swap in or out as many as you want. The PSP is the hands-down winner when it comes to storage; I doubt anyone would dispute that.

    Connections: again, not going to bother with this. Offhand, the stuff in the chart looks right to me, but I'm not sure what kind of relevance this has to games.

    Of course, there's also the controls - the PSP has actual buttons and an actual d-pad, while the iPhone has a touch screen and an accelerometer. How you feel about that is probably up to individual preference, but I will note that any game that uses the touch screen as a substitute for buttons or a d-pad inevitably wastes a significant portion of the screen on the interface for that, probably nullifying any advantage the iPhone has in terms of screen resolution.

    As you can see, "AWESOME SIMPLY THE BEST" is hardly "so wrong"; I'd say he's DEFINITELY right overall. The PSP, unsurprisingly since it was designed to be a gaming platform, is a better platform for games. Hard to imagine, I know.

    That said, I don't have a PSP, and I don't see myself buying one anytime soon; the iPhone has combined my iPod, cellphone, handheld gaming console, and to some extent my laptop into a single wonderful device. While there are individual devices that perform all of those functions better, the iPhone does a pretty good job at all of them and I couldn't be happier.

  • Ahiru

    word on that iPhone vs PSP thing... i won't ever buy a handheld console again after my ipod touch/iphone 3g...

    this game is out btw, anyone tried that yet?

  • Ahiru

    word on that iPhone vs PSP thing... i won't ever buy a handheld console again after my ipod touch/iphone 3g...

    this game is out btw, anyone tried that yet?