Mark Damon Hughes has released an iPhone version of his Perilar [App Store] game which was previously available in Java. As the developer explains, Perilar is his tribute to the classic role Ultima RPGs:

Perilar is my tribute to the classic computer role-playing games of my youth, most importantly Ultima I: The First Age of Darkness and Ultima II: The Revenge of the Enchantress, for my money the best games ever made. The giant world-, time-, and space-spanning quests, the insanely hard difficulty, the final showdowns with Mondain and Minax. I can’t put a big cloth map in the App Store, but in every other way, this is my “Ultima-like”.

The original Java version still remains available for download for free.

Perilar for iPhone is described:

Perilar is a turn-based RPG, in the style of classic computer RPGs. You will create a character with old-school game mechanics, then explore a vast and dangerous world.

As you adventure, you will gain experience and levels--or die trying! Fantastic weapons and armor can be found only by defeating monsters, and more powerful monsters can only be defeated with proper weapons and armor.

As you become more powerful, you will face greater and greater challenges, until you can return to the castle and face the Harbinger Lord himself!

As an independent project, we're not sure how much game time there is available for this $4.99 title. Online documentation provides you with a small glimpse into the gameplay, but the older Java version could also help readers decide.

App Store Link: Perilar

  • hkiphone

    I love the series, but only started playing from Ultima 3 onwards. I loved the level progression, especially regarding the 8 virtues in Ultima 4. Loved it. I wish I could go back to playing that game exactly as it was, but in the meantime, I think I may try this game out to whet the appetite!

  • hkiphone

    I love the series, but only started playing from Ultima 3 onwards. I loved the level progression, especially regarding the 8 virtues in Ultima 4. Loved it. I wish I could go back to playing that game exactly as it was, but in the meantime, I think I may try this game out to whet the appetite!

  • http://www.itunesregistry.com mainstreetmark

    I don't recall where, exactly, but many of the Ultima's are now out in the public, running under perhaps an emulator. I don't think they got Mockingboard support, but I do recall seeing the "buring logo" intro for the first time in years.

    My fav was 3 through 5. I may get this.

  • http://www.itunesregistry.com mainstreetmark

    I don't recall where, exactly, but many of the Ultima's are now out in the public, running under perhaps an emulator. I don't think they got Mockingboard support, but I do recall seeing the "buring logo" intro for the first time in years.

    My fav was 3 through 5. I may get this.

  • http://www.itunesregistry.com mainstreetmark

    so far, the app store reviews are terrible!

  • http://www.itunesregistry.com mainstreetmark

    so far, the app store reviews are terrible!

  • Fat Phil

    I love RPGs - old RPGs moreso. But I despair at the lack of finish and effort some devs are willing to incorporate into something with a pricetag.

    I've sent paypal (and even cash notes!) to shareware creators many times in the past, because effort (and pleasure) warrants reward...and if you enjoy something, it's a great way to keep them creating.

    Maybe I'm not being objective, but this just irritates me.

  • Fat Phil

    I love RPGs - old RPGs moreso. But I despair at the lack of finish and effort some devs are willing to incorporate into something with a pricetag.

    I've sent paypal (and even cash notes!) to shareware creators many times in the past, because effort (and pleasure) warrants reward...and if you enjoy something, it's a great way to keep them creating.

    Maybe I'm not being objective, but this just irritates me.

  • http://markdamonhughes.com/ Mark Damon Hughes

    The first couple of reviews are just evil. I don't know why, since the handful of old-school gamers I've shown it to, and my Twitter fans who've bought it, have loved it.

    I suspect a lot of it is the old-school gameplay. Kids today, gitoffamahlawn, and all that.

    It should take about 20 hours of play to reach the end, and it's very replayable with different jobs. Right now the midgame is somewhat repetitive, but that'll change in the upcoming updates.

    Thanks for the mention!

  • http://markdamonhughes.com/ Mark Damon Hughes

    The first couple of reviews are just evil. I don't know why, since the handful of old-school gamers I've shown it to, and my Twitter fans who've bought it, have loved it.

    I suspect a lot of it is the old-school gameplay. Kids today, gitoffamahlawn, and all that.

    It should take about 20 hours of play to reach the end, and it's very replayable with different jobs. Right now the midgame is somewhat repetitive, but that'll change in the upcoming updates.

    Thanks for the mention!

  • craig

    I'm willing to try it out - gotta give it up to someone who appreciates good rpg's.
    I bought Lairware's version a few years back and that's been a blast.
    http://www.lairware.com/ultima3/

  • craig

    I'm willing to try it out - gotta give it up to someone who appreciates good rpg's.
    I bought Lairware's version a few years back and that's been a blast.
    http://www.lairware.com/ultima3/

  • Fokion

    Not that it's a powerhouse or anything, but the iPhone can do a lot better than this on the technical side of things. I wouldn't mind paying upwards of $10 for a deep RPG game with decent production values that took advantage of the machine's interface. On the other hand, I refuse to pay half that price for a Java port. Perilar and Reign of Swords are the two games that came the closest to making me pay for an iPhone game, as I believe that this is the type of gameplay the machine is best suited for. If these titles are ever re-designed with the iPhone in mind, I'll be the first in line. As is, why should I prefer them over something like Orcs & Elves or Advance Wars? It's not like they are that cheaper any more.

    Looks like Puzzle Quest is the first iPhone game I'm going to shell out for, even though I already have it on 360. I really wish that someone would come up with a Heroes of Might & Magic or King Bounty clone that is worth it's salt.

  • Fokion

    Not that it's a powerhouse or anything, but the iPhone can do a lot better than this on the technical side of things. I wouldn't mind paying upwards of $10 for a deep RPG game with decent production values that took advantage of the machine's interface. On the other hand, I refuse to pay half that price for a Java port. Perilar and Reign of Swords are the two games that came the closest to making me pay for an iPhone game, as I believe that this is the type of gameplay the machine is best suited for. If these titles are ever re-designed with the iPhone in mind, I'll be the first in line. As is, why should I prefer them over something like Orcs & Elves or Advance Wars? It's not like they are that cheaper any more.

    Looks like Puzzle Quest is the first iPhone game I'm going to shell out for, even though I already have it on 360. I really wish that someone would come up with a Heroes of Might & Magic or King Bounty clone that is worth it's salt.

  • Finch

    MARK DAMON!!!!

  • Finch

    MARK DAMON!!!!

  • Dudehuge

    @Mark Damon Hughes
    It doesn't mean that if you like it or your friends went crazy for it everyone else should do the same, and if they don't, then their tastes in games are just more inferior than yours. That kind of attitude won't get you anywhere, you must have a more open mind because games nowadays, like music, are heavily fragmented with different genres and consumers tend to stick to only a few of them.

    Now with regards to your "Twitter Fans", ask them kindly to write an objective review in iTunes so that the folks browsing your apps will see the two sides of the story, the people that "Got" it and the folks that "Didn't".

    The Appstore review system right now is set up that you have to actually buy the thing before you can post a review, so it's up to you how will you treat those "Brutal" ones. You can either just tell them to F@ck off or actually look at your app again and see what's wrong, and what can be improved upon, either way you have their money.

  • Dudehuge

    @Mark Damon Hughes
    It doesn't mean that if you like it or your friends went crazy for it everyone else should do the same, and if they don't, then their tastes in games are just more inferior than yours. That kind of attitude won't get you anywhere, you must have a more open mind because games nowadays, like music, are heavily fragmented with different genres and consumers tend to stick to only a few of them.

    Now with regards to your "Twitter Fans", ask them kindly to write an objective review in iTunes so that the folks browsing your apps will see the two sides of the story, the people that "Got" it and the folks that "Didn't".

    The Appstore review system right now is set up that you have to actually buy the thing before you can post a review, so it's up to you how will you treat those "Brutal" ones. You can either just tell them to F@ck off or actually look at your app again and see what's wrong, and what can be improved upon, either way you have their money.

  • Ed

    i think the pirce tag is a little steep for a java port (in my opinion).

    look, i.e., those "hidden objects" games out there. 99c. great production value, nice gui and stuff. for 99c, whereas they are like 20usd for the pc/mac versions.

    i know they aren't RPGs with a long storyline and such, but for 4.99 there are some other appealings and yet solid+fun games around...

    and about those reviews, Apple should limit it to those who really bought the app (it's not that difficult to mark the buyer with a "permission to review"-tag, isn't it?)

  • Ed

    i think the pirce tag is a little steep for a java port (in my opinion).

    look, i.e., those "hidden objects" games out there. 99c. great production value, nice gui and stuff. for 99c, whereas they are like 20usd for the pc/mac versions.

    i know they aren't RPGs with a long storyline and such, but for 4.99 there are some other appealings and yet solid+fun games around...

    and about those reviews, Apple should limit it to those who really bought the app (it's not that difficult to mark the buyer with a "permission to review"-tag, isn't it?)

  • Dudehuge

    @Ed
    They already have that system in place Ed. Now, you actually have to BUY and OWN the app before you can review it.

    Here's the reaction of the dev on that review "that's just short-attention-span kids who don't get old-school RPGs". http://twitter.com/mdhughes

  • Dudehuge

    @Ed
    They already have that system in place Ed. Now, you actually have to BUY and OWN the app before you can review it.

    Here's the reaction of the dev on that review "that's just short-attention-span kids who don't get old-school RPGs". http://twitter.com/mdhughes

  • http://markdamonhughes.com/ Mark Damon Hughes

    The original Java Perilar was never really suited to being a desktop game; the view had to be very small to keep you from seeing everything at once. The iPhone rewrite/redesign is a massively more appropriate experience. It's not a "port"--the gameplay and world are similar, and the art/sound is the same, but a lot of things (especially jobs and magic) were added.

    As for "technical improvements", 3D graphics and such would be a complete betrayal of the entire concept. It's a tile/turn-based game, like all of its ancestral games. Given the small screen size of the iPhone, 3D graphics would just look blurry and muddy, or massively constrict the visible area. Look at Kroll, which has fancy graphics but less gameplay than Pong, because there's no room on the screen for any gameplay.

    If someone who's actually played it has serious and detailed criticisms, I'd love to hear them (support email address is on my site or on the App Store page), but "not gonna shell outs" and "i don't get its" have zero credibility.

  • http://markdamonhughes.com/ Mark Damon Hughes

    The original Java Perilar was never really suited to being a desktop game; the view had to be very small to keep you from seeing everything at once. The iPhone rewrite/redesign is a massively more appropriate experience. It's not a "port"--the gameplay and world are similar, and the art/sound is the same, but a lot of things (especially jobs and magic) were added.

    As for "technical improvements", 3D graphics and such would be a complete betrayal of the entire concept. It's a tile/turn-based game, like all of its ancestral games. Given the small screen size of the iPhone, 3D graphics would just look blurry and muddy, or massively constrict the visible area. Look at Kroll, which has fancy graphics but less gameplay than Pong, because there's no room on the screen for any gameplay.

    If someone who's actually played it has serious and detailed criticisms, I'd love to hear them (support email address is on my site or on the App Store page), but "not gonna shell outs" and "i don't get its" have zero credibility.

  • Dudehuge

    @Mark Damon Hughes
    We're not telling you how to make your own game Mark, and certainly no one is telling you to go 3d, so stop defending your "Holier than Thou" view of what a game should be. We here at Touch Arcade know that Kroll sucked, so there's no point bashing it, and yes there is room for gameplay on those, the devs just hurried it.

    Plus I'm your market, I played Rogue back in the 80s and the old Ultima games.

    "but “not gonna shell outs” and “i don’t get its” have zero credibility." - arrogant statements like this just won't help you. Instead of vehemently defending your game, get off that high horse and release a Lite version.

  • Dudehuge

    @Mark Damon Hughes
    We're not telling you how to make your own game Mark, and certainly no one is telling you to go 3d, so stop defending your "Holier than Thou" view of what a game should be. We here at Touch Arcade know that Kroll sucked, so there's no point bashing it, and yes there is room for gameplay on those, the devs just hurried it.

    Plus I'm your market, I played Rogue back in the 80s and the old Ultima games.

    "but “not gonna shell outs” and “i don’t get its” have zero credibility." - arrogant statements like this just won't help you. Instead of vehemently defending your game, get off that high horse and release a Lite version.

  • Dudehuge

    "Thank you so much @AmazingSyco and @scarynetworkguy for the reviews! HUGELY frustrating morning made a whole lot better! "

    - So those two people that shelled out 5 Dollars for your game and happened to not enjoy it are just plain WRONG huh? Since they don't "GET" it they also have "Zero Credibility". Very nice way to treat your "DUMB" paying customers.

    Asking your choir to put reviews like "This is an awesome flashback to the RPGs of the 80s/90s, 5 stars!" is apparently alright in your book. Hey since they agreed with me, they're right, the rest of you don't so you're all wrong.

    Great attitude there buddy.

  • Finch

    I'd like to apologize for my "MARK DAMON!" comment.

    I saw the first line about this game and thought of the line From Team America, internet instincts took over.

    I didn't realize the nature of the topic in here. I wrongfully inserted some stupidity into your serious discussion.

  • Dudehuge

    "Thank you so much @AmazingSyco and @scarynetworkguy for the reviews! HUGELY frustrating morning made a whole lot better! "

    - So those two people that shelled out 5 Dollars for your game and happened to not enjoy it are just plain WRONG huh? Since they don't "GET" it they also have "Zero Credibility". Very nice way to treat your "DUMB" paying customers.

    Asking your choir to put reviews like "This is an awesome flashback to the RPGs of the 80s/90s, 5 stars!" is apparently alright in your book. Hey since they agreed with me, they're right, the rest of you don't so you're all wrong.

    Great attitude there buddy.

  • Finch

    I'd like to apologize for my "MARK DAMON!" comment.

    I saw the first line about this game and thought of the line From Team America, internet instincts took over.

    I didn't realize the nature of the topic in here. I wrongfully inserted some stupidity into your serious discussion.

  • http://www.reech.me.uk reech

    Grief, Dudehuge! So it's fine for people to criticise the author, but the author can't criticise other people? That's not quite right - you've gone and said 'don't go on about bashing Kroll' - but this is a review and discussion site - this guy is actually interacting and saying why he thinks people's reviews are off!

    At the end of the day, this game will be good, and people will play it and like it. Or it'll be god-awful, and people will revile it. But you're not going to encourage the author to chat with the users here on touch arcade if you just jump back down *his* throat. Lighten up!

    I've just bought it, so will have a play over the next couple of days, and see if I get anywhere with it.

  • http://www.reech.me.uk reech

    Grief, Dudehuge! So it's fine for people to criticise the author, but the author can't criticise other people? That's not quite right - you've gone and said 'don't go on about bashing Kroll' - but this is a review and discussion site - this guy is actually interacting and saying why he thinks people's reviews are off!

    At the end of the day, this game will be good, and people will play it and like it. Or it'll be god-awful, and people will revile it. But you're not going to encourage the author to chat with the users here on touch arcade if you just jump back down *his* throat. Lighten up!

    I've just bought it, so will have a play over the next couple of days, and see if I get anywhere with it.

  • Dudehuge

    @reech
    I said "We here at Touch Arcade know that Kroll sucked, so there’s no point bashing it", not "don’t go on about bashing Kroll". Completely different meaning, he's is free to beat the dead horse.

    "people to criticise the author, but the author can’t criticise other people?"
    People criticize his game, the game dev mocks the buyers that except the two that put in two 5 star reviews. Two different things, no one is really criticizing the "Author" except me.

    "f you just jump back down *his* throat. Lighten up!"
    “but “not gonna shell outs” and “i don’t get its” have zero credibility.” - when the dev treats his customers like that? I'll be blunt.

  • Dudehuge

    @reech
    I said "We here at Touch Arcade know that Kroll sucked, so there’s no point bashing it", not "don’t go on about bashing Kroll". Completely different meaning, he's is free to beat the dead horse.

    "people to criticise the author, but the author can’t criticise other people?"
    People criticize his game, the game dev mocks the buyers that except the two that put in two 5 star reviews. Two different things, no one is really criticizing the "Author" except me.

    "f you just jump back down *his* throat. Lighten up!"
    “but “not gonna shell outs” and “i don’t get its” have zero credibility.” - when the dev treats his customers like that? I'll be blunt.

  • Scopique

    @Dudehuge
    I think the point (while I agree, could have been better stated) is that people who complain by saying that they won't spend the money, or give bad reviews because they "don't get it" aren't actually talking ABOUT the product...they're only referring to their reasons for talking around it. Posts like that are like the MMO posts about why a player is leaving the game: They get to vent, but it's not constructive. If someone has something critical to say about something as a "review", they should be specific, and not just mouth off.

  • Scopique

    @Dudehuge
    I think the point (while I agree, could have been better stated) is that people who complain by saying that they won't spend the money, or give bad reviews because they "don't get it" aren't actually talking ABOUT the product...they're only referring to their reasons for talking around it. Posts like that are like the MMO posts about why a player is leaving the game: They get to vent, but it's not constructive. If someone has something critical to say about something as a "review", they should be specific, and not just mouth off.

  • (Klondike)

    In my opinion, this game looks kinda gay.

  • (Klondike)

    In my opinion, this game looks kinda gay.

  • http://www.reech.me.uk reech

    "In my opinion, this game looks kinda gay."

    Dudehuge, I apologise. Your comments are constructive. This one from another contributor isn't.

    For example, I'm playing the game now, and can find no evidence of butt-fancying... ;)

  • http://www.reech.me.uk reech

    "In my opinion, this game looks kinda gay."

    Dudehuge, I apologise. Your comments are constructive. This one from another contributor isn't.

    For example, I'm playing the game now, and can find no evidence of butt-fancying... ;)

  • Nukie

    No butt-fancying? And I was all set to buy it. ;)

    After reading such heated discussion, I am definitely going to give the game a go, especially after hearing the author chime in about how it's better suited for the iPhone.

    I suggest that anyone who has it, play the game first, then post a review/comment here. Imagine how much better and informative these postings would be if people actually played the game. LOL.

  • Nukie

    No butt-fancying? And I was all set to buy it. ;)

    After reading such heated discussion, I am definitely going to give the game a go, especially after hearing the author chime in about how it's better suited for the iPhone.

    I suggest that anyone who has it, play the game first, then post a review/comment here. Imagine how much better and informative these postings would be if people actually played the game. LOL.

  • http://markdamonhughes.com/ Mark Damon Hughes

    People who didn't buy my game are by definition not customers. They might be potential customers, might not; a lot of people would rather complain than buy anything.

    If someone's not buying it because they think the Java version's just as good, I'm happy for them enjoying my free game; maybe they'll move on to the better version on the iPhone.

    If they're not buying it because they want 3D graphics, etc., they will continue to be disappointed on that front, and that's fine. Lots of other games elsewhere. I did NOT say that Kroll "sucks". I used Kroll as an example and mentioned what's good or bad in it. Kroll is the perfect example of what I'm not interested in making, but I've got nothing against Digital Legends, and I would hope they've taken the criticism they've received and are using it to work on something better.

    But people who don't bother to say what they like/dislike about the actual game, haven't contributed anything to the conversation. If someone's not contributing, I have zero interest or respect for them.

    The * and ** reviews didn't say anything interesting, that's why I dismiss them. The ***** reviews DID say why they liked it, they contributed information. I've had good, bad, and mediocre reviews on Castles that contributed, and in several cases suggested improvements that I made in later versions; there are positive reviews that say nothing, which are junk.

    And yeah, I'm arrogant and elitist to think that games should be about gameplay first and foremost. I'm okay with that.

    I might make a lite version, limited to (some low level) and with a proportionally smaller world. But realistically, that'll still take about 2 weeks to run through Apple. By then people who like good, hard, old-school RPGs will have likely found it anyway.

  • http://markdamonhughes.com/ Mark Damon Hughes

    People who didn't buy my game are by definition not customers. They might be potential customers, might not; a lot of people would rather complain than buy anything.

    If someone's not buying it because they think the Java version's just as good, I'm happy for them enjoying my free game; maybe they'll move on to the better version on the iPhone.

    If they're not buying it because they want 3D graphics, etc., they will continue to be disappointed on that front, and that's fine. Lots of other games elsewhere. I did NOT say that Kroll "sucks". I used Kroll as an example and mentioned what's good or bad in it. Kroll is the perfect example of what I'm not interested in making, but I've got nothing against Digital Legends, and I would hope they've taken the criticism they've received and are using it to work on something better.

    But people who don't bother to say what they like/dislike about the actual game, haven't contributed anything to the conversation. If someone's not contributing, I have zero interest or respect for them.

    The * and ** reviews didn't say anything interesting, that's why I dismiss them. The ***** reviews DID say why they liked it, they contributed information. I've had good, bad, and mediocre reviews on Castles that contributed, and in several cases suggested improvements that I made in later versions; there are positive reviews that say nothing, which are junk.

    And yeah, I'm arrogant and elitist to think that games should be about gameplay first and foremost. I'm okay with that.

    I might make a lite version, limited to (some low level) and with a proportionally smaller world. But realistically, that'll still take about 2 weeks to run through Apple. By then people who like good, hard, old-school RPGs will have likely found it anyway.

  • http://tuna-wrap.deviantart.com Wabaam

    ignore the idiot kids today with their "xBox 360" and crap. This game is awesome! I've played it non-stop since buying it! And of course to make up for the stupid kids i gave a good review lol :D

  • http://tuna-wrap.deviantart.com Wabaam

    ignore the idiot kids today with their "xBox 360" and crap. This game is awesome! I've played it non-stop since buying it! And of course to make up for the stupid kids i gave a good review lol :D

  • (Klondike)

    @wambaam
    If you are talking about me I don't have an "x-box 360". In my opinion they are almost as bad as this game.

  • (Klondike)

    @wambaam
    If you are talking about me I don't have an "x-box 360". In my opinion they are almost as bad as this game.

  • (Klondike)

    [removed]

  • (Klondike)

    [removed]

  • Ed

    there's a single-star review that is pretty honest in my opinion (by "LordMeg" or whatever)

    it seems that dudehuge wants this game so bad that is almost implicit a "please dev lower the price tag and I'll buy" phrase in his posts.. sorry if i got it all wrong, that's what it seemed to me.

    and if the 360 is crap, maybe you got spoiled with your ipod/iphone fancy gadgets (hey i have both an ipod touch and an xbox360, and a ps3 and wii as well), and never had a chance to play anything good on console platforms. heck, i still play my atari 2600 every now and then. but still, this game looks interesting and expensive at the same time.

    looking forward for that lite version dev. and again, that single-star review from lordmeg or whatever seemed pretty honest to me. there will always be 5 stars and 1-star ratings, so get over it people..

  • Ed

    there's a single-star review that is pretty honest in my opinion (by "LordMeg" or whatever)

    it seems that dudehuge wants this game so bad that is almost implicit a "please dev lower the price tag and I'll buy" phrase in his posts.. sorry if i got it all wrong, that's what it seemed to me.

    and if the 360 is crap, maybe you got spoiled with your ipod/iphone fancy gadgets (hey i have both an ipod touch and an xbox360, and a ps3 and wii as well), and never had a chance to play anything good on console platforms. heck, i still play my atari 2600 every now and then. but still, this game looks interesting and expensive at the same time.

    looking forward for that lite version dev. and again, that single-star review from lordmeg or whatever seemed pretty honest to me. there will always be 5 stars and 1-star ratings, so get over it people..

  • http://www.blakespot.com blakespot

    Ultima IV for the win. :-)

  • http://www.blakespot.com blakespot

    Ultima IV for the win. :-)

  • Nukie

    OK. First off, you should know I do enjoy playing RPGs whether it's Oblivion on the Xbox or Earthbound on the GBA. A good game is a good game, regardless of how the graphics are rendered.

    I got the game today and played it for a while. I found it very frustrating and here is why:

    1. Having to constantly tap tap tap my screen to move my player every single square was tiresome. It would be better if I could just place my finger on the screen and have my character travel to the position, assuming movement is in a straight line path. It was hard for me to tell who I was attacking when being attacked from all sides. When I needed to restore my HP, I could not always open up my character and ended up attacking something and they killed me instead.

    2. The text at the bottom of the screen is too tiny to read. And part of that text is a rundown of your current condition, including EXP, HP and MP. The help screen text and the dialog text when speaking to characters comes up in a nice readable size. But some of the most important text for gameplay is just too tiny to read. White type on a black background is always harder to read. I might suggest black type on a white or light grey background.

    3. The health bars on top of the characters fall into this category too of being too small. It is very hard to see your health bar and the health bar of enemies. It is hard to distinguish the black and red in those bars.

    4. Considering the RAM and speed available on the iPhone, the game is very choppy in it's movements and the load time between areas of the game is too long. I am not sure why you would just not have the entire world or a good portion of it preloaded so you could seamlessly travel about. Since the iPhone screen already limits your view, I would think this would give too much of the game away.

    5. I do think the help screens provide good information. And the information is legible.

    My overall impression is that the game is unplayable for me in it's current condition. Being able to read your EXP, HP and MP at the bottom of the screen is important as well as all the copy presented in the scrolling text on the bottom. That information needs to be more prominent and larger.

    All I could think of is, "Honey, I Shrunk the Game". Everything could stand to be scaled up and larger. When a game depends on words so much, you need to be able to read those words or the game itself gets lost.

  • Nukie

    OK. First off, you should know I do enjoy playing RPGs whether it's Oblivion on the Xbox or Earthbound on the GBA. A good game is a good game, regardless of how the graphics are rendered.

    I got the game today and played it for a while. I found it very frustrating and here is why:

    1. Having to constantly tap tap tap my screen to move my player every single square was tiresome. It would be better if I could just place my finger on the screen and have my character travel to the position, assuming movement is in a straight line path. It was hard for me to tell who I was attacking when being attacked from all sides. When I needed to restore my HP, I could not always open up my character and ended up attacking something and they killed me instead.

    2. The text at the bottom of the screen is too tiny to read. And part of that text is a rundown of your current condition, including EXP, HP and MP. The help screen text and the dialog text when speaking to characters comes up in a nice readable size. But some of the most important text for gameplay is just too tiny to read. White type on a black background is always harder to read. I might suggest black type on a white or light grey background.

    3. The health bars on top of the characters fall into this category too of being too small. It is very hard to see your health bar and the health bar of enemies. It is hard to distinguish the black and red in those bars.

    4. Considering the RAM and speed available on the iPhone, the game is very choppy in it's movements and the load time between areas of the game is too long. I am not sure why you would just not have the entire world or a good portion of it preloaded so you could seamlessly travel about. Since the iPhone screen already limits your view, I would think this would give too much of the game away.

    5. I do think the help screens provide good information. And the information is legible.

    My overall impression is that the game is unplayable for me in it's current condition. Being able to read your EXP, HP and MP at the bottom of the screen is important as well as all the copy presented in the scrolling text on the bottom. That information needs to be more prominent and larger.

    All I could think of is, "Honey, I Shrunk the Game". Everything could stand to be scaled up and larger. When a game depends on words so much, you need to be able to read those words or the game itself gets lost.

  • Pingback: Perilar - Ultima-esque Turn-based iPhone RPG [Perilar]| Ultimate Gaming Blog | Complete Coverage of Game News, Reviews, Updates| InboxGame.com

  • Fokion

    @Mark Damon Hughes
    Sigh, please, just take a look at Puzzle Quest. Different game to be sure, but it's infinitely more attractive, without a single polygon in sight. It wasn't something fancy, just a 2D portable game, but it worked. I don't object to 2D graphics, I just want GOOD 2D graphics and artwork with more personality. Presentation matters when charging for a game. I'd pay 30 bucks for an iPhone version of Heroes of Might & Magic II-III just as it was on the PC all those years ago with no second thought. That was a hugely attractive 2D game. Same goes for classic RPG stuff. Why not try and base a game on the much more attractive isometric Ultimas, such as VI and VII? I think the machine could handle it.

  • Fokion

    @Mark Damon Hughes
    Sigh, please, just take a look at Puzzle Quest. Different game to be sure, but it's infinitely more attractive, without a single polygon in sight. It wasn't something fancy, just a 2D portable game, but it worked. I don't object to 2D graphics, I just want GOOD 2D graphics and artwork with more personality. Presentation matters when charging for a game. I'd pay 30 bucks for an iPhone version of Heroes of Might & Magic II-III just as it was on the PC all those years ago with no second thought. That was a hugely attractive 2D game. Same goes for classic RPG stuff. Why not try and base a game on the much more attractive isometric Ultimas, such as VI and VII? I think the machine could handle it.

  • Fat Phil

    @ Mark D.

    You know there's a lesson here: The internet is *not* your friend.

    Your friends buying your game, and giving rave reviews, no doubt brings welcome warmth. But the best friends are the ones who criticise, because honesty will get you out of embarrasing scrapes like this /before/ they occur.

    Zero tolerance for bad reviews.... well, I have over 40 published games in my career and I've seen awards and slagging off. It's not always creative differences; sometimes it's ascribed value. $5 is $5 is $5. If you want to avoid rape reviews on the paid app, put out a free trial version. Less people will criticise either, and likely be more objective if they didn't take a hit to the privates to discover it's not their thing.

  • Fat Phil

    @ Mark D.

    You know there's a lesson here: The internet is *not* your friend.

    Your friends buying your game, and giving rave reviews, no doubt brings welcome warmth. But the best friends are the ones who criticise, because honesty will get you out of embarrasing scrapes like this /before/ they occur.

    Zero tolerance for bad reviews.... well, I have over 40 published games in my career and I've seen awards and slagging off. It's not always creative differences; sometimes it's ascribed value. $5 is $5 is $5. If you want to avoid rape reviews on the paid app, put out a free trial version. Less people will criticise either, and likely be more objective if they didn't take a hit to the privates to discover it's not their thing.

  • Fat Phil

    and...

    Don't leave a breadcrumb trail of hate and dissatisfaction behind you, because we all know how to use google...

  • Fat Phil

    and...

    Don't leave a breadcrumb trail of hate and dissatisfaction behind you, because we all know how to use google...

  • Mårten Woxberg

    I hope that Mark Damon Hughes has gotten the rights from David Gervais' (who drew them) to use those graphics in a commercial application. The reason I wonder is becaue David based the mountain tiles on a tile that I have made (http://picasaweb.google.com/marten.woxberg/NewTerrain#4983906436849926162)...

  • Mårten Woxberg

    I hope that Mark Damon Hughes has gotten the rights from David Gervais' (who drew them) to use those graphics in a commercial application. The reason I wonder is becaue David based the mountain tiles on a tile that I have made (http://picasaweb.google.com/marten.woxberg/NewTerrain#4983906436849926162)...

  • Chris Baron

    I just purchased this yesterday based on it being an old school RPG. Some fancier graphics would be nice, but by no means do I equate flashy with good.

    I agree with the earlier posters comments about the text at the bottom being too small/insignificant. I find myself not really caring or paying attention. What I've found myself doing is just clicking on enemies in fights and occasionally winding up dead having not really been given ample warning that I'm in deep crap. Some sort of text on the play screen would be nice. That or things changing colour e.g. red as you get low on health.

    The problem above can be worked around so I wouldn't call it crippling. My biggest complaint so far is that you can only hold one weapon. Further to that, you are presented with a dialogue asking you if you want to swap for a new weapon when you find one, but you aren't given any details on it e.g. stats, damage, et cetera. Would you be trading up or down? I don't know. If you choose accept, you might suddenly wind up gimped. That can be a real pain if you're far from a store. There is no option to re-acquire a discarded/ignored weapon once you've dropped it/passed on it.

    Obviously some sort of inventory system would solve the above problem. Implement that, and you'll have yourself a decent, longer than your average iPhone game RPG. There are games that you can play over and over again and cumulatively spend a lot of time. I think RPG fans are looking for depth. I know I am. This game has potential, but can definitely be improved upon.

    I'll post some form of this in the Appstore review section (no reviews there yet, but pehaps that's just the Canadian one). So far I like the game, but it could be better with the aforementioned improvements. I'd say 3 out of 5.

    Cheers,
    Chris

  • Chris Baron

    I just purchased this yesterday based on it being an old school RPG. Some fancier graphics would be nice, but by no means do I equate flashy with good.

    I agree with the earlier posters comments about the text at the bottom being too small/insignificant. I find myself not really caring or paying attention. What I've found myself doing is just clicking on enemies in fights and occasionally winding up dead having not really been given ample warning that I'm in deep crap. Some sort of text on the play screen would be nice. That or things changing colour e.g. red as you get low on health.

    The problem above can be worked around so I wouldn't call it crippling. My biggest complaint so far is that you can only hold one weapon. Further to that, you are presented with a dialogue asking you if you want to swap for a new weapon when you find one, but you aren't given any details on it e.g. stats, damage, et cetera. Would you be trading up or down? I don't know. If you choose accept, you might suddenly wind up gimped. That can be a real pain if you're far from a store. There is no option to re-acquire a discarded/ignored weapon once you've dropped it/passed on it.

    Obviously some sort of inventory system would solve the above problem. Implement that, and you'll have yourself a decent, longer than your average iPhone game RPG. There are games that you can play over and over again and cumulatively spend a lot of time. I think RPG fans are looking for depth. I know I am. This game has potential, but can definitely be improved upon.

    I'll post some form of this in the Appstore review section (no reviews there yet, but pehaps that's just the Canadian one). So far I like the game, but it could be better with the aforementioned improvements. I'd say 3 out of 5.

    Cheers,
    Chris

  • Lord

    I've been a long time fan of lord british's creation. So when I saw this on the appstore I was thrilled, I purchased it right away. The jubilation ended there.

    I will admit, I'm an elitist gamer, that's why it's such a breath of fresh air to see and play Braid on the 360 not too long ago instead of the flood of overdone shooters. At it's core is it's great gameplay which apparently the designer for this game forgot. It's repetitive, but unlike Ultima where you got a sense of satisfaction when playing it, this one will make you say, you could've done something more enjoyable with your 5 dollars, like burning it.

    Being an old guy (42), I loved those old school aesthetics, the Ultimas, MUDs, etc. This game took those aesthetics and shat on it. Everything looks horrid and hurried. The texts, the bars are just too small, not to mention that the game lags, this can be done well 15 years ago so this is unacceptable. Last is the UI, this is the same as Vay, the developer is just too lazy and just wanted to make a quick buck that he didn't even mind making a custom button, which just takes away the authenticity of the old look and feel. Apparently you're not just a horrible UI designer but also a bad programmer.

    Those old games can be forgiven for their controls, they didn't know better. Not this one, it's 2008, reading your defensive rant on your other posts you might say that you want to maintain the authenticity of the control........blablablablab. Well Mark D, you're wrong, we grow and we learn. Now we know that those old controls are rubbish and we improve on them. Your game idea is already not original, the least you could do is make the controls perform very well. It's a bad hack and an insult on a classic.

    So I went to this site to see what others thought. Mark D, you just can't take criticisms, you think you're better than everyone else, guess what, you're not. Like what you said, you are arrogant, and no you don't care about gameplay because your sorry excuse for a game didn't implement it very well. So I googled your name and you're not just a bad designer per se, but like what Fat Phil said, you leave a trail of hate and dissatisfaction and statements like, 'Hitchens thinks Muslims are the worst kind of theists (I agree, but not so vehemently', but also a horrible person.

    Last is stop buying your own apps, asking your friends, and relatives to post 5 star reviews for you. Your game as it stands might just be two stars to others. Also you and your friends should stop marking reviews that didn't like your horrible game as not helpful, but banding together and marking the rest of the completely biased and unfounded five star reviews as helpful. It just goes to show that you don't really give a damn and will try to trick anyone and everyone just to make a buck.

    Your app sucks and your attitude stinks.

  • Lord

    I've been a long time fan of lord british's creation. So when I saw this on the appstore I was thrilled, I purchased it right away. The jubilation ended there.

    I will admit, I'm an elitist gamer, that's why it's such a breath of fresh air to see and play Braid on the 360 not too long ago instead of the flood of overdone shooters. At it's core is it's great gameplay which apparently the designer for this game forgot. It's repetitive, but unlike Ultima where you got a sense of satisfaction when playing it, this one will make you say, you could've done something more enjoyable with your 5 dollars, like burning it.

    Being an old guy (42), I loved those old school aesthetics, the Ultimas, MUDs, etc. This game took those aesthetics and shat on it. Everything looks horrid and hurried. The texts, the bars are just too small, not to mention that the game lags, this can be done well 15 years ago so this is unacceptable. Last is the UI, this is the same as Vay, the developer is just too lazy and just wanted to make a quick buck that he didn't even mind making a custom button, which just takes away the authenticity of the old look and feel. Apparently you're not just a horrible UI designer but also a bad programmer.

    Those old games can be forgiven for their controls, they didn't know better. Not this one, it's 2008, reading your defensive rant on your other posts you might say that you want to maintain the authenticity of the control........blablablablab. Well Mark D, you're wrong, we grow and we learn. Now we know that those old controls are rubbish and we improve on them. Your game idea is already not original, the least you could do is make the controls perform very well. It's a bad hack and an insult on a classic.

    So I went to this site to see what others thought. Mark D, you just can't take criticisms, you think you're better than everyone else, guess what, you're not. Like what you said, you are arrogant, and no you don't care about gameplay because your sorry excuse for a game didn't implement it very well. So I googled your name and you're not just a bad designer per se, but like what Fat Phil said, you leave a trail of hate and dissatisfaction and statements like, 'Hitchens thinks Muslims are the worst kind of theists (I agree, but not so vehemently', but also a horrible person.

    Last is stop buying your own apps, asking your friends, and relatives to post 5 star reviews for you. Your game as it stands might just be two stars to others. Also you and your friends should stop marking reviews that didn't like your horrible game as not helpful, but banding together and marking the rest of the completely biased and unfounded five star reviews as helpful. It just goes to show that you don't really give a damn and will try to trick anyone and everyone just to make a buck.

    Your app sucks and your attitude stinks.

  • http://markdamonhughes.com/ Mark Damon Hughes

    @Ed: "there’s a single-star review that is pretty honest in my opinion (by “LordMeg” or whatever)"

    LordMeg's review came up after I posted, but yes, that's significantly more useful than other * reviews, and is exactly the kind of "negative but contributing" review I don't mind. I think LordMeg's very wrong about some of them, but at least has reasons.

    Different avatars depending on race/job are on my TODO list, but it'll take some time to customize and clip all 36 combinations, then write the switching code on the new character screen and display. That's at least a day's investment for a very minor cosmetic benefit. Everything in game design is about tradeoffs, and that was well below the line.

    The tutorial is supposed to look like friendly, casual sketching over game screens, as opposed to the dry technical detail of the help screen; in a REAL old-school game, there would only be the manual.

    The sounds are more complex than Ultima's beeps and boops, but fill the same role: alerting the user to exceptional events, rather than being constant environmental noises. There's no background music, because you presumably want to hear your own music, not some repeated loop of bad Enya imitations. If apps could access the iPod, I'd play appropriate genre music from your own playlists, depending on area.

    @Nukie:

    The detail text scroll is small and goes by pretty fast, but it's largely irrelevant. You can see 90% of what you need in play from the health bars, blood splatters and death skulls, and the audio cues duplicate that information. I am very likely to put in a "verbose/quiet" System menu option in the next update, turning off most of the text. The only time you need the detail text is to read your stats, or sometimes to determine exactly what's happened to you. White background would look terrible, and larger text would scroll by even faster. Neither are viable.

    The stats bar at the bottom is going away in the update, replaced by more visible onscreen info like the Java Perilar. This should solve the "I died because I didn't realize I was running low" problem.

    A noticeable amount of time is necessary to generate even a simple map and build appropriate monsters. The iPhone has a slow CPU and little memory, and has to be very careful about what it keeps in memory, or the app will simply crash. The continuous world of the Java Perilar is simply not possible. Pre-generating the nearby sectors to display at the edges would mean that entering a new level would take 3-5x as long.

    Perilar is very near the upper bounds of what you can fit on the iPhone.

  • http://markdamonhughes.com/ Mark Damon Hughes

    @Ed: "there’s a single-star review that is pretty honest in my opinion (by “LordMeg” or whatever)"

    LordMeg's review came up after I posted, but yes, that's significantly more useful than other * reviews, and is exactly the kind of "negative but contributing" review I don't mind. I think LordMeg's very wrong about some of them, but at least has reasons.

    Different avatars depending on race/job are on my TODO list, but it'll take some time to customize and clip all 36 combinations, then write the switching code on the new character screen and display. That's at least a day's investment for a very minor cosmetic benefit. Everything in game design is about tradeoffs, and that was well below the line.

    The tutorial is supposed to look like friendly, casual sketching over game screens, as opposed to the dry technical detail of the help screen; in a REAL old-school game, there would only be the manual.

    The sounds are more complex than Ultima's beeps and boops, but fill the same role: alerting the user to exceptional events, rather than being constant environmental noises. There's no background music, because you presumably want to hear your own music, not some repeated loop of bad Enya imitations. If apps could access the iPod, I'd play appropriate genre music from your own playlists, depending on area.

    @Nukie:

    The detail text scroll is small and goes by pretty fast, but it's largely irrelevant. You can see 90% of what you need in play from the health bars, blood splatters and death skulls, and the audio cues duplicate that information. I am very likely to put in a "verbose/quiet" System menu option in the next update, turning off most of the text. The only time you need the detail text is to read your stats, or sometimes to determine exactly what's happened to you. White background would look terrible, and larger text would scroll by even faster. Neither are viable.

    The stats bar at the bottom is going away in the update, replaced by more visible onscreen info like the Java Perilar. This should solve the "I died because I didn't realize I was running low" problem.

    A noticeable amount of time is necessary to generate even a simple map and build appropriate monsters. The iPhone has a slow CPU and little memory, and has to be very careful about what it keeps in memory, or the app will simply crash. The continuous world of the Java Perilar is simply not possible. Pre-generating the nearby sectors to display at the edges would mean that entering a new level would take 3-5x as long.

    Perilar is very near the upper bounds of what you can fit on the iPhone.

  • Ed

    a lil bit off topic here.. hey dev, planning on having a sale on "castles" anytime soon?? :P

  • Ed

    a lil bit off topic here.. hey dev, planning on having a sale on "castles" anytime soon?? :P

  • http://markdamonhughes.com/ Mark Damon Hughes

    As for random hate from anonymous cowards: If you were men, you'd post your real names.

    I've got nothing to hide about who and what I am, because I'm a man of honor. I say what I think, not inoffensive crap I think you'll like. You don't like my Twitter or blog comments? Fine, whatever. I'm not going to hide behind some faceless PR organization. If you're too cowardly to live openly online, go hide in anonymity, but you'll never receive respect from anyone.

    Likewise, I make the games I like to play; obviously, some other people like them quite a lot, too, and others don't like them. That's fine with me. Appealing to everyone is how you get inoffensive crap.

    Anyone who has anything else to discuss with me can do so by email. Once the trolls come out, the thread is over.

  • http://markdamonhughes.com/ Mark Damon Hughes

    As for random hate from anonymous cowards: If you were men, you'd post your real names.

    I've got nothing to hide about who and what I am, because I'm a man of honor. I say what I think, not inoffensive crap I think you'll like. You don't like my Twitter or blog comments? Fine, whatever. I'm not going to hide behind some faceless PR organization. If you're too cowardly to live openly online, go hide in anonymity, but you'll never receive respect from anyone.

    Likewise, I make the games I like to play; obviously, some other people like them quite a lot, too, and others don't like them. That's fine with me. Appealing to everyone is how you get inoffensive crap.

    Anyone who has anything else to discuss with me can do so by email. Once the trolls come out, the thread is over.

  • Matt Damon Hughes

    Yeah, post your real names!

  • Matt Damon Hughes

    I'm just kidding really. I plan on buying your game.

  • Matt Damon Hughes

    Yeah, post your real names!

  • Matt Damon Hughes

    I'm just kidding really. I plan on buying your game.

  • Wabaam

    @everyone lol

    Ok first of all how the fuck did my review get on this site? I swear I did not post that on this site. Anyway, to you ppl who somehow take offense when I said "360 and crap" just calm down. All I'm saying is there are spoiled ppl today with all the latest game consoles and they don't appreciate the classics. Not that it's you. And to the guy saying "you haven't played any good console games" I say do you think before you type? I love the 360 games, ALL IM SAYING IS PPL DONT APPRECIATE CLASSICS!!!!!! Btw I've played the game more...it's really not that good after all. If it was only a buck it would be worth it.

    End rant.

  • Wabaam

    @everyone lol

    Ok first of all how the fuck did my review get on this site? I swear I did not post that on this site. Anyway, to you ppl who somehow take offense when I said "360 and crap" just calm down. All I'm saying is there are spoiled ppl today with all the latest game consoles and they don't appreciate the classics. Not that it's you. And to the guy saying "you haven't played any good console games" I say do you think before you type? I love the 360 games, ALL IM SAYING IS PPL DONT APPRECIATE CLASSICS!!!!!! Btw I've played the game more...it's really not that good after all. If it was only a buck it would be worth it.

    End rant.

  • Jakub

    GFX is fine. I don't need fancy graphics, I want fine gameplay.
    Stats for weapons armor are invisible till you choose one. That's bad idea, because choosing new item is nothing but gambling.
    It's too easy to travel the world wihtout beeing attacked (move diagonally by the sides of the maps).
    How can I enter the dungeons/mindes?
    How can I buy weapons and armors? Southern town should sell it as I've been told by villagers.
    You should use left and right side of screen as energy bar of you and attacked enemy or mana bar.
    Tapping the screen to move is not bad. Casting spells is a pain.
    Too much open space around. You have to reenter map until only single monster is created near you. Open space limits any tactics.
    Sound when you "level up" sounds like death sound.
    Think about showing "damage clouds" on screen instead of texts down on the screen. Text is too small and too many texts are shown.

  • Jakub

    GFX is fine. I don't need fancy graphics, I want fine gameplay.
    Stats for weapons armor are invisible till you choose one. That's bad idea, because choosing new item is nothing but gambling.
    It's too easy to travel the world wihtout beeing attacked (move diagonally by the sides of the maps).
    How can I enter the dungeons/mindes?
    How can I buy weapons and armors? Southern town should sell it as I've been told by villagers.
    You should use left and right side of screen as energy bar of you and attacked enemy or mana bar.
    Tapping the screen to move is not bad. Casting spells is a pain.
    Too much open space around. You have to reenter map until only single monster is created near you. Open space limits any tactics.
    Sound when you "level up" sounds like death sound.
    Think about showing "damage clouds" on screen instead of texts down on the screen. Text is too small and too many texts are shown.

  • Pingback: Perilar, RGP a la antigua para tu iPhone | Zumo de Iphone

  • Valkraider

    Just some advice, as I have not played the game. But $5 is a bit steep for this. Look at it this way:

    10 people at $5 = $50 and 10 people to like/dislike the game and spread word of mouth

    50 people at $1 = $50 and 50 people to like/dislike the game and spread word of mouth

    Both seem similar, except consider this: A $30 steak that is mediocre will get poor reviews and word will spread rapidly. A $10 steak that is mediocre will still be OK because, hey - it was only $10 - what did you expect?

    So in the second scenario you have 50 people, and maybe 25 of them like the game and another 5 think it is OK. That gives you 30 people who will spread a positive word. The other 20 people might not like it, but they won't be too upset because it was only $1. They might even say it was not very good but still worth $1. So you get mainly positive word-of-mouth and sales increase.

    In the first scenario you have 10 people, maybe 5 people like it, and 1 who thinks it is OK. That leaves 4 people who dislike it. But now the 1 person might still complain because it was $5 and the other 4 are probably going to be pissed that they spent $5 and be very vocal against the game. So you get mostly negative word-of-mouth and sales lag.

    Unless you know for sure that you have a blockbuster on your hands - a nice low price is a better deal for everyone.

  • Valkraider

    Just some advice, as I have not played the game. But $5 is a bit steep for this. Look at it this way:

    10 people at $5 = $50 and 10 people to like/dislike the game and spread word of mouth

    50 people at $1 = $50 and 50 people to like/dislike the game and spread word of mouth

    Both seem similar, except consider this: A $30 steak that is mediocre will get poor reviews and word will spread rapidly. A $10 steak that is mediocre will still be OK because, hey - it was only $10 - what did you expect?

    So in the second scenario you have 50 people, and maybe 25 of them like the game and another 5 think it is OK. That gives you 30 people who will spread a positive word. The other 20 people might not like it, but they won't be too upset because it was only $1. They might even say it was not very good but still worth $1. So you get mainly positive word-of-mouth and sales increase.

    In the first scenario you have 10 people, maybe 5 people like it, and 1 who thinks it is OK. That leaves 4 people who dislike it. But now the 1 person might still complain because it was $5 and the other 4 are probably going to be pissed that they spent $5 and be very vocal against the game. So you get mostly negative word-of-mouth and sales lag.

    Unless you know for sure that you have a blockbuster on your hands - a nice low price is a better deal for everyone.

  • Old School

    I bought this app, played it, enjoyed it, and will buy the update.

    I love old school rpgs, from the random char. creation to repetitive killing for leveling.

    I thought this game used the iPhone features well and I look forward to more Ultima-style games (anything turn-based).

    My main beef is the lack of explanation about the dungeons and no shop for armor. Also I died several times trying to press on my char. to heal myself, but moved onto an adjacent monster.

    $5 is not too much to ask for a quality rpg that I can carry with me and is old school/turn-based. I thought this app of better value than many of my 20-30 downloads. You guys either didn't read before you bought, didn't buy, or are unable to appreciate carrying a Commodore 64 in your pocket.

    Mark Damon Hughes: I appreciate the effort and I like the direction of your game. Please keep up the good work. As a neutral party, I would guess that some of negative comments above have secondary goals, sour grapes, or just don't like people doing what they wished they had thought of.

  • Old School

    I bought this app, played it, enjoyed it, and will buy the update.

    I love old school rpgs, from the random char. creation to repetitive killing for leveling.

    I thought this game used the iPhone features well and I look forward to more Ultima-style games (anything turn-based).

    My main beef is the lack of explanation about the dungeons and no shop for armor. Also I died several times trying to press on my char. to heal myself, but moved onto an adjacent monster.

    $5 is not too much to ask for a quality rpg that I can carry with me and is old school/turn-based. I thought this app of better value than many of my 20-30 downloads. You guys either didn't read before you bought, didn't buy, or are unable to appreciate carrying a Commodore 64 in your pocket.

    Mark Damon Hughes: I appreciate the effort and I like the direction of your game. Please keep up the good work. As a neutral party, I would guess that some of negative comments above have secondary goals, sour grapes, or just don't like people doing what they wished they had thought of.

  • Alza

    Flame WAR! Geez guys, this is a very heated thread.
    May I suggest that while Perilar mightn't be the best out there, it's definitely not the worst.
    As an objective observer it seems Hughesy has copped a lot of unnecessary vitriol.
    @Lord and Fat Phil: Why do the developer's personal views come into this at all? Surely he is entitled to his opinions on religion without being judged? The man is just stating his opinion, and I doubt that the fact he has published an app gives you a right to label him a 'horrible person' - especially as you're working under a pseudonym and he has no real chance to reply at the same level.
    Cool it

  • Alza

    Flame WAR! Geez guys, this is a very heated thread.
    May I suggest that while Perilar mightn't be the best out there, it's definitely not the worst.
    As an objective observer it seems Hughesy has copped a lot of unnecessary vitriol.
    @Lord and Fat Phil: Why do the developer's personal views come into this at all? Surely he is entitled to his opinions on religion without being judged? The man is just stating his opinion, and I doubt that the fact he has published an app gives you a right to label him a 'horrible person' - especially as you're working under a pseudonym and he has no real chance to reply at the same level.
    Cool it

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  • Tunawrap

    perilar sucks freakin ass! its so bad! ugh!

  • Tunawrap

    perilar sucks freakin ass! its so bad! ugh!

  • Dan Gord

    Very amusing defences from the dev. The game is laggy because the iphone isn’t powerful enough? Do me a lemon. I was playing ultima 1-8 on a 486 12 years ago, and i needed a program to LOWER the frame rates for the first 5 of the series. The fact that you can’t accept criticism is one thing, but creating obviously ridiculous excuses is quite another. You remind me of the guys on pop idol, insisting their ‘friends’ think they are amazing singers. Your game leaves a LOT to be desired, even as a free app. For the price it is, you really are having a laugh. Look at the quality of other apps for the same price, given your insistence on keeping the graphics very dated for nostalgia, you should at least have a game that is VERY smooth, very few loading times, with a much improved interface. That should be standard, before getting onto the actual gameplay/storyline.

  • Dan Gord

    Very amusing defences from the dev. The game is laggy because the iphone isn’t powerful enough? Do me a lemon. I was playing ultima 1-8 on a 486 12 years ago, and i needed a program to LOWER the frame rates for the first 5 of the series. The fact that you can’t accept criticism is one thing, but creating obviously ridiculous excuses is quite another. You remind me of the guys on pop idol, insisting their ‘friends’ think they are amazing singers. Your game leaves a LOT to be desired, even as a free app. For the price it is, you really are having a laugh. Look at the quality of other apps for the same price, given your insistence on keeping the graphics very dated for nostalgia, you should at least have a game that is VERY smooth, very few loading times, with a much improved interface. That should be standard, before getting onto the actual gameplay/storyline.

  • Gordon

    Its a fun game but whats been bugging me is i've been waiting for Nexus for so long.

  • Gordon

    Its a fun game but whats been bugging me is i've been waiting for Nexus for so long.

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  • http://iphone.appspatrol.com/ iphone app reviews

    This game seemed like fun when I read about it, and was fun for a very short while. I just couldn't get over how poorly the enemies were handled in this. They were not given any sense of order or fairness, instead they just pile on the player like moths to the flame and bombard him until he dies. Not good!

  • http://iphone.appspatrol.com/ iphone app reviews

    This game seemed like fun when I read about it, and was fun for a very short while. I just couldn't get over how poorly the enemies were handled in this. They were not given any sense of order or fairness, instead they just pile on the player like moths to the flame and bombard him until he dies. Not good!

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