BusinessWeek recently took a look at the world of iPhone gaming in their post "Apple: Soon to Be a Mobile Gaming Force" and decided that Sony and Nintendo might have something to worry about.

I didn't expect much from games on the iPhone. I had visions of casual games, perhaps a fancy take on solitaire or a version of poker that takes advantage of the handset's touchscreen. Surely not a true mobile gaming experience.

Boy, was I wrong. For the last few days I've been sampling some of the games available from the iTunes Store on the iPod Touch, and I've been stunned at how elaborate and involved they are.

In the four months since iPhone 2.0 and the iTunes App Store arrived, the App Store has grown to 1,500 games.  Compare that number to the total 300 titles available for the Sony PSP and 600 titles for the Nintendo DS and the case becomes stronger.  Granted, most available games aren't AAA blockbusters, but the titles that are available cost far less than the typical PSP or DS offerings.  And every iPhone game is set to easily receive free updates from the developer through iTunes.  And, again, we're only four months into it.

Apple has been on a roll of late and is on track to sell 40 million devices a year that are capable of playing games.  Will it handily take control of mobile gaming?  BusinessWeek's Hesseldahl is optimistic.

It's enough to make me wonder whether Apple is on its way to conquering yet another sector of the consumer-technology business from out of nowhere. We'll certainly know more after the holiday season, but if I worked for the Sony or Nintendo handheld gaming divisions, I'd be watching the holiday sales figures closely.

  • http://theapper.wordpress.com James

    I can believe it! I do think that Apple should be developing some good games themselves though, we've seen what they are capable of!

  • http://theapper.wordpress.com James

    I can believe it! I do think that Apple should be developing some good games themselves though, we've seen what they are capable of!

  • Alex

    Quoted from the original article:
    ''I've seen demonstrations of Sim City, forthcoming for the iPhone and the Touch from Electronic Arts (ERTS), that look more elaborate and sophisticated than any versions I've played before on a desktop PC or console.''

    WOW!!!

  • Alex

    Quoted from the original article:
    ''I've seen demonstrations of Sim City, forthcoming for the iPhone and the Touch from Electronic Arts (ERTS), that look more elaborate and sophisticated than any versions I've played before on a desktop PC or console.''

    WOW!!!

  • darwiniandude

    /me agrees wholeheartedly

  • darwiniandude

    /me agrees wholeheartedly

  • Arpan

    "if I worked for the Sony or Nintendo handheld gaming divisions, I’d be watching the holiday sales figures closely."

    And what good would that do. If I worked for Sony or Nintendo, I would be working on getting a phone out with the Android OS, plus compatibility chip for DS/PSP games.

    It shouldn't be all that difficult. Take the PSP, give it a smaller, more dense screen, keeping the same res. Add a chip for a phone. Replace the CDs with downloadable games, and you're good to go.

    Of course it will take time, but both these companies, if they had any sense, have secret teams working on stuff like this for years.

  • Arpan

    "if I worked for the Sony or Nintendo handheld gaming divisions, I’d be watching the holiday sales figures closely."

    And what good would that do. If I worked for Sony or Nintendo, I would be working on getting a phone out with the Android OS, plus compatibility chip for DS/PSP games.

    It shouldn't be all that difficult. Take the PSP, give it a smaller, more dense screen, keeping the same res. Add a chip for a phone. Replace the CDs with downloadable games, and you're good to go.

    Of course it will take time, but both these companies, if they had any sense, have secret teams working on stuff like this for years.

  • Fokion

    Still waiting for a polished, professional game that I will actually want. On the other hand, I own more than 30 games for both DS and PSP. The iPhone is getting there, but it's still in an experimental stage right now. Apple themselves should release more games and show the game. Hopefully, Puzzle Quest will be my first games purchase for the iPhone.

  • Fokion

    Still waiting for a polished, professional game that I will actually want. On the other hand, I own more than 30 games for both DS and PSP. The iPhone is getting there, but it's still in an experimental stage right now. Apple themselves should release more games and show the game. Hopefully, Puzzle Quest will be my first games purchase for the iPhone.

  • soloduo

    you can download games to the dsi and it has two cameras and a SD card slot, here's a Hands-on http://ds.ign.com/articles/927/927128p1.html

  • soloduo

    you can download games to the dsi and it has two cameras and a SD card slot, here's a Hands-on http://ds.ign.com/articles/927/927128p1.html

  • Moroboshi

    I'm still thoroughly unconvinced by iPhone games. A few as passable at best, but there's absolutely nothing that can compete with the best the PSP and DS have to offer. Where can I get Phoenix Wright, Final Fantasy Crisis Core, Zelda, or Castlevania on the iPhone? Of course the answer is, I can't. What I can get though are over a thousand bedroom coded pieces of shovelware which are expensive even when given away free.

    The quality of iPhone games has to rise a hundred fold before it can be considered a proper gaming platform.

  • Moroboshi

    I'm still thoroughly unconvinced by iPhone games. A few as passable at best, but there's absolutely nothing that can compete with the best the PSP and DS have to offer. Where can I get Phoenix Wright, Final Fantasy Crisis Core, Zelda, or Castlevania on the iPhone? Of course the answer is, I can't. What I can get though are over a thousand bedroom coded pieces of shovelware which are expensive even when given away free.

    The quality of iPhone games has to rise a hundred fold before it can be considered a proper gaming platform.

  • BT

    Totally agree with Moroboshi. Even those lower-quality PSP games are much more polished than the BEST on iPhone.
    Impress people with QUALITY before consider it as a gaming platform!!!

  • BT

    Totally agree with Moroboshi. Even those lower-quality PSP games are much more polished than the BEST on iPhone.
    Impress people with QUALITY before consider it as a gaming platform!!!

  • http://www.blakespot.com blakespot

    Moroboshi: I believe your sentiments are exactly those of Neil Young behind ng:moco.

    http://toucharcade.com/2008/11/03/an-interview-with-ngmocos-neil-young-rolando-and-beyond/

  • http://www.blakespot.com blakespot

    Moroboshi: I believe your sentiments are exactly those of Neil Young behind ng:moco.

    http://toucharcade.com/2008/11/03/an-interview-with-ngmocos-neil-young-rolando-and-beyond/

  • Barry Ward (aka wastedyuthe)

    Well as a casual gamer I have stopped using my DS, and it hasn't been out of it's case since the app store opened. In fact I haven't even touched my Wii. I do think the quality does need to start improving, but we have already seen promise. And like the article says, we are talking about games that are a fraction of the price. For a casual gamer such as myself the app store is a godsend. I love the bonus feature of free updates too.

  • Barry Ward (aka wastedyuthe)

    Well as a casual gamer I have stopped using my DS, and it hasn't been out of it's case since the app store opened. In fact I haven't even touched my Wii. I do think the quality does need to start improving, but we have already seen promise. And like the article says, we are talking about games that are a fraction of the price. For a casual gamer such as myself the app store is a godsend. I love the bonus feature of free updates too.

  • Oliver

    When I look at my iPhone I must say, that game quality is not a really problem for me. Of course there are garbage games that I skip or that wait for an update, but I had these on the DS as well. There are many games like Dizzy Bee or Trace or Missile Command, Fuzzle, Numba, Bejweled, Fieldrunners, Mouse About, Enigmo, Gameloft stuff, Chopper, Monkey Ball, Galcon, G-Force, Blue Skies and Kroll, which are of really high quality and where graphics, sound and integration into the iPhone OS ecosystem are done very well. But what many of these games still lack is content.

    I think this will change, either with updates or with new games coming to the iPhone, in the next year. I think, that the development process has just began. After the holidays there will be 20 or 25 million iPhones around, plus the iPod touch, a number, which then begins to be interesting to more game developers and also to larger companies, which have the manpower, to produce nice graphics, sound AND content. So I expect really great games to come to us in or after the next summer.

  • Oliver

    When I look at my iPhone I must say, that game quality is not a really problem for me. Of course there are garbage games that I skip or that wait for an update, but I had these on the DS as well. There are many games like Dizzy Bee or Trace or Missile Command, Fuzzle, Numba, Bejweled, Fieldrunners, Mouse About, Enigmo, Gameloft stuff, Chopper, Monkey Ball, Galcon, G-Force, Blue Skies and Kroll, which are of really high quality and where graphics, sound and integration into the iPhone OS ecosystem are done very well. But what many of these games still lack is content.

    I think this will change, either with updates or with new games coming to the iPhone, in the next year. I think, that the development process has just began. After the holidays there will be 20 or 25 million iPhones around, plus the iPod touch, a number, which then begins to be interesting to more game developers and also to larger companies, which have the manpower, to produce nice graphics, sound AND content. So I expect really great games to come to us in or after the next summer.

  • SteveJ

    One of the things the iPhone and iPod Touch have over the DS and PSP is true portability. That's a much bigger thing then I would have imagined before. It's one of the reasons why I mostly play games on my iPod Touch now, much more then my DS Lite, and I've certainly bought *way* more apps for my iPod Touch (lots) then games for my DS Lite (absolutely none) since the debut of the AppStore. On the other hand, I really have my doubts that most people think of the iPod Touch as a gaming platform. Most people think of it as an iPod, and so far, while Apple has called it the "funnest" iPod, they don't really seem to be pushing it as a gaming platform. They are still pushing it as a music player that does other stuff too.

  • SteveJ

    One of the things the iPhone and iPod Touch have over the DS and PSP is true portability. That's a much bigger thing then I would have imagined before. It's one of the reasons why I mostly play games on my iPod Touch now, much more then my DS Lite, and I've certainly bought *way* more apps for my iPod Touch (lots) then games for my DS Lite (absolutely none) since the debut of the AppStore. On the other hand, I really have my doubts that most people think of the iPod Touch as a gaming platform. Most people think of it as an iPod, and so far, while Apple has called it the "funnest" iPod, they don't really seem to be pushing it as a gaming platform. They are still pushing it as a music player that does other stuff too.

  • SteveJ

    One of the things the iPhone and iPod Touch have over the DS and PSP is true portability. That's a much bigger thing then I would have imagined before. It's one of the reasons why I mostly play games on my iPod Touch now, much more then my DS Lite, and I've certainly bought *way* more apps for my iPod Touch (lots) then games for my DS Lite (absolutely none) since the debut of the AppStore. On the other hand, I really have my doubts that most people think of the iPod Touch as a gaming platform. Most people think of it as an iPod, and so far, while Apple has called it the "funnest" iPod, they don't really seem to be pushing it as a gaming platform. They are still pushing it as a music player that does other stuff too.

  • http://www.cedarstreet.net Scopique

    I agree with Moroboshi. While the iPhone hardware may be able to support some excellent games, if the current crop of applications for the iPhone is setting the standard, then they're going to be woefully underequipped to take on larger, established development houses. What we're seeing right now for the iPhone are a lot of "gee whiz" games that employ the accelerometer (because it's there) and the GPS functions (because it's there) rather then focusing on making a game stand on it's own without relying the the gimmicks. When I can get FF Tactics A2 quality games on my iPhone, you can have my DS. Until then, the iPhone will only be for gaming when my DS is recharging.

  • http://www.cedarstreet.net Scopique

    I agree with Moroboshi. While the iPhone hardware may be able to support some excellent games, if the current crop of applications for the iPhone is setting the standard, then they're going to be woefully underequipped to take on larger, established development houses. What we're seeing right now for the iPhone are a lot of "gee whiz" games that employ the accelerometer (because it's there) and the GPS functions (because it's there) rather then focusing on making a game stand on it's own without relying the the gimmicks. When I can get FF Tactics A2 quality games on my iPhone, you can have my DS. Until then, the iPhone will only be for gaming when my DS is recharging.

  • http://www.cedarstreet.net Scopique

    I agree with Moroboshi. While the iPhone hardware may be able to support some excellent games, if the current crop of applications for the iPhone is setting the standard, then they're going to be woefully underequipped to take on larger, established development houses. What we're seeing right now for the iPhone are a lot of "gee whiz" games that employ the accelerometer (because it's there) and the GPS functions (because it's there) rather then focusing on making a game stand on it's own without relying the the gimmicks. When I can get FF Tactics A2 quality games on my iPhone, you can have my DS. Until then, the iPhone will only be for gaming when my DS is recharging.

  • Oliver

    That's true. I love Mario Kart on the DS and New Super Mario Bros, also Soul Bubbles and Hot Wheels and Age of Empires. But I haven't played them for over a half year. Just because the iPhone is always with me, and the DS is not. And I must say that after a round Metroid Prime Pinball on my DS two months ago I still love the DS for the smooths graphics, but the tiny screen plus the low resolution really distracted me ;).

    The iPhone totally won me. I still wanna have a game like Castlevania, descent kart racing and something like Super Mario, but I think we will get it.

  • Oliver

    That's true. I love Mario Kart on the DS and New Super Mario Bros, also Soul Bubbles and Hot Wheels and Age of Empires. But I haven't played them for over a half year. Just because the iPhone is always with me, and the DS is not. And I must say that after a round Metroid Prime Pinball on my DS two months ago I still love the DS for the smooths graphics, but the tiny screen plus the low resolution really distracted me ;).

    The iPhone totally won me. I still wanna have a game like Castlevania, descent kart racing and something like Super Mario, but I think we will get it.

  • Oliver

    That's true. I love Mario Kart on the DS and New Super Mario Bros, also Soul Bubbles and Hot Wheels and Age of Empires. But I haven't played them for over a half year. Just because the iPhone is always with me, and the DS is not. And I must say that after a round Metroid Prime Pinball on my DS two months ago I still love the DS for the smooths graphics, but the tiny screen plus the low resolution really distracted me ;).

    The iPhone totally won me. I still wanna have a game like Castlevania, descent kart racing and something like Super Mario, but I think we will get it.

  • DaDosDude

    The thing about iPhone is, you carry it everywhere. Where my DS usually lies at home, unless I travel long journeys, my iPhone is always in my pocket, since it's my cell phone too. And while the Moroboshi statement is very true, I'm not underwhelmed, rather I'm overwhelmed, since everyone can make games for it. The only thing is, bigger company's need to wake up. They haven't been paying attention to the iPhone. And I think after this year, they will certainly wake up, and see that the iPhone will be played on more, just because you *have* to take it anywhere as a cell phone. The little time you have, like me on my lunchbreak, you will use to play a game.

  • DaDosDude

    The thing about iPhone is, you carry it everywhere. Where my DS usually lies at home, unless I travel long journeys, my iPhone is always in my pocket, since it's my cell phone too. And while the Moroboshi statement is very true, I'm not underwhelmed, rather I'm overwhelmed, since everyone can make games for it. The only thing is, bigger company's need to wake up. They haven't been paying attention to the iPhone. And I think after this year, they will certainly wake up, and see that the iPhone will be played on more, just because you *have* to take it anywhere as a cell phone. The little time you have, like me on my lunchbreak, you will use to play a game.

  • DaDosDude

    The thing about iPhone is, you carry it everywhere. Where my DS usually lies at home, unless I travel long journeys, my iPhone is always in my pocket, since it's my cell phone too. And while the Moroboshi statement is very true, I'm not underwhelmed, rather I'm overwhelmed, since everyone can make games for it. The only thing is, bigger company's need to wake up. They haven't been paying attention to the iPhone. And I think after this year, they will certainly wake up, and see that the iPhone will be played on more, just because you *have* to take it anywhere as a cell phone. The little time you have, like me on my lunchbreak, you will use to play a game.

  • Jesse

    People, complaining about the quality of the games is missing the point entirely.

    This is about business. Any competitor in any business, no matter how good their product, has to be concerned about tons and tons of sales going to a rival.

    Love it or hate it, Windows rose to global domination by selling a product that was good enough and cheap enough. Love them or hate them, are iPhone games good enough and cheap enough to make people stop seeking out a different portable gaming system?

    The bar is NOT set at Zelda. Be afraid, be very afraid.

  • Jesse

    People, complaining about the quality of the games is missing the point entirely.

    This is about business. Any competitor in any business, no matter how good their product, has to be concerned about tons and tons of sales going to a rival.

    Love it or hate it, Windows rose to global domination by selling a product that was good enough and cheap enough. Love them or hate them, are iPhone games good enough and cheap enough to make people stop seeking out a different portable gaming system?

    The bar is NOT set at Zelda. Be afraid, be very afraid.

  • Jesse

    People, complaining about the quality of the games is missing the point entirely.

    This is about business. Any competitor in any business, no matter how good their product, has to be concerned about tons and tons of sales going to a rival.

    Love it or hate it, Windows rose to global domination by selling a product that was good enough and cheap enough. Love them or hate them, are iPhone games good enough and cheap enough to make people stop seeking out a different portable gaming system?

    The bar is NOT set at Zelda. Be afraid, be very afraid.

  • Rawhide

    The million dollar questions is... Does the Touch contain the built in hardware to support games that can compete with the DS and PSP on visuals, sounds, length, and gameplay?

  • Rawhide

    The million dollar questions is... Does the Touch contain the built in hardware to support games that can compete with the DS and PSP on visuals, sounds, length, and gameplay?

  • Rawhide

    The million dollar questions is... Does the Touch contain the built in hardware to support games that can compete with the DS and PSP on visuals, sounds, length, and gameplay?

  • http://theapper.wordpress.com James

    @Rawhide

    Yes, it does. There have been several articles here on TouchArcade showcasing it's capabilities.

    It's really just a matter of time.

  • http://theapper.wordpress.com James

    @Rawhide

    Yes, it does. There have been several articles here on TouchArcade showcasing it's capabilities.

    It's really just a matter of time.

  • http://theapper.wordpress.com James

    @Rawhide

    Yes, it does. There have been several articles here on TouchArcade showcasing it's capabilities.

    It's really just a matter of time.

  • Joel

    Hey !!!

    DS and PSP games are ~ US$20 games (long, stable, well developed, etc.)

    iPhone games so far are ~ US$1 games (garage made games with little to no budget)

    You can be sure that when we start seeing $20 games on the iPhone they will be as good or better than DS or PSP games.

    One thing that we have to keep in mind is that gaming in the iPhone is different, since we have no buttons and only touch controls (which in my opinion sucks for gaming if are the only controls)

  • Joel

    Hey !!!

    DS and PSP games are ~ US$20 games (long, stable, well developed, etc.)

    iPhone games so far are ~ US$1 games (garage made games with little to no budget)

    You can be sure that when we start seeing $20 games on the iPhone they will be as good or better than DS or PSP games.

    One thing that we have to keep in mind is that gaming in the iPhone is different, since we have no buttons and only touch controls (which in my opinion sucks for gaming if are the only controls)

  • Joel

    Hey !!!

    DS and PSP games are ~ US$20 games (long, stable, well developed, etc.)

    iPhone games so far are ~ US$1 games (garage made games with little to no budget)

    You can be sure that when we start seeing $20 games on the iPhone they will be as good or better than DS or PSP games.

    One thing that we have to keep in mind is that gaming in the iPhone is different, since we have no buttons and only touch controls (which in my opinion sucks for gaming if are the only controls)

  • http://www.blakespot.com blakespot
  • http://www.blakespot.com blakespot
  • http://www.blakespot.com blakespot
  • Arpan

    One more thing to remember.

    Good games like the ones on the DS and PSP generally have taken over a year to develop. It's been only a short time since the SDK for the iphone was released.

    Give a year after the SDK release and then compare the games to those on the DS and PSP. I'm sure there will be plenty of games that are polished and well thought-out. You can hardly expect those polished games to come out in 2 or 3 months.

    Asphalt is already a really nice and polished game, and it seems that NFS will be even better.

    Another really great thing about the iPhone is that the barrier to entry is so small, that although we may get a lot of crappy games, we are also going to get a lot of interesting games from individual developers and small companies that have a lot of interesting ideas, but would never be able to invest the money into developing a DS or PSP game.

  • Arpan

    One more thing to remember.

    Good games like the ones on the DS and PSP generally have taken over a year to develop. It's been only a short time since the SDK for the iphone was released.

    Give a year after the SDK release and then compare the games to those on the DS and PSP. I'm sure there will be plenty of games that are polished and well thought-out. You can hardly expect those polished games to come out in 2 or 3 months.

    Asphalt is already a really nice and polished game, and it seems that NFS will be even better.

    Another really great thing about the iPhone is that the barrier to entry is so small, that although we may get a lot of crappy games, we are also going to get a lot of interesting games from individual developers and small companies that have a lot of interesting ideas, but would never be able to invest the money into developing a DS or PSP game.

  • Arpan

    One more thing to remember.

    Good games like the ones on the DS and PSP generally have taken over a year to develop. It's been only a short time since the SDK for the iphone was released.

    Give a year after the SDK release and then compare the games to those on the DS and PSP. I'm sure there will be plenty of games that are polished and well thought-out. You can hardly expect those polished games to come out in 2 or 3 months.

    Asphalt is already a really nice and polished game, and it seems that NFS will be even better.

    Another really great thing about the iPhone is that the barrier to entry is so small, that although we may get a lot of crappy games, we are also going to get a lot of interesting games from individual developers and small companies that have a lot of interesting ideas, but would never be able to invest the money into developing a DS or PSP game.

  • http://www.nikdaum.com Nik Daum

    I'm looking forward to when more AAA titles come to iPhone. Don't get me wrong, there are many decent cheap games made by indie developers, but there are also far more that are simply cluttering up the store. Having 1500 games is pointless if 1400 of them suck. But I expect great things in the future for sure.

  • http://www.nikdaum.com Nik Daum

    I'm looking forward to when more AAA titles come to iPhone. Don't get me wrong, there are many decent cheap games made by indie developers, but there are also far more that are simply cluttering up the store. Having 1500 games is pointless if 1400 of them suck. But I expect great things in the future for sure.

  • http://www.nikdaum.com Nik Daum

    I'm looking forward to when more AAA titles come to iPhone. Don't get me wrong, there are many decent cheap games made by indie developers, but there are also far more that are simply cluttering up the store. Having 1500 games is pointless if 1400 of them suck. But I expect great things in the future for sure.

  • http://goldenboat.wordpress.com/ Paul O'Connor

    Even if an iPhone game is as good or better as a $20 DS or PSP game, I doubt you will see it sell for $20 in the iPhone. The App Store market is wide-open compared to the DS and PSP markets, with more pressure on prices to race to zero. iPhone publishers can ship games at a lower price point than a comparable DS or PSP game because they don't have so many hands in their pockets between them and their customers -- they aren't selling games into a channel that requires production, warehousing, and transportation of packaged goods. And they aren't selling their games in direct competition with their OWN product, on the same rack, sold at reduced cost as a used game where all of the revenue goes to the store, and none of it flows back to the publisher. If Sony and Nintendo need to be worried, it isn't because of a price or quality comparison between games ... it's because the iPhone App market is so much more attractive to certain developers and publishers because of cost structure. One market is glutted with expensive games, a long and expensive distribution pipeline, and jaded customers; the other is wide-open with inexpensive games, a dirt-cheap distribution pipeline, and a growing market of new and casual gamers looking for cool diversions for their new iPhones.

  • http://goldenboat.wordpress.com/ Paul O'Connor

    Even if an iPhone game is as good or better as a $20 DS or PSP game, I doubt you will see it sell for $20 in the iPhone. The App Store market is wide-open compared to the DS and PSP markets, with more pressure on prices to race to zero. iPhone publishers can ship games at a lower price point than a comparable DS or PSP game because they don't have so many hands in their pockets between them and their customers -- they aren't selling games into a channel that requires production, warehousing, and transportation of packaged goods. And they aren't selling their games in direct competition with their OWN product, on the same rack, sold at reduced cost as a used game where all of the revenue goes to the store, and none of it flows back to the publisher. If Sony and Nintendo need to be worried, it isn't because of a price or quality comparison between games ... it's because the iPhone App market is so much more attractive to certain developers and publishers because of cost structure. One market is glutted with expensive games, a long and expensive distribution pipeline, and jaded customers; the other is wide-open with inexpensive games, a dirt-cheap distribution pipeline, and a growing market of new and casual gamers looking for cool diversions for their new iPhones.

  • http://goldenboat.wordpress.com/ Paul O'Connor

    Even if an iPhone game is as good or better as a $20 DS or PSP game, I doubt you will see it sell for $20 in the iPhone. The App Store market is wide-open compared to the DS and PSP markets, with more pressure on prices to race to zero. iPhone publishers can ship games at a lower price point than a comparable DS or PSP game because they don't have so many hands in their pockets between them and their customers -- they aren't selling games into a channel that requires production, warehousing, and transportation of packaged goods. And they aren't selling their games in direct competition with their OWN product, on the same rack, sold at reduced cost as a used game where all of the revenue goes to the store, and none of it flows back to the publisher. If Sony and Nintendo need to be worried, it isn't because of a price or quality comparison between games ... it's because the iPhone App market is so much more attractive to certain developers and publishers because of cost structure. One market is glutted with expensive games, a long and expensive distribution pipeline, and jaded customers; the other is wide-open with inexpensive games, a dirt-cheap distribution pipeline, and a growing market of new and casual gamers looking for cool diversions for their new iPhones.

  • magallanes

    Hi there:

    About the price, you can find several freewares and even .99 price tag games but mostly those games are crap. Even for a indie, a .99 price tag is insane and many developer are not profiting with it.

    Tough, those games can be considered as "first generation", where only a few ones are decent (i can name 3 or 4), other are nice (because the casual market) and the vast rest are crap.

  • magallanes

    Hi there:

    About the price, you can find several freewares and even .99 price tag games but mostly those games are crap. Even for a indie, a .99 price tag is insane and many developer are not profiting with it.

    Tough, those games can be considered as "first generation", where only a few ones are decent (i can name 3 or 4), other are nice (because the casual market) and the vast rest are crap.

  • magallanes

    Hi there:

    About the price, you can find several freewares and even .99 price tag games but mostly those games are crap. Even for a indie, a .99 price tag is insane and many developer are not profiting with it.

    Tough, those games can be considered as "first generation", where only a few ones are decent (i can name 3 or 4), other are nice (because the casual market) and the vast rest are crap.