I was going through our traffic stats over the last year for front page content to put together another year end article like this one to go over what stories generated the most interest over 2014 to put together another article like that as well as figure out a plan for 2015. Last year free to play was pretty huge, but this year it's a whole different animal. Historically our year-end coverage generates large amounts of traffic. We intentionally publish that stuff on Christmas and the day after to soak up clicks from all the people out there who opened up a new iPhone or iPad and are looking around online for recommendations on what games they should load them up with. Like all the years before it, all of these stories did incredibly well. ...But when I expand the traffic reports beyond the Game of the Year post, top games post the cumulative traffic of everyone's personal top ten lists and compare the traffic our various free to play guides (such as the recent SimCity guide) things get pretty crazy: Starting from when we posted the GOTY stuff on Christmas morning until posting this thread, free to play content generated more interest judged by actual site statistics than all of our game of the year stuff combined. (And again, the best of/game of the year stuff generates far more traffic than typical TouchArcade stories and this was true again this year.) When I expand the date range of stat reporting out to include more "normal" TouchArcade content like random news and reviews instead of specifically focusing on what historically are some of our highest interest articles of the year, the disparity grows even more. Anyway, I just thought this was sort of interesting- Particularly considering the comments those guides typically get revolving around how no one cares, no one reads them, or whatever else. In actuality, as sad as it is, those comments would be comparatively very appropriate in actual "premium" game reviews and news stories instead.